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‘Emulator’ Category Articles

An Update on Manomio's Upcoming 'iAmiga' Emulation System

Saturday, January 15th, 2011

Early last month we posted our exclusive preview of Manomio's much anticipated iAmiga emulation system that will shortly be used to bring a list of old school Amiga classics to the iPhone and iPad. In the time since that post, developer and CEO Stuart Carnie has provided us with a number of new builds of the iAmiga development test system which have each brought various fixes and improvements to the environment.

I wanted to list some of the changes that we've seen in these recent builds, for readers who are waiting anxiously for iAmiga to do its thing in the App Store.

  • Basic iPad support now working (display appropriately scales to the device's screen)
  • TV-out is now supported on Retina display devices and iPad. Hot plug / unplug handed gracefully.
  • New mouse control system implemented -- greatly enhances the feel of mouse-based titles (behaves nearly identically to a trackpad, now)
  • CPU is more stable
    • Shadow of the Beast no longer crashes
    • IK+ no longer exhibits graphics glitches during intro
    • CPU tracing system implemented, able to generate gigabytes of log data for issue tracking, at need
  • Audio now pauses properly when switching between Game / Settings tab (no looping)

Carnie has also shared with us a list of near-term "to do's" that we can look forward to, shortly:

  • Finish integrating the CRT effects OpenGL ES engine (using GLSL shaders). List includes: No effect, 50% scanlines, aperture 1x2 RB and aperture 1x3 RB
  • Aspect ratio selection (full screen, 4:3, whole pixel)
  • Save / Resume support
  • Defender of the Crown cabinet shell and graphics

It's been loads of fun testing out a slew of Amiga games on the iPhone with these new builds, and I can't wait for everyone out there to get the chance to enjoy so many Amiga classics, delivered through Manomio's emulation system. We'll bring more news from the studio as iAmiga development continues.

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'TurboGrafx-16 GameBox' Review - A Glorious Blast From the Past

Monday, December 20th, 2010

Few releases on the App Store have made me squeal in greater delight than Hudson's TurboGrafx-16 GameBox [Free], for several reasons. First off, while most were busy arguing whether or not Sega does what Nintendon't, I was busy having the time of my life playing classics such as Blazing Lazers, Keith Courage in Alpha Zones, and Bonk's Adventure. Secondly, this might be one of the best implementations of a console emulator we've seen so far on the App Store.

Downloading the actual emulator itself is completely free, which gets you access to World Sports Competition as well as a daily rotating free demo game which you can play for three minutes. (Today's is Salamander.) From there, you can view the catalog of currently available games, which it sounds like Husdon has plans to constantly expand. These games are $2.99 each, and once you unlock them via in-app purchase you can play them to your heart's content.

Much like the original TurboGrafx-16 system, the emulator has a D-pad and two buttons, along with a turbo mode for each button that can be toggled on and off. The games I've tried control about as well as you would expect a console game designed for a controller to play with virtual controls. They're entirely workable, but don't expect the same precision as a physical controller.

The controls situation is alleviated somewhat by a great save state system that allows you to save and resume games at any time. If a jump is coming up that's particularly tricky, just save your game state, attempt it, and instantly load where you were again if you fail. Sure, it's a little cheesy, but it has substantially lessened the frustration I usually experience when I die in these types of classic ports due to the lack of precision from virtual controls.

Right now the game selection in the emulator isn't the best, and aside from the previously mentioned World Sports Competiton and Salamander, it also comes packed with Gradius, R-Type, Bonk's Adventure, Bomberman '94, New Adventure Island, Vigilante, Ninja Spirit, Military Madness, Victor Run, Soldier Blade, Jaseiken Necromander, Dungeon Explorer, World Class Baseball, and China Warrior.

TurboGrafx-16 GameBox is a marvelous emulator packed with nostalgia for anyone around during the TurboGrafx-16 glory days. It's substantially cheaper than picking up a TurboExpress and the real game cards... which is easier said than done due to the systems being afflicted by the capacitor plague, making functional units very hard to come by. There are a ton of games I'd like to see included with future updates, but this is a great start. Now only if Sega would release something like this instead of packaging all their games individually...

Exclusive Look at Manomio's 'iAmiga' Emulation System (with Video) [UPDATED]

Thursday, December 9th, 2010

Indie development studio Manomio, whose proud motto is "in retro we trust," first grabbed our attention last summer when their Commodore 64 for iPhone [link] emulation app was rejected by Apple, putting some of the App Store's boundaries under the spotlight. Happily, though, C64 eventually got the green light and has been warming the hearts of retro gaming enthusiasts for just over a year, now. It's beautifully executed and is a favorite here at Touch Arcade.

Early this year, Manomio let us know that they had a whole lot more retro heart warming in store and shared details of their upcoming Amiga emulation system, now known as iAmiga, that would allow them to license and release various classic Amiga titles to be faithfully rendered on your iPhone screen. On hearing this we were -- readers and editors alike -- thrilled at the prospect of enjoying some of the true gaming gems that sit among the vast library of Amiga releases. A short tech demo video was provided in short order, showing two games in play, that served as quite a teaser, making us very anxious to get our hands on the studio's latest.

I'm happy to report that, yesterday, Manomio CTO Stuart Carnie was merciful enough to finally put an end to our suffering and provide us with an exclusive early build of the iAmiga system, packed with a bundle of sample games, to put through its paces. Yea, it's dirty work, but somebody's got to do it.

After spending some serious time with the iAmiga system, I can tell you that, for an early build, it is truly impressive. While it's true that a few of the games that I tried glitched at some point, the vast majority ran perfectly and buttery smoothly on my iPhone 4. I'm talking about totally accurate sound, flawless graphics, glass smooth animation -- just as if the games were being played on the standard config Amiga 500 that iAmiga emulates. Right now there are keyboard, mouse, and joystick input systems that can be activated with a tap, but (especially in the case of the keyboard) they are quick and dirty solutions that will be replaced with much more refined components before anything lands in the App Store, Stuart assures me. The overall portrait / landscape control mechanics, like those found in the studio's C64, will be preserved, however.

As for what's under the hood of the iAmiga system, Manomio has taken the UAE4All Amiga emulator and tied it to Stuart's own ARM assembly optimized, emulated 68000 CPU core. In the name of performance, the core relies upon the ARM7x architecture and, as such, only iPhone 3GS / 3rd gen. iPod touch devices and up can play. iPad support is coming, as well.

The original plan was to take this emulator and wrap it around various licensed Amiga titles and release them as stand-alone games. That's still part of the plan, but as certain App Store restrictions have loosened a bit of late, there will likely also be a sort of Amiga shell app released that that allows the stand-alone games to be played in a richer Amiga emulation environment that may offers things like OpenGL ES 2.0 shader effects to add scan-lines, CRT glare, and even TV-out and iPad play using a tethered iPhone as a controller. Just the kind of things that make die-hard retro nuts rather weak in the knees.

Stuart has given the okay for us to record and share sample gameplay footage of his emulation system, and so I've put together a fairly lengthy mix of 10 Amiga games that you just might remember.

The games shown in the video are the following, in order: Defender of the Crown, Battle Squadron, International Karate +, R-Type, R-Type II, Speedball, Stunt Car Racer, Shadow of the Beast, Virus, and Xenon 2: Megablast. It should be noted that this list does not represent the list of games that will necessarily be coming to the App Store through the iAmiga system -- these are games simply used to test the system in its developmental state. (In fact, some of these I added from my own collection of Amiga disk images.)

As far as what we will be seeing in the way of iOS Amiga releases, Manomio has licensed various titles from Cinemaware, so Defender of the Crown, It Came from the Desert, Wings, and others are on the way. The studio is currently in licensing discussions with several other IP holders to secure additional titles for iOS release, including Factor 5 (Turrican I, II, III), The Bitmap Brothers (Xenon II: Megablast), Magnetic Fields (Supercars), Cope-Com (Battle Squadron), and Archer MacLean (IK+). Additionally, they are in talks with an unnamed major mobile publisher that's very interested in putting Amiga classics in the hands of today's gamers.

As you can see from the video, what we're in for is a wave of excellent games that are retro, true, but not so retro that they lack mainstream appeal. (Yes, the Amiga was that advanced 25 years ago.) This is big news, not only for iOS gamers, but for mobile gaming in general. In my personal experience, Amiga emulation has been quite a bit more difficult to manage than other age-old platforms on proper Macs and PCs due to the complexity of the original hardware. The thought of having easy access to these games in a tap-and-go fashion -- even standing in line at the bank -- is just amazing. I call this some of the very biggest news in iOS gaming that we've ever covered and can't wait until all of you out there get a chance to enjoy these great Amiga titles on your iOS devices, as well.

For readers unfamiliar with the Amiga, it is a 16-bit computer released by Commodore in 1985. A far more complex system than the C64, the Amiga featured a powerful central processor (the same found in the early Macintosh), various custom co-processors, and a multitasking operating system that, together, enabled audiovisual feats previously unseen in a consumer system at that point in time. While it did not see enormous popularity in the United States, it was wildly popular in Europe and is considered by many to be one of the very best game platforms ever created. InfoWorld called the Amiga the "third milestone" in computing after the Apple II and IBM PC.

We'll be tracking Manomio's iAmiga project closely and will pass along any further details that emerge, as we get them.

UPDATE: The developer has indicated that iAmiga will gain AGA support sometime after the first version is out the door. AGA (for Advanced Graphics Architecture) is the third generation Amiga chipset that brought a 24-bit color palette and more overall graphics horsepower to the platform. (Many of the most recent Amiga games are AGA-only.)

Elite's ZX Spectrum Collections Vols. 1 & 2 Come to the iPad

Monday, November 15th, 2010

Early last month we took a look at Elite's ZX Spectrum: Elite Collection (Vol. 1) for the iPhone, a collection of 8-bit, British classics wrapped in a capable emulator, designed to deliver nostalgic gaming reverie to the iPhone- or iPod touch-wielding player. Late last week Elite released ZX Spectrum: Elite Collection HD [App Shop] for the iPad, featuring not only Vol. 1 but Vol. 2 of their game collection, making it the ultimate iOS ZX Spectrum experience.

The Elite Collection HD features all of the games from Vol. 1:

As well as the new, Vol. 2 titles:

As with the earlier iPhone release, the iPad Elite Collection plays the games very smoothly with decent controls -- about as good as can be managed in a multi-touchscreen adaptation of a system of this sort. I've particularly appreciated these collections as I've long had an interest in experiencing the UK games of the 8-bit era but, being unfamiliar with the ins and outs of the Spectrum systems, I've had trouble with traditional emulators. Having everything neatly packaged up here has been a big win for me.

Though U.S. gamers never really had the chance to play many of these classics on their 8-bits back in the day, classics they are, and ZX Spectrum: Elite Collection HD is a great way to get to know these titles.

App Store Link: ZX Spectrum: Elite Collection HD, $4.99 (iPad Only)

LOAD "" -- 'ZX Spectrum: Elite Collection (Vol. 1)' Arrives

Monday, October 4th, 2010

Last week we reported that premier '80s game studio Elite Systems would soon begin bringing classic ZX Spectrum game titles to iOS (via emulation) with the coming release of ZX Spectrum: Elite Collection (Vol. #1) [App Store]. This weekend the game went live in the App Store, shortly following a press release issued by Elite, meant to manage expectations of the unreleased title.

In the release, Elite's Steve Wilcox said,

The media and consumer reaction to the announcement, in late September, of Apple's approval of ZX Spectrum: Elite Collection has been extensive and enthusiastic. Our concerns now are to ensure that both groups understand that Vol. #1 of the App is a work in-progress, a rough diamond if you like and that we're committed to developing the App (eliminating some of its more obvious shortcomings and adding new features) over the weeks and months ahead.
...
If we're to achieve our goal of offering (and enabling others to offer) access - via mobile and wireless devices - to many of the thousands of fantastic ZX Spectrum games, we need to restore some order to the market and adjust expectations amongst developers, publishers and players.

Wilcox promises that the application will always be priced at £0.59 (Euro 0.79, US $0.99) and that within a month, six more game will be released via a free update (Vol. #2), with a further free update to come within the following month (Vol. #3), bringing with it an in-app game shop.

This Volume 1 release features the following six popular Spectrum titles:

The bundled games in this release features on-screen, directional "key" controls configured for each specific title. Gameplay can be carried out in either portrait or landscape mode, depending on player preference. Audio is fully reproduced, as well, bringing the Spectrum's lavish soundscape to discerning iPhone gamers. (A bit of wit there...)

See Elite's brief trailer video.

I've not yet spent a great deal of time with this one, but can say that the emulation seems to be running games at full ZX Spectrum speed. (And I'm happy to say I've not hit a single R Tape loading error.) We'll be following Elite's progressive releases in this series closely.

'C64' v2.0 with BASIC Now Available, What's Next Details

Saturday, September 18th, 2010

Last week we reported that, thanks to Apple recently relaxing its iOS SDK agreement, Manomio submitted a major 2.0 update of Commodore 64, their C64 emulator / game system, to the App Store with BASIC reenabled (and fingers crossed). We're happy to report that the app has been approved and is now available for download [link].

I had a chat with developer Stuart Carnie yesterday, shortly after he received word from Apple that Commodore 64 v2.0 was approved, during which he shared further details concerning this notable update.

With BASIC back, so too is the full C64 keyboard. Carnie is excited about the prospect of users having full and complete access to every game presented, which, in some games, can only happen when a full keyboard is available. And, while it's here in v2.0, the keyboard hasn't gotten any attention since it was removed back in November and, as such, a near-term update will address the absence of a few missing keys (semi-colon, colon) as well as a lock mode for the RUNSTOP, C=, and SHIFT keys, to use in conjunction with others.

A bit further out will come cycle-exact emulation on newer hardware (ARMv7), to resolve digital sound issues with Space Taxi and enable a few free games from Beam Software, such as Exploding Fist.

We've seen a lot of anticipation from readers for an iPad version of C64, and Carnie tells us that it's big on the roadmap. Thanks to Apple allowing BASIC, he really wants to create a great experience for iPad users wanting to experiment with the language, including a finely tuned keyboard and even Bluetooth support. "Think 'full' C64 experience," says Carnie. Due to Manomio's work on the upcoming Amiga classic titles, these more significant upgrades are slated for release next year -- and we can't wait.

As for additional games on the horizon, Carnie was able to reveal that they're in the progress of bringing several more Thalamus titles on-board: Creatures I and II and Retrograde. Also on the way is MYTH: History in the Making from System 3, which requires emulated 1541 floppy drive support and a disk-swapping user interface (which is already in the system).

Thanks to Apple for their relaxed stance on the SDK agreement and thanks to the folks at Manomio for giving retro fans like myself so much sweet candy to enjoy.

App Store Link: Commodore 64, $4.99

Manomio Submits 'C64' Update with BASIC (re)Enabled

Sunday, September 12th, 2010

An App Store favorite of our readers who relish the retro is surely Manomio's Commodore 64 [link], the C64 emulation system / game store that does a great job of putting an expanding list of 8-bit classics right in our pockets. We first got wind of Manomio's emulation effort in June of last year, when it was submitted to Apple and rejected, as it was determined to be in violation of the iPhone SDK agreement.

Then said Apple,

Thank you for submitting C64 1.0 to the App Store. We've reviewed C64 1.0 and determined that we cannot post this version of your iPhone application to the App Store because it violates the iPhone SDK Agreement; "3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

It was the system's included BASIC interpreter that was the sticking point for Apple, it turned out. Manomio disabled (and then removed, as it was deemed necessary) the BASIC interpreter and the app finally found its place in the store, and in Apple's good graces.

Last Thursday, Apple made significant changes to the iOS SDK agreement, relaxing restrictions on development tools used to create iOS applications. One of the areas of the SDK agreement affected was section 3.3.2, the specific part of the agreement that Apple determined Manomio had violated with the initial releases of C64. Upon hearing this news, Manomio CTO Stuart Carnie was quick to read over the new Apple document and found the following, updated section 3.3.2.

3.3.2 An Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exception to the foregoing is scripts and code downloaded and run by Apple’s built-in WebKit framework.

As can be seen in the new language, interpreted code is now acceptable under certain circumstances. In light of this fortunate turn of events, the developer has put together an updated version of C64 (v2.0) with BASIC enabled. Wanting Apple to be fully aware of his re-inclusion of the BASIC interpreter, Carnie extensively underscored his changes in the Reviewer Notes section of the submission form and additionally sent a courtesy e-mail to Apple on the issue. Since then, the developer and Apple have had further correspondence regarding the update and the response so far is positive. Apple will, understandably, spend additional time reviewing the application, but Carnie says he remains cautiously optimistic.

If Apple does end up rejecting the update, Manomio's plans are to remove the BASIC interpreter, but leave in place the other enhancement that this update brings, Carnie tells us. Those other enhancements include:

  • FIX - fix crash when attempting to use the "Download All" feature and many games are queue
  • FIX - Add additional controls to Hunter's Moon
  • FIX - iPad landscape view is no longer partially off the screen
  • NEW - Upgraded to OpenFeint 2.6.1 (includes time-scoped leader boards)
  • NEW - iOS 4.1 tested
  • NEW - New "Always use keyboard" option to access additional in-game features

Apple's recent update to the SDK agreement gives developers of all manner of apps more flexibility, but is a particular boon to developers of retro system emulators and games. We've got our fingers crossed that C64 with BASIC enabled is given the nod by Apple and that other developers are inspired to bring others classic systems and games to our favorite mobile device family.

App Store Link: Commodore 64, $4.99

Update to 'C64 for iPhone' Now Available in App Store

Tuesday, August 17th, 2010

Earlier this month, we detailed an update for the Commodore 64 iPhone app that developer Manomio had been busy working on for the past several months. This update would bring some much needed control optimizations both to the overall functionality of games and added flexibility for specific titles that would need more than a standard control stick and button setup. And of course, a nice selection of new downloadable titles would be included in this update as well.

As of earlier today, the update has gone live in the App Store. Here is the list of features from the App Store description:

  • NEW - Lots of new games, including Last Ninja series, International Karate, Armalyte and Druid
  • IMPROVED - Upgraded to OpenFeint 2.5
  • IMPROVED - Reimplementation of control layout system, to support the complex controls scenarios for games like The Last Ninja
  • IMPROVED - Display OF notifications at top rather than bottom
  • IMPROVED - Removed bottom bar in full-screen landscape to prevent obscuring screen in games like Wizball
  • NEW - Fixed-mode joystick in landscape mode, automatically selected for specific games
  • NEW - Option to force fixed-mode joystick in landscape mode for all games
  • FIX - Borders correctly drawn in landscape (Wizball)
  • FIX - Corrected dead zone area at side of screen in landscape, rendering controls unresponsive
  • NEW - Added grouping to In App Store to separate downloaded / purchases
  • IMPROVED - Hi-res icons added for retina and iPad displays
  • NEW - Option to adjust dead zone / sensitivity of joystick
  • IMPROVED - Shop now separates downloaded games

I've given the update a spin and can really tell the improvement in controls across all of the games that I tried. I'm especially fond of being able to adjust the dead zone of the control stick, as that has been a point of frustration for me when playing certain games before. Unfortunately, at the time of this writing, not every new game is available in the in-game store. Apparently the problem lies on Apple's end at the moment, and developer Stuart Carnie has stated in our forums that he contacted Apple to correct the situation, and is hoping to have the games become available in the next few days.

Until then, definitely make sure to update your C64 for iPhone app to take advantage of the revamped controls, as well as the other tweaks and optimizations contained within.

App Store Link: Commodore 64, $4.99

Major 'C64 for iPhone' Update Announced, Amiga Game Update

Saturday, August 7th, 2010

Retro overlord Stuart Carnie of Manomio contacted Touch Arcade to let us know that after months of work, the C64 for iPhone v1.7 update will shortly be arriving in the App Store. This is a major update that brings numerous enhancements as well as a nice list of additional games available through the app's integrated game store.

Control Improvements:

  • Corrected dead area at side of screen in landscape, rendering controls unresponsive for a small strip
  • New fixed-mode joystick in landscape mode, automatically selected for specific games
  • Option on the settings screen to force fixed-mode joystick in landscape mode for all games
  • File-based disk support for multi-disk games. Does not work for those games requiring true 1541 support. (No virtual swapping of disks)
  • Option to adjust dead zone / sensitivity of joystick

Updates Fixes:

  • Upgraded to OpenFeint 2.5
  • Removed bottom bar in full-screen landscape to prevent obscuring screen in games like Wizball
  • Reimplementation of control layout system, to support the complex controls scenarios for games like The Last Ninja and Druid
  • Borders are correctly drawn in landscape (Wizball looks better now)
  • Hi-res icons added for retina and iPad displays so C64 looks better on your home screen

Usability Improvements:

  • Display OpenFeint notifications at top rather than bottom
  • Added grouping to In App Store to separate downloaded / purchased titles
  • Shop now separates downloaded games

14 New Games:

Stuart indicates that, despite this major update, C64 is not the studio's only focus, by any means. Their brainteaser-style game Nerve Jangler -- a NinjaDoodle license that's been played over 22 million times -- will be complete and out the door in the next few weeks, and then it's all focus on the Amiga games. We hope to have some early ad hoc builds of a few Amiga classic nicely packaged up for the iPhone in the next few weeks. Stay tuned!

App Store Link: Commodore 64, $4.99

'ZX Nostalgia' Brings Just That to the App Store

Saturday, June 26th, 2010

Many who grew up on "home computers" in the '80s, and retro gaming fans in general, have been enjoying Manomio's Commodore 64 emulator on the iPhone. A new app that appeared in the App Store this morning should have particular appeal to our European readers who match that description. ZX Nostalgia [App Store], from Manuel Cabello, is a Sinclair ZX Spectrum emulator that comes bundled with 14 games that, according to the developer, run at full ZX Spectrum speed on all models of the iPhone and iPod touch.

ZX Nostalgia sports a minimal, multitouch interface that provides interaction with the bundled games via screen taps (for in-game menu selection), virtual joystick, and a fire / action button. Games are selected for execution in the emulator by way of a simple menu and can be played in both portrait and landscape mode, depending on the device's orientation.

The following games are included:

  • Ad Astra
  • Android Two
  • Barmy Burgers
  • Bugaboo the Flea
  • Chuckie Egg
  • Deathchase
  • Fantastic Voyage
  • Fred
  • Horace Goes Skiing
  • Manic Miner
  • Rescate del Tesoro
  • Starstrike 3D
  • Trashman
  • Wheelie

It's a rather solid list of games, with a few true classics in the mix. Unfortunately, it's unclear what the developer's plans are concerning the potential addition of more games down the road. A screenshot of the game's App Store page shows an "ADD" button on the game list screen that is not present in the release version, and there's scant contact info for the developer on the web, so that's a big question mark right now.

ZX Nostalgia does a rather nice job of running the included games, with a very functional control system to boot. Readers who have already grabbed the title are impressed. If you've ever been faced with the dreaded "R Tape loading error," then this one's probably for you.

(ZX Nostalgia is not the first Spectrum emulator to appear in the App Store. ZXGamer was released last year, but offered abysmal performance and was pulled after it became apparent that it was a WebKit-based rip of another's emulator.)

The ZX Spectrum is an 8-bit home computer that was released by Sinclair Research in the UK in 1982. It is based on the Z-80 processor running at 3.5MHz and features a 256x192 pixel display in 16 colors (with notable restrictions). The Spectrum was available with either 16K or 48K of RAM and was followed up by several models offering more memory, enhanced audio, and such. The American gamer who was around to see home computers in the '80s probably best remembers Sinclair Research from the Timex Sinclair 1000, an extremely inexpensive, black & white 4K computer sold in America, itself a take on the European Sinclair Zx81. A later attempt was made to actually bring a modified version of the ZX Spectrum to the US in the form of the Timex Sinclair 2068, but it failed badly for a number of reasons and is remembered by few.

App Store Link: ZX Nostalgia, $0.99

Manomio Demonstrates Amiga and Atari 2600 Emulators for iPhone

Monday, April 19th, 2010

Back in February we reported that, in an interview with Retro Gamer magazine, Stuart Carnie of Manomio (who brought us C64 for iPhone [App Store]) indicated that he was currently in the process of readying an Amiga emulation system for the iPhone to be used to wrap licensed Amiga games for release as individual iPhone game titles in the App Store, the emulation layer being invisible to the user.

Manomio has just released a video demonstrating the system that shows the Amiga games International Karate + and Turrican running quite smoothly in an alpha version of their emulation environment on an iPhone 3GS.

This morning, I spoke at length with Stuart regarding his Amiga emulation system. He indicates that his hand-coded 68000 emulator (the Amiga's CPU) was well worth the effort in terms of performance and that the iPhone 3GS is a perfect platform for playing Amiga games in this fashion. Unfortunately, devices lower in spec -- that is, anything that's not an iPhone 3GS, a 3G iPod touch, or an iPad -- are not quite up to the task and, as such, Manomio's coming Amiga releases will not support that hardware. Happily for iPad users though, the coming Amiga games will be universal applications that feature high resolution artwork and interfaces appropriate to the iPad's large screen.

Manomio's emulation system is based on the UAE4All emulator tied to Manomio's own ARM-optimized emulated 68000 CPU core. The system emulates a fairly standard Amiga 500 computer.

As for what Amiga games we can expect to see in the App Store, Stuart indicates that International Karate + is a definite, and that he is currently in negotiations with the Turrican IP holder to bring that classic title to the iPhone. Talks are underway with a number of IP holders who licensed their C64 games to Manomio for use with C64 for iPhone, as well.

An Amiga game that Arnold and I have both long enjoyed is the scrolling space shooter Battle Squadron. Upon informing Stuart that securing this favorite was an obvious necessity, I was shocked and quite pleased to hear that the IP holders of the title had recently contacted him, seeking to bring that very game to the App Store through their emulation system. The deal is in negotiations and both parties are excited about the prospect.

Aside from the games already mentioned, Manomio has tested various other titles, including Xenon II, Ghosts 'n Goblins and R-Type (not that these are necessarily among the IP they have secured for release in the App Store), all of which "are just perfectly smooth." The first Amiga game from Manomio to hit the App Store will be International Karate +, which should land sometime in the late June timeframe.

And, while getting their Amiga emulation system finished and in the App Store is Manomio's main push right now, it's not their only one. Alongside the Amiga demonstration video, the studio posted a video demonstrating an Atari 2600 console emulator they've been working on for the iPhone. The video shows an iPhone running the Atari 2600 versions of Space Invaders, Berzerk, and Frogger.

Unlike the case of their Amiga emulation system, the Atari 2600 emulator is not a sure thing for App Store release, as Manomio is still rather early in talks with Atari over the needed rights to make such a system happen.

We will bring further details about Manomio's upcoming efforts as we hear them.

'Paperboy, 'Super Pipeline' Coming for 'C64 for iPhone'

Saturday, February 20th, 2010

Last month we reported that a number of highly notable retro titles are on the way as DLC for Manomio / Kiloo's C64 for iPhone [App Store] emulator. We've just gotten an update from the developers, naming the first of the upcoming releases.

The first new games out of the gate will be Super Pipeline and Super Pipeline II from Taskset as well as Paperboy from Elite. The Super Pipeline games will cost $0.99, while Paperboy will go for $1.99 as in-game DLC. Following these first titles into the app will be several as yet unnamed free titles.

The developers previously indicated that the app's forthcoming v1.5 update will be focused on usability and playability, with some control and UI tweaks. Kiloo has just pointed further down the road to the v1.6 update that will follow, which they indicate will bring the notable update of customizable controls. We're glad the folks behind C64 for iPhone are keeping the ball rolling for retro fans like myself.

Emulated Commodore Amiga Games Coming from Manomio [UPDATED]

Tuesday, February 9th, 2010

Retro gaming fans can add another item to their "things in life to be excited for" list, as we just got word that Manomio, who brought us the C64 for iPhone [App Store] emulator, is currently working on bringing an Amiga emulator to the App Store.

Retro Gamer magazine recently talked with the developer and Manomio CTO Stuart Carnie, who indicates that games will likely be distributed as individual, packaged apps to keep the Amiga operating system hidden, allowing the player to focus only on the games themselves. There's not much information right now as to just which Amiga games we'll be seeing on the iPhone, but Retro Gamer indicates that, among the games on the way, is Archer MacLean's classic fighter International Karate +.

"We've ported an Amiga system and have secured some great games," says Stuart. "It runs at full speed on a 3GS and similar hardware and at a respectable frame rate for the 3G devices. IK+ plays very well."

For readers unfamiliar with the Amiga, it is a 16-bit computer released by Commodore in 1985. A far more complex system than the C64, the Amiga featured a powerful central processor, various custom co-processors, and a multitasking operating system that enabled audiovisual feats previously unseen in a consumer system at that point in time. While it did not see enormous popularity in the United States, it was wildly popular in Europe and is considered by many to be one of the very best game platforms ever created. (And it's a platform I happen to hold quite close to my own heart.)

The Amiga was so capable a game machine back in 1985 that even today's gamers without any particular retro inclination should enjoy the vast majority of titles with which Manomio is about to gift us.

Have a look at this nice sampling of 100 Amiga games in 10 minutes.

UPDATE: We sought further details of the upcoming Amiga emulator from Manomio upon hearing the initial report. Carnie kindly got back to us and, while not ready to discuss further IP at the moment, provided us with a few details about the emulation core they're using.

In order to get the speed we needed, I spent about 6 weeks and wrote a 68000 CPU core in about 60+% ARM assembly. Surprisingly, certain games (IK+) run respectively on a 3G device, which means it should do well on a 2nd gen touch device too, given the 25% faster clock speed. The 3GS has a far superior memory architecture to the older devices - it can really push bytes around and fast...

He indicates that they've been testing a number of scrollers, including Xenon II, Turrican, Ghosts 'n Goblins and R-Type (not that these are necessarily among the IP they have secured for release in the App Store), all of which "are just perfectly smooth."

You can be sure we will bring additional information on Manomio's latest as we receive it. I can't wait to see what's in store for iPhone gamers from the world of Amiga gaming.

'C64 for iPhone' Gets Global Network, New Games Spotted

Wednesday, January 27th, 2010

Early last week we reported that the C64 for iPhone emulator [App Store] would soon be getting global leaderboards and achievements for in-library games via the OpenFeint network. These features were rolled out yesterday as part of the v1.4 update.

The final list of these updates is as follows:

  • Jupiter Lander: leaderboards and achievements
  • Lemans: leaderboards and achievements
  • Arctic Shipwreck: leaderboards
  • Uridium: leaderboards
  • Nebulus: leaderboards
  • Paradroid: leaderboards and achievements when you own the 999 droid
  • NOTE: High scores are recorded only when trainer is OFF

As the in-app games themselves were changed to facilitate these enhancements, they must be "purchased" again from within the application before the global network features can be utilized (at no additional cost to the user). The developer also indicates that the emulator environment received certain performance enhancements that allow iPhone 3GS and 3G iPod touch units to run all games at a solid 50fps for smoother gameplay.

Manomio indicates that the upcoming v1.5 update will be focused on usability and playability; controls and the UI will get some work. Details on these will be forthcoming on the developer's blog.

Another very interesting bit of news comes from forum reader killy billy who spotted seven new games listed in the C64 in-app shop yesterday but, as yet, unavailable for purchase. The list of games he saw follows.

We grabbed the update and took at look at the app's game shop, but the indicated games were not listed, presumably pulled until available for actual purchase. Let's hope they reappear with full global network integreation -- and soon. What a superb list of titles it seems Manomio has in store for us. All are highly playable, but Archer MacLean's International Karate, a C64 favorite, and David Braben and Ian Bell's seminal space trader Elite, considered the best game ever written by many critics, are particularly welcome.

We'll let readers know when these games appear for purchase within the app and will pass on further news and information surrounding this great emulator as we get it.

App Store Link: C64 for iPhone, $4.99

'C64' Update to Bring Global Leaderboards, Achievements

Monday, January 18th, 2010

c64_preview

It's no secret that the iPhone has a lot to offer retro gaming fans out there. One example is Manomio's C64 for iPhone [App Store], which lets gamers have some serious 8-bit fun on the go. But, while such games offer a great deal of white-knuckle action, they lack the online competitive aspect of modern XBLA and PSN titles.

Manomio is in the process of rectifying the situation.

Many of us remember playing C64 games, vying for the high score and undoubtedly reveling with our friends when we grabbed the top score in Uridium, Paradroid or whatever happened to be hot at the time. Perhaps you were the best at your school, club or even town....but, are you the best in the world? Now's your chance with Open Feint integration for select games.

In the forthcoming v1.4 update to C64 for iPhone, Manomio has begun integrating online leaderboards and achievements for the classic, C64 titles the emulator supports. To start, they're delivering the following enhancements to C64 favorites by way of OpenFeint integration:

Arctic Shipwreck

  • Leaderboard for high scores

Lemans

  • Leaderboard for high scores
  • Achievements
    • Lemans Bronze Medal (5 OF points): Scores 10000+
    • Lemans Silver Medal (8 OF points): Scores 25000+
    • Lemans Gold Medal (10 OF points): Scores 50000+
    • Lemans Elite Driver (20 OF points): Scores 100000+

Jupiter Lander

  • Leaderboard for high scores
  • Achievements
    • Jupiter Lander Trainee (5 OF points); Scores 10000+
    • Jupiter Lander Astronaut (10 OF points): Scores 75000+

Nebulus

  • Leaderboards for high scores
  • Planning to support achievements as you complete each tower (future update)

Uridium

  • Leaderboards for high scores

Paradroid

  • Leaderboards for high scores
  • Achievements
    • Command Cyborg 999 - Pwnd!
      Achieved when you transfer / take control of the 999 unit, most powerful droid on the ship.

These enhancements really take these classic games well beyond their original incarnations. What's more, Manomio CTO Stuart Carnie assures us that, for the iPhone 3GS and 3G iPod touch, all games will run at a "buttery smooth" 50fps.

This really is a superb turn of events for retro gamers, and we're anxious to see what other enhancements to the these classics the studio will bring down the road.

App Store Link: C64 for iPhone, $4.99


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