Category Archives: WWDC 2009

'Snowboarding TnT', 'Big Buck Hunter Pro' and Eventually, 'Dark Castle'

One of the development teams we met with at WWDC was Super Happy Fun Fun who has been in the mobile business for 6 years. Since September, however, they've been especially focusing on iPhone titles. They work both independently and also with Tilt n Twist to develop titles...

While we were at WWDC 2009, Koduco showed us their then-upcoming, free iPhone checkers title 3D Checkers [App Store].  The game has since appeared in the App Store...

WWDC: Exclusive Preview - Turn Based Strategy Game 'Rogue Planet'

This morning I met with Aurelien Kebeci, CEO of the French development group Agharta Studio to see their upcoming game, Rogue Planet. Previously known for 1112 [App Store], Kebeci blew me away with what he had to show me...

Events like WWDC are great... not only to put faces to names but when else would we realistically be able to talk face to face with many of the iPhone developers from around the world. Australian-based Rob Murray of Firemint was present last night to show off their new Real Racing game to the crowd and during the demo he announced that a pending update will be adding 6-way Wi-Fi Multiplayer. ..

WWDC: Hands On with Upcoming 'Doom Resurrection'

Last night we had the opportunity to spend a brief amount of hands-on time with the upcoming Doom Resurrection. The iPhone game was developed by Escalation Studios in conjunction with id Software's John Carmack and has been a secret project for the past 6 months. ..

Toy Kite software released their first iPhone game at the iPhone Launch Party last night. The game is called iSamurai [$0.99] and offers players the chance to finally swing their iPhones like swords...

WWDC: Freeverse Previews 'Warpack Grunts', 'Warp Gate' and More...

At last night's launch party, Freeverse previewed a number of their upcoming games including Warpack Grunts, Warp Gate, TrackZ, Flick Baseball and Thor. ..

iPhone Launch Party is under way and it's a great turnout.  iPhone developers and industry personalities are sharing company, drinks, tales, and a general good time all around...

WWDC: 'Desktop Tower Defense' Coming to iPhone

Flash version TouchArcade met with Brian Robbins of Fuel Games to discuss their ongoing iPhones projects and games. Fuel Games is the development group behind Van's SK8: Pool Service and we've been told that there will be a Lite version of that game shortly. Brian also gave us a preview of their upcoming Lifeboat game which we will detail in a later article. ..

We sat down with IUGO's Sarah Thomson (an active forum member here at Touch Arcade) and Hong-Yee Wong in the lobby of the San Francisco Marriott where we were shown both of their upcoming games, Star Hogs and A.D.D...

We first reported on Craneball Studios' beautifully drawn blimp game back in April. The game has finally arrived in the App Store for the low price of $0.99 [App Store]. You are a blimp pilot. A war veteran, who wants to live the rest of your life in quiet and peace. Working your day job on a trading planet, everything seems to be ok. Suddenly the planet is assaulted by an evil empire. Your blimp is upgraded with bombs and you are going to save the planet…..

WWDC: Simon Edis, Ezone.com, and Plans For the Future

We just sat down with Simon Edis of Ezone.com, creator of Crazy Snowboard [App Store] and the soon to be released Galactic Gunner, which we previewed not too long ago:..

This morning at WWDC we met with John Owens of the Belfast-based iPhone development studio Wee Man Studios to discuss their upcoming futuristic 3D racer Galactic Racer...

WWDC: Bight Games' Upcoming 'Big Top 10', 'Puzzlings', and 'Kill All Bugs'

We had the opportunity to meet with Bight Games at WWDC to discuss their upcoming games coming into the App Store on June 18th. Bight Games is a mobile gaming company that was founded in 2004. As seems to be the story of many mobile developers, Bight Games started doing primarily contract work. While they tried to publish their own original IP to mobile devices, the realities of traditional mobile distribution made it near impossible...

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