‘Podcast’ Category Articles

TouchArcade Podcast #5: John Kooistra's 'Red Conquest'

Monday, November 16th, 2009

001This week we had John Kooistra of Blue Defense! and Blue Attack! on to talk about his previously unannounced game Red Conquest — a real time strategy game based in the Blue/Red universe that he established in his first two App Store games.

John Kooistra

  • Red Conquest – His upcoming real time strategy game, background and success in the App Store.

    Red Conquest is a Real Time Strategy game – you must build up your army, and strategically coordinate your units to maximize enemy damage and minimize your own.

Games We Played

Upcoming Games

Outtakes are back this week. Podcast music provided by Overclocked Remix.

Podcast: Subscribe in iTunes or Direct Download (M4A, 39MB)

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TouchArcade Podcast #4: Ravensword

Monday, November 9th, 2009

Ravensword_WaterfallRuss Menapace of Human Powered Games and Josh Presseisen of Crescent Moon Games join us to talk about their upcoming 3D RPG Ravensword as well as a number of other gaming titles this week.

Ravensword

  • Ravensword – Their upcoming 3D RPG. How it came together, their background, and the controls

Games We Played

Upcoming Games

Podcast music provided by Overclocked Remix.

Podcast: Subscribe in iTunes or Direct Download (M4A, 47MB)

TouchArcade Interview: John Carmack Talks Doom Classic, the App Store, and More

Wednesday, November 4th, 2009

john_carmackWe once again had the opportunity to speak with id Software's John Carmack today. This time about Doom Classic [App Store], the iPhone, and his plans for the future among other things. We've included the audio of our complete interview in podcast format in our TouchArcade podcast [App Store], but have summarized several of the highlights here.

When we asked Carmack about the lack of 3G multiplayer in Doom Classic, it turns out he left it out because he doesn't feel the ping times over the cellular network are conducive to a good multiplayer experience, and unfortunately doesn't have plans to implement 3G multiplayer in any of id's action-twitch-FPS games– which pretty much covers most of their catalog.

Carmack isn't quite yet sure how exactly they will deploy Doom's vast array of extra content. In our previous interview he mentioned the likelihood of bringing Doom 2 levels along with several other level packs to Doom Classic. The two examples he gave for how they might roll out this extra content were either in discretely buyable level packs, or a completely different "premium" version of the game with every level that exists for Doom.

Most interesting is that he does have plans to eventually implement the ability for Doom Classic gamers to enjoy all kinds of player-created customized maps and other content, and cites Wolfenstein 3D Classic's [App Store] latest update which utilizes a specially formatted link inside of mobile Safari to import this data in to the game as an example of what they would like to do with Doom Classic. Carmack seemed very excited about the potential this system has.

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For those concerned about missing specific Wolf 3D control options (such as strafe) in Doom Classic, Carmack told us he regretted not simply including all of the Wolf 3D control methods and that he will likely add these missing control layouts in a future update.

Quake-BoxThe next game we will see on the App Store from id Software will likely be Quake Classic, which will eventually be followed by Quake 2 and then Quake 3. The release date for Quake Classic, however, is likely several months off, and he's still shooting for one iPhone game per quarter. Carmack also reports that another "from scratch" iPhone-specific game is still in the plans at some point next year. This game hasn't even gone into the design phase, but he expects it to be based on Rage and be a combat/action/racing game.

Carmack also reveals he does follow the TouchArcade forums/comments to see how people are reacting to his games and was complimentary of the iPhone gaming community.

These are just a few of the points of our discussion with John Carmack, but the entire 20 minute interview is worth a listen. If you'd like to hear more about id Software, their games, and Carmack's feelings on the iPhone and the App Store, you can either subscribe to our podcast in iTunes, or download the file directly.

App Store Link: Doom Classic, $6.99
TouchArcade Podcast: Subscribe in iTunes or Direct Download (M4A, 10MB)

TouchArcade Podcast #3: You KNOW You Like Pocket God

Monday, November 2nd, 2009

fingerDave Castelnuovo and Allan Dye of Pocket God fame join us in a discussion about the latest in iPhone gaming.

Bolt Creative

  • Pocket God – Their success, history and the use of downloadable content.

Games We Played

Upcoming Games

Podcast music provided by Overclocked Remix.

Podcast: Subscribe in iTunes or Direct Download (M4A, 47MB)

TouchArcade Podcast #2: David Whatley Announces geoSpark

Monday, October 26th, 2009

geoDefense developer David Whatley joins Arnold Kim, Eli Hodapp and Blake Patterson in our second ever podcast. Here is an outline of topics we discussed.

David Whatley

Games We Played

Upcoming Games

Listen to the podcast to hear details about geoSpark and other games. We are now directly on iTunes.

Podcast music provided by Overclocked Remix.

Podcast: Subscribe in iTunes, Direct Download (M4A, 42MB)

TouchArcade Podcast #1: We're New At This

Monday, October 19th, 2009

ta_logo_whiteOn Sunday night, we recorded our first podcast covering some of the latest games for the iPhone and iPod Touch. If you ever wanted to hear from the writers behind TouchArcade, here's your chance.

Eli Hodapp, Arnold Kim, and Blake Patterson were joined by developer guest Natalia Luckyanova of Imangi Studios for our first ever (public) podcast. Here is an outline of the topics we discussed.

The Big News

Games We Played

Upcoming Games

  • Hippo High Dive – Imangi Studios
  • EA's Naughty or Nice Event with talk of NBA Live and Command & Conquer
  • Warpgate – Freeverse
  • Zen Bound 3GS – Secret Exit
  • Ravensword – Crescent Moon Games

As our first podcast, the format remains a work in progress — be sure to check out the outtakes at the end of the show. We plan on continuing this feature on a weekly basis. The podcast can be directly downloaded below, through this RSS Feed, or on iTunes
Podcast music provided by Overclocked Remix.

Download Podcast: TouchArcade Podcast – Episode 1 (M4A / 31MB)
iTunes Link: Podcast on iTunes

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