TouchArcade Podcast #2: David Whatley Announces geoSpark
posted October 26th, 2009 9:45 PM EDT by arn in PodcastgeoDefense developer David Whatley joins Arnold Kim, Eli Hodapp and Blake Patterson in our second ever podcast. Here is an outline of topics we discussed.
David Whatley
- geoDefense, Swarm and the App Store
Games We Played
Upcoming Games
- Garters and Ghouls
- Star Wars: Trench Run
- geoSpark – First announced during podcast. Game in collaboration with Imangi Studios
Listen to the podcast to hear details about geoSpark and other games. We are now directly on iTunes.
Podcast music provided by Overclocked Remix.














#2 should appear in itunes soon.
arn
It appeared for me by just clicking the refresh button in the podcast tab.
geoSpark looks nice!
Omg, geoSpark's looking good!
lol that's awesome.. the various vector sprites are an IP in and of themselves.
Reminds me of aqua globs.
Its a copy of Aqua Globs, I am not suprised, 1st game is copy of Flight Control
funny isnt it?
and all vehicles with 4 wheels are a rip off of the automobile invention. Although I can totally see how adding LEDs to a tennis racket only makes playin tennis at night while high… awesome!
Aqua Globs meets Orbital, which isn't a bad thing, at all.
If it comes with the music from that video clip, I'm SO sold.
Sorry, I don't have time to listen to a thirty minute podcast. What
is geoSpark?
There's a video of it in the article.
Do you have time to scroll all of the way to the bottom of the blog post? There's a video of geospark right there.
do you have 2 seconds to pull your thumb out of your ass?
Do you have two seconds to read the other two replies? I agree that the post was a stupid one considering all he had to do is scroll and look (and I'm probably the last to be saying this), but don't be an ass about it.
@AaronAMV,
not sure how reading the other two replies is going to pursued me that Greg is a hamburger short of a picnic.
Well, when I look at the video all I get is a play symbol with a
slash going through it.
PS Ouch! What did I do to you guys?
I'm only about 30 minutes in but I just got through the Real Racing GTI segment…
Why was there no mention that VW is actually GIVING AWAY REAL CARS!? It's far less "cheesy" when you can win an actual GTI…
Kinda reminds me of Eliss… without the holes you have to place the planets or orbs on.
Ah, geoSpark is one of those type of games. Not my thing, but clearly there's a market for it judging by the reception in these comments. I hope that he's just licensing his art to Imangi while he's working on a different game for his own studio.
I am really surprised you are having such strong negative reactions to squareball, your comments come off as very similar to the people who didn't like geodefence for being too difficult. It does have a high learning curve, which you point out to be it's biggest draw back(though the levels actually do start out extremely easy, with a verly slight raise in difficulty from one to the other), but it feels as if you didn't play the game enough to get past it, to "learn it". I found that as I went along there was a real progression in skill where I could go back to earlier levels that troubled me and blast through them. Once I found myself used to the game, I never had those moments, that you describe, where deaths were out of my control, weren't my fault. Perhaps you just prefer tower defense games, and I am hardly saying you are wrong, I personally didn't love geodefense(or tower defense games in general) but excuse me for attempting to make the excuse, "perhaps it's not the game that sucks, but you."
geoSpark looks really good. Loved already geoDefense and geoSwarm (hopefully there will be published some more levels too). Not easy, a real challenge, very fine modernized retro graphics and impressive sounds.
Great job on the podcast guys! I'll totally be tuning in next week. I especially liked the different perspectives between the dev and you guys. Great show. Oh, and yes, GeoSparck sounds like a ton of fun ^_^