Category Archives: Runner

Mario's first foray into mobile gaming has been an interesting one, with Super Mario Run [Free] briefly becoming number one top grossing game in the US before slipping down the charts. Many players and analysts were surprised by Nintendo's decision to go with a paid rather than free-to-play model because that would translate into much less revenue. Indeed, according to market research firm Newzoo, Super Mario Run has generated more than $30 million in gross revenue, which translates to about 3 million players buying the full game. When compared to the estimated 90 million total downloads of the game, the number of paying players comes to a little over 3%...

It's hard to deny Super Mario Run's [Free] charm - even though it's not a perfect game - and it looks like Nintendo's big hope for mobile is doing very well for itself despite middling reviews. The numbers aren't that clear at the moment because of how the revenue is lagging behind downloads (due to the monetization model), so keep that in mind. According to Apptopia, the game was downloaded 2.85 million times on the first day (App Annie has the number at around 10 million), which might beat Pokemon GO's 1 million downloads on day 1 but the latter was only available in 3 countries that day while Super Mario Run in 150...




One of the most interesting and challenging aspects of Super Mario Run [Free] is the five hidden coins that can be located throughout each level. While the initial pink versions are relatively easy to locate, the final black coins can be extremely difficult to attain, even if you know where they are within the colorful environments Mario has to traverse to save Princess Peach. While I'd highly recommend trying to discover where each black coin is located by yourself, there may come a point where it is just too frustrating without successive retries to find them all. If you are truly stumped by the black coins in Super Mario Run, here is a guide to where each of the elusive item can be found in the game's levels...

'Super Mario Run' - How to Midair Stall

December 15th, 2016 4:20 PM EST by Carter Dotson in Games, News, Platform, Runner
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There's an advanced ability in Super Mario Run [Free] that you ought to know about. It's not covered in the tutorial and it's not super-clear on how to use it unless you try it out. It's the midair stall, and it's a clever way that you can use to not only stop, but go backward on a jump...

If you are wondering how to unlock all six characters in Super Mario Run [Free], here's how to do so. Mario is obviously unlocked from the beginning. Toad can be had through just linking your My Nintendo Account (which also enables cloud saves), but the other characters are going to involve playing the game to earn them, in particular through performance in the Toad Rally mode. Here's how to unlock each of the characters, who have their own attributes that affect gameplay: ..

Nintendo's 'Super Mario Run' is Now Available!

It's been a long wait since Nintendo officially announced Mario coming to the iPhone in early September, and even longer if you consider that people have been clamoring for Nintendo to bring games to mobile even since the arrival of the iPhone a decade ago, but the time is finally here that Super Mario Run [Free] has arrived in the App Store. Well, arrived in "GET" form rather than the "NOTIFY" form it's been in since September, at least. As most everyone knows by now, Super Mario Run isn't exactly the Mario you know and love from the past three decades. This Mario runs, vaults over enemies, and does every other action besides jumping on his own, leaving you to focus all your attention on the jumping by simply tapping on the screen. It'll be interesting to see if Miyamoto and Co. have still provided a rewarding, skill-based Mario game despite the extreme distillation of its hallmark mechanics. ..

Developer Quantum Sheep has earned a strong following over the years in the TouchArcade forums thanks to a combination of making great games, his sensible love of tea, and being a friendly, fluffy sheep. While the developer has been working hard on a few projects for iOS, it's been a little while since its last release on mobile. But that doesn't mean there's nothing Sheep-related for you to put in your own stocking, friends. Quantum Sheep has put together and released a bundle containing all three Air Supply games for the low price of $1.99. Since Air Supply - SOS [$1.99] usually sells for $1.99 on its own, it's like you're getting the other two for free!..

Hands-On With the 'Super Mario Run' Demo

When Nintendo announced that Apple Stores would have demos of Super Mario Run a week in advance, my initial reaction was "cool!" followed "Wait, I'm going to have to go to the mall during Christmas shopping season." Once again, the mall has become my Waterloo. Yet, it wound up being not that bad: not much traffic, easy parking, no wait to get an iPhone to play the game. I was able to play Super Mario Run in peace. My experience with Super Mario Run followed a similar narrative arc: initial excitement, then a bit of disappointment, before realizing things were actually pretty cool. ..

Steampunk Runner 'Malevolent Machines' Gets a New Teaser Trailer, February 2017 Release Date

Auto-runner games tend to invite particular scrutiny on the App Store, as the sheer abundance of similar titles means the average gamer will only have time to play a few of the most interesting titles within the genre. Malevolent Machines is one such game - while not necessarily attempting to reinvent the wheel, developers Goodnight Games have created a runner which takes significant steps at fleshing out its story and world, through an interesting premise and some really pretty pixel art graphics that bring its dystopian world to life. While Malevolent Machines won't hit the App Store until February 7th of next year, the developers have released a cool new teaser trailer that does a great job of showing the game's awesome assets in action...

Rhythm games tend to have a way of reinvigorating even the most stale genres, as the music actually interacting with the gameplay rather than being passive in the background adds a whole new element of immersion - let alone when you're able to choose what tracks are played. Lost in Harmony [Free] was the iteration of this formula that took the runner mechanics that have been done to death on mobile devices, and turned the levels into dynamic and emotive experience that we loved in our review back in January. Today, Lost in Harmony has been put on sale for absolutely nothing, so any fans looking for something which isn't your typical runner game should definitely skate down to the App Store and try the unique amalgamation of ideas that developer Digixart Entertainment was so successful at combining for the price of absolutely nothing...

YouTube celebrities making a digital transition to the App Store seems to be all the rage as of late, with PewDiePie achieving some incredible success with Legend of the Brofist [$4.99] and most recently his Tuber Simulator [Free] title. However, while such games are obviously reliant on the endorsement of the celebrity involved, in our review for PewDiePie's Tuber Simulator we found that through a significant amount of personal involvement from the personality himself, the game was a lot of fun even to those who still think YouTube is primarily dedicated to cat videos. The next major vlogger to release a game on iOS is Roman Atwood, and in a similar vein to his videos which are full of tricks and tomfoolery, his App Store debut SMILE Inc. [Free] involves your character having to avoid and navigate numerous traps around the workplace. Owing to his immense popularity - with just shy of ten million subscribers on YouTube - SMILE Inc. has predictably shot up the App Store charts, and rests firmly at number one for free games a mere two days after release...

Alto's Adventure [$4.99] is always up for using new iPhone and iOS features when they come out, like when it added 3D Touch support and even stickers more recently. In the latest update, Alto's Adventure has added in-game support for Haptic Feedback in iPhone 7 and iPhone 7 Plus. If you don't know what haptic feedback is, it's a new addition to the iPhone series that reproduces the sensation of motion or generates tactile experiences; in other words, it's like a better version of the force feedback many of you might be familiar with from console controllers. The way it works in Alto's Adventures is you'll feel "precise vibrational feedback" (as the developers put it) at exciting moments in the game, for instance when you collect a llama or slide over an ice boost...

The sheer number of mobile devices out in the wild coupled with the ease of downloading apps and their tendency to be free means that download milestones can get pretty crazy compared to other platforms. A million or, heck, even half a million units sold on another platform would be a huge success for most studios, but on mobile it's not even a drop in the bucket anymore. Which brings me to the news that FDG's ape-themed auto-runner Banana Kong [Free] has just reached the 100 million downloads mark across all platforms, and to celebrate FDG will be bringing a huge Beach-themed update to the game on iOS this Thursday. Here's a video showcasing the new Beach content...

Every now and then, a game comes along that has wonderful ideas, but sadly fails to live up to the promise of those ideas. Mainly because the awesome ideas are either under-funded or come from inexperienced developers. That's the case we have today, but when I saw this game, I could not pass it up. Not only did it look super hectic and crazy, but it's pretty unique in that it's both a castle defense and an endless runner. Endless Defense? Castle Runner? Anyway, in this case, your castle is a gargantuan pedal to the metal tank, and it isn't stopping for very much. I give you Mega Tank [Free]...

'Rodeo Stampede' Review - King of the Jungle

Amidst such an expansive and dynamic environment such as the App Store, it’s extremely easy to look for comparisons between different games as a means to gauge interest and also articulate your opinions on an app with a brevity that a thousand word review could never achieve. It would be extremely easy to attempt to draw parallels to the graphical style and arcade mechanics of Crossy Road [Free], the animal collecting elements of Disco Zoo [Free], slap on a score out of 5 and call it a day, and allow readers to use these facts to draw their own preconceptions, for better or for worse. However, this would be a great disservice to Rodeo Stampede [Free]. While not necessarily particularly innovative, the vibrant and eclectic merger of ideas betrays a depth that truly epitomises the ‘easy to learn, hard to master’ cliche...

As far back as August 2015 we caught our first look at auto runner/platformer hybrid The Amazing Bernard [$3.99], which caught our eye with its interesting take on the genre with innovative mechanics such as being able to create platforms and springs using the touch screen to keep your adventurer progressing over numerous different worlds, environments and even to fight off giant enemy crabs. Unfortunately, its initial release of late 2015 was pushed back to February 2016, and when this later due date was missed, the future of this creative platformer was up in the air. Thankfully this protracted release saga has come to an end as tonight The Amazing Bernard has launched on the App Store, coupled with a launch trailer with a rather inspired music choice which sums up the quirky feel of the game:..

'Chameleon Run' Review - A Change of Color

I've played so many runners in the past 10 years or so I've lost count. Much like my teenage years after I realized that I had played hundreds of platformers in my lifetime, over time, I started to notice that you can't really browse the App Store without seeing a runner front and center. While many groan at the prospect, I relish a new opportunity to check out a new entry, and a brand new way to spend entire days wasting away behind the comfort of a touchscreen...

Those of you who hang around our forums don't need any introduction to Andy C83. For years he has been one of the most skilled mobile gamers we've ever seen when it comes to speedrunning or setting high scores. If you aren't familiar with Andy, well, just fire up Game Center at pretty much any popular game and chances are pretty good he'll be somewhere near the top of the leaderboard. In fact we've even featured Andy's work on the front page here before, once for putting together an awesome time-lapse of the first 1,000 holes in Desert Golfing [$1.99] and one time for speedrunning through the insanely difficult Duet [$2.99] in less than 10 minutes. Anyway, Andy's latest feat is one I'm still trying to wrap my head around. He recently speedran the entire game Chameleon Run [$1.99] and has put together a compilation of all his speedruns for all the game's levels. Seriously, check this out...

There's no denying that the surfer culture is an extremely laid back one, so it's sort of apropos that Diverso Games' latest title Go Surf [Free] shuffled onto the App Store just a wee bit later than all of yesterday's new releases. Hey, it's cool bro! We're all a little late sometimes. If you aren't aware of Go Surf from our previous coverage, it's a super-stylish one-tap endless surfing game that does a wonderful job at capturing the beach lifestyle. Check out the trailer...

We've been following the progress of Power Hover's [$3.99] forthcoming update for the past few months as developer Oddrok has been posting bits and pieces of the update in our forums. Now it's all coming full circle as that update is finished and set to arrive next Thursday, April 7th. The update will include new environments to hover around in, an entire new chapter with 6 new levels and 1 new endless boss level, and new characters to unlock and play as. All of this new goodness can be seen in this brand new trailer...

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