Category Archives: Time Management

If someone had said to me that I would enjoy playing an economical game of micromanagement prior to Game Dev Story I would have laughed. The mere notion of such a thing would be preposterous. Now about ten Kairosoft games later they have become an obsessions. Few companies have managed to make their games instabuys the day they are released...

Whenever a new competitive freemium game hits the market, there’s always a mad dash to try and get to the top of the leaderboards. Unfortunately, the only surefire way of doing that is to simply buy your way to the top with significant IAP buys. While Supercell’s Boom Beach [Free] doesn’t deviate from that norm, there are still plenty of tips and strategies to follow in order to minimize the time and money spent on the game. ..

Take a gander at the top grossing games on iOS and one game that’s been there for an incredibly long time is Supercell’s Clash of Clans [Free]. Combining freemium elements with base building and combat, Supercell managed to create a compelling system to encourage players to come back (and spend some money). Now, the freemium powerhouse has returned with the worldwide launch of Boom Beach [Free], the spiritual successor to Clash. Offering a similar experience in a different setting with just enough tweaks to make it unique, Boom Beach isn’t going to offer a radically different experience, but that might not be a bad thing in terms of approachability...

In the past week, I played two zombie survival adventure games, which is two more than I played in the last full year. It's not that there aren't tons of great zombie games out there, it's just that as a concept I feel like the game industry has done a pretty good job of exhausting it, so it takes a lot to get me invested in the theme these days. One of the two titles I played was The Walking Dead [Free], a game I'd heard nothing but gushing praise about and felt I needed to check out. Well, I've now seen it all the way through, and yes, that was really something. At the same time I was making my way through that, I was also playing Overlive: Zombie Survival RPG [$2.99], and you would think that with a similar genre and theme, there would be a long shadow there that the game might not be able to shamble out of. Well, Overlive isn't as good as The Walking Dead in a general sense, but it does do a lot of interesting things that make it worth checking out for adventure fans...

We've been pretty excited for Fish Labs' new game set in the Galaxy on Fire universe for what feels like years now, we got a fresh sniff of it at GDC, and I've been really interested in seeing how this free to play game which is targeted more at "core" gamers is going to do when it's finally released on the worldwide market...

As far as time management games go, Star Wars: Tiny Death Star [Free] is about as simple as it gets when it comes to understanding its freemium aspects. It takes time to stock floors, sell items and earn coins, and build floors. The game’s premium Imperial Bux can be used to speed up each of those activities and acts as the only currency that can be used to upgrade your bitizen-ferrying elevator. Still, there are a few tips and tricks that players can adhere if they want to get the most bang for their bux...

I admit, I was pretty surprised when I heard that the folks at Nimblebit were going to join forces with Disney Interactive to create a Star Wars game. Yet, after a few soft launches here we are with Star Wars: Tiny Death Star [Free], a title that combines the simplicity and adorable visuals of Tiny Tower, with the rich assets of Star Wars. The combination of both should be a match made in heaven, but a stingy premium currency economy may make some think twice about investing in this otherwise great fan service tribute...

As we mentioned in our review, Pocket Trains [Free] really doesn't have a problem with excessive freemium elements. Sure, the game's premium 'Bux' are more important than ever, but the game is also balanced so players can earn them more through normal courses of play. With that said, we've got a few tips you can follow to make sure you'll earn enough coins and Bux without having to worry about needing to resort to IAP...

'Pocket Trains' Review - Making Logistics Fun

Nearly half a year after its action-oriented take on Snake, the folks at NimbleBit are back again with a free-to-play title much closer to its time management roots. Indeed, from as superficial standpoint, Pocket Trains [Free] shares some of the aesthetic and gameplay formula of Pocket Planes [Free]. However, behind the similarities is an excellent transportation management title that offers deeper strategic gameplay than its spiritual predecessor. Combine this with NimbleBit's penchant for fair IAP balancing, and Pocket Trains is yet another fun title that needs to be checked out...

All Aboard With Our Hands-On With 'Pocket Trains'

Nearly half a year since NimbleQuest, the folks over at NimbleBit look to be gearing up for their next release with Pocket Trains, another timer-based freemium game similar to Pocket Planes. While the game's cutesy visuals and overarching premise may look familiar, Pocket Trains looks to have a lot more up its caboose than one might seem. We had the opportunity to check out a recent build of the game in beta, and even at this early stage, it's looking to be a fun ride...

This morning, we spent a bit of time with Massive Damage's new free-to-play game, Pocket Mobsters [Free], and you know what? It's OK. In the game, you're tasked with ruling a city as a mob boss. This means you're in charge of the usual -- recruiting bruisers, shaking down business owners, taking out rival gangs, and whacking folks. A cutesy art style and light, goofy writing keep your job from being as heavy as it could be...

Avengers Alliance [Free], an intriguing turn-based RPG that made its initial debut on Facebook, is now out and available across iPhone, iPad, and iPod touch. It's free, naturally, with a bunch of in-app purchase options for the game's currency...

We called it whack-a-mole, back when I was a raid healer in World of Warcraft. It's been a while, but I'll bet things haven't changed all that much. You watch a screen of green boxes slowly deplete, and do your damndest to tag them with heals as they drop. Whack - a heal-over-time on the off-tank. Whack - a big heal on the main tank. Whack - a last second save for someone squishy. On and on until the boxes stop dropping, you look up, and hey—the boss is dead...

One of my favorite things about iOS is that there's such a wide breadth of game types, and at such low prices, that I'm more inclined to try something in a genre that I might not typically be interested in. That was the case with Cook, Serve, Delicious! [$4.99 (HD)], a time management and cooking simulation from Vertigo Gaming...

Heads up: Supercell unleashed a massive update to Clash of Clans [Free] this morning that added a ton of new mechanics, new unit upgrades, and some important tweaks. The change list is exhaustive, so get a coffee, a blanket, and buckle up before you dive into it...

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