As Apple nears the 10,000 application mark in the iTunes App Store, they have released a list of applications in several categories that have seen the most downloads since the store went online back in July.

Readers may be interested to see which games found space on the most iPhones.  See the iTunes page for the full breakdown.

Top Paid Games:

Top Free Games:

  • SalsaMD

    To calibrate:

    Labyrinth is not on the top ten, yet at $6.99, it has had over 4.5 million downloads (and counting). See:

    http://labyrinth.codify.se/

  • SalsaMD

    To calibrate:

    Labyrinth is not on the top ten, yet at $6.99, it has had over 4.5 million downloads (and counting). See:

    http://labyrinth.codify.se/

  • Killquake

    Is that even possible for labyrinth to have 4.5 million downloads? I see it on the homepage and it looks like it just goes up one every 5 seconds or so... cause at 6.99 with 4.5 million sales that would be like $31,822,359 not including what apple takes from it.... chopper was in the top 50 for about 3 months (higher thank labyrinth i think?) labyrinth didn't get too far, and chopper has only made 1,000+ dollars....

  • Killquake

    Is that even possible for labyrinth to have 4.5 million downloads? I see it on the homepage and it looks like it just goes up one every 5 seconds or so... cause at 6.99 with 4.5 million sales that would be like $31,822,359 not including what apple takes from it.... chopper was in the top 50 for about 3 months (higher thank labyrinth i think?) labyrinth didn't get too far, and chopper has only made 1,000+ dollars....

  • Killquake

    goes up one download every 4 seconds, i timed it in my head, so i dont think thats realistic...

  • Killquake

    goes up one download every 4 seconds, i timed it in my head, so i dont think thats realistic...

  • SalsaMD

    One can speculate then whether the counter on the Labyrinth site is a marketing gimmick...

  • SalsaMD

    One can speculate then whether the counter on the Labyrinth site is a marketing gimmick...

  • http://www.blakespot.com Blake Patterson

    Remeber: Pangea made more in 4 months in the App Store than the combined total of all commercial releases they have come out with - combined - since 1988. It was a no-brainer for them to drop all platforms and focus on iPhone.

    The iPhone / App Store scenario is a phenomenon indeed...

  • http://www.blakespot.com Blake Patterson

    Remeber: Pangea made more in 4 months in the App Store than the combined total of all commercial releases they have come out with - combined - since 1988. It was a no-brainer for them to drop all platforms and focus on iPhone.

    The iPhone / App Store scenario is a phenomenon indeed...

  • Killquake

    Well, that money made was spread over about 5 or 6 games, so comparing the sales of one game to 5 or 6 which ranged in the 9.99 range for times, while labyrinth never went over 7.99 and its one game.

  • Killquake

    Well, that money made was spread over about 5 or 6 games, so comparing the sales of one game to 5 or 6 which ranged in the 9.99 range for times, while labyrinth never went over 7.99 and its one game.

  • SalsaMD

    @Blake

    Yeah, they are focusing on the iphone now, but look at what game they debuted: Antimatter ( not very impressive IMHO compared to some of their ports)

  • SalsaMD

    @Blake

    Yeah, they are focusing on the iphone now, but look at what game they debuted: Antimatter ( not very impressive IMHO compared to some of their ports)

  • Smokin okin

    This list is complete b s, these are all of the games that those greedy pigs at apple have been paid to sponsor since day one of the appstore back in july. All for propaganda and large sums of money with no regard for quality and demand

  • Smokin okin

    This list is complete b s, these are all of the games that those greedy pigs at apple have been paid to sponsor since day one of the appstore back in july. All for propaganda and large sums of money with no regard for quality and demand

  • ibwb

    It would be sort of cool to see touchArcade's "BEST games of 2008" list. The reviews are great, but there are so many games coming out and being reviewed all the time that it's impossible to keep up, or filter through it all when you get that hankering for a new game.

  • ibwb

    It would be sort of cool to see touchArcade's "BEST games of 2008" list. The reviews are great, but there are so many games coming out and being reviewed all the time that it's impossible to keep up, or filter through it all when you get that hankering for a new game.

  • arn

    @ibwb we're working on such a list.

    arn

  • arn

    @ibwb we're working on such a list.

    arn

  • http://tinyurl.com/airhockey Bryan Duke

    I'm very excited to have made that list. I hope my next games do as well.

    @Smokin I can only speak for myself, but I haven't paid Apple a penny besides the 30% they take for commission. They've featured my app in several places, but that was their decision & I only found out about it by noticing it myself (i.e. no lobbying on my part).

    @SalsaMD The Labyrinth count includes downloads for their free & paid versions. Millions of free downloads is entirely attainable.

  • http://tinyurl.com/airhockey Bryan Duke

    I'm very excited to have made that list. I hope my next games do as well.

    @Smokin I can only speak for myself, but I haven't paid Apple a penny besides the 30% they take for commission. They've featured my app in several places, but that was their decision & I only found out about it by noticing it myself (i.e. no lobbying on my part).

    @SalsaMD The Labyrinth count includes downloads for their free & paid versions. Millions of free downloads is entirely attainable.

  • http://omnigeno.blogspot.com OmniGeno

    Aurora Feint: The Beginning is not on there and yet the awful, awful Audi A4 Driving Challenge is?

  • http://omnigeno.blogspot.com OmniGeno

    Aurora Feint: The Beginning is not on there and yet the awful, awful Audi A4 Driving Challenge is?

  • Tetrad

    @Killquake: I actually was curious about that so I looked at the code for their page and the only thing the counter does is increment the counter by 1 every few seconds or so with a starting value of 2 million or so at some given date.

  • Tetrad

    @Killquake: I actually was curious about that so I looked at the code for their page and the only thing the counter does is increment the counter by 1 every few seconds or so with a starting value of 2 million or so at some given date.

  • MrBlue

    Labyrinth says it counts _all_ downloads. There's a lite version that probably get a ton of downloads. But even with the lite version excluded, they are still probably up 1mil+.

  • MrBlue

    Labyrinth says it counts _all_ downloads. There's a lite version that probably get a ton of downloads. But even with the lite version excluded, they are still probably up 1mil+.

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  • http://www.metroccolis.com your personal robot

    @Tetrad:
    Yes, it's definetly just a counter clock!
    So they are faking the numbers! Really lame!

  • http://www.metroccolis.com your personal robot

    @Tetrad:
    Yes, it's definetly just a counter clock!
    So they are faking the numbers! Really lame!

  • Fat Phil

    Labryinth is a timer, anyone can see that.

    I'm just as suprised as many of you at some of the results, but maybe I should remind you all that the App Store is a popularity contest, not a quality means test.

    All it says to me is, the human race still has a long way to go....:P

  • Fat Phil

    Labryinth is a timer, anyone can see that.

    I'm just as suprised as many of you at some of the results, but maybe I should remind you all that the App Store is a popularity contest, not a quality means test.

    All it says to me is, the human race still has a long way to go....:P

  • Fjölnir

    Actually, if you read through http://labyrinth.codify.se/js/counter.js you'll see that the counter is indeed just fake.

    This is the line that generates a number of downloads from the current time/date:
    curCount = count+Math.round((today.getTime()-countFromDate.getTime())/(speed))

  • Fjölnir

    Actually, if you read through http://labyrinth.codify.se/js/counter.js you'll see that the counter is indeed just fake.

    This is the line that generates a number of downloads from the current time/date:
    curCount = count+Math.round((today.getTime()-countFromDate.getTime())/(speed))

  • skippy

    I have no idea whether or not the Labyrinth sales claims are legit but a clock as counter in and of itself doesn't mean they're lying. A "world population" counter at a museum doesn't actually update as each kid is born, right?

  • skippy

    I have no idea whether or not the Labyrinth sales claims are legit but a clock as counter in and of itself doesn't mean they're lying. A "world population" counter at a museum doesn't actually update as each kid is born, right?

  • Fat Phil

    Skippy... go stand in the corner!

  • Fat Phil

    Skippy... go stand in the corner!

  • http://www.itunesregistry.com mainstreetmark

    How many iPhone exist? I'd like to see some of these downloads expressed as a percentage. So, like 4.5M downloads seems like it's gotta be around 40% of all iPhones.

    Of course, the light version was one of the first apps available, so it could be everywhere.

  • http://www.itunesregistry.com mainstreetmark

    How many iPhone exist? I'd like to see some of these downloads expressed as a percentage. So, like 4.5M downloads seems like it's gotta be around 40% of all iPhones.

    Of course, the light version was one of the first apps available, so it could be everywhere.

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