Category Archives: Card

If you like CCGs like Hearthstone, you should definitely check out Shadowverse [Free], a new CCG that's now available in a number of countries (including the US and the UK) with more countries coming in August. Developed by Cygames, the Japanese developer responsible for Rage of Bahamut, Shadowverse will definitely remind you of Hearthstone, but it has enough to offer both in terms of gameplay and world-building to make it stand on its own. And yes, I know I'm constantly referencing Hearthstone, but Blizzard's game has become the golden standard for mobile CCGs. Add to that how Shadowverse's gameplay has plenty in common with Hearthstone's, and you'll understand the reason I keep bringing it up...

Improving Ladder Performance, Control Warrior Rules, Priest In Trouble, and More 'Hearthstone' Weekly News in Touchstone #53

Welcome to another Touchstone Tavern, our Hearthstone [Free] weekly news roundup that helps you stay on top of everything going on in the world of Hearthstone and (hopefully) helps you improve your game. This past week we had articles about the popularity of Mage decks, ways to improve your Ladder game, the current state of the meta, decklists and stats from tournaments, N'Zoth's dominance, and much more. As you can tell, the meta is still in relative flux, which is a good thing for the game considering the new expansion has been out for a while now. I hope you've been enjoying the game recently. If you've been hoping for any changes, do tell me in the comments; I'm curious to see what players are enjoying and what not. Let's jump in, shall we?..




After a few weeks of fun, new Hearthstone [Free] Tavern Brawls, we are back to an old one, and I suppose it was about time. This week's Brawl is Heart of the Sunwell, a Brawl almost from a year ago (wow, we've had Brawls for almost a year now). Heart of the Sunwell has you building a deck and then starts you off with ten mana. As you can imagine, you don't have to worry about low-mana early game minions, but at the same time don't go overboard with big minions because you want to be able to play more than one minion at a turn if you can. It's a good idea to run some card draw so you can have enough cards in your hand - but play spells rather than weak card draw minions - and keep in mind that unlike the original version of this Brawl, you can bring those Old Gods along and play them on turn one if you so wish (although they won't be too useful)...

Playing Wild, Building the Best Decks, Is Shaman Too Strong, and More Weekly 'Hearthstone' News in Touchstone #51

Welcome to another weekly roundup of all things Hearthstone [Free] here at TouchArcade. As you'll see this week, many Hearthstone articles have to do with how to build or understand the strongest (or most fun) decks in the current meta, and I suppose that makes sense considering the immense changes the game underwent ever since the shift to Standard. So, you'll read about various dominant decks and decks that dominated tournaments, but at the same time we'll be dipping into Wild a bit more than usual. I don't know if Standard is getting a bit too slow for players, but I've been hearing more and more players starting to peek over at Wild perhaps in search for something different and, maybe, faster. So, let's dive into this week's news...

After waiting for quite some time for Solforge [Free]to get its much-needed UI and economy update, the day has finally come, and now you can finally enjoy what the game has to offer without too many UI issues. The lane-based CCG with its very clever leveling mechanic was one of my most-played iOS games for quite a long time, but the pretty laggy UI forced me to stop playing. Now that the new update is up, I've started playing again and remembered how much I enjoy the game and how refreshing it is to be able to play something that really gets my mind going in a very different direction than Hearthstone. I really like CCGs, so I'm glad I get to have two very different ones to spend time on...

Best Renolock Archetypes, Best Neutral Legendaries, Strongest Decks, and More Weekly 'Hearthstone' News in Touchstone #50

Welcome to the 50th issue of our weekly Hearthstone [Free] column. Half a century is definitely a milestone that shows how much has been going in the world of Hearthstone these last few months. While it is a nice number, unfortunately it didn't come on a week with any groundbreaking news. It hasn't been a boring week, though, and there's still plenty to talk about regarding the various Renolock decks, the influence of Whispers on Arena, along with general tips about the expansion, which neutral Legendaries to craft, and, of course, the current state of the meta. With the dust settling, we are beginning to see the effects of the expansion and of the shift to Standard on the game, and you might be wondering which classes are the best right now. Well, read on and find out...

If you've been enjoying the fantastic Exploding Kittens [$1.99], I have good news for you. The game has just received the 3.0 Update, which has added the new Betrayal Card Pack that adds four very interesting cards to the game. We're getting Fake Shuffle, that pretends to shuffle the deck but only randomizes the next card you draw, Kitten Roll Call, which relocates all the Exploding Kittens cards to the top of the deck, Alter the Future, which lets you peek at the top cards and rearrange their order, and Self Slap, which lets you slap yourself so you can take more turns in a row. As you can guess, this deck should change up the game quite a bit, especially the Kitten Roll Call card that can really put your opponents in quite a bind. The new Expansion Pack costs $1.99, which is a fair price for the pain you'll get to inflict on everyone...

Originally announced in August of last year, and following its initial soft-launch this past January, Activision's latest game in the mega-popular Skylanders series Skylanders Battlecast [Free] is now widely available. Skylanders Battlecast takes the extensive roster of characters in the series and turns them into cards for a card battling experience that's not totally dissimilar to Blizzard's current king of CCGs Hearthstone [Free]. What's neat about Skylanders Battlecast is that, like the other games in the series, it blends physical products into the digital game. There are digital cards to unlock but you can also hop on over to a local retailer and buy physical card packs to scan into the game...

Exploding Kittens [$1.99] continues to be great fun, and it's a game I'll often pick up, play a couple of rounds, explode more than a few times, and put it down with a smile on my face because the game is still hilarious. In the latest update, Exploding Kittens continues to provide more reasons for people to laugh by adding a new avatar pack that's all about Science vs Religion. While other developers might have tried to go about this theme in a subtle way, Exploding Kittens goes head first by letting you play as Jesus or the Devil. So yes, not subtle but definitely funny, at least for me. The Avatar pack also adds Darwin, the Flying Spaghetti Monster (because why not), Tesla, Edison, Marie Curie, and Jibbers. And, of course, they all come with hilarious sound effects. The pack costs $1.99, which is a small price to pay to play as Jesus or the Devil...

'Pathfinder Adventures' Review - Or How to Make a Card Game Feel More Like an Adventure

Do you like adventuring? Do you enjoy role playing? Do you like cards? Do you like rolling imaginary dice? Then I think you're going to like Pathfinder Adventures [Free (HD)], Obsidian's digital port of the very popular Pathfinder Adventure Card Game. I'm always interested in seeing how games translate to different mediums, and I was curious to see how this physical card game would look like - and play -  on my iPad. I'm glad to say that Obsidian did a great job turning what can be a complicated card game into a great app that though not perfect, definitely delivers a great looking game that's relatively easy to play - at least as easy as the original rules allow it to be...

I hope you don't mind Flamewakers because you're about to see that card many, many times during this week's Hearthstone [Free] Tavern Brawl, Top 2. In Top 2, you pick two cards and then have a deck full of just those two cards. As you can imagine, there are plenty of ways you can go about choosing those two cards. For example, some suggested Ice Lance - Blizzard to freeze everyone to death with repeated Ice Lances and the occasional Blizzard if your opponent manages to get anything decent on the board. Or you can try Unstable Portal with Mana Wyrm or some kind of cheap removal, or use cheap Discover cards for more flexilibity, Dreadsteed and Power Overwhelming, and so on...

If you've been playing Hearthstone [Free] for some time now, then you probably have a few copies of the Classic cards Blizzard nerfed just prior to Whispers of the Old Gods and Standard hitting. If you remember, on April 20th Blizzard dropped the hammer on several cards in order to ensure that newer cards have an impact on the game and to free up design space for future cards. In order to ensure players wouldn't feel cheated by these nerfs, especially if they had recently crafted any of those cards, Blizzard announced that players could disenchant any of these cards for full dust value (rather than a fraction as is usually the case). However, this full-value disenchanting will only be around until May 10th PDT, which makes today the last day you can get full dust...

Hearthstone's [Free] rule consistency - or lack thereof - has been an ongoing source of frustration for Hearthstone players, and the recent issues with card interactions post-Whispers of the Old Gods certainly haven't helped the situation. Fortunately, many of those issues were, indeed, fixable, and Blizzard released a hotfix yesterday that should help you get surprised less often (at least from card interactions). The hotfix addressed an issue where the interaction between Mad Scientist, SI Agent, and Mirror Entity was not resolving as intended, and addressed an issue where Wild Pyromancer and Haunted Creeper's Deathrattle were not resolving as they should. It also addressed an issue where Ancient Harbinger would add a 10-cost spell to your hand rather than a 10-cost minion (you had one job, Harbinger)...

Every time I write about Sentinels of the Multiverse [$9.99 (HD)], the digital version of the hit co-op card game, I get at least one person wishing the game shrinks down to phone size because ever since release, the game has only been playable on the iPad. Well, Handelabra Studio has decided to make most Sentinels players' wish come true as seen in this recently-released trailer showcasing the iPhone UI. The UI is subject to change, of course, but the trailer gives you a good idea of how the game will look on your phone. According to the announcement, which came out of the company's current Kickstarter, smartphone support had been on the list before they even launched the game, but they knew it would take time to get it right...

Finally! After a few delays (some long, some short) and loads of anticipation on our end, Pathfinder Adventures [Free (HD)] has found the path to the App Store (and to my iPad, of course). Everyone can now stop waiting and start playing. If you don't know whether Pathfinder Adventures is your cup of adventuring tea, let me fill you in. Pathfinder Adventures is a digital card game based on the popular Pathfinder Adventure Card, which is in turn based on the very popular tabletop RPG. Pathfinder Adventures is a 1-4 players cooperative game in which players play unique characters, each with his or her own deck of carts and stats. As you play through the various Adventures, you acquire various spell cards, weapon cards, and so on, that you use to improve your character's deck. I've written a preview of an earlier build that should give you an idea of how the game looks and plays...

After charming the App Store with its quirky theme and great art, Exploding Kittens is now available on Android, too, and I suggest you go pick it up. If you don't know anything about the game, Exploding Kittens is the digital version of the Kickstarter-darling card game that broke many records and landed on many tables. In the game, you try to avoid finding yourself holding an Exploding Kitten card while lacking a Defuse card. If that happens, well, the poor kitty gets it. Wrong as the theme may sound (especially for a cat lover like myself), the game is really fun to play...

If you enjoy superheroes, card games, and you haven't played Sentinels of the Multiverse [$9.99 (HD)] yet, I'd kindly suggest you remedy that. The great co-op (and solo) game is a lot of fun to play and is continually expanding its universe through new expansions and through comic books. Since it came to the iOS back in 2014, the game has given us DLC after DLC, and with Season 1 coming to an end soon with the release of Wrath of the Cosmos, Handelabra has started teasing Season 2. Just to give you an idea of how popular the game is, Greater than Games, the company that makes the physical version of the game, kickstarted the final expansion, OblivAeon, and while the original goal for the physical expansion was 40 thousand dollars, the campaign made 1.5 million and hit all its stretch goals. OblivAeon will be coming to iOS too (like all the other expansions) as part of Season Pass 2 , but that's not all we're getting with this new Season...

'Exploding Kittens' is a Blast of a Game That's a Couple of Features Away from Being Amazing

How can hurting kittens be any fun? I mean, they truly are the cutest beings ever, and yet here I am reviewing a game called Exploding Kittens [$1.99], which I very much enjoy playing. I suppose it's somewhat similar to playing Cards Against Humanity and making the weirdest, most inappropriate card combos just for laughs. But, I digress. Exploding Kittens is the digital version of the Kickstarter-darling card game with the same name that's gone to break all kinds of records. It's not the most complex card game, but it was never aiming for that; rather, the physical version of Exploding Kittens bet on the cute art combined with the totally inappropriate theme of hurting cute kittens and managed to deliver a quick, fun card game that hits the right balance between being casual and still having enough complexity to keep it interesting after multiple rounds...

'Whispers of the Old Gods' Spoilers, Standard Nerfs, Crazy Videos, and More 'Hearthstone' News in Touchstone #41

Welcome to another weekly roundup of Hearthstone [Free] news, and as has been the case the last few weeks, Whispers of the Old Gods news is what's capturing all the headlines. We continue to see a trickle of cards spoiled daily, with some creating anticipation while others having players question Blizzard's strategy. Despite the complaints, everyone's happy to see more cards from the upcoming expansion, and everyone's impatience is growing daily. We all want not just the expansion to hit but also the change to Standard that should usher in a different era for Hearthstone populated by new archetypes and new ideas; at least that's everyone's hope. This week, we also got more predictions about the various nerfs coming to Classic and Basic cards, and, of course, some tournament news. So, let's proceed...

Remember how last week Blizzard briefly advertised An Evil Exchange as that week's Tavern Brawl only for us to find out that we were actually getting a different Hearthstone [Free] Brawl? Well, this week we actually are getting An Evil Exchange where Kel'Thuzad and Rafaam are competing to see who is the superior endboss. You, of course, have to take a side and fight for evil supremacy. This is a brand new Brawl with pre-constructed decks that has some very interesting ideas. Kel'Thuzad has 30 health and 30 armor while Rafaam has 60 health, so expect matches to take a bit longer than usual. Kel'Thuzad's Hero Power appropriately brings a random minion back from the dead while Rafaam's is definitely a more interesting one...

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