Category Archives: WWDC

Every year at WWDC, Apple highlights a selection of Mac and iOS apps which they feel are the most innovative and well-designed apps of the past year, and award them a coveted Apple Design Award (ADA). The award itself is a very cool, very Apple-y little cube that comes with a touch-activated light-up Apple logo. But more than the cool piece of hardware is the knowledge that Apple themselves have deemed a particular app or game worthy of recognition. This year, as in years past, a good number of the ADA winners are for games...

Apple Addresses Discovery Problem with New App Store Features in iOS 8

I think everyone would pretty much agree that discoverability is the number one problem in the App Store, especially with Apple's just-announced number of 1.2 million apps being currently available. There are other problems for sure, but right now as an app developer you pretty much have to cross your fingers that you'll get some sort of feature position by Apple or that your app/game will do well enough to rise up the various iTunes charts so as to be more visible to the average iOS user. When your dedicating significant time and/or money into a project, its success depending on one of those factors makes creating an app a pretty big risk. There are plenty of great apps and games that fail simply because not enough people know that they exist...

Arguably the most relevant thing to our interests that was announced during the WWDC keynote this morning was iOS 8's new Metal feature. Assuming you're playing a game that has been optimized for Metal, that particular game should perform way better. Backing things up a bit, the disadvantage iOS hardware has always had over dedicated gaming consoles is a total lack of direct access to the hardware. Everything you do on iOS has to go through OpenGL, which in the simplest way I can describe it basically serves as a middleman between the game you're trying to run and your iOS device's processor that's doing the heavy lifting. Comparatively, something like the PS Vita is far closer to having its software interface directly with its hardware which is among the many reasons why dedicated consoles can squeeze out such great graphics with (in some cases) so little horsepower...

iOS 7 is going to roll in API support for MFi controllers, but who's getting tapped to make them? Apparently, Logitech and MOGA. An intriguing post on Czech site Jablickar.cz reports that Apple is teaming up with MOGA and Logitech to produce upcoming controllers for iOS. It doesn't have details outside of that, but we don't really need promo images or schematics to satisfy our curiosity since reference images are already in the wild...

You may have noticed something called Everyplay integrated into some of the iOS games you've been playing recently, and at WWDC this week we sat down with a representative from Everyplay to talk about how the system has been doing and what's in store for its future...

Every year during WWDC, Apple dishes out its Apple Design Award to a handful of iPhone, iPad, and iPod touch apps that do the following: "raise the bar in design, technology, and innovation." That's pretty lofty stuff. Usually, a few games get to walk away with an award. This year, a total of four games got one. Here's the list:..

Information is slowly leaking out of WWDC as developers start installing the recently released beta version of iOS 7. Specifically, in regards to the mysterious reference to game controllers during today's keynote. We were just tipped off that a vague guide has been posted on Apple's developer site that mentions some basic guidelines on how game controllers should be used. No real specifics yet, although these two images give some idea of what Apple is thinking with this functionality:..

As expected, the upcoming version of iOS, iOS 7, will bring in a ton of changes to the core design of the OS. It's an end-to-end overhaul that sees the addition of new icons and new animations and new multi-tasking functionality to iPhone and iPad. The release date is this fall. A beta build for devs releases today...

WWDC 2013 in San Francisco kicks off this afternoon, and yeah, Apple has a keynote event lined up. It starts at 1PM EST, 10AM PDT and you don't have to be in SF to watch it. If you've got an Apple TV, for example, you can view it on there by clicking on the Apple Events channel. If you want to catch it on your computer, you can hit up the Apple home page, which should be streaming it live...

Following the traumatic experience of WWDC and E3 landing on the same week two years ago, we've steeled ourselves and have a way better game plan in place to handle both events this time around. Or, that's what we're fooling ourselves into believing. It'll be OK, right, guys? ...Guys? Anyway, since we're going to be all over the place, coordinating for both events is going to be a little weird if you're a developer that's looking to meet up...

Copyright 2014, TouchArcade.com, LLC.