Category Archives: Time Management

Mr. Cawthon refuses to rest on the laurels of his huge success, Five Nights at Freddy's 4 [$2.99], and has popped up to talk about his plans for the upcoming 1.1 Halloween update. First of all, the October 31st content will be a free update for all and not a DLC, although I'm sure those who own the game would probably have bought the DLC too. According to Cawthon, some of the plans are more certain than others since he's still working on the update as we speak. If you are one of those who've beaten Night 6, the update will add all kinds of fun stuff in your extras menu, including a challenge menu, a cheat menu, and a twist on a familiar minigame, which means that those who can beat the challenges will have access to a new set of stars to earn. The preceding additions are going to be released for certain...

You might have heard of a tiny little game called Clash of Clans [Free], a game that has spawned many imitators, has been raking in the dough since its release in 2012, and is currently sitting nicely in second place in the App Store's Top Grossing Games. But how did this game manage to become so popular that everyone uses it as a stand-in phrase for "very popular and very successful mobile game?" Well, Clash of Clans' server programmer, Jonas Collaros, revealed what he sees as the secret behind the game's success. In the most recent Game Developers Conference, Collaros claimed that the secret to Supercell's success is the company's simple principle: the game should be free. That reason alone, always according to Collaros, has enabled gamers to download the game and make it a part of their daily lives...




Back when I reviewed the third Five Nights At Freddy's game, I foolishly predicted it might be the last. I'm not falling for it this time, Scott Cawthorn, you wily developer. I've already seen you change the wording in the description ever so slightly to call Five Nights At Freddy's 4 the last game in the original story. Freddy will be back, and regrettably, I probably will be, too. Everyone else at TouchArcade Towers seems to think it's hi-lar-i-ous to see me spew out a stream of curses at semi-regular intervals, so the Freddy reviews tend to fall to me. Well, having played the games all quite a bit, I have to admit that my appreciation for the series has grown. It's actually grown to the point that I'm pretty disappointed with some of the decisions made for the iOS port of the latest game...

Have you ever seen a trail derail or a Juggernaut slowly grind to a halt? If you've been following Zynga's finances the last few years, then you have. The once-mighty icon of F2P success, for many the personification of the bleak but unavoidable future of mobile gaming, has lost 40% of its share price over the past year alone. Earlier this week, Zynga announced that it's closing down its data centers and moving back to Amazon's cloud computing services, which it had abandoned in 2011 in a move that for many signified the company's immense growth potential...

It's now a widely-accepted fact that Scott Cawthon, developer of the Five Nights at Freddy's [$2.99]...(what's the right word now) game, jump-scare creation machine, cultural phenomenon, etc, is our current overlord. Going purely from what I witness in my daily life, the last time I've heard kids under 14 talk about a game with such reverence and passion was Minecraft. With a fourth installment coming in a few months and with Warner Bros signing on to create a feature adaptation, the future's looking bright (or dark and full of terrors) for Scott Cawthon's animatronic babies...

If you like to get your news online, then you'll know that it was impossible to avoid reading today about how Glu Mobile is following its mega hit, Kim Kardashian: Hollywood [Free], with a game starring the rejuvenated 90s icon, Britney Spears (there's also a Katy Perry game on the way). Although Glu's financial news was also fascinating, with the Chinese Internet giant, Tencent, buying 126 million dollars worth of Glu's stocks (and in that way declaring its faith in Glu's "Hollywood Gaming Platform" plan), what caught my attention was the incredible reach of an announcement regarding Britney starring in a mobile game. As I was browsing the news, I realized once more that even though many "hardcore" gamers feel that gaming resides in the traditional genres that have been around for many years, for most people outside the bubble of "traditional" gaming, a Britney Spears game by Glu, which many readers of this site won't bother playing even once, is pretty much synonymous with contemporary gaming...

EA Mobile Inks Long-Term Deal to Develop 'Despicable Me' Games, Announces 'Minions Paradise'

This morning, EA Mobile announced a deal with Illumination Entertainment to develop and publish a set of Minions-inspired mobile games, the first of which launches this summer. "Minions," of course, are the bright yellow ovoid urchins from Illumination's surprisingly popular Despicable Me movies. The first project to come out of the new deal will be Minions Paradise, a town-building game about designing and crafting a tropical Minion resort, starring a new, not-from-the-movies character named Phil...

After a full trilogy of games in the span of just seven months, the Five Nights At Freddy's [$2.99] series could be forgiven for taking some time off after this one. Whether or not Five Nights At Freddy's 3 [$2.99] is where it ends, you have to give this series and its developer a lot of credit. In a short span of time, it became a minor cultural phenomenon, recorded huge sales on every platform it released on, and earned success and recognition for an independent developer who has taken plenty of swings at the whole "making a game" thing before finally knocking one out of the park. Fans all around the world compare notes about the story, trying to piece together mysteries that may not have ever been intended to be solved. The titular Freddy Fazbear himself is likely more recognizable than the character he parodies among most people under a certain age. In a lot of ways, we've come a long way from the humble point and click simplicity of the first game...

A while back, I reviewed the original Five Nights At Freddy's [$2.99], and while I could appreciate what it was doing from a clinical point of view, I didn't really get the game properly. When Five Nights At Freddy's 2 [$2.99] came out, I thought I'd step aside and let someone else take a crack at it, but with how busy the holiday season was, the game ended up falling into the dreaded TouchArcade sofa cushions instead. Before anyone could catch their breath, Five Nights At Freddy's 3 [$2.99]'s release was imminent. I'll own up to a couple of little quirks that I have. First of all, it really bugs me when I don't get why something is popular. I don't have to like everything, but I do like to understand points of view other than my own, and exploring them often leads to me finding new things to enjoy. I see it as a failing on my part when I'm not able to do this. Another odd habit of mine is that I don't like gaps, so if I'm to come back to the series to review the third game, I really needed to do this one first. Hopefully, that explains why we're running this review at an admittedly late stage of the game. You can expect a review of Five Nights At Freddy's 3 pretty shortly after this one...

As we mentioned in our review, EA’s freemium take on the classic SimCity franchise isn’t quite what most would expect. Still, SimCity BuildIt [Free] offers a pretty fair free-to-play experience with a lot of elements that pay homage to the series. With that said, there are always ways to be more efficient while playing a crafting title and we’ve got a few tips to help you get there...

Considering EA’s recent trend of reviving old IPs in a freemium world, it’s safe to say that expectations weren’t high when it was announced that SimCity would return to iOS with a free-to-play model. Yet, SimCity BuildIt [Free] is surprisingly tolerable with impressible visuals and a somewhat fair monetization system. Sure, it’s not the SimCity game that most fans of the series probably want but I think it manages to do the franchise some small justice...

Regardless of how you might feel about Seabeard’s [Free] freemium tendencies, it’s an incredibly deep game with a lot of content behind it. Unfortunately, a lot of that content requires understanding the intricacies of its timer systems and how it trains players to play the game. The following compiles a few tips and tricks on how to succeed within Seabeard’s system. We talk a little bit about quests before discussing the game’s inventory system, sailing minigames, and even some tips on spending the hard-to-earn pearls...

'Seabeard' Review - A Whole New (Freemium) World

After many months of coverage, a soft-launch and a hands-on preview, Seabeard [Free] is finally upon us. When a game gets this much coverage and hype, it’s typically hard for it to satisfy all expectations. This seems to be even more true whenever a game relies on freemium mechanism as a way to monetize. After spending a great deal of time within the game, I’m happy to report that I don’t believe Seabeard is a victim of its own hype but I do think that its freemium system will probably alienate some of its potential player base...

'Call of Duty: Heroes' Guide - Tips to Win Without Spending Real Money

While it’s not exactly a groundbreaking free-to-play base builder, Call of Duty: Heroes [Free] is still a pretty decent freemium title. Our review mentioned that the game itself is a bit more forgiving in some aspects of it freemium elements, but like all similar titles, there are still plenty of timers and opportunities to shell out for premium currency. For folks new to the genre — and even for those veterans that know what they’re doing — we’ve compiled some tips to help you get the most out of the game without necessarily resorting to shelling out...

Unless it has some really cool source material or has something new to contribute, it’s really tough to get excited about a new Clash of Clans clone these days. Enter Activision’s Call of Duty: Heroes [Free], a Clash-inspired title that recently left its soft launch and debuted in North America. While Heroes is obviously banking on the incredible popularity of the Call of Duty series, it doesn’t offer a few interesting features to try and distinguish itself from the rest of the genre. Whether or not that’s enough to differentiate itself from the pack remains to be seen...

Okay, so if you've been around the block a few times in the mobile or flash game scenes, you've almost certainly come across a time management game before. Going back as far as Activision's Pressure Cooker, this puzzle sub-genre typically requires you to match pieces of things just right while under a time limit. It's enjoyed a bit of a comeback in recent years thanks to games like Diner Dash [Free] and Cook, Serve, Delicious! [$4.99 (HD)], and you can find dozens if not hundreds of games in the genre on the App Store, covering a wide variety of jobs or tasks. The difficult thing, then, for a new time management game is to differentiate itself from the enormous pack. Twisty Hollow [$2.99] opts for a more abstract view of the action, and from there it finds a few tricks to call its own...

As we mentioned in our review, Tiny Tower Vegas [Free] is a bit more engaging than its predecessor, with the folks at Nimblebit adding new elements such as an extra premium currency and casino mini-games that significantly shift the way you play. While Nimblebit games in general have a reputation of being fair in its IAP facets, there are some considerations that can be made to help earn premium currency even faster while ensuring that its spent in the most efficient way possible. The following guide will help you earn those chips and bux while making sure they are spent wisely...

'Tiny Tower Vegas' Review - A Freemium Jackpot

NimbleBit has shown success across a variety of free-to-play titles, but Tiny Tower [Free] seems to take the cake as far as popularity is concerned. When Tiny Death Star [Free] came out last year, NimbleBit’s formula saw some nice improvements but overall we were left with mostly a sprite refresh with some heavy handed IAP incorporated on top of the base gameplay. With the launch of Tiny Tower Vegas [Free], NimbeBit has retaken the reigns back from Disney Mobile and has made what I consider to be the true sequel to its tower building title. Suffice to say, the mini-game improvements combined with a return to the more friendlier NimbleBit IAP approach makes for another awesome F2P from the developer...

This morning, the Advertising Standards Authority (ASA) ruled that an e-mail ad for Electronic Arts' much-maligned Dungeon Keeper [Free] was misleading to the average consumer. Specifically, the ASA took issue with the ad's claim that Dungeon Keeper was "free," ruling that the ad didn't include crucial information about the game's in-app purchases...

This morning a new update washed up on Boom Beach's [Free], uhh, beaches. Supercell is calling the update "A New Hope for Victory Screen Enthusiasts," and it includes, of course, a new victory screen...

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