IMG_0287The iPhone PAX Panel hosted by Pocket Gamer's Tracy Erickson started with a medly of iPhone game clips -- everything from Sway to Doom Resurrection as well as the upcoming RPG game Chronicles of Inotia 2 by Com2Us.

Erickson then showed slides of iPhone screenshots and explained the history of the iPhone and emphasized how much the iPhone and the App Store has transformed mobile gaming. He covered the strengths of the iPhone such as its constant internet connectivity, bluetooth multiplayer capabilities, the wonders of the iPhone's unique touch interface, and, of course, the instant gratification distribution system that is the App Store. He also described the availability of in-app commerce and downloadable content (DLC) citing Star Defense and Enigmo as examples.

He proceeded to discuss the sales of all the handheld consoles, obviously showing the iPhone behind the pack in overall sales, but then showed a second chart displaying units sold relative to the launch of the iPhone and iPod Touch. Apple's 45 million units sold dwarfs the sales of the PSP and DS when compared to an equivalent time from their initial launch.

Games were then shown that he felt rivaled the competition's games. 1112, Above & Beyond Air Combat, GeoDefense, and Mecho Wars were examples targetting the hardcore gamers, while Flight Control, Spider: The Secret of Bryce Manor, and DrawRace were shown as examples of great casual games.

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Erickson then went on to debut EA's upcoming Spore Creatures, where you play as a land-based creature as somewhat of a sequel to Spore Origins. There are boss battles, camera support, and new creature parts that you will evolve across 20 levels in 4 different zones.

Also shown for the first time ever was Namco's new Solitaire: Deck of Cods, a strange fishing/solitaire hybrid which has all the core mechanics of solitaire, with a scoring system that awards fish depending on how well you play the game. It looks as strange as it sounds, and even has bluetooth multiplayer to go head to head in a, um, solitaire battle? There is a free PC version. The game is published by Namco and developed by Red i Software.

Moving on to Glu, Erickson let loose some details on Super KO Boxing 2. Shown were two additional boxers: Dynamo is a electric based enemy with lightbulbs for hands with an electrical gimmick to his attacks. Meanwhile, Shogun the other new enemy's special power causes the screen to black out and only his fists will glow.

IMG_0290

Don Lim of Com2Us then took the floor and started talking about their yet to be released game, The Chronicles of Inotia II: A Wanderer of Luone. Six classes are included: Knight, Magician, Priest, Templar, Rogue and Rangar and up to three can be controlled at once in a party system. The game is completely network enabled, and users can join guilds and compete against other to do things like conquer castles, and items and gold can be sent around via an in-game mail system. Chronicles of Inotia II will be available this winter.

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Lim ended his presentation challenging the audience to beat him in Homerun Battle 3D.

Next up was Gameloft. Starting with the trailer for Dungeon Hunter, Erickson went over the great things about the game and then showed some the titles we previewed yesterday. (Dungeon Hunter, Blades of Fury, Earthworm Jim, Shrek Kart, Asphalt 5)

In conclusion, Erickson went over upcoming games like Grand Theft Auto: Chinatown Wars and explained how the strengths of the iPhone and the App Store will undoubtedly bring even more big name developers to the platform. He also pointed to Ngmoco's Eliminate as an example of a game leveraging the various strengths of the iPhone (internet connectivity, DLC, touch interface) that he had previously detailed.

  • Kita

    Back then games were difficult to install and you couldn't get quality games for a buck (or a few bucks) but now there's tons of great games to buy for a dollar at the app store! Apple will always have this advantage over the competitors because the price points for each platform will adapt to the number of users they have. Which means similar games on other app markets will seem overpriced in comparison!

  • Kita

    Back then games were difficult to install and you couldn't get quality games for a buck (or a few bucks) but now there's tons of great games to buy for a dollar at the app store! Apple will always have this advantage over the competitors because the price points for each platform will adapt to the number of users they have. Which means similar games on other app markets will seem overpriced in comparison!

  • arta

    Great info. Can you tell us how Chronicles of Inotia 2 looks and animates? The original does look primitive in comparison to Zenonia and SEED, I want to know if they upped their game a bit.

  • arta

    Great info. Can you tell us how Chronicles of Inotia 2 looks and animates? The original does look primitive in comparison to Zenonia and SEED, I want to know if they upped their game a bit.

  • Tim

    very exciting stuff! my problem is that so many new games come out that I can not keep up!

    more of a good thing tho! :)

    tim

  • Tim

    very exciting stuff! my problem is that so many new games come out that I can not keep up!

    more of a good thing tho! :)

    tim

  • Cinepod

    So much wonderful news, looking forward to continuing the Spore saga. Hope it will be an update within the existing Spore game (whether it is free or not) instead of a new game.

  • Cinepod

    So much wonderful news, looking forward to continuing the Spore saga. Hope it will be an update within the existing Spore game (whether it is free or not) instead of a new game.

  • thewiirocks

    Wait. Am I missing something? Since when did Star Defense have DLC? Is that an upcoming feature or something I just haven't noticed?

  • thewiirocks

    Wait. Am I missing something? Since when did Star Defense have DLC? Is that an upcoming feature or something I just haven't noticed?

  • GDSage

    Yeah, how could one even reasonably compare system sales when the iphone is unlikely to have even been bought for games (same can be said for the touch too). It is like if a developer showed the PC install base and said "look, compare that to PS2". It doesn't say anything at all, doesn't provide any sort of convincing point, because it is not clear how much of that install base on PC even used it for games.

    People really ought to drop the comparisons of mobile phone / music player game devices and dedicated handhelds, it was never enlightening back then when mobile phone gaming first took off and it remains largely the same to this day.

    • spiffyone

      As you know, I've been stating that 'round these parts and others on the net dealing with the same subject for quite a while now.

      We should look at this platform on its own merits, in the mobile market which the platform competes against others like it (Google's Android, Nokia's nGage, and the upcoming ZuneHD platform) rather than those that compete in a different market altogether (portable game systems like PSP and DS). It is, as you have now stated, and as I have stated numerous times, like directly comparing the PC market to the home console market. Game consoles are bought by those primarily interested in games...really, whose sole focus is games. PCs not so, although a sizable and therefore very lucrative subset of consumers in the PC market buy games for that platform. It is very much the same sort of deal as concerns portable game systems and mobile platforms that happen to be viable for games.

      I thought Apple themselves DIRECTLY comparing iPhone/touch app sales (of which games are a part) against Android, nGage, Blackberry, Palm, etc. would've clued people in to the fact of what market this platform truly operates within, but I guess not.

      • Dreezix

        Seriously, I know maybe 10 iphone owners (my parents, sister, a couple of co workers, etc.) and I guarantee you none of them have or will ever purchase a game on the thing. Iphones sell in great numbers to women and to folks over 30, two demographics that don't tend to be even casual gamers. I don't even think a lot of owners even use the app store, or if they do it's occasionally for something very specific.

        Ipod touches tend to sell to a younger crowd and they may buy more games, but it's still a fraction of the whole, and I'd bet the majority use it primarily as a media player.

      • GDSage

        Indeed, sp. The iphone app market is (despite in need of a little tinkering) a very lucrative market, and these praisers should celebrate that fact instead of drawing pointless and unconvincing comparisons. Pocketgamer is the most guilty of this, they couldn't be further 'up' the iphone if they tried.

  • GDSage

    Yeah, how could one even reasonably compare system sales when the iphone is unlikely to have even been bought for games (same can be said for the touch too). It is like if a developer showed the PC install base and said "look, compare that to PS2". It doesn't say anything at all, doesn't provide any sort of convincing point, because it is not clear how much of that install base on PC even used it for games.

    People really ought to drop the comparisons of mobile phone / music player game devices and dedicated handhelds, it was never enlightening back then when mobile phone gaming first took off and it remains largely the same to this day.

    • spiffyone

      As you know, I've been stating that 'round these parts and others on the net dealing with the same subject for quite a while now.

      We should look at this platform on its own merits, in the mobile market which the platform competes against others like it (Google's Android, Nokia's nGage, and the upcoming ZuneHD platform) rather than those that compete in a different market altogether (portable game systems like PSP and DS). It is, as you have now stated, and as I have stated numerous times, like directly comparing the PC market to the home console market. Game consoles are bought by those primarily interested in games...really, whose sole focus is games. PCs not so, although a sizable and therefore very lucrative subset of consumers in the PC market buy games for that platform. It is very much the same sort of deal as concerns portable game systems and mobile platforms that happen to be viable for games.

      I thought Apple themselves DIRECTLY comparing iPhone/touch app sales (of which games are a part) against Android, nGage, Blackberry, Palm, etc. would've clued people in to the fact of what market this platform truly operates within, but I guess not.

      • Dreezix

        Seriously, I know maybe 10 iphone owners (my parents, sister, a couple of co workers, etc.) and I guarantee you none of them have or will ever purchase a game on the thing. Iphones sell in great numbers to women and to folks over 30, two demographics that don't tend to be even casual gamers. I don't even think a lot of owners even use the app store, or if they do it's occasionally for something very specific.

        Ipod touches tend to sell to a younger crowd and they may buy more games, but it's still a fraction of the whole, and I'd bet the majority use it primarily as a media player.

      • GDSage

        Indeed, sp. The iphone app market is (despite in need of a little tinkering) a very lucrative market, and these praisers should celebrate that fact instead of drawing pointless and unconvincing comparisons. Pocketgamer is the most guilty of this, they couldn't be further 'up' the iphone if they tried.

  • John

    I love my touch to death and all, I hardly use much, else anymore as I find myself getting busier I find I'm looking for simpler games , but reading this and seeing the list of games they feel 'compete' and are on equal standings with ds and psp games was kind of embarassing. None of them really came close to even lower end games on the dedicated platforms, the best games on the iPhone are usually just really good ideas that barely get fleshed out. Spider was on the list and I love that game, but it's still just a little brother to most of what's on ds and psp, and I feel it was the best game they listed there.

  • John

    I love my touch to death and all, I hardly use much, else anymore as I find myself getting busier I find I'm looking for simpler games , but reading this and seeing the list of games they feel 'compete' and are on equal standings with ds and psp games was kind of embarassing. None of them really came close to even lower end games on the dedicated platforms, the best games on the iPhone are usually just really good ideas that barely get fleshed out. Spider was on the list and I love that game, but it's still just a little brother to most of what's on ds and psp, and I feel it was the best game they listed there.

  • http://www.gadlaw.com gadlaw

    I must admit that I'm looking forward to The Chronicles of Inotia II: A Wanderer of Luone and I do appreciate the way that the iTouch has changed the way I can interact with games. The moderate prices I can feel good in buying the 'pig in a poke' - I feel like I'm not risking a ton of money on something I may or may not like. And consequently I find more stuff I can appreciate. The game play, I don't know, the touching with the finger to move and do things seems more fun than the mouse or keyboard. I have more occasion to play and have fun than I do with the computer or the other handhelds. I'd like some more of these casual and fun little games available to the computer and I'm hoping that the new larger iTouch -whatever they call it and whatever it might be can be a larger iTouch - bigger screen for gameplay and otherwise the same. I'd certainly buy that - it would be less mobile but more fun for games and easier to read a book in Stanza with that.

  • http://www.gadlaw.com gadlaw

    I must admit that I'm looking forward to The Chronicles of Inotia II: A Wanderer of Luone and I do appreciate the way that the iTouch has changed the way I can interact with games. The moderate prices I can feel good in buying the 'pig in a poke' - I feel like I'm not risking a ton of money on something I may or may not like. And consequently I find more stuff I can appreciate. The game play, I don't know, the touching with the finger to move and do things seems more fun than the mouse or keyboard. I have more occasion to play and have fun than I do with the computer or the other handhelds. I'd like some more of these casual and fun little games available to the computer and I'm hoping that the new larger iTouch -whatever they call it and whatever it might be can be a larger iTouch - bigger screen for gameplay and otherwise the same. I'd certainly buy that - it would be less mobile but more fun for games and easier to read a book in Stanza with that.

  • antonioj

    @john there isnt a single fps on psp or ds that controld better than modern combat. And visually its almost psp quality, and much better than anything on DS. This is just an example.

    • Dreezix

      That's B.S.

      Modern Combat is good for the touch, and maybe there's not a good PSP FPS (I don't have one, so I can't say) but Metroid Prime Hunters just for example, has a great control scheme on the DS and the game blows Modern Combat away.

      • ares

        Not. Unlike you like cramps. I´ve played several FPS (Moon, COD) on the DS, including that one, and none is better than Modern Combat. In fact, i am surprised with your statement...nintendo fanboy too much no?

      • ares

        I mean "unless you like cramps". Controling a fps on the ds is better than on the psp, but still not has good has doing it like modern combat does. And graphics on the DS are AWFULL, even on Metroid.

    • Opie

      Exaggerate much? It's an okay game for the iphone but the only reason the controls feel so good is because of auto aim, without it it's a much different game. The controls are good but the game itself is pretty boring and derivative and lacks any special spark to make it feel more than a "good enough" imitation. Like everything else from Gameloft really.

  • antonioj

    @john there isnt a single fps on psp or ds that controld better than modern combat. And visually its almost psp quality, and much better than anything on DS. This is just an example.

    • Dreezix

      That's B.S.

      Modern Combat is good for the touch, and maybe there's not a good PSP FPS (I don't have one, so I can't say) but Metroid Prime Hunters just for example, has a great control scheme on the DS and the game blows Modern Combat away.

      • ares

        Not. Unlike you like cramps. I´ve played several FPS (Moon, COD) on the DS, including that one, and none is better than Modern Combat. In fact, i am surprised with your statement...nintendo fanboy too much no?

      • ares

        I mean "unless you like cramps". Controling a fps on the ds is better than on the psp, but still not has good has doing it like modern combat does. And graphics on the DS are AWFULL, even on Metroid.

    • Opie

      Exaggerate much? It's an okay game for the iphone but the only reason the controls feel so good is because of auto aim, without it it's a much different game. The controls are good but the game itself is pretty boring and derivative and lacks any special spark to make it feel more than a "good enough" imitation. Like everything else from Gameloft really.

  • CaseyLay

    Only three more days. I will be awaiting the big news.

    • ShadowsFall

      What big news o.O?

  • CaseyLay

    Only three more days. I will be awaiting the big news.

    • ShadowsFall

      What big news o.O?

  • http://www.sleekgames.com chris

    the iProd of course!

  • http://www.sleekgames.com chris

    the iProd of course!

  • Scott

    Until the battery life improves substantially on the iphone/touch it'll never compete with a DS or PSP.

  • Scott

    Until the battery life improves substantially on the iphone/touch it'll never compete with a DS or PSP.

  • http://www.marcsblog.net Marc

    SPPOOOOORRRRREEEEEEEEEEEEEE

    I WANT SPORE I WANT SPOREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • http://www.marcsblog.net Marc

    SPPOOOOORRRRREEEEEEEEEEEEEE

    I WANT SPORE I WANT SPOREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE