Category Archives: Runner

Okay, so I know that Gameloft's new runner Spider-Man Unlimited [Free] didn't go over well with some of our readers, mostly due to its use of a energy meter in what is perhaps the worst possible genre to put a stamina meter into, but I still think the game is a heck of a lot of fun, and it's been eating into my productivity since it came out. It's quite content-rich for a running game, and there are a lot of angles you could come at the game from and come away very satisfied, all without spending a cent. The energy meter is the biggest elephant in the room, and you can only mitigate it at best, but apart from that, this game is surprisingly generous to the frugal gamer. Rather than do my usual guide with a collection of tips in a list, I'm going to first present some general advice, then different sections based on what your personal goals are for the game. The way to progress in this game is pretty different depending on whether you're more interesting in chasing scores, completing the story portions, or just collecting characters...

'FOTONICA' Review - A Running Riot

I'm going to take a guess, dear reader, and say that you have played an endless runner or two hundred. I don't think you've played anything on mobile quite like Fotonica [$2.99]. It's an auto-runner by way of Mirror's Edge [$0.99 / $9.99 (HD)] – not the side-scrolling game, but the original game, in first-person, all in a wireframe style. The entire game is played with one touch, but it's not tap-to-jump. Essentially, tapping and holding on the screen descends to the ground, and allows the runner to pick up speed, while letting go jumps in the air. When jumping, trying to land with this rapid descent is important to maintain speed, as bonus points are earned for running fast enough that the world turns gold...

Yes, I went for the low-hanging fruit with the review title. Let's just try to move past that and get to the game I want to tell you about today, Kapsula [$1.99]. This is a pretty unusual game. If it wasn't so utterly out there with its theme, I'd almost think it was the product of some bizarre marketing meeting. This is basically a lane-based endless runner mixed with a match-3 puzzle game, and I'll let you try to hash out how that might work for a second before I spoil it all for you...

Gameloft's newest release, Spider-Man Unlimited [Free], makes me feel all complicated inside. Regular readers will know that I tend to prefer my running games to be simple and gimmick-free, and this game is anything but that. Of course, regular readers will also know that I can't resist a game based on superhero comics. I expected that to be my struggle with the game, but in a surprise twist, it's not. This is probably the most fun I've had with a gimmick-heavy runner this side of Iron Man 3 [Free]. It has a ton of gameplay variety, a great goal-based structure to accompany its endless running mode, exceptional fan service, and a few ridiculously compelling tricks borrowed from Puzzle & Dragons [Free]-style games. As a huge Spider-Man fan, playing this game is an absolute joy. Unfortunately, leveling up an assortment of collectible characters isn't the only way Spider-Man Unlimited borrowed from that popular genre, and therein lay the proverbial fly, or I suppose spider, in the soup...

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$2.99], and it's something I very much enjoy here in ALONE [$1.99]...

There's a pretty decent assortment of Adventure Time games available on the App Store now, and while they're not exactly blazing trails for the hobby, just about all of them are quite a bit better than a lot of licensed titles end up being. Adventure Time has already tackled the side-scrolling runner, sort of, in Ski Safari: Adventure Time [$0.99], and now it's taking a swing at the behind the back runner with Time Tangle: Adventure Time [$2.99]. This game is coming at us from the developers of Indiana Stone [$2.99], TwinSky, and like that game, it's got a very different idea of how to approach a well-mined concept...

Remember back in June when we made you aware of the existence of a behind-the-back endless runner starring perhaps the most famous fictional runner of all, Forrest Gump? Well, the game was only soft-launched in limited territories back then, but as of today Run Forrest Run [Free] is now officially available. I still can't believe that it took three years after Temple Run's release sparked off the 3rd-person runner craze for someone to make a running game about Forrest Gump. But, with the film's 20th anniversary happening about a month ago (wow I feel old) the time seemed right to finally put the pieces together...

Dragon Raiders [$0.99] is not your typical endless runner. It may seem like Temple Run [Free] with dragons on the surface, but what lies beneath is a clever game with a bit more to it...

I was sort of blown away last month when Semi Secret's seminal endless runner Canabalt [$2.99] received a substantial update for the first time in nearly three years, but apparently that was just a warmup. Today Canabalt version 2.0 has hit the App Store and it adds in all the additional modes and local multiplayer functionality that Android and Ouya players have been enjoying for the past couple of years, and which were hinted at for iOS players way back in 2012. The additional modes consist of eight variations of the original mode, which is now dubbed Origin, and they all focus on a single element of the Canabalt gameplay...

A young boy who gets trapped inside a video game? Well, it all sounds a little familiar.. doesn’t it? That aside, Marcus Level [$0.99], despite it’s strange name, is a curious platform game that takes elements from the endless runner genre to combine a unique twist on what is essentially a quirky finite runner game...

I can cross one more game off my "Please please please I would do anything to have you updated for widescreen" list as the grandfather of iOS runners, Semi Secret's Canabalt [$2.99], has finally been updated with support for 4-inch screens. Canabalt is widely considered the game that sparked off the auto-runner genre on iOS following its successful launch way back in October 2009. It's also fondly remembered around TouchArcade as the basis for countless arguments on whether or not a free Flash game should cost $2.99 for an iPhone version. Good times...

Announced last month, DeNA has released their movie tie-in game Transformers: Age of Extinction [Free] to the App Store. This is a combat-focused auto-runner, where players control a running Transformer who can shoot and swing a melee weapon to attack enemies. There's also the ability to transform into vehicle mode for a speed boost to get up in enemies' faces, in case a game about robot cars being about running seemed silly. ..

Nobody tell Noodlecake Games that they're doing this whole flaplike thing wrong. With Flappy Golf [Free] having creatively reimagined Super Stickman Golf [$2.99] into a platformer with flapping, now Noodlecake has made Jupiter Jump [Free], an endless runner where bouncing off of the ground to get through hoops while avoiding mines is the key. It could have been a simple game that was moderately entertaining, but no: Noodlecake went and made a deeper flaplike that's incredibly rewarding...

Rolling Zimro [$0.99] is an endless runner with a gimmick. Actually, it's an endless runner with two gimmicks, but one of them is just set dressing. First, and most obviously, this game has a big old coat of recreational drug culture paint covering it from head to toe. The main character is a thinly-veiled pot-farmer, some of the enemies look kind of like bongs, the name of the currency you're collecting is 'munchies', and most of the power-ups are drug references. That's going to be a selling point for some people and a turn-off for others, but personally, I'm kind of indifferent...

Remember Tom & Jerry? That kid’s cartoon where the little mouse always manages to screw over the tom cat despite all his attempts? Well, that’s not what this game is about, but it certainly has it’s similarities. Axl & Tuna [$0.99] follows the story of a happy-go-lucky robot who is merrily cruising along on his roller-coaster style ride only to be constantly harassed by his virtual nemesis who is attempting to de-rail his enjoyment at every opportunity...

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