Category Archives: Reviews

'Prison Architect' Review - Running a Prison Shouldn't be This Fun

Let's start this review with the obvious: building and managing a maximum security prison in this day and age can be a peculiar experience given all we hear about the way the real-life prison system works. And yes, I know that some people have found Prison Architect [Free (HD)] disagreeable because of precisely these reasons. Add to that how the game's tutorial starts with having you build an execution chamber and then proceed to execute a murderer, and you can see why this game's theme might not be for everyone. Those reservations aside, though, in terms of mechanics and gameplay variation, Prison Architect is a very entertaining game with tons of content and plenty of depth that will keep you busy for many, many hours.While the title of Prison Architect implies that all you'll be doing in the game is building a prison, it's actually slightly misleading; you are in charge of so much more than just designing a prison. Your duties extend to planning your inmates' daily schedules, hiring the right kind of people to help run the facility, arranging for the prison to be "pleasant" enough so you can avoid riots, manage your tight budget, and much more. Prison Architect will definitely remind you of classic PC management games rather than modern mobile games when it comes to just how much you can control and how much tinkering you can do...

'Flipping Legend' Review - It's Flipping Sweet

It can be tough to stand out for a game that is in a well-worn genre. The sort of endless runner with action elements genre can be a tough sell for some folks when there's a ton of those games out there. But Flipping Legend [Free] doesn't deserve to be skipped. This separates itself from the rest of the pack by having a unique movement system, an RPG-style upgrade system, strong artistic direction, and most importantly: being fun to play at its very core...




'Epic Little War Game' Review - Back to the Trenches

It feels like Rubicon's War Game series has been all over the place. Great Little War Game [$1.99] was an accessible turn-based strategy game packed with content and a cheeky sense of humor. Its follow-up, Great Big War Game [$2.99], went for a bigger scale and added in online multiplayer. The next game in the series was Great Little War Game 2 [$1.99], which went for a more streamlined experience with portrait orientation, smaller levels, and no multiplayer at all. It was a fun game taken on its own merits, but it was somewhat of an underwhelming entry for the series to go out on. Well, here we are three years later, and it looks like the General isn't ready to hang up his pants yet. Epic Little War Game [$4.99] is here, and if you were one of the people who wished the last game was more fully-featured, you're going to be very happy with this one...

Huijaus Games and publisher Appsolute Games have been promising us Mr. Future Ninja [$3.99], a stylish stealth-action game, and finally it is here. And there it goes. The premise seemed incredibly promising, but the problem is that the game is just too short. Characters and puzzle types get introduced, and then by the time you think they're done introducing things and ready to start really, really testing you, well, the game is over. It's a fun experience up until that point, but I just wish there was more of it...

'Yankai's Peak' Review - Pyramid Perfection

'Yankai's Peak' Review - Pyramid Perfection

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June 14th, 2017 9:00 AM EDT by Shaun Musgrave in $1.99, 5 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
$2.99 Buy Now

Developer Kenny Sun sure does like geometric shapes. His latest game is about pyramids, and just like his previous efforts, it's both bizarre and brilliant. Yankai's Peak [$2.99] might be titled like a sequel to last year's Yankai's Triangle [$2.99], but it's something totally new mechanically. While that game saw you spinning triangles around, disassembling them, and reassembling them to try to make them fit together, Yankai's Peak is more like a traditional Sokoban-style box-pusher. Instead of cooperative little squares, however, you're pushing around pyramids that aren't really good about moving in a straight line. The core mechanic is clever and rewarding, and the game sprinkles in new gimmicks regularly to keep you interested...

'Framed 2' Review - The Second Half of a Really Good Game

When I reviewed the original Framed [$3.99], I said "Given the brevity and lack of progression in the concept, this really does feel like half of a larger whole stretched out to fill one game." Holy crap was I right. Loveshack Entertainment decided to return to the concept with Framed 2 [$4.99] and the difference is night and day. I don't know if I have ever played a game where the second title in the series made the first one look like utter garbage in comparison, but that's exactly what Framed 2 does. It is exactly what the original game needed to feel like the genius title that the concept deserved...

'Monument Valley 2' Review - Mother and Child Reunited

The first Monument Valley [$3.99] was a landmark game on the App Store, a title that brought a fascinatingly gorgeous experience to mobile gaming. Yet, I thought there was something lacking from it: it wasn't a particularly difficult game as far as challenge goes, and while the story had some poignant moments, its abstraction perhaps was too disaffecting from the story the game wanted to tell. But certainly, critics of the game are in a notable minority, as the game has become one of the top-selling mobile games of all-time, spawned many imitators, appeared on House of Cards, and caused many people to fall in love with the characters from the game. So the sequel Monument Valley 2 [$4.99] is in an unenviable position where it has to try and recapture that magic of the original. And to a certain extent, it does: it's still a gorgeous game, and Ustwo are the masters of their craft at putting Escherian impossible geometry into a game experience. As a delivery vehicle for some gorgeous colors and landscapes, Monument Valley 2 is once again a success. As a game, and even at times as a story, Monument Valley 2 falls a bit short...

'Beholder' Review - Oppressing People and Taking Names Was Never This Fun

Recently, we've had the "pleasure" of playing quite a few games that turn you into a cog in a totalitarian machine rather than a hero fighting against a ruthless State apparatus. Paper's Please and The Westport Independent played on the delicate balance between being moral and staying alive in an oppressive regime, although with differing levels of success. Still, they both managed to involve the player in what is a game of moral tug of war, where any initial desire to play the game as a moral and just individual slowly gets crushed under the reality that is survival for you and, in many instances, your family...

The iOS platform has been home to some pretty great space games. Some of them lean more into exploration and trading in the style of Elite or Wing Commander: Privateer. Others are pure shoot-em-ups in the grand tradition of Atari Star Wars and StarFox. Subdivision Infinity [$2.99], the latest release from prolific publisher Crescent Moon, is far closer to the latter type. You're not on rails, but you are generally operating within a set area for each mission. While there are some side missions involving mining and exploring, the meat of the game is in shooting down enemies before they do the same to you. It's not the deepest game around, but it knows what it wants to do and does it well...

There aren't many good games out there based on the Power Rangers franchise. Much of that is down to the nature of the licensing beast, similar to how hard it seems to be to get a superhero game of decent quality. There are many factors, both obvious and subtle, that work against licensed games. The Rangers certainly haven't been free of such hassles. The obvious solution is to take a swing at it without a license, but as Behold Studios found out, that's a delicate road to walk. Things worked out in the end, however, and Chroma Squad [$4.99] became an officially-endorsed spin on the Super Sentai concept that is free to do its own thing without the heavy restrictions that come with a full license. It's a good game, probably the best Ranger-themed game ever, though how much you like it will depend greatly on what you're looking to get out of it...

Trusty JRPG publisher Kemco's been trying to spread its wings a little bit of late, trying out new developers and gameplay variations after years of serving up the same old. They haven't quite given up on the old formula yet, though. Developer EXE-Create is still by Kemco's side, cranking out their serviceable brand of JRPG joy every couple of months or so. Onigo Hunter [$4.99] is the latest offering, and it's more or less the usual fare for Kemco. It tries to do a few new things but was obviously constrained by the resources available, making for an experience that is likely to be a little too familiar to mobile RPG fans...

'Steredenn' Review - Horns Out For This Roguelike Shoot 'Em Up

Sometimes good ideas don't come together into being good final products. What sounds good on paper can be lackluster in execution. Not so much with Steredenn [$3.99], which sounded amazing on paper! A roguelike combined with a shoot 'em up, with a heavy metal soundtrack? It's like Pixelnest said "How can we make a game that Carter Dotson would enjoy?" Then, they made it. Of course, they didn't do exactly that since it didn't release on mobile for about a year and a half after its original release, and I am kicking myself for having not played it until now. Well, better late than never: Steredenn is fantastic fun for fans of roguelikes, shoot 'em ups, and/or heavy metal...

Ah, the arena platformer. Truly, it has been one of the best genres to take prominence in mobile gaming. A big reason is because the combination of a small enough arena to fit on one screen, with simple controls, and endlessly-repetitive high score chasing, is a package that's almost the platonic ideal for a mobile game. We've seen it through countless fun games, with one of the more prominent examples being Super Crate Box [$1.99] from Vlambeer. However, with Vlambeer seemingly not updating the app for 64-bit appocalypse, that means that not only can a great arena platformer shine, but it could possibly take the crown. Penarium [$1.99], much like Super Crate Box, started on PC before moving to iOS. In this case, Team 17 published the game, developed by Self Made Miracle, and helped to bring the late 2015 release to iOS a while later. And it's quite a welcome title on iOS, while perhaps not as tight as some of the finest entries in the arena platformer genre...

Throughout the history of the App Store, I feel like we've had practically every variety imaginable of dual stick shooters. Hell, we've even had dual stick looters, but a no stick shooter? That sort of thing is worthy of The People's Eyebrow. Well, it turns out this no stick shooter, which consequently is also named No Stick Shooter [$1.99] is an unbelievably frantic game that's most easily described as Missile Command with some interesting twists. It's a little too stressful of a game for me, but in a world where gamers go absolutely wild for unbelievably fast-paced games like Geometry Dash [$1.99] I can definitely see the appeal...

'Arkanoid vs Space Invaders' Review - After Seeing the Movie "Pixels," I Guess This Mash-Up Makes Sense?

Early this morning, Square Enix unveiled to the world the latest and greatest thing they've been working on in arena world of mobile gaming. If you're thinking, "Oh, neat, you mean they updated all their old Final Fantasy ports to 64 bit?" Well, that'd be nice, but today's news is in the form of the somewhat confusing release of Arkanoid vs Space Invaders [$3.99], a mash-up, which I suppose totally makes sense in a world where Adam Sandler's Pixels can rake in just shy of $245 million dollars at the box office. As the title indicates, the Arkanoid and Space Invaders universes have been duct taped together in a way that actually works quite well and, despite what I thought initially, makes a strange amount of sense...

'Old Man's Journey' Review - Don't Go Chasing Waterfalls

It's been on our radars for about a year, and Old Man's Journey [$4.99] is out now and well worth checking out. This adventure game is the tale of an old man who goes on a journey that touches on his past and is at times a harrowing tale of survival in a world where there just isn't that much transportation infrastructure. I'm joking around, but that is solely to cover up that Old Man's Journey is an emotionally effecting experience that is brief but well worth experiencing...

'To The Moon' Review - When the Moon Hits Your Eye

To The Moon [$4.99] is an experience that depends almost entirely on the way its story unravels, and the exceptional music backing it. Spoiling the story, any bit of it, beyond the premise would be doing any potential player a tremendous disservice. And while I can offer up all kinds of praise for the audio, it's not as though that's easy to convey through text. So what should I write here? Let's start with this: To The Moon is an amazing journey through the memories of a man who has reached the end of his life, and as long as you don't mind the fact that the gameplay doesn't involve much more than walking around and clicking on things, you really ought to play this...

'Miles & Kilo' Review - It's Dog-Gone Great!

The original Kid Tripp [$0.99] was an excellent ode to Westone's classic Wonder Boy and the Adventure Island series that it spawned. The game looked and sounded like a latter day Master System or Game Gear game, and the auto-running platforming was almost pitch-perfect. To this day, I consider it one of the better platformers available on iOS. Well, the kid is back, and this time, he brought his dog. More importantly, however, Miles & Kilo [$2.99] tries to advance the Wonder Boy-style gameplay with new moves, gimmicks, and obstacles that Tom-Tom never had to worry about. The result is a fantastic game with one foot planted firmly in the past and the other in the here and now. If you like platformers, you won't want to miss this one...

Nostalgia can be dangerous. While some of the greatest projects in recent years have drawn from old design philosophies and reintroduced to a new era to some success, strict adherence to outdated concepts can be disastrous. You run the risk of not only limiting your audience to an older generation, but creating a work that's boring and unbending. Clockwork Pixels decided on a mixture of those dueling ideas with Citadel 1986 [$0.99], and mostly came out on top -- as long as you have a soft spot for platformers...

'Spaceplan' Review - Delicious Potatoes

The clicker genre can still surprise and delight, it turns out. Jake Hollands and Devolver Digital have delivered a fantastic narrative clicker in Spaceplan [$2.99] that is well worth checking out even if you're clickered out on clickers. While the core hallmarks of the clicker genre are here with lots of clicking and idle energy generators, with waiting outside the app playing a role in the game. But it also features a unique sci-fi story that reveals over time that has an incremental narrative game influence, and a finite scenario to enjoy. Plus, there's lots of potatoes...

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