In this week's episode of The TouchArcade Show, we make the best of an (arguably) "slow" week by discussing the issues revolving around this week's latest releases. For example, we dig into runner fatigue and Chillingo's brand image. We also talk about what kids are playing and why genres that our touch devices don't do so great tend to click with them. In addition to this, we dive into Trucker: Parking Simulator (don't laugh), Gravity Guy 2, Blitz Brigade and more.
If you'd like to give us a listen this week -- and you do want to listen because this week's opening story is, like, woah -- go ahead and click a link below. You could also subscribe to us on iTunes or Xbox Music. That's a neat way to get us, as the downloads are instant and effortless.
This week on The TouchArcade Show, we manage to do a pretty good job talking about iPad, iPhone, and iPod touch video games. After a rousing discussion about Beef Stick Mouth, I dive into why I'm all about Rodeo Games's upcoming strategy title Warhammer Quest. Jared talks about WazHack and Daddy Was A Thief, and Eli praises Dig! and some other notables. See? I told you we stayed on topic!
If you'd like to listen to us, feel free to click one of the links below. Also, you can subscribe to us on iTunes or Xbox Music. The latter is the easiest way to grab us since downloads come instantly. Neat!
This week on the TouchArcade Show, we battle through discussions about cargo pants, the piracy high horse, and bleaching our hair in order to bring you the latest and the most ill in iPhone, iPad, and iPod touch. At the top, we talk about SurvivalCraft and how it doesn't add anything new to the Minecraft formula it copies. Also, we give some time to Sorcery!, Angry Birds Friends, Heads Up and more. Yep! We were on-topic this week! Yay!
If you'd like to give us a listen, just hit one of the links below. Additionally, you could subscribe to the show on iTunes or Xbox Music and get our newest episodes the second they hit the Internet.
This week on The TouchArcade Show we discuss taco meat, vomit, chest hair, and League of Legends. Somehow, we also find the time to talk about some iPhone and iPad games. At the top of our games section, we break down what makes Talisman a good board game. Later, we argue about whether Robot Unicorn Attack 2 is the premiere release this week before we get into that House of the Dead port people seem to be digging.
Of course, we also get into some user questions and dip into a little news. We ran a wee bit long this week, so the e-mail section had to be shortened. We'll get to your letters next week though, for sure.
If you'd like to listen, just hit one of the links below. You could also subscribe to us on iTunes or Xbox Music. Doing so will get you our latest podcasts as soon as they're on the Internet, which is a pretty good deal we think.
On this week's special episode of The TouchArcade Show, we celebrate the 100th recording of our show with a bunch of notable guests and celebrities. Later, in our second segment we take call-ins from fans and talk about our favorite or most memorable moments on TAS, as if all of them haven't been amazing.* Somehow, we manage to talk about video games in the middle of all of this. You name it, we discussed it: Fish Out of Water, Cut the Rope Time Travel, TMNT: Rooftop Racing, and R.I.P. Racing are just a few that we get to.
If you'd like to listen, go ahead and hit one of the links below. You can subscribe to us on iTunes or Xbox Music, too, if you'd like to get our shows the second they hit the Internet (more or less).
Just a note: even if you're a new listener, or if you've been with us since the start of this re-boot, we humbly thank you for your ears, support, and e-mails. This has been an amazing experience so far and we're stoked to keep going. You're awesome! Thanks!
On this week's episode of The TouchArcade Show, visionary blogger Mike Schramm joins us in discussions about beards, showers, eating habits, and, yeah, even iOS games. At the top of the podcast, we admire Mike Schramm's silky voice. Later, we admire his views on the latest, hottest, and the best in iPhone and iPad. We talk about Dungeon Hunter 4, a little game called Star Command, and Lumber Jacked. Also, we dive into your user Qs and feedback to end this fabulous, awesome show co-starring Mike Schramm.
If you'd like to listen to us and Mike Schramm, feel free to hit one of these links in the below. You can also subscribe to us on iTunes and Xbox Music. This is, probably, the easiest way to hear us the second we release a podcast since it's instant and all.
This week's bonus edition of The TouchArcade Show features Edmund and Tommy from Team Meat, the studio behind Super Meat Boy, The Binding of Isaac, and an interesting upcoming cat simulation game called Mew-Genics. At the top, Team Meat clears the air about its past comments on the state of App Store games in the early years. Later, we talk about that re-imagining of Super Meat Boy on mobile as well as chat a bit about the ideas fueling the creation of Mew-Genics. It's a great talk overall and filled with some pretty funny bits.
If you'd like to listen, just click one of the links below. You could also catch this episode with a subscription on iTunes or Xbox Music. The latter is the easiest way to get our latest content since downloads come automatically. Try it out sometime!
This week on The TouchArcade Show, we talk about GDC, our coverage of the event, and what we might do in the future to make it a little better. Also, The Unbearded One tells us what it's like to live without a beard, Eli breaks down his demo with the Oculus Rift and Brad shares his experience with BioShock Infinite so far. Later, we do dig into some iPhone and iPad games. Slayin and The Other Brothers lead off our Games segment, while a couple of other notables, including Ms Splosion Man, bring it to a close.
If you'd like to listen, go ahead and hit one of the links below. You can also subscribe to us on iTunes. That's the easiest way to get our episodes the second they hit. Give it a shot, you'll love it!
This week on the TouchArcade Show we probably talked about a lot of stuff alongside two special guests, our co-founder Arnold Kim and Halfbrick Marketing Wizard Phil Larsen. If you're not in the loop, we're at the GDC in San Francisco, California and coming to you live from the event. As such, this is a different kind of podcast. It's full of stories about the event, the games we've been playing here and on the way back, and a whole lot of whining about how tired we all are.
If you'd like to listen, feel free to hit one of the links below. You can also subscribe to us on iTunes or Xbox Music.
On this week's episode of the TouchArcade show, we spend a serious chunk of time talking about the independent Lucha Libre circuit. Also, we discussed Jared's beard and trimming habits in great detail. When we're not talking about this stuff, we do dive into iOS. At the top of our games segment, we sling some praise at NimbleQuest. Later, we discuss the latest Unreal Engine 3-powered bowling game and an upcoming title called Badland. Spoiler: It's pretty good.
We touch on some news, too, and spend time on two bits of user-submitted feedback. This was a weird week, as it's kinda the calm before the storm of GDC. We imagine we'll start being slightly more focused once the event passes.
If you'd like to give us a listen, go ahead and do so via the links below. Also, you can subscribe to us on iTunes and Xbox Music. The latter is the easiest way to listen to the latest shows the second they hit the web. It's a cool deal. Also, it's free.
This week on The TouchArcade Show, we talk a lot about TNA wrestling. It's a weird one like that, slow week on the news front and all. Also, we discuss our GDC plans and dig into how we'll be delivering you content during that week. When we're not talking about that stuff, we do dive into iOS games. Ridiculous Fishing leads off that segment, while other greats like Super Stickman Golf 2, Magicka, and Block Fortress bring up the rear.
If you'd like to give us a listen this week, click one of the links below. If you'd like to get our episodes the second they hit, considering using iTunes or Xbox Music. Both of these methods are fast, easy, and affordable.
One of this week's most notable releases is Ridiculous Fishing, a fantastic and quirky fishing game from Vlambeer, Zach Gage, and Greg Wohlwend. It's been a long time coming, too, so we thought it'd be neat to catch up with some of the folks behind the title and shoot them a few questions about the game's development, how it feels to finally get it out of the door, and what it was like to work on something for so long. The result is a great podcast full of cool anecdotes, one of which is about a 5-day car ride.
If you'd like to listen to this week's bonus, just click one of the links below. If you subscribe to our regular podcast, this "bonus" should already be waiting for you in your iTunes podcast library. Cool, right?
Before you leave us, a note about our coverage of Ridiculous Fishing: we'll be talking a lot more about the game tomorrow, going over its ins and outs and what makes it, eerily, one of the most... mesmerizing games we've played this year. You don't want to miss this one, so be prepared to grab it this week when it hits the App Store.
We'll be back with you later this week with another regular episode of our show, so see you then!
This week on the TouchArcade Show, we talk about Jared's beard and his misadventures as a heavily bearded man. We also talk about SimCity and the issues surrounding its launch and it's online-only requirement. How could we possibly have time to discuss iOS stuff, you ask? Somehow, we figure out a way. Temple Run: Oz and Sonic Dash lead off our games section, while Outland Games and Star Wars Pinball bring up the rear. We also dive into some news, and of course, your user questions and feedback.
If you'd like to listen to the podcast, hit the links below. You can also subscribe to us on iTunes or Xbox Music. Subscribing is the easiest way to hear us each week, as the downloads come to you immediately and usually in the background.
The upcoming digital version of Space Hulk sounds like a cool deal, even if you're not all that into the board game its based on. Creator Full Control is being faithful, but smart about the conversion. It'll straddle the line between port and revision; most of the rules, scenarios, and characters will make it over, while the duller stuff like all the bookkeeping won't. Also, it'll be a hair more action-oriented; you'll finally get to see a Terminator obliterate Genestealers from overwatch, as opposed to just imagining it. New effects will give it an actual mood, plus the game's multiplayer will give people a chance to play whenever, and not just when they feel like breaking out a physical board.
If you're unfamiliar, Space Hulk is a turn-based strategy game that pits space marines against aliens in close quarters. What makes it pop is its scenario design; the game is good at putting you in tense situations where you just don't know what's coming. You're constantly re-evaluating positioning, as well as struggling to group up as either team.
And then there's that touch of lore, which colors the play. Space Marines are god-like beings that are gene-bred to perform basically one task: exterminate. The game puts them in the worst situation possible: in a lone squad on a derelict ship tainted by the Warp against some toothy aliens called Genestealers.
We haven't seen Full Control's version of the game since it's still in production, so it would be pretty silly to start speculating on specifics that haven't been ironed out. On the other hand, we know about the big ideas that are informing its direction, thanks to our lengthy conversation with Full Control big dog Thomas Hentschel Lund last week.
For example, mood and cinema-style presentation are going to be a big part of the game. Lund wants Space Hulk to feel more action-y and wants to expose the grittiness and that sense of the unknown that the board game conjures so well. Take a glance at some images we have of the game, and you'll get a sense of what Full Control is shooting for. Think: gritty.
Also, single-player is going to be a thing. The campaign will predictably follow a kill team of Blood Angels as they entire into a hulk. We're guessing things go bad fast when the Genestealers come out to play.
Multiplayer is a point of emphasis, too. You'll be able to play asynchronously with your buds, that's for sure. Cross-platform play between the PC and iPad versions of the game is being planned, too. A new co-op mode that pits ten marines against the Genestealers is go as well.
Lund says the game's map editor -- which may or may not hit in version 1.0 -- will let players create new scenarios and then share them across the inter-webs easily. Provided the editor and tools are robust enough, it could give Space Hulk a massive amount of replayability, which sounds cool.
As for the iPad port, it sounds like it's being developed alongside the PC version of the game, but it's important to note that it's not the lead platform. You'll be able to move around your characters with taps and swipes.
If you'd like to hear more about the game from one of the guy's creating it, feel free to click one of these links below. You can also catch our bonus podcasts and regular ones on our iTunes or Xbox Music feed.
This week on the TouchArcade Show, we spend around 50 seconds talking about PS4 games before moving on to the latest, greatest, and best in iPhone, iPad, and iPod touch. At the top, we dig into King Cashing 2, which is a great hybrid RPG. Later, we discuss some more stuff about Real Racing 3 before touching on traditional adventure game design and how Year Walk rolls. For the most part, we stay on subject this week, so that's something.
If you'd like to listen, smash one of the links below. You can also subscribe to us via iTunes or Xbox Music. This way is the fastest way to get us and maybe the most convenient since the downloads happen in the background. Consider it!