Category Archives: Time Management

I think it's fair to say that Mucho Taco [Free] is the preeminent taco-themed idle clicker available on the App Store today. No others even come close, or exist at all, for that matter. Anyway, with Cinco de Mayo looming developers One Simple Idea and publisher Noodlecake have decided to release a massive update for Mucho Taco which adds all sorts of new stuff while also overhauling some of the existing content. Some of the major new features include: a special new map and ritual system that allow for multiple prestiges/play throughs, a new relic system that allow you to permanently augment the look and performance of your restaurants, a new Offline Chef system so you can manage your taco empire even when you're not playing, and of course plenty of new ingredients as well as new ways to use existing ingredients...

Gameloft’s take on a freemium city builder infused with Disney magic is an excellent title for those that interested in anything related to the House of Mouse. Yet, similar to other similar titles, Disney Magic Kingdoms does possess some nuance to the way it handles its timer based gameplay. We’ve been playing it quite a bit in order to build our ideal Disney park (hint, it doesn’t involve putting the Astro Orbiters in front of the entrance to Tomrorowland) and have a few tips to impart for those looking to build without resorting to IAP...




Last November Marvel and TinyCo announced a collaboration to create a new kind of superhero game, one where you created and ran a superhero academy where you would train some of the most beloved Marvel superheroes during their more adolescent years. We even got a humorous look at some young Marvel heroes on school ID picture day. Well today is the day that that game, Marvel Avengers Academy [Free], is finally available...

To be frank, I always expected the semi-frequent requests I'd heard for a Harvest Moon iOS game to turn out to be a monkey's paw wish. I figured we would see the series on iOS sooner or later, especially after the Harvest Moon name was disassociated from the actual series, but I was expecting it to be a free-to-play game laden with IAPs. Harvest Moon: Seeds Of Memories [$9.99] is likely not what fans of the series would ideally want, but it is a fully premium title without a stitch of IAP to be found in it, and it retains enough of the appeal of the series that it will likely satisfy would-be farmers, if not excite them...

'Groove Planet' Review - Click Track

'Groove Planet' Review - Click Track

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December 7th, 2015 12:32 PM EDT by Nathan Reinauer in 4.5 stars, Free, Games, Music / Rhythm, Reviews, Time Management, Universal
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Clearly, Fizzpow and Noodlecake hit on something special with Bitcoin Billionaire [Free]. It certainly wasn’t the first clicker ever, or even the first on the App Store. Still, it seems to easily be one of the more influential of the bunch. Just about every clicker that comes out these days has the same combination of upgrades, investments, random card draws, and opt-in video ads. It’s a great formula, and I’ve sunk an embarrassing number of hours into Billionaire over the last year or so. Still, when I reviewed Muchos Tacos a few months back I quietly decided not to try any more clickers unless one did something new and unexpected. (And sadly, folding tacos instead of tapping just doesn’t do it for me.) In fact, the only reason I downloaded Animoca Brands' Groove Planet [Free] at all was because I didn’t realize it was a clicker. And while it does adhere to the Billionaire formula fairly closely, thankfully it does have one rather novel trick up its record sleeve...

If you've watched a show like The Walking Dead, you'll know that in a zombie apocalypse, the unprepared always die first. If you play by the rules, you'll die; if you don't have survivalist skills, you'll die. In other words, if you don't know all the tricks, you won't be able to make it far in a zombie apocalypse or in the new zombie game, The Walking Dead: No Man's Land [Free]. Unlike in a real zombie apocalypse, in The Walking Dead: NML you can buy IAPs to help tilt the survival odds in your favor, but who said that surviving should cost you actual money? That's why I'm writing this The Walking Dead: No Man's Land guide so you can survive without shelling out any money; you can keep that for your victory burger after taking down the walkers. The game is a combination of base building, RPG, and tactical gameplay, and you'll spend most of your time with it expanding and upgrading your base, guiding your survivors through various sets from the TV show, killing zombies, and gathering supplies...

You might have heard of this tiny little franchise called Fallout and its hugely successful mobile game Fallout Shelter [Free]. Bethesda continues to update its F2P hit, and yesterday we got update 1.2 which adds plenty of new stuff (all written in typical Fallout language) along with a character from the much-awaited Fallout 4. The new update adds cloud saving, a new Survival Mode that offers more danger and more glory, allows dwellers to scavenge equipment from dead Raiders, adds the ability to skip the tutorial (which I'm so glad about), adds a statistics page to help you get a better idea of what's going on in your Vault, and, of course, the usual bug fixing (which has a whole different meaning in a game where you often kill bugs)...

I have a problem with Mucho Taco [Free]. Sure, it’s entertaining (as clickers go) with fun art and a silly premise. It has some neat ideas to switch up the genre, like swiping instead of clicking and throwing in a vaguely Tiny Tower [Free]-esque restaurant timer system. And there are a lot of fun little details here and there, like the way the filling peeks out when you fold a tortilla or the way the customers start picketing when your restaurants close. My problem with Mucho Taco, though, is that it is seriously eating into the time I spend playing Noodlecakes other idle clicker, Bitcoin Billionaire [Free]...

Mr. Cawthon refuses to rest on the laurels of his huge success, Five Nights at Freddy's 4 [$2.99], and has popped up to talk about his plans for the upcoming 1.1 Halloween update. First of all, the October 31st content will be a free update for all and not a DLC, although I'm sure those who own the game would probably have bought the DLC too. According to Cawthon, some of the plans are more certain than others since he's still working on the update as we speak. If you are one of those who've beaten Night 6, the update will add all kinds of fun stuff in your extras menu, including a challenge menu, a cheat menu, and a twist on a familiar minigame, which means that those who can beat the challenges will have access to a new set of stars to earn. The preceding additions are going to be released for certain...

You might have heard of a tiny little game called Clash of Clans [Free], a game that has spawned many imitators, has been raking in the dough since its release in 2012, and is currently sitting nicely in second place in the App Store's Top Grossing Games. But how did this game manage to become so popular that everyone uses it as a stand-in phrase for "very popular and very successful mobile game?" Well, Clash of Clans' server programmer, Jonas Collaros, revealed what he sees as the secret behind the game's success. In the most recent Game Developers Conference, Collaros claimed that the secret to Supercell's success is the company's simple principle: the game should be free. That reason alone, always according to Collaros, has enabled gamers to download the game and make it a part of their daily lives...

Back when I reviewed the third Five Nights At Freddy's game, I foolishly predicted it might be the last. I'm not falling for it this time, Scott Cawthorn, you wily developer. I've already seen you change the wording in the description ever so slightly to call Five Nights At Freddy's 4 the last game in the original story. Freddy will be back, and regrettably, I probably will be, too. Everyone else at TouchArcade Towers seems to think it's hi-lar-i-ous to see me spew out a stream of curses at semi-regular intervals, so the Freddy reviews tend to fall to me. Well, having played the games all quite a bit, I have to admit that my appreciation for the series has grown. It's actually grown to the point that I'm pretty disappointed with some of the decisions made for the iOS port of the latest game...

Have you ever seen a trail derail or a Juggernaut slowly grind to a halt? If you've been following Zynga's finances the last few years, then you have. The once-mighty icon of F2P success, for many the personification of the bleak but unavoidable future of mobile gaming, has lost 40% of its share price over the past year alone. Earlier this week, Zynga announced that it's closing down its data centers and moving back to Amazon's cloud computing services, which it had abandoned in 2011 in a move that for many signified the company's immense growth potential...

It's now a widely-accepted fact that Scott Cawthon, developer of the Five Nights at Freddy's [$2.99]...(what's the right word now) game, jump-scare creation machine, cultural phenomenon, etc, is our current overlord. Going purely from what I witness in my daily life, the last time I've heard kids under 14 talk about a game with such reverence and passion was Minecraft. With a fourth installment coming in a few months and with Warner Bros signing on to create a feature adaptation, the future's looking bright (or dark and full of terrors) for Scott Cawthon's animatronic babies...

If you like to get your news online, then you'll know that it was impossible to avoid reading today about how Glu Mobile is following its mega hit, Kim Kardashian: Hollywood [Free], with a game starring the rejuvenated 90s icon, Britney Spears (there's also a Katy Perry game on the way). Although Glu's financial news was also fascinating, with the Chinese Internet giant, Tencent, buying 126 million dollars worth of Glu's stocks (and in that way declaring its faith in Glu's "Hollywood Gaming Platform" plan), what caught my attention was the incredible reach of an announcement regarding Britney starring in a mobile game. As I was browsing the news, I realized once more that even though many "hardcore" gamers feel that gaming resides in the traditional genres that have been around for many years, for most people outside the bubble of "traditional" gaming, a Britney Spears game by Glu, which many readers of this site won't bother playing even once, is pretty much synonymous with contemporary gaming...

EA Mobile Inks Long-Term Deal to Develop 'Despicable Me' Games, Announces 'Minions Paradise'

This morning, EA Mobile announced a deal with Illumination Entertainment to develop and publish a set of Minions-inspired mobile games, the first of which launches this summer. "Minions," of course, are the bright yellow ovoid urchins from Illumination's surprisingly popular Despicable Me movies. The first project to come out of the new deal will be Minions Paradise, a town-building game about designing and crafting a tropical Minion resort, starring a new, not-from-the-movies character named Phil...

After a full trilogy of games in the span of just seven months, the Five Nights At Freddy's [$2.99] series could be forgiven for taking some time off after this one. Whether or not Five Nights At Freddy's 3 [$2.99] is where it ends, you have to give this series and its developer a lot of credit. In a short span of time, it became a minor cultural phenomenon, recorded huge sales on every platform it released on, and earned success and recognition for an independent developer who has taken plenty of swings at the whole "making a game" thing before finally knocking one out of the park. Fans all around the world compare notes about the story, trying to piece together mysteries that may not have ever been intended to be solved. The titular Freddy Fazbear himself is likely more recognizable than the character he parodies among most people under a certain age. In a lot of ways, we've come a long way from the humble point and click simplicity of the first game...

A while back, I reviewed the original Five Nights At Freddy's [$2.99], and while I could appreciate what it was doing from a clinical point of view, I didn't really get the game properly. When Five Nights At Freddy's 2 [$2.99] came out, I thought I'd step aside and let someone else take a crack at it, but with how busy the holiday season was, the game ended up falling into the dreaded TouchArcade sofa cushions instead. Before anyone could catch their breath, Five Nights At Freddy's 3 [$2.99]'s release was imminent. I'll own up to a couple of little quirks that I have. First of all, it really bugs me when I don't get why something is popular. I don't have to like everything, but I do like to understand points of view other than my own, and exploring them often leads to me finding new things to enjoy. I see it as a failing on my part when I'm not able to do this. Another odd habit of mine is that I don't like gaps, so if I'm to come back to the series to review the third game, I really needed to do this one first. Hopefully, that explains why we're running this review at an admittedly late stage of the game. You can expect a review of Five Nights At Freddy's 3 pretty shortly after this one...

As we mentioned in our review, EA’s freemium take on the classic SimCity franchise isn’t quite what most would expect. Still, SimCity BuildIt [Free] offers a pretty fair free-to-play experience with a lot of elements that pay homage to the series. With that said, there are always ways to be more efficient while playing a crafting title and we’ve got a few tips to help you get there...

Considering EA’s recent trend of reviving old IPs in a freemium world, it’s safe to say that expectations weren’t high when it was announced that SimCity would return to iOS with a free-to-play model. Yet, SimCity BuildIt [Free] is surprisingly tolerable with impressible visuals and a somewhat fair monetization system. Sure, it’s not the SimCity game that most fans of the series probably want but I think it manages to do the franchise some small justice...

Regardless of how you might feel about Seabeard’s [Free] freemium tendencies, it’s an incredibly deep game with a lot of content behind it. Unfortunately, a lot of that content requires understanding the intricacies of its timer systems and how it trains players to play the game. The following compiles a few tips and tricks on how to succeed within Seabeard’s system. We talk a little bit about quests before discussing the game’s inventory system, sailing minigames, and even some tips on spending the hard-to-earn pearls...

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