Category Archives: Card

Journey to Un'Goro, Hearthstone's [Free] next expansion, is getting closer to release, so every day we are getting more information about what to expect. Today, Peter Whalen, Senior Game Designer, wrote a blog about Quests, one of the two main keywords that will be added to the game come early April. If you don't know what Quests are, they are cards that offer pretty huge rewards if their conditions are met. Each class will have one of them in Journey to Un'Goro. The Quest idea has been in the developers' heads ever since Whispers of the Old Gods, but it has changed quite a lot since the original idea...

After a very long beta period, The Elder Scrolls: Legends [Free (HD)] is finally out for tablets worldwide. This Bethesda CCG has more going for it than just the Elder Scrolls world; it also offers a story mode, with hours of gameplay, and a single-player draft mode that plays like Hearthstone's Arena but against AI. The other interesting wrinkle in the gameplay is the ability to upgrade certain cards you own rather than just collect new cards. Legends also has plenty of flexibility in deckbuilding because it allows you to craft a deck using two of the game's five attributes (strength, intelligence, willpower, agility, and endurance). Combining attributes gives your deck its own class in a way. Finally, the game's other major gameplay difference from the likes of Hearthstone is how the board is split in two lanes, with each lane affecting cards differently...




'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

Mike Donais, Hearthstone's [Free] Principle Game Designer, has revealed some very interesting cards from the upcoming Journey to Un'Goro expansion today. His reveals focused on the new tribe, Elementals. As was to be expected, Elemental cards have plenty of synergy between them, which in terms of lore is explained as latent energy left behind when Elemental cards appear. Interestingly, many of the Elemental cards get bonuses from cards played in the previous turn rather than on the same turn. The first card revealed is the 7-mana 4/4 Shaman Stone Sentinel, which has a battlecry "if you played an Elemental last turn, summon two 2/3 Elementals with Taunt." There's also Ozruk, the 9-cost 5/5 neutral Legendary with Taunt that gains +5 health for each Elemental played last turn, and three other low-cost cards that aim to push players to make Elemental decks...

Journey to Un'Goro Cards Revealed, Trump Joins Tempo Storm, and More 'Hearthstone' Weekly News in 'Touchstone' #89

Welcome to another Touchstone Tavern, our weekly roundup of all things Hearthstone [Free]. This week was all about Journey to Un'Goro because we finally got to see more cards from the upcoming expansion. Most of the players seems to be happy with what they've seen so far, but—as it's usually the case—we'll have to wait until the cards hit the game to know what their effect will be. Still, it's fun to start theorycrafting and figuring out which cards might fit in which archetypes and whether some of the new cards will create brand-new decks. This week also saw more Un'Goro promotional material as well as a huge move in the game's pro scene. So, let us begin...

Today we got to see some new Hearthstone [Free] Journey to Un'Goro cards, and they are intriguing to say the least. During the livestream, Senior Designer Peter Whalen and Day9 showed off 16 cards, although some of them are actually tokens instead of cards you can play. And there are definitely some new ideas and new mechanics in this new set, most of which look really exciting. We got to see a silly 2-mana Warrior card called Explore Un'Goro that replaces your deck with copies of Discover a card; think of this one as having a whole deck full of Raven Idols. Don't expect this card to be competitive, but it will definitely be a very entertaining one to play...

March 17th is here, which means we are about to get more card reveals from Hearthstone's [Free] upcoming Journey to Un'Goro expansion. At 11am PST, (which is half an hour after this story goes out) Senior Designer Peter Whalen and Sean "Day9" Plott will be livestreaming their journey to Un'Goro. During this journey, expect to see giant dinosaurs, crackling elementals, lethal flora, and, of course, all-new cards from the upcoming expansion. It's about time we got to see more expansion cards because up to now, we've been guessing at what the expansion's effects could be on the meta and on the game in general. Hopefully, we'll start getting a much better grasp of what kinds of cards are coming down the pipeline...

Last week's Hearthstone [Free] Tavern Brawl was the Heroic one, which made many of you stay pretty far away from that fourth button. This week's Brawl is very different both in terms of gameplay but also in terms of rewards. First of all, this week's Brawl is a slightly-different version of an older Brawl, Encounter at the Crossroads; the twist is that you get a Party Crasher minion every time you're the active player. This 3/5 Taunt minion is not under your control and attacks face every turn. Since your opponent will be getting a Party Crasher every single turn, you'll have to take care of those minions as soon as you can; otherwise, they'll get out of control quickly...

I've been playing Faeria [Free (HD)] for a few days now, and I'm really enjoying it because it plays quite differently from pretty much any other CCG out there. Now, the developers have started teasing the game's first expansion, Adventure Pouch, and it's a pretty big one. Adventure Pouch will add a new co-op campaign to the game, time-limited co-op boss battles, new daily challenges, plenty of new cosmetics, and, of course, plenty of new cards. The co-op adventure can be played either with AI or your friends and will feature at least 6 Quest packs...

Hearthstone's [Free] latest expansion, Journey to Un'Goro, is getting closer by the day, so Blizzard has been trying to get us into the mood. First there was the expedition journal, and today we got the first episode of a new short series called Wonders of Un'Goro, starring the hilarious Danny Pudi. Pudi plays Professor George Herbert Doyle IV, a renowned explorer daring to traverse Un'Goro. He and Eddie, his talkative aide, are looking for a very rare specimen, Galvadon. As you'd expect, Pudi is completely unprepared for what Un'Goro has in store for all explorers...

Journey to Un'Goro Teasers, Price Hikes, a Kripp Interview, and More 'Hearthstone' Weekly News in 'Touchstone' #88

Hello everyone and welcome to another Touchstone Tavern, our Hearthstone [Free] news and videos roundup. This week was a peculiar one since it started with more Un'Goro teasers but ended with players complaining very loudly about the changes in pack pricing across most non-US areas. The price hikes will affect purchases made through the PC, Mac, and Android clients as well as the Battle.net Shop. iOS will, fortunately, stay as is, at least for now. As you can guess, the changes didn't go over well with the community. The price hike wasn't the only interesting thing to happen in the world of Hearthstone; we also got more info and teasers on Un'Goro, although the real spoilers should be coming next week. So, let us begin...

Sentinels of the Multiverse [$6.99] continues to get more content, and this time around the game received the Challenge Mode, one of the stretch goals of the Season 2 Kickstarter campaign. The Challenge Mode turns the difficulty up a notch by giving each villain a twist to his or her rules, which adds another layer of strategy on top of the existing ones. The update also adds the Ultimate Mode, which allows you to play with both the rules from Advanced and Challenge Mode at the same time, for extra challenge. Some examples of the Challenge Mode are Grand Warlord Voss playing the top card of his deck every time he flips or the Matriarch making all her domain cards indestructible. The new update also brings new achievements to the game...

Clash Royale [Free] is getting a really fun mode soonish called Clan Battle, which is a fancy name for a 2v2 mode. It looks like it's going to be crazy fun. As revealed in the latest Radio Royale podcast episode, in this mode both players will have 10 elixir bars - with the elixir replenishing 15% slower than usual, and even though Elixir Collectors won't be shared, buffing cards like Rage will buff all units. Also, the bottom arena is extended by 4 tiles to fit the two towers next to each other. You can hear more details about how the mode came about and other fun info on the podcast episode, so make sure you check it out...

If you were hoping for a fun, easy Hearthstone [Free] Tavern Brawl and an easy pack this week, I'm sorry to disappoint; instead, what we are getting is the second Heroic Tavern Brawl, the brawl for those with either a lot of money to spare or really good collections (or both). The Heroic Tavern Brawl costs 1000 gold or $9.99 to join, so it's definitely not the kind of Brawl you join for fun and hope for the best. Once you join, you build a Standard deck and then compete with others in a kind of constructed Arena. Lose 3 times and you're out; get 12 wins, and you get the keys to the city (not really, but close.)..

Blizzard is in the process of organizing the Hearthstone [Free] Global Games, a team-based tournament where countries will go head to head and battle for supremacy and country pride. Starting today, you can help decide who the players will be on each of the 48 participating countries by voting for your favorite players. There are 8 players pre-selected for each team, and by the end of the voting process, 3 will be chosen. The way it works is you can only vote for players from country of your Battle.net account. My account is in the US, so I have to pick among players like Muzzy, Firebat, Amnesiac, Zalae, and dog. Each player has a little thought bubble with either inspirational or silly words (Firebat hates pirates but likes winning)...

After a brief beta period, the strategy card game Faeria [Free (HD)] is finally out worldwide, and I'm quite excited about this one. This cross-platform game combines a hex grid (which immediately makes it a good game in my opinion) with a CCG, and in order to defeat the other player, you have to modify the board accordingly. Think of it as playing Magic the Gathering but instead of having to play 3 lands before playing a specific card, you have to transform three board tiles into that specific kind of land and then play the minion on one of those lands. So, you'll have to be thinking both in terms of what kinds of cards you want to play but also how to transform the board to suit your cards and strategy...

Hearthstone's [Free] new expansion Journey to Un'Goro is heading our way at some point in April, but as is usually the case, Blizzard has started giving us more info on the expansion in entertaining ways. Today, we got E. Malone's Expedition Journal - Week One, and it's - probably - filled with clues on cards and themes. The journal starts at the City of Stormwind and with rumors of Galvadon, a semi-mythical beast rumored to live in Un'Goro Crater. The rumors become the impetus for Malone's journey, and he soon finds his way to the City of Gadgetzan - where he votes for Kazakus apparently - and then the Un'Goro Crater Rim. Here we get some clues about brightly colored parrots called Jeweled Macaws - which I'm sure will find their way into the expansion. Elise Starseeker also chases after a huge butterfly, another possible card...

Ascension [Free] is one of the best deckbuilding games on the App Store, and a game I've personally played for many, many hours, and now it's getting ready to get another expansion called Gift of the Elements. Even though the announcement is for the physical version of the expansion, all Ascension's expansions end up in the digital version of the game too. Gift of the Elements is a gift of sorts to fans of the game because it brings back the two most-requested game mechanics from earlier expansions. The first one is Events, first introduced all the way back in Storm of Souls. Events have an immediate impact on all players the moment they're revealed in the center row. The new Events will be more impactful than the original ones...

This week we have a brand new Hearthstone [Free] Tavern Brawl called Gadgetzan Throw-Down, and as you can guess, it's all about those Gadgetzan crime families. When you start the brawl, you randomly get one of the three bosses and a deck full of cards from that family. Aya's hero power costs 4 mana and summons a Jade Golem, Kazakus' is a 2-mana add a random potion to your hand, and Don's costs 2 mana and gives +2/+2 to a minion in your hand. The decks, which appear to change every time, play pretty close to their design purpose, with Don being all about hand-buffing and strong taunts, Aya having the Jade Golems, and Kazakus potions and spells...

We had a hunch that the big Hearthstone [Free] patch that will change the game quite a bit would hit today, and we were right. Even though it will take a bit for it to hit mobile, it's definitely on the way. What does the patch bring? Well, a ton of huge changes that should rejuvenate the game. The first is the addition of floors in Ranked; you won't be able to drop below certain ranks - 20, 15, 10, 5, and Legend - once you hit them. That should help the Ladder feel more fun and the level of challenge more appropriate for the rank, especially after the first week or so of the season. The other big change is the Arena shift from Wild to Standard and the change in card frequency; expect to see more rare, epics, and legendaries as well as more spells and fewer neutral basic/classic cards...

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