Category Archives: Card

RPG Reload File 101 - 'Dream Quest'

Hello gentle readers, and welcome to the RPG Reload, the not-so-weekly feature where we may not look pretty, but have it where it counts. Every so often, we take a look at an RPG from the App Store's past to see how it's holding up in the horrific present of today. It's a chance to revisit old favorites, reflect on their place in iOS history, or simply to take a deeper dive than our reviews typically allow. While this isn't a regular part of the RPG Reload feature anymore, I'll still occasionally be doing these Files when the mood strikes me. If you have a game you really want to see covered, let me know in the comments below, by tweeting me at @RPGReload, or by posting in the Official RPG Reload Club thread in the forums...

I love gaming-related podcasts because of all the inside looks and fun information the format can offer and the fact I can listen to it while doing other stuff. Supercell has decided to join the podcast party by creating an official podcast series for Clash Royale [Free] called Radio Royale. Radio Royale will be presented by game team members Cip - who's an artist - and Bangs - a programmer - and will be an ongoing chat about the game's development process. While we don't have information on future episodes, the creators plan to make Radio Royale's topics wide ranging and entertaining...




One of the thing I love about Hearthstone's [Free] Tavern Brawls is the ability to play with cards not in my collection, and this week's Cloneball - a repeat from June - let's me play with a ton of Legendaries, so what's not to like? Okay, there are some things that aren't great about this Brawl, but I'll come to that in a bit. Cloneball gives you a deck of random legendaries, each cloned four times. You also get multiple copies of Offensive Play, a spell that makes the next legendary card you play - and each of its other copies - cheaper by 3 mana. Deciding when to play that spell often makes the difference between winning and losing...

Recently, we talked about how Hearthstone's [Free] developers were considering making big changes to the Arena in order to make it more fun to play. Now, we officially know what's going to happen and that those changes will go live in the next patch, which will hit before the end of February. The biggest change is the shift from Wild to Standard; from now on, when you play Arena you'll only get to see cards from the current Standard rotation. The reason behind this is to make Arena more about current card synergies and also to make Arena feel fresh when new cards hit the game. The other big change is changes to card rarity distribution. As it stands now, common cards are about 78% of all Arena cards, which the developers felt was too high given that common cards aren't that interesting. So, expect to see more Rare, Epic, and Legendary cards. Additionally, Flamestrike and Abyssal Enforcer will show up 50% less often than they currently do...

Plants vs Zombies Heroes [Free], the CCG take on the famous franchise, ended up being much more fun than I thought it would be, so I'm glad to see the game continue to add content and new ideas. The latest addition, which came in a patch today, introduces Strategy Decks, pre-built deck blueprints for each of the game's heroes. Every hero now has three different Strategy Decks available, each with its own theme, that will be great help for those just learning how to play a CCG or experienced players who don't know yet what each hero's strengths and weaknesses are...

Year of the Mammoth, Free Dust, Ladder Changes, Pros' Views, and More 'Hearthstone' Weekly News in 'Touchstone' #85

Hello everyone and welcome to another Touchstone Tavern, Toucharcade's weekly Hearthstone [Free] news roundup, and what a week we've just had. Blizzard finally revealed the Year of the Mammoth, which is what the next Standard rotation will be called, and all the changes we're getting. We are getting cards moved from Standard to Wild, expansions getting a slight overhaul, Ladder changes, nerfs, and more. This is one of those weeks that will go down in Hearthstone history as the start of the game changing hopefully for the better. Most players seem happy with the announced changes, and it's proof once more that the developers are listening to players' complaints, even if they take their time with the changes...

This week's Hearthstone [Free] Tavern Brawl is a brand new one, and it's an interesting change from what we usually play. Blood Magic has you constructing a deck, but any spell you cast costs health instead of mana, which makes for some interesting deck-building decisions. What this means is you can cast a spell even if you don't have the mana for it; you'll just lose the equivalent amount of HP. As many players on reddit have pointed out, going first in this Brawl is a huge advantage because you can even play 10-cost spells, although you will take the HP hit for it...

A month and a bit ago, we wrote that Solforge [Free], the promising but troubled CCG, was going to shut down its servers and go to app heaven, but it looks like the plans have changed and Solforge is sticking around after all, at least for now. The game had some very promising ideas and mechanics, but - as the team admitted - they bought more than they could chew and didn't manage to deliver to players what they had promised. And yet, something unexpected ended up happening, which is good news for those who enjoy the game despite its issues...

On this day of the celebration of love (and greeting cards and flowers), Pathfinder Adventures' [Free] Quest Mode won't be seeing any happy endings. According to the latest dev blog, the Quest Mode will be removed from the game, and it's possible it might never find its way back into the game. The mode was added to the game between Decks 3 and 4 a a way to offer more content to please the game's most vocal fans. However, there were often issues and bugs plaguing it.The developers haven't had time to add new content to the Quest Mode and have focused instead on the Story Campaign. So, they decided to just remove it...

To use a movie cliche, this idea is so crazy, it might actually work. Shadowverse [Free], the relatively-new CCG that's increasingly gaining in popularity, has decided to expand from its fantasy world and bring in some of the most iconic video game characters, those from Street Fighter V. The collaboration will bring Street Fighter V-themed character skins and card sleeves to the game, but unfortunately no actual cards and skills that will allow you to K.O. your opponent in a few swift moves. The characters along with their in-game character class are Cammy (Forestcraft), Chun Li (Swordcraft), Juri (Runecraft), Ryu (Shadowcraft), Vega (Bloodcraft), and Karin (Havencraft)...

Arena Rankings and Changes, Top Decks, Meta State, and More 'Hearthstone' Weekly News in 'Touchstone' #84

Welcome to another Touchstone Tavern, our weekly roundup of the most entertaining, interesting, or important Hearthstone [Free] news and videos. This week we had more news about possible changes coming down the road as well as stories about the game's meta state and what can be done to improve and freshen it up. There were also stories about what the pros are currently playing as well as some fun decks that you can take for a ride. And, as always, we have many highly entertaining videos. Overall, though, the whole community seems to be talking about the same topics, which means we have many of the same stories going around. Let us begin...

If you like your Hearthstone [Free] filled with spells, you've come to the right Tavern Brawl. Battle of Tal Barad, which we've played in the past, has you building your own deck, and then every time you play a minion, you get a random spell of the same cost that costs 0 mana to play. The spells will come from random classes, so don't go picking a class just because it comes with strong spells. And, since you're are getting random spells, expect plenty of RNG in this one, which is fine by me. When it comes to building a deck, go with minions on a nice curve (unless you find a specific spell essential for your strategy) and bring minions that are buffed by or interact with spells (expect to see Mana Wyrms and Flakewakers aplenty) since you'll be casting a ton of those...

The App Store is inundated with card games, but many of them are relatively complex, which makes getting into them too time-consuming. RPS Saga [$0.99], which has just released, hopes to offer something more casual to those who enjoy card games while still making it interesting enough. As the title hints at, the game uses the rock-paper-scissors rules that should reduce the complexity and make it easy to pick up. And judging from the trailer, the battles are fast enough to make it easy to play in short bursts. I play quite a few card games, but I think there's always space for a casual one...

Nerfs, Dinosaur Expansion, Pirate Warrior Deck and More 'Hearthstone' Weekly News in 'Touchstone' #83

Hello and welcome to another Hearthstone [Free] news and videos roundup. I hope you've had a good week and you didn't have to face too many Shaman decks (although the odds of that are not in your favor). This past week was a very interesting one as we got the first clear statement of nerfs coming to the game soon as well as possibly the name and theme of the next expansion. Are you ready for some dinosaurs? We also got stories about a great nation-based tournament coming as well as some ways to counter Pirate Warrior. And, as always, we got the best videos of the week. So come in and enjoy the roundup...

File this story under rumors and possible leaks, but it looks like we know the name and theme of the next Hearthstone [Free] expansion. According to a voice actor's resume (no point in including the name), the next Hearthstone adventure will be called Lost Secrets of Un'Goro, and there will probably be cards such as Golakka Crawler, Pteradactyl, Anklesaur, Hydra, and Brontosaurus. This is the extent of the evidence we have on the matter, but it looks promising enough. What would such an expansion bring to the game? Well, another viable tribe hopefully? I'd like those dinosaurs to stomp all over those puny pirates...

Clash Royale [Free] has a pretty fun challenge this time around, and it's one that's doing something new. The Battle Ram Challenge allows you to build a deck with Battle Ram, even though the card isn't out yet, and any other card you want. That means you can play around with cards that aren't in your collection. The fun part is that if you manage to get 5 wins and up, you unlock Battle Ram cards, which means you'll see the card start appearing in your chests before the normal release of the new card. That's a pretty cool idea, I think. There are two price points for this challenge. The Grand Challenge costs 100 gems to enter, and the Classic Challenge is free on the first entry and costs 10 gems from there onward...

Last Christmas, Blizzard gave us one very fun Hearthstone [Free] Tavern Brawl called Gift Exchange which was all about stealing presents from each other. Today, with a month's delay, we are getting Gift Exchange once more, and it's one of the best ones to play. The way this Brawl works is you build your deck and then you try to get the various crates that will drop on both sides of the field (they drop whenever there's no crate on that side of the board). Those crates contain stolen gifts, cards that allow you to Discover expensive powerful cards that you can play at a discount. Yes, there's RNG there, but it's good RNG because of the Discover mechanic. You can even break your own side's crates, so keep that in mind...

It’s no secret around these parts that I have a great fondness for deck building card games. It also may come as a shock to you, me being a writer on a website and all, but I am rather fond of the fine art of word-smithery. Never did I think the two would be joined in such a perfect and holy union as they have been in Tim Fowers’/Fowers Games Inc.’s Paperback: The Game [$3.99]. It’s like the love child of Ascension: Chronicle of the Godslayer [Free] and Scrabble [$7.99], and while it could use some more meat on its bones, it’s a beautiful little baby...

Best Standard and Wild Decks, Nerfs and Pirates, and More 'Hearthstone' Weekly News in 'Touchstone' #82

Hello Hearthstone [Free] players and welcome to another weekly news and videos roundup here at TouchArcade. I hope you've been enjoying playing the game and you've found a couple of decks that are doing the job for you. This week there was plenty going on, from more talk about possible nerfs or Wild "demotions," to the Android client finally seeing the reduction it's always needed, to the top Standard and Wild decks of the week, and more. And, of course, we have the top videos of the week by Kripp, Trolden, StrifeCro, and more. The talk of possible nerfs has been growing stronger these last few weeks, so I wouldn't be surprised if we get an actual announcement some time soon. Until then, enjoy playing against (or as) pirates...

Just when you thought your Clash Royale [Free] units were safe, here comes the Executioner to lob some heads off and probably change the whole meta. The Executioner unlocks at Arena 9, costs 5 Elixir, and causes area damage, which makes him great for taking out swarms. What's even better is his axe flies in a straight line and then it comes back like a boomerang, damaging everything twice. With his long range and the ability to hurt ground and air units, the Executioner will certainly find a place in many decks. His weakness is his slow attack speed or 2.4 seconds, a century in game terms. As you can see in the video below, he's a lot of fun to use, and while he can be countered by swarming him from the sides, he'll still do very well in many decks...

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