‘Maze’ Category Articles

'Race for Home': A Unique and Tranquil Game

Thursday, May 21st, 2009

race_for_home screenBack in March, Shawn Kollat released a fun little game that we missed when it hit the App Store.  Race for Home [App Store] is the tranquil and surreal affair of guiding young Grace and her magic umbrella on her journey home.

The physics-based game takes place through a variety of sky environments and involves tapping various floating items to lasso them and swing ever towards the three floating presents per level that must be collected to advance, guided by an onscreen arrow.  There are seven levels in all and protective upgrades can be collected along the way to help Grace avoid a variety of hazards and enemies bent on keeping her from finding her way home.

It's a rather simplistic game and it could be longer, but the lovely classical piano audio tracks and the peaceful act of swinging from item to item make for a rather placid and enjoyable gaming experience.  While hardcore arcade fans might find it a bit light, the casual gamer may well enjoy this unique iPhone title.  But don't take my word for it — try the lite, three-level version of Race for Home [App Store] before making the paid app jump.

See our gameplay video for a look at the game in motion.


[ Full HD version | Low Bandwidth version ]

Shawn has developed a number of other Flash games and apps that can be seen at his Revision8 website.

App Store Links: Race for Home, $0.99, Race for Home Lite, Free

[ Thanks Chris Bernick ]

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'3D Tunnel Vision' Is a Fun Maze Racer

Wednesday, May 20th, 2009

3d_tunnel_vision screenPsychosis Studio has just released 3D Tunnel Vision [App Store] for the iPhone and iPod touch.

A number of "tunnel games" have recently appeared in the App Store and those we've checked out really haven't impressed us.  3D Tunnel Vision, on the other hand, is actually a rather fun, simple game for those with coordination enough to fancy a high speed run down an obstacle-filled tunnel.

3D Tunnel Vision features several game modes to choose from.  Arcade mode is a five life, level-to-level run through 10 progressively harder tunnels filled with narrow passages, rotating obstacles, and slowly opening gates.  Mines mode presents one long tunnel littered with floating mines–how long can you last?  Survival mode gives you only one life to see how far through the levels you can go.  And any tunnels unlocked in Arcade mode can be individually played in Replay mode.

The game features both a tilt and a joystick mode, the latter offering control of your craft by touching any point on the screen and dragging in the desired direction.  I find the latter to be the far superior method of control.

While it's not terribly difficult to make it through all 10 tunnels, making use of available speed boosts which are collected along the way (and refraining from using the collectible slow-downs) adds challenge as your skill increases, and the Mines mode brings a nice variation to the core gameplay.  3D Tunnel Vision is a fairly simple iPhone maze racer, but at its $0.99 limited time introductory price, it might just be worth your while.

See our brief gameplay video to get a feel for the action.

[ Full HD version | Low Bandwidth version ]

App Store Link: 3D Tunnel Vision, $0.99 (limited time)

'Magnetic Joe 2' Arrives in the App Store

Thursday, May 14th, 2009

magnetic_joe_2 screenBack in February, HD Publishing released a free iPhone version of their highly rated mobile title Magnetic Joe [App Store], indicating that they wanted to introduce the title to the iPhone gaming community and then follow it up with the second and third installments as paid apps.  As promised, Magnetic Joe 2 [link] has just appeared in the App Store.

Magnetic Joe 2 offers similar gameplay to the original but rises above it by offering 100 levels (twice that of the original), four new games modes, Internet ranking, opponent best-time downloads, and the following unlockable items:

  • Cloak: Joe becomes invisible, making the levels even more challenging
  • Bad: Makes Joe stronger, letting him destroy walls more easily
  • Rerverse: Reverses the controls. Now you have to demagnetize Joe
  • Josephine: She is light and floats better
  • Bot: Makes Joe immune to robots
  • Fire: Makes Joe immune to fires
  • Hood: Makes Joe immune to spike balls and green monsters

Magnetic Joe 2, like the original, is essentially an inertia game in which you must control the path of Joe while avoiding various obstacles. But, instead of rocket thrusters, you influence the movement by strategically activating Joe's magnetic abilities. Simply tap on the screen to turn it on, and the magnets will do the rest. You have to be strategic, however, to avoid hitting unwanted obstacles (such as spikes).

[ Full HD version | Low Bandwidth version ]

The graphics are nothing to write home about, but the unique play mechanic makes for a fun game.  The original was well received by our forum members, and anyone who likes what they see there should find Magnetic Joe 2 to be at least as entertaining.  The free, initial release [link] should serve as a nice demo of the concept for those considering this sequel.

App Store Link: Magnetic Joe 2, $1.99

Digital Chocolate's Upcoming 'California Gold Rush'

Friday, May 1st, 2009

Not to make this the Friday of Upcoming iPhone Games…but Digital Chocolate has posted a video of their upcoming iPhone title California Gold Rush.  While details, at present, are scant, it looks something loosely like a cross between Boulder Dash and Oregon Trail.

Have a look:

California Gold Rush is set to hit the App Store at the end of Q2 this year.  No word on price, as yet.

'SnakeGalaxy' Puts a New Spin on the Snake Formula

Friday, April 24th, 2009

snake_galaxy screenIn the nine months since the App Store went online, over 35,000 applications have been written for the iPhone.  Of these, the single largest category is games.  Lots and lots of games…which, of course, means lots and lots of takes on the same formula.  Match-three is likely the most repeated type, but not far behind are the "snake" games.  They have a simple premise: you're a snake.  Move about the playfield eating things, to grow in length, but don't eat your tail or bump into obstacles.  I own a camera that has a built-in snake game — they're everywhere.  And the only real difference between them is just how much prettier one is than the next.

And so, I was rather pleasantly surprised by French developer DigDog's recent release, SnakeGalaxy [App Store], which puts a new spin on the snake game proposition.

In SnakeGalaxy, you are a snake, but in a departure from the standard formula, the playfield is a 3D planet.  You must slither about its surface (as the planet rotates beneath you) collecting food rations and super food rations to accumulate points and increase the score multiplier.  Each time a ration is collected, your speed and length increase, the score multiplier increments by one, and a timer starts to dwindle.  Collect rations fast enough and the multiplier will increase, but if time runs out, it returns to 1x.  Oh — and don't eat your tail.

The game features five different planets, each well rendered and of a different theme, and with a different set of challenges.  On the Village planet, you must avoid wooden fences while traversing its cobblestone surface.  On the Jeans planet, avoid buttons and rivets while slithering across its denim surface.  On the Graphik planet, your tail is the only enemy, etc.  A Mission mode lets you choose any unlocked planet and play from there to the next planet, and so forth, while a Quick Play mode sets you on the most recently unlocked planet to go for the highest score.

The game is best played with two thumbs.  Upon touching an area of the screen, the snake will head in that direction.  It takes a little getting used to, as a tap to the left or right of the screen is not a "turn in this direction until I let up" control, but simply a turn to the area of the tap — no further.  After a number of hours with the game, however, it becomes much more natural, in my experience.

I confess that, upon seeing this title appear in the App Store — another snake title — my heart did not go pitter-pat.  But after downloading it and spending considerable time with the game, I find it to be the most unique snake game I've come across.  It's enjoyable and even charming, with lovely graphics.  If you need just one snake game on your iPhone or iPod touch, it should be SnakeGalaxy.  And at it's limited introductory price of $.99, it's a solid buy (regularly $2.99).

See our gameplay video for a look at the first three planets.

[ Full HD version | Low Bandwidth version ]

App Store Link: SnakeGalaxy, $.99 (limited time)

'Equilibrio' Gravity-Based Puzzle Game Arrives

Friday, April 10th, 2009

901457_3jpgIt's been a busy 24 hours in the App Store. A number of anticipated releases have been released into the app store including Fishing Cactus' maze / puzzle game Equilibrio [App Store].

The $3.99 title is a gravity-based game in which your job is get your ball to the end goal by navigating ramps, trampolines, spikes, and more. While the premise of the game may seem familiar, the game incorporates a number of twists to keep it interesting.

There are 5 types of balls each with different properties and gameplay characteristics. These include rubber, glass, steel, stone and paper. Levels include obstacles such as spikes and acid that destroy the balls on contact. Tilting your iPhone will allow you to build up momentum to jump obstacles and avoid danger. Part of the challenge, however, is also avoiding shattering your ball, so proper control becomes a major issue and you can't just speed through each level.

The game offers 3 play modes including Conquest, Challenge and Random Level challenge.

  • Conquest – complete all levels in sequence, though you can skip levels to avoid frustration
  • Challenge – Play 5 of the levels with specific rules (within a time limit, don't lose more than 2 lives, play against a ghost ball)
  • Random – a level is give to you at random

This gameplay video shows some of the early levels:


[ Full HD version | Low Bandwidth version ]

The challenge mode with its unique level goals offers you longer-term replayability in quick 5-level sessions. Individual levels, unfortunately, have a rather poor high score system. As it stands, it's very hard to tell which levels you could improve on. While individual scores are kept for each level, they are relatively hard to access.

Overall, the game is very well produced and is easily one of the better "tilt/ball" control games in the App Store. Like all of those games, however, there is a distinct level of frustration that can accompany them. Equilibrio, however, does offer level skips and "solution" replays to allow you to bypass being completely stuck at any stage of the game.

App Store Link: Equilibrio, $3.99.

'Realmaze 3D' – Get Lost in Your iPhone

Thursday, April 9th, 2009

897051jpgStarscene Software has released their previously announced Realmaze 3D [App Store] game tonight.

The $0.99 game throws you into a randomly generated three dimensional maze (with ladders) and your job is simply to get out as quickly as possible. You are optionally allowed to use a compass and breadcrumbs to mark your way, but these speed up the timer. Your best times required to escape each maze is kept in a high score table.

The developer describes the game as having "fantastic lighting effects, beautiful graphics, and a sublime soundscape combine to create a mysterious atmosphere". And it's true. The atmosphere of the game adds a lot to the overall experience.

The game allows you to pick from 5 different sizes of maps from "Tiny" to "Insane". "Tiny" and "Small" are relatively easy but once you try "Normal", a distinct sense of claustrophobia sets in as you unsuccessfully attempt to navigate the maze.

This gameplay video is me trying to make my way out of a "Normal" maze.


[ Full HD version | Low Bandwidth version ]

At its core, the game is quite simple: it's just a maze game. And if you think that's a boring prospect, you probably shouldn't get this game. That said, Realmaze 3D is surprisingly well implemented and for only $0.99 delivers a great version of a simple concept.

App Store Link: Realmaze 3D, $0.99

Casual Flyer 'Glyder' Lands in App Store

Monday, April 6th, 2009

glyder titleDuring the Game Developer's Conference late last month, Touch Arcade had the opportunity to sit down with Glu and spend some time with a number of their upcoming titles.

One of the more impressive games we saw was Glyder [App Store], a casual flyer in which the player takes on the role of Eryn, an unfortunate girl thrown through a dimensional rift, who's just trying to find her way home.  We've since received a copy of the final release version of the game which is now available in the App Store and have spent most of the day soaring about the game world trying our best to get Eryn home.

In Glyder, Eryn is equipped with a da Vinci-esque flying apparatus and must complete a series of missions across six different island worlds, collecting floating crystals of various colors in order to open a portal that will lead her home.  Along the way, she can get speed boosts by picking up power-ups and gain altitude by flying into thermal pockets (corridors of updraft air) spread about the game world.  Additionally, various mini-missions crop up from time to time, such as flying from one side of an island to another by way of purple platforms, etc.  And, at any time, the player can move to the next world by flying beyond the boundaries of the current world towards a distant, visible, neighboring island.

glyder screen

The overall feel of Glyder is highly reminiscent of Pilotwings 64's "birdman" secret flight mode, where the player dons a pair of wings and flies freely about the game world.  While there's no actual flapping involved, the thermals and general flight model are quite similar to the Nintendo 64 classic.  (And this would be a compliment to Glyder.)

The game features accelerometer-based flight control that feels responsive and works well, but lacks a calibration option which limits play orientation (home position is at an approximate 45-degree angle).  Achievements – 50 in all – are unlocked by performing various feats such as visiting every area of a given world, achieving maximum possible velocity in a power-dive, completing mini-trips, and the like.  The combination of gem collection, mini-missions, and achievements does instill some sense of progress to an otherwise laid back gaming experience.

glyder_castle

Graphically Glyder is impressive.  The 2D title and menu artwork is clean and the 3D in-game graphics are well rendered and feature notable draw distance.  However, the game does sometimes suffer from occasional framerate issues, especially on lesser devices than the 2G iPod touch, which is the fastest iPhone platform device of the lot.  It's nothing that really gets in the way of playability, but it is noticeable from time to time.

See our gameplay video for a look at three of the game's six island worlds (recorded on 2nd Generation iPod Touch):


[ Full HD version | Low Bandwidth version ]

Glyder's pleasant sense of soaring, combined with the title's soothing soundtrack, makes for a relaxing game experience.  That's not to say that there's a lack of challenge to the title; some of the narrow corridors that must be negotiated in order to secure that last crystal are quite harrowing.  The game is well implemented and offers a very different type of gaming experience on the iPhone — one that people generally either really like or really don't.

We believe those who find Glyder's concept and video appealing will indeed find it to be a very enjoyable experience that is well worth the game's $1.99 introductory price. Exploring all the 6 worlds, completing each achievement and collecting all gems also offers plenty of gameplay time.

Game Details
Name: Glyder (v1.0) Price: $1.99 [Buy]
Developer: Glu
Size: 7.9 MB
Device: Tested on iPhone 3G, 2G iPod touch
Glyder is a casual collect-the-crystals flyer somewhat reminiscent of Pilotwings 64.  There are no enemies, just you and the crystals, which makes for a rather relaxing experience.

Free 'GravBall' is Surprisingly Fun

Monday, April 6th, 2009

683263jpgStop me if you've heard this before: this game requires you to use the accelerometer to navigate your ball to the end goal.

At this point, I could be describing one of many (bad) iPhone games, but Psycho Turnip Games' GravBall [App Store] manages to incorporate some interesting level design that makes the game surprisingly compelling.

Levels start off simply enough but the game quickly introduces a number of additional elements such as death blocks, lasers, switches, moving blocks, and guided rockets.

The game offers 50 progressively difficult levels and is presently a free download.

Even as a free game there are things to criticize: there are no sound effects, the graphics are very simple, and there are even framerate problems. That said, it's the type of game that keeps you trying "just one more time".

The game was originally introduced at $0.99 but quickly dropped to free, so get it while you can.

App Store Link: GravBall, Free

Mobigame Releases Free 'Edge Lite'

Thursday, March 12th, 2009

Early this year, Mobigame released isometric 3D puzzle / maze game Edge [App Store].  We found it to be one of the best games in the App Store.

Edge puts the player in control of a colorful cube that moves about a series of 3D, isometric maze environments (26 in all) full of puzzles to solve and hazards to avoid. The game utilizes touch control (default) or accelerometer for control of the cube and, as the developer’s gameplay video demonstrates, requires some quick thinking to successfully negotiate the various moving parts of the mazes.

Mobigame has recently released Edge Lite [App Store], a free version of the game that features five out of the paid version's 43 levels and five out of the paid version's 18 audio track.  It should give those on the fence a chance to see the gameplay and decide if they want to make the jump.  (We urge you to make the jump!)

See Mobigames' video to better understand what the game is all about.

App Store Link: Edge Lite, Free, Edge, $4.99

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