We've been diligently keeping tabs on which of our favorite games have been getting updated for the new 4-inch screens on the iPhone 5 and 5th generation iPod touch, and today we have another batch of games that have received just that. However, there have been so many games getting the widescreen treatment it hasn't really been possible to cover them all, and as such you might not have noticed if one of your own favorites has been updated.

Thankfully, our forum members are just as diligent as we are, or in this case even more so. Check out the Widescreen Gaming Thread in the general discussion section of our forums where our eagle-eyed members have been keeping track of practically every game that's received an update for the iPhone 5 or 5th generation iPod touch, and our member "switch-it" has been faithfully keeping the first post updated. Be sure to bookmark that if you fancy yourself as a widescreen iOS gaming aficionado.


Devil's Attorney, $2.99 - [Review] - [TA Plays] - [Forum] - Turn-based battling is a surprisingly appropriate gameplay type for a courtroom setting, and we thought Devil's Attorney was a riot all the way through. With widescreen support you can obviously see more of these settings, and it especially makes a difference in the screens above where he judge and court reporter can now be unobscured by the UI elements.


Pinball HD Collection, Free - [Forum] - Gameprom has released a ton of pinball games over the past few years, and recently bundled them all up into Pinball HD Collection for iPhone and iPad, where you can buy each one individually from the convenience of one app. The widescreen support definitely gives you a larger view of the table from the zoomed-in camera angle option, though the top-down perspective is mostly unchanged. The best part of this update is that the previously iPad-only version is now Universal, so you truly can have all of Gameprom's pinball games on just one app for all your devices.


Rayman Jungle Run, $0.99 - [Review] - [TA Plays] - [Forum] - This is probably one of the best examples I've seen of a developer bringing a big-name console title to iOS and making it feel suited for mobile without just dumbing everything down. It's also one of the most gorgeous games on iOS, but sadly when the new widescreen Retina Display came out a bug prevented it from showing in the proper resolution. Now it's been updated properly for the widescreens and the Retina bug has been fixed, and it looks just as fantastic as I'd imagined it would.


Spirit, $0.99 - [Review] - [Forum] - This is one of the more underrated arcade games available on iOS, and uses the touchscreen to great effect by simply asking you to encircle your enemies using your finger. It's not as simple as it sounds, though, which is what's kept this on my device for nearly 3 years. Widescreen support actually gives you a bigger arena to play in, and this latest update also adds tons of other things like downloadable skin packs, a new camera angle, and more. This is one to check out if it's happened to slip under your radar.


Waking Mars, $2.99 - [Review] - [Forum] - One of the most interesting games I've played this year, Waking Mars has you exploring the Red Planet and, well, growing plants. It sounds weird, but it actually totally fits with the entire story, and is actually a really original idea. Plus, the mood created in Waking Mars is simply phenomenal. Now with widescreen support, you can see even more of those dank caves that you're exploring, which helps an already fantastic game be even better.


The games in this article all come effortlessly recommended. The same rule applies for our other iPhone 5 round-ups, which we'll link below in case you missed a few:

  • ducksFANjason

    God Waking Mars was fantastic

    • gemacx

      I was going to post the same comment :)
      This game will never leave my iPhone, it's just too good.

  • Phenicks

    Looks like Waking Mars actually displays less play area on the wider screen, choosing to keep the same view port horizontally and shrinking vertically. Presumably because there is no art off to the side (at least in the screen shot here) to display.

    • tigerstylegames

      Actually, that's an edge case -- we only display less screen in the first level (where that screenshot was taken) for exactly the reason you mention.  But through the rest of the game the camera distance is the same, so you see more of the world (on the sides).

  • splendidham

    + kingdom rush for the win!

  • fanstudiouk

    Magnificent Alfie is iPhone5 compatible too!

  • applescrews

    The big problem is that any updated app won't run anymore on older iOS hardware. I own an iPod 2nd Gen and until the release of the iPhone 5 it was no problem as most of the applications have been compatible still. Not so from now an. Take the update of "Spirit" for example. I bought this game about 2 years ago and it ran fine on my device. Now, with the update I cannot use it anymore. And one cannot retrieve older versions of an applications from the AppStore. And I doubt that anyone is backing up every IPA they have bought. I did not and am now screwed. Well, fortunately I somehow felt that it would be a good time to backup the most important purchases some month ago and re-downloaded what's most precious to me (as there have been a few games that simply disappeared from iTunes when I wanted to re-install them) before the games disappear or get updated. Still I think this is a very very bad move from Apple. They could've just continued to allow compilation for older devices and ship those exectuables with the IPA. My device is 3 yours old and still runs fine. Why should I get forced to throw it away? Think about the ecological consequences.

    • http://profile.yahoo.com/IMPWGG25OM3ICOZODPSNUFZ6EQ ROBERT

      Apple has no duty to continue supporting older devices until the end of time. 2nd Gen devices have been out of the iOS upgrade cycle for over a year now. Of course they were going to stop app/games being able to build for it at some point.

    • http://twitter.com/marcomaz Marco Mazzoli

      Hey, I'm sorry about this, and I agree with what you're saying. It was a hard decision to shift the minimum version of Spirit to 5.0. But I really had little choice. I have old hardware but nothing on OS versions prior to 5.0. It's impossible to downgrade these devices, and since XCode 4.5 it's impossible to even test on a pre 5.0 simulator. I could go out and purchase old devices on older OSes but they're not easy to find. Additionally when you look at the amount of users that are under 5.0, it's extremely small. It all makes it very hard to continue supporting old OS versions :(

      • applescrews

        Dear Marco, just to make it clear. I don't think the issue is with the developers but with Apple, as they provide the toolchain and eco-system. The app developers just have to live with what is available. It was a political decision for Apple to throw out support for armv6 in Xcode 4.5. And I'm well aware of the internals of such things - I used to be a PC game developer for a big company and now work for a semiconductor company with ARM cores and toolchains.
        It would be all fine if a user could download all his purchases from the AppStore (including older versions or disappeared applications) but you are always forced to retrieve the latest version.
        I learned my lesson and will back up purchases from now on. I trusted Apple too much in providing a good service to customers. In this regard they don't.

  • http://www.facebook.com/profile.php?id=1110944171 Christian Nork

    it's astounding how bad a company like Gameloft is in this special case: Only the newest games are updated. Nova 3, MC3, etc are still letterboxed and play terrible due to this issue.

    • http://twitter.com/FlacoNY23 Flaco Boy

      I have to agree with @christian gameloft is such a big company with a lot of money And people working in the house n they still haventt update MC3 NOVA 3 n the rest same goes for Rovio n his angry birds collection which I have all of them. I feel like they just care about our money that's it. Same goes for EA

      • NoahDavid

        Of course that's all they care about. Gameloft is running a business and has shareholders to worry about.

  • http://twitter.com/gluddle gluddle

    Gluddle also has been updated to support widescreen! Oi!