Category Archives: iPod touch games

To be frank, I always expected the semi-frequent requests I'd heard for a Harvest Moon iOS game to turn out to be a monkey's paw wish. I figured we would see the series on iOS sooner or later, especially after the Harvest Moon name was disassociated from the actual series, but I was expecting it to be a free-to-play game laden with IAPs. Harvest Moon: Seeds Of Memories [$9.99] is likely not what fans of the series would ideally want, but it is a fully premium title without a stitch of IAP to be found in it, and it retains enough of the appeal of the series that it will likely satisfy would-be farmers, if not excite them...

Back in September shortly after developer Prettygreat launched their debut game Land Sliders [Free], people in our forums started to notice something strange in the game, myself included. If you don't know, Land Sliders is an endless high-scoring game where you try to make it from level to level by sliding the land (or your character, which is a better option in my opinion) around little randomly generated levels. In that initial release, occasionally you'd come across a strange little cement table in a level that had a scroll with coordinates printed on it. Naturally people started plugging these coordinates into Google Maps and started to realize they pointed to pretty specific areas across the globe. This led to some of the more adventuring Land Sliders players to actually go physically investigate the locations that were close enough for them to reasonably travel to. Lo and behold, there were hidden USB sticks at each location. Crazy!..




2016 is a really weird year, y'all. A reality TV star is a serious presidential candidate. Meanwhile, a former Secretary of Defense is now making a video game based on a card game variant made by a British prime minister? Yes, Donald Rumsfeld has teamed up with Javelin and Snapdragon Studios to make Churchill Solitaire [Free] for iOS. It's based off of a solitaire variant invented by Winston Churchill himself to supposedly increase his strategic thinking. According to the game, Churchill told a Belgian diplomat named Andre de Staercke about his solitaire variant, who later befriended Donald Rumsfeld and told hima bout the game. Rumsfeld would play the game many times for the next 40 years, until he partnered up with the Churchill Heritage to make a digital version of what is now called Churchill Solitaire...

Of the vast multitude of game types that just work really well on iOS, first person sniper games are definitely high on that list. Coming from AAA franchise names and high budgets along with one person indie developed stick man games, in freemium, premium, and everything in between. This is the story of one of those tiny developers. In fact, you may have played his last game at some point, Tactical Assassin [Free]. Well the ante has been upped, and what he’s put out next is, in my estimation, one of the first must have mobile game of the new year. I give you Lonewolf [Free]...

Interactive fiction, or choose-your-own adventure as we often call it, has been divisive in gamer circles. Some consider it a legitimate form of interactive entertainment while others see it more like a book than a game. When it comes to interactive fiction, I fall firmly on the side of those who see anything that involves player interaction as a game, so this is as far as I'm willing to entertain the game vs not game debate. Still, interactive fiction games come with various levels of interactivity that can often make those games feel either closer to a book or closer to a video game. What Bromoco Games, the developers of Buried [$2.99], set out to do when developing its game was to bring interactive fiction closer to a more "traditional" video game by including numerous photos and also choice indicators reminiscent of Telltale games (for instance, "X will remember that)...

If a buffalo dances in space, does it make a sound?..

'Crashlands' Review - Holy Wompit, This Is Outstanding

This might sound odd, but I hadn't been paying much attention to Crashlands [$4.99]. I had read the inspiring story behind its genesis, and I knew it was some sort of crafting game. I knew the developer, Butterscotch Shenanigans, has always turned out quality games. But because I had initially pegged it as being something outside of my usual interests, my eye was off the ball. I'm glad for that, because it allowed me to approach this game without too many preconceptions or any sort of hype build-up. If anything, I wasn't sure if I'd like it as much as another reviewer might, since I rarely get deeply into games built around crafting mechanics. Crashlands had to win me over, in other words, and my biggest surprise is how fully it did so...

One of last year's biggest games and indeed one of our own Best of 2015 and a serious contender for Game of the Year, Aquiris Game Studio's Horizon Chase [Free], has just gone free for the first time since its release. The best way I can describe Horizon Chase is that it's like what someone in 1985 would imagine an arcade racing video game would be like in 2015. It has a decidedly retro feel but somehow still feels modern at the same time. I mean, just look at this glorious trailer for Horizon Chase...

Mr Jump [Free], the brutally difficult precision platformer from 1Button that took the App Store by storm last spring, is getting ready to unleash a brand new update on its masochistic players. This update will introduce "World C" which contains 12 brand new levels and a couple of new features to look out for. First up are teleporters, which as you'll see in the trailer below are used in mind-bending ways to beam you back and forth around a level's many hazards. Then you have what 1Button is calling "reversible spikes" which are these jerkwad spikes that keep flashing on and off like jerks. Basically, World C looks like the next level of Hell...

Last month brought the release of Oddrok's Power Hover [$3.99], a behind-the-back hoverboarding game with an incredibly stylish look. Now, a little over a month later and Oddrok has begun teasing some of what to expect in the game's first content update. Backing up a bit, one of the things we loved most about Power Hover in our review is the number of truly interesting environments you got to hoverboard around in, and how cinematic the game could feel with its dynamic camera changing between various dramatic angles. Basically, with the cool visuals, great music, and smooth movement, Power Hover is a game that's simply fun to play and is the perfect game to kind of zone out with. So, as for the update, Oddrok says you can expect a brand new snow level and they've offered up a .gif preview which you can see below...

I was more of a console gamer growing up, so I unfortunately missed out on all the great old-school gaming computers, like the Amiga. It wasn't until the world of iOS gaming that I came to know Pinball Dreaming [$1.99] and Pinball Fantasies [$2.99], two classic pinball games from Digital Illusions that were originally released for the Amiga in the early '90s and ported to iOS by Cowboy Rodeo way back in 2009. Let me tell you, I may have been late to the party, but boy was I glad to be invited. Both Pinball Dreams and Pinball Fantasies are fantastic digital pinball games. Sadly, Cowboy Rodeo was a tiny outfit and despite doing reasonably well back in the day it didn't appear that the Dreams and Fantasies ports lit the world on fire. Like so many other great games from that first year of the App Store, updates eventually dried up, though to Cowboy Rodeo's credit they did make an effort every year or two to ensure the games at least ran on latest iOS software and hardware, but new features weren't really in the cards...

When it comes to modern games trying to pay tribute to retro classics, nailing the balance between making a fun modern game and an appropriate homage is really tough. It can be done – Shovel Knight on console and PC is a fantastic example of how to pay tribute to Mega Man, Castlevania, and the like. And we look at Horizon Chase [Free] on mobile, which did an amazing job at balancing out the feel of retro racing games while not being as clunky, frustrating, and unfair as many of those games were. There's a balance to be had. Venture Kid [$0.99] from FDG Entertainment clearly wants to pay tribute to Mega Man in everything it's about, and in doing so, it's kind of a solid platformer, but it mostly just misses the point of what made the game it's paying tribute to so great...

'Swapperoo' Review - Rage Against The Matching

I remember hearing that people were so obsessed with Tetris in the 80’s that when they’d close their eyes they’d still see the pieces falling and fitting together in their mind. It’s called the Tetris Effect, and I’ve always thought it was weird that people considered it strange enough to warrant its own name. Pretty much anything I get super into will start to invade my thoughts and dreams when I close my eyes. Isn’t that pretty normal? Why is Tetris special? Certainly there are plenty of iOS games that give me the same “effect” when I play them long enough. Like Swapperoo [$0.99], for instance...

TouchArcade Game of the Week: 'Momoka: An Interplanetary Adventure'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Swapperoo [$0.99] is the latest title from Fallen Tree Games, developers of the wonderful Quell series. It released a bit late and kind of missed the whole weekly release post thing, but that's no reason for it to fly under the radar, it's too stinking awesome! Somehow, Fallen Tree has managed to make a match-3 game that's actually interesting, unique, and highly strategic. I figured that train had sailed from the airport a long time ago, but I'm happy to have been proven wrong. ..

Jared Bailey (aka No Can Win) is one of my favorite developers on the App Store. I loved Cubed Rally Racer [$0.99], and was near-obsessed with the follow-up, Cubed Rally Redline [Free]. After that, though, he started focusing on much simpler Ketchapp-style games that weren’t really my cup o’ tea. The last game of his (which I reviewed) was called Super Bounce Back [Free], and it seemed to be a step back in the right direction, with a clever concept that was slightly more involved than the “one-button-quick-reaction” style games he’d been putting out after the Cubed Rally series. And fortunately for me (and you, I suppose), his latest effort Rocket Ski Racing [Free] climbs out of that inverted bell curve even further. Simply put, it’s a blast...

Robomodo's Globber's Escape [Free] was a solid little Pac-Man-esque game that released in 2014, and the game's just gotten an update on iOS that brings it up to par with the Android version and adds in some new features. The game's gotten a bit of a visual upgrade with new colors for the protagonist Globber, as he shifts hues depeer and deepr into the game. And 4 new rooms, though only on higher-end devices, along with various new tweaks and social features to finish out the experience...

'Traffic Rider' Review - Stop Riding Those Brakes, AI

Although plenty of racing games existed before mobile, I feel like the advent of iOS and Android devices spawned a whole new era. While it's generally difficult to craft high quality simulation experiences for PC and console platforms, tons of developers are able to create arcade-like games for mobile, often times to great success. This goes for none other than Traffic Rider [Free], which feels like a fully-fledged racer in its own right...

Let’s talk about upgrades. It’s pretty common in free-to-play games for the difficulty to ramp up and up, and the only way to progress is to spend whatever currencies and upgrade your cards, characters, weapons, clothes, eating utensils, or whatever else is supposed to make you “better”. When it’s done badly it can turn into a dreaded Pay Wall, but there are plenty of fair examples, too. This system works fine in RPGs, shooters, match-three games, and the like. In games that require pure strategy, however, the model starts to feel kind of weird...

During E3 in June of last year, Natsume Inc. announced Harvest Moon: Seeds of Memories [$9.99], a new entry in the long-running farming/RPG series and the first "true" Harvest Moon game to land on iOS, as the previous mobile game bearing the Harvest Moon name was a puzzle game. Great news, right? Well, maybe. As many know, the Harvest Moon franchise is a convoluted one, and later entries in the series haven't quite captured the magic that the original SNES Harvest Moon did back in the mid-90s. So fans of the series were understandably cautiously optimistic when it came to Harvest Moon: Seeds of Memories, but as of today they can find out for themselves as the game has officially launched on the App Store. Also, even though it would make TOTAL sense for this type of game to be free to play'd out the wazoo, Seeds of Memories is actually a fully paid game with zero IAP. Check out the official trailer...

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