Category Archives: Runner

I am a huge fan of runner games, I’ve been completely hooked on them since the 2009 release of endless runner Canabalt [$2.99]. However, I often find all runner games to be quite similar, not a problem if you are a fan but if you’ve played ten or twenty you’ve definitely exhausted the possibility of finding something new and improved within the genre. Enter Moon Surfing [Free] developed by Christian Schnellmann! I have not been able to put my phone down since downloading it. In fact the only reason I am writing the review is because my battery needs to recharge before I can play again. Moon Surfing is far removed from your typical runner games. To start with it is not an endless or auto-runner. You start at a basecamp and armed only with a trusty, solar powered, hoverboard and 40 seconds on the clock, make your way to one of several other basecamps in the chosen terrain...

You don't typically expect huge production values and interesting story elements in a free to play runner, but that's exactly what PikPok was shooting for when they released Into the Dead 2 [Free] back in October of last year. Building on the tremendously creepy atmosphere of the first game, Into the Dead 2 also brought with it a complete story-driven campaign with actually decent voiceover work and interesting twists and turns. Fans really ate up the story elements in the game, and have been clamoring for stuff like it in Into the Dead 2. As was hinted at over the past few weeks, PikPok is delivering just that with their just-launched Divided content update. This is a limited time story event, and here's the description in the developer's own words:..




Last fall, PikPok took their highly atmospheric and creepy first-person zombie apocalypse runner/shooter hybrid Into the Dead [Free] and expanded on it in every way imaginable with the sequel Into the Dead 2 [Free]. This included improving the visuals a ton, adding in all sorts of new weaponry, expanding the upgrade system, adding additional environments to run in, and creating hand-crafted levels with a full campaign and compelling storyline rather than the endless nature of the first game. Overall it seems to have been quite the hit with players, amassing more than 13 million downloads as of mid-February. PikPok has been good about keeping the content updates flowing following Into the Dead 2's release last October, adding in new weapons and features and hosting various special events. Today, they're teasing what they're calling the "biggest update yet" to Into the Dead 2, and you can probably guess why by checking out the teaser trailer...

'Evoland 2' Review: Let's do the Timewarp Again

Shiro Games isn't the type of game company to release tons of games that are broad reaching and cover many genres. This is kind of weird because in order to be proficient at making a game like Evoland 2[$6.99], they have the chops to make a LOT of games. Unlike the original Evoland, the sequel fully explores several genres and manages a voice and a character all it's own. While the first Evoland really never fully pushed past the big names that it pays homage to, Evoland 2 will draw you in and make you forget at times that it is in many ways an almanac of gaming nostalgia. Evoland 2 just recently released on iOS as a port from the PC version, and it is a really great way to play this enchanting game...

'Alto's Odyssey' Review: Once More Down the Mountain

Snowman returns to their breakout hit with Alto's Odyssey [$4.99], and while they don't veer too far from what worked in Alto's Adventure [$4.99], they still find room for a few surprises while maintaining the engrossing atmospheric experience of the original. It doesn't do enough new to change the minds of anyone that didn't like the first game, but everything Adventure does right, Odyssey expands on it...

If there's one thing I've learnt from covering major App Store releases over the past two years, it's that you can never trust release dates. Alto's Odyssey [$4.99], the eagerly-awaited follow-up to 2015's universally acclaimed and adored endless runner Alto's Adventure [$4.99], was scheduled to launch on iOS tomorrow, but here we are. I'm not sure why I'm complaining about being blindsided by release dates, as five minutes with Alto's Odyssey confirms everything you'd expect from a pseudo-sequel to one of the most beloved mobile releases of recent times - Snowman have yet again created a game that is aesthetically stunning, while also varied and accessible enough to be a lot of fun to play. Alto's Odyssey is available to download on the App Store for $4.99 right now, and while we'll have a review out very soon, I'm sure most ardent iOS advocates have already downloaded it by this point in the article...

'Kingpin Bowling', an Endless Arcade Bowler from The Frosty Pop Corps, Is Rolling onto the App Store in March

While video games in general have been gravitating towards a hyper-realistic, gritty and brooding aesthetic recently, the App Store remains a refuge of color and wackiness, and I wouldn't have it any other way. That's not to say that titles such as The Room: Old Sins [$4.99] and Inside [Free] are not fantastically engrossing experiences, but when I reach for my iPhone, I'm normally on the lookout for that lighthearted arcade romp that makes me forget about the depressing realities of 2018. The Frosty Pop Corps have been experts of the craft over the past few years, with games like High Dive [Free], Sprnkls [Free] and most recently Ninja Attack! [Free] lighting up the App Store with luscious production values and finely tuned gameplay mechanics. Kingpin Bowling looks like yet another strike from the prolific developers, as its spin (or roll?) on the endless runner formula looks full of charm and challenge...

Developer Kevin Ng created a smash hit back in May of 2013 with the stylish and frantic Impossible Road [$2.99], but several months before that he was also involved with a cute and quirky side-scrolling platformer called Food Run. This was an auto-running style of platformer, and while it didn't necessarily reinvent the wheel or anything it was one of the more polished and quirky runners on the App Store. It was also novel for being both level-based and fully premium, unlike most of its contemporaries, and it just gushed with fun and personality. Unfortunately Food Run eventually went the way of the dodo, but Ng has resurrected this old favorite with a completely remade version called Food Pals [$2.99] which just hit the App Store earlier today. ..

Around two and a half years ago, Sonic Team released their first (and thus far only) mobile game. Sonic Runners finally brought the famous hedgehog to a gameplay style that should have fit like a glove. It was a side-scrolling auto-runner packed with rings to grab, characters to collect, and more nods to SEGA history than you could shake a ceramic knife at. Unfortunately, it was also packed with free-to-play shenanigans galore, using virtually every trick in the book to try to monetize. At its core, the game was fun, with interesting level designs and fairly solid gameplay. That clearly wasn't enough, however, as SEGA ended up pulling the plug on the game less than a year after its debut...

As far as endless arcade type games go, the first Dragon Hills [$2.99] was a fun and chaotic beast. Featuring a princess in a tower waiting for her prince to rescue her, a prince finds all the gold on a lower floor and just books it. The princess, apparently being great friends with the dragon that ‘imprisoned’ her (I assume as a favor so she could get a man), sets off after this jerk of a prince with blazing fury in her eyes, embodying old sayings about hell’s fury and scorned women. All while riding said dragon, who gets around by burrowing, jumping, and sliding through the hills. Rebel Twins have now returned with a sequel, and it’s more varied, more polished, and much stranger than ever. Welcome back to the hills. It’s Dragon Hills 2 [$2.99]...

Frenetic Action Runner 'Crashbots' Is Set to Collide Into the App Store on November 2nd

It may be a relatively tired genre, but I'm entirely behind shiny new takes on the auto-runner App Store archetype. The core principles may be consistent between each release, but there is so much scope to introduce interesting mechanics, exhilarating action and shiny graphics, and the auto-runner really does suit mobile to a tee. Crashbots caught my eye for these very reasons earlier this year, as its quirky isometric take on the genre created what former TouchArcade cynic Carter Dotson described as 'an action game as much as a runner', and I can't really sum it up any better than that. After a lengthy beta testing period, developer Neon Chimp has announced that Crashbots will be hitting iOS and Android on November 2nd, alongside a pulsating new launch trailer showcasing some of the action to expect within the game...

Just over a month ago, developer Oddrok released Power Hover: Cruise [Free], a more arcadey, endless high-scoring version of their highly underrated level-based 2015 game Power Hover [$3.99]. Upon launch Power Hover: Cruise offered up four different environments to play through, each with their own unique hazards and features, as well as an extensive cast of playable characters to unlock. Today in our forums, Oddrok has detailed the first big content update for Power Hover: Cruise, which will include three new playable characters and a new environment...

The weekend isn't perhaps the most popular or conventional time to debut your new iOS game onto the digital equivalent of The Hunger Games that is the App Store, but that doesn't mean some rather excellent titles haven't snuck onto our forums on Saturday or Sunday. It does mean that combing through the App Store at the start of every week is quite exciting, as there's every chance something blindsides me that looks particularly appealing. INFINIROOM [Free] is the next game to have such a status, and takes a really clever spin on the auto-runner genre at a point where I thought there wasn't much room (pun not intended) for innovation in one of the App Store's most tired gameplay mechanics. I've had a lot of run with INFINIROOM this morning, and the game is now available for free on the App Store worldwide if you want something to get past that moody Monday feeling...

'Ninja Scroller - The Awakening' Is a Frantic Sidescroller With Slick Graphics, Launching November 30th

If one thing's for certain in 2017, it's that ninjas are still as awesome as ever. I don't care what anyone says about the Assassin's Creed series - the stealthy secret agents from feudal Japan are far more contextually interesting, and also look infinitely more badass. Thankfully, the App Store has had a solid representation when it comes to ninjas, with Mika Mobile's classic (and sadly only 32-bit) OMG Pirates! being one of my favourite sidescrolling action games in the tentative early years of iOS gaming, and recent efforts like Mr. Future Ninja [$1.99] and Breakout Ninja [Free] have also been a lot of fun. Ninja Scroller - The Awakening is the next such upcoming release, and as you may expect from the name, features a lot of the titular mercenaries in a beautiful auto-runner environment. In the lead up to its November 30th release, the developer has released a neat preview trailer for Ninja Scroller on our forums...

Amidst all of the speculation over whether the game was a financial success, as well as Nintendo's later mobile and console achievements in 2017, the fact that Super Mario Run [Free] was actually an incredibly enjoyable arcade runner has become a bit obscured. It was by no means a revolutionary, platform-defining release as many had expected, but for me, Mario's first foray on the App Store was easily one of the most fun experiences of 2016. As we reported last week, a brand new major update for Super Mario Run has been in the works, featuring Daisy as a new character, a bunch of additional levels and much more. While the initial release date was slated for September 29th, it appears Nintendo has fired out these extra features a day early, as the latest update for Super Mario Run is now available to download - with the game's in-app purchase also getting a price cut to $4.99 for the next two weeks...

Endless arcade games are abundant in the beloved realm of the App Store, but I'll be damned if Neon Drive [$3.99] isn't up there with the most stylish and well executed releases in its calamitously crowded genre. The stunning 80's inspired environments, including luminous cityscapes and luscious aquatic settings, really brought the title to life, and its frenetic dodging action created a funky rhythm game element that resonated greatly with the retina-burning colors and cybergrid courses. Despite debuting all the way back in November 2015, developer Fraoula Apps has continued to support Neon Drive as it has slowly spread to multiple other gaming platforms, and today has received its first major update in over a year with new levels, features, modes and much more...

'Comic Boy', a Stylish Rhythmic Puzzler Set in Comic Book Panels, Is Looking for Beta Testers on Our Forums

Comic book panels and iPhone games have seemed like a natural pairing, ever since Framed [$3.99] first released to universal praise from critics and casual gamers alike. While 2017's greatly improved sequel Framed 2 [$4.99] underlined the appeal of its fluid cartoon aesthetic design, we've been dying out for even more games to use the cool comic book context for even more creative adventures, and Stay Heavy Games are determined to satiate such demand with their upcoming release Comic Boy. Based on an old App Store prototype release titled Escape the Page, Comic Boy is a platforming title with a heavy emphasis on rhythm and style, as you run through the panels and avoid enemies to reach the end of 36 handcrafted levels. While Comic Boy is still very much a work in progress, the developers are looking for eager beta testers to try out the game early on our forum thread...

Don't worry - Spin Addict [Free] is not set in some dystopian future where fidget spinners have taken over the minds and souls of the entire human race. Instead, Spin Addict is all about, revolving, jumping, and perpetual motion, and is perhaps one of the most novel spins on the auto-runner genre I've seen in some time. In fact, the 'auto' in auto-runner is somewhat misleading, as your spinning top protagonist must constantly hit rotating cogs in the environment to give itself momentum, or otherwise it'll come to a grinding halt. This intuitive mechanic, combined with the expected platforming action and the ability to actually spin the environment, makes Spin Addict stand out amongst an abundance of games that have failed to innovate the tropes of auto-runner titles. First impressions on our forums are all universally positive, and if you're similarly intrigued, Spin Addict is available to download for free on the App Store today...

Control Dozens of Characters at Once in Anarchic Auto-Runner 'Gummy Heroes', Releasing July 26th

It takes a lot to distinguish auto-runner games on the App Store, and even when developers try and shove in gimmicks and meticulously designed levels, it's hard not to be cynical that any such title isn't just yet another derivative effort. At first glance, Gummy Heroes looks to follow the well-worn blueprint for 2D mobile runners - a colorful, cutesy graphical design, platforming challenges and other such tropes that are by no means offensive, but not particularly exciting either. However, upon further examination, Gummy Heroes could have that extra bit of calculated chaos that may elevate it above its peers. Throughout each level, captured heroes can be saved, until you amass a huge party of multiple adventurers to help you reach the end of the nefarious mazes that can be encountered. In other words, Snake mixed with Super Mario Run [Free], which should be a wicked combo when it launches on the App Store on July 26th...

'Flipping Legend' Review - It's Flipping Sweet

It can be tough to stand out for a game that is in a well-worn genre. The sort of endless runner with action elements genre can be a tough sell for some folks when there's a ton of those games out there. But Flipping Legend [Free] doesn't deserve to be skipped. This separates itself from the rest of the pack by having a unique movement system, an RPG-style upgrade system, strong artistic direction, and most importantly: being fun to play at its very core...

Copyright 2014, TouchArcade.com, LLC.