Category Archives: 5 stars

'Boson X' Review - An Amazing 'Super Hexagon'-Like Runner

Has it really only been four years? Four years since Canabalt [$2.99] burst onto the scene and arguably created and inarguably popularized a genre? Looking around the App Store today, it's hard to remember a time before endless runners, let alone the idea that it's all happened in less time than it took to make a fourth Spider-Man movie. The genre has certainly built quite a bit on top of the framework set by its originator, as well. Perspective changes, missions, power-ups, level-ups, currency, vehicles, mini-games, character customization, and more have been added to the genre, resulting in amazing games like Temple Run [Free], Punch Quest [Free], and Jetpack Joyride [Free]. Still, as we felt when we recently took a look back at Canabalt, there's something about the game's minimalism and tight mechanics that allow it to continue to stand out among the razzle and dazzle of its successors...

'Angry Birds Star Wars II' Review - We Joined the Pork Side and So Should You

'Angry Birds Star Wars II' Review - We Joined the Pork Side and So Should You

September 18th, 2013 2:10 PM EDT by Eli Hodapp in 5 stars, Games, Puzzle, Reviews
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There's so many Angry Birds games out there that listing them all would make for an incredibly obnoxious opening paragraph. Originally released in 2009, I'm not sure anyone could've predicted that Angry Birds would turn into the worldwide empire it has since become. It's been a long road, and Rovio is no stranger to sequels, spinoffs, and movie tie-ins at this point so I'm not sure anyone was surprised when Angry Birds Star Wars II was announced. Regardless, we loved Angry Birds Star Wars [$0.99 / Free] in our review, so it'd only stand to reason that the sequel is just as good- If not better...

'Infinity Blade III' Review - Chair Raises the Graphical Bar to Low Earth Orbit

Looking back, the notion that we would one day have the Unreal Engine on the iPhone seemed, well, unreal. Epic teased us with the Epic Citadel [Free] tech demo, and left the whole internet wondering what playing a game inside of the beautiful little universes that now were now able to be rendered on the device in our pocket would be like. Infinity Blade [$5.99] was the answer we were all hoping for and Chair not only managed to release a game that outclassed everything else on the App Store in the graphical department, but they also came up with their often imitated but never duplicated swipe-based combat system...

'868-HACK' Review - A Cyber-Roguelike that Excels in Design

868-HACK [$5.99] is: a risky pricing-experiment, a rogue-like, a tightly-designed machine, a Michael Brough game, and an onion…..

'Terraria' Review - A 2D 'Minecraft'-like With a Sense of Adventure

I don’t particularly love the sandbox-survival genre - made famous by Minecraft - or care to dabble in every one of its corners. I often play these kinds of games in a 3-4 hour chunk, vigorously exploring, crafting, and building until the well of joy runs dry and I rarely come back to them. Turns out, though, Terraria [$4.99] has one hell of a deep well, and has had me coming back for more on more occasions than I can count...

'Junk Jack X' Review - Beauty in Simplicity

Take a quick gander at the App Store's top apps, and you'll see an astonishingly large amount of Minecraft-like games. Whether its emulating its visuals or open-world sandbox gameplay, it's obvious that the genre is hot on iOS. Take Junk Jack for example, an excellent 2D sandbox game that did a good job recreating that spirit of exploration and self-discovery. Now, nearly two years after its release the folks at PixBits saw fit to release Junk Jack X [$4.99]. With a greater emphasis on accessibility and an all-important multiplayer mode, Junk Jack X does a great job of expanding on the original without changing what made the original successful...

'Asphalt 8: Airborne' Review - An Amazing Arcade Racing Experience

Gameloft's Asphalt series has certainly come a long way since its humble beginnings as a portable title on the Nintendo DS and early mobile devices. Indeed, since the iOS release of Asphalt 4 (the first of the series to grace Apple's platform) each iteration has done a good job steadily improving what the series has to offer in order to stay competitive with other iOS powerhouse racing titles. ..

'Plants vs. Zombies 2: It's About Time' Review - A Fantastic Sequel to the Classic Original, This Time for Free

Originally released for the Mac and PC in early 2009, Plants vs. Zombies [$0.99 / $0.99 (HD)] managed to similarly capture the lightning in a bottle that has made all PopCap releases impossible to put down no matter your gaming pedigree. Whether you're the most casual gamer on the planet, or as hardcore as they get, everyone seems to have a soft spot for Plants vs. Zombies, and most, if not all, other PopCap games for that matter. An iOS port of PvZ hit a little less than a year following the original Mac/PC release, effortlessly earning five stars in our review, and over the years the game has been ported to basically every other platform under the sun...

'Mikey Hooks' Review - Mikey Returns with New Tricks Up His Short Sleeves

It's almost the one-year anniversary of the release of Mikey Shorts [$1.99 / Free], the platformer from BeaverTap Games that made such a splash in the world of iOS gaming. It garnered praise for absolutely nailing the controls, and it was stuffed with tons of humorous unlockable costumes which added a very welcome aspect of customization as you played...

'Rymdkapsel' Review - Minimalist Base-Building Among the Stars

It took me a long time to beat Grapefrukt's Rymdkapsel [$3.99] a second time, even after playing it for a week...

'Bloodmasque' Review - Vampires + Stupid Faces = Massive Entertainment

Bloodmasque [Free] from Square Enix is a true oddity. It's part RPG, part Infinity Blade [$5.99] and part Clone Booth [$0.99]. You play the part of a vampire hunter who has sworn his (or her) life to ridding the world of the bloodsucking vermin, starting with nineteenth century Paris, France...

'Tiny Thief' Review: The Point-And-Click Adventure That Stole My Heart

Who plays point-and-click adventure games for the gameplay? I don't. I'd rather be jumping, shooting, slashing or racing. No, I play them for the package. The look, sounds, mood, story and characters all matter more when a game consists of interacting with a static environment. Well, 5 Ants has developed one amazing package in Tiny Thief [Free], published by Rovio, the second in their Rovio Stars initiative. It's good to see Rovio using their powers for good...

'Agricola' Review - Farming is Beautiful, and Brutal

Agricola [$6.99] is a farming sim set in 17th century Europe. You may think you know what a farming sim is, but until you've played Agricola, you don't know anything. There are no timers in Agricola, no virtual currency, and the only people whose farms you'll be paying attention to are those of the 0-4 people (or AI opponents) you are playing against...

'Bridgy Jones' Review - The Great Train Tomfoolery

Bridgy Jones [$2.99] catches my imagination in subtly complex yet playfully joyous ways that few apps can. Published by Chillingo and developed by Grow App, Jones is a splendid blend of self-deprecating fun with an impeccable amount of eccentricity. Perfection is in the details and Jones makes them intrinsic enough to grasp and simultaneously intricate for limitless evolution of gameplay...

'XCOM: Enemy Unknown' Review - AAA Comes to the App Store, Buy This Game Now

XCOM: Enemy Unknown is a game about story. And not just the scripted, overarching pulp-y sci-fi one that it tells. But the one you weave on battlefield tapestries, as you gather enough resources to engage the alien threat. Your choices, your losses, your wins inform the experience, shaping a bigger picture that's, basically, unique to you. While Enemy Unknown is a winner both mechanically and technically, it's this triumph in design that makes it worth a shot on any platform that it's on -- including the awesome new iOS version...

'Little Luca' Review - A Charming Puzzler that Fires on All Cylinders

Now I'm not usually one to pick up a puzzle game, partly because there are so many of them crowding the App Store that are simply below average, but mostly because my brain is as good at solving problems as a goat is at knitting a car. But when I saw the pixel art screen shots, I had to download Little Luca [$2.99], as being a '70s baby I am a sucker for anything 8-bit. Luckily, the cutesy low-fi images aren't the only good thing about this game... far from it...

'Scurvy Scallywags' Review – Not Yar Average Match-3

Let’s be honest: if you’re a fan of Ron Gilbert’s work you’re already playing Scurvy Scallywags [$1.99], only reading to make sure I give the game a score you can agree with. Scroll to the bottom, and thank me later. For everyone else: I hope you’re looking for a match-3 that’s more than what the App Store has accustomed you to; because Beep Games’ latest pirate-themed matcher is exactly that...

'Star Wars: Knights of the Old Republic' for iPad Review - A Must-Play 'Star Wars' RPG

As extensively explained already in our original post when Star Wars: Knights of the Old Republic [$9.99] hit the App Store, this is a game with a ton of history behind it. With its tenth birthday coming up this summer, there's no better time to either replay this classic, or get deep into the game as a new player...

'Survivalcraft' Review -  A Better Mobile 'Minecraft' than the Actual Mobile 'Minecraft'

613679_largerThere's no doubt that Mojang's Minecraft has become a nearly unfathomable success over the past few years, and as with anything that becomes popular there's a seemingly unending line of people that rush to ride the coattails of that success.

Not that I'm saying there's anything wrong with taking heavy inspiration from a game. I mean heck, even Minecraft was inspired by similar games that came before it. But in the mobile space especially, 99% of anything that gets released that's reminiscent of Minecraft is just a crappy knock-off and cash-in attempt that's of little value to anyone. "Minecraft" is the new "Angry" or "Temple" in terms of latest SEO hotness, I guess you could say.

I can tell you from personal experience working at TouchArcade that with dozens of these kinds of games coming out every week it gets very hard to decide which ones are worth exploring and which ones should just be written off as the cheap clones that they are. It gets very easy to dismiss these games when so many bad ones are churned out at such an incredible pace.

With that said, a new Minecraft-y game has been ripping up the charts lately and even jockeying for position with Mojang's official Minecraft - Pocket Edition [$6.99]. That game is called Survivalcraft [$3.99], and despite being made by just a single person it bests even Mojang's official mobile offering and even does some unique things to set itself apart from the pack. And, despite our initial hesitations, this is anything but a cheap knock-off attempting to cash in on the Minecraft craze, and is in fact the best mobile sandbox game of its kind that you can get at this time.


So what exactly is it about Survivalcraft that puts it ahead of Minecraft - PE? Well first and foremost is scope. Survivalcraft is an absolutely massive world, and for the life of me I cannot find its boundaries. That's because it doesn't have any. I'm not sure if it's just a huge world that circles around or if it just keeps on randomly generating terrain as you go ad infinitum, but as anybody who has played Minecraft - PE knows all too well there's nothing more disappointing than hitting the invisible walls of its tiny world. In Survivalcraft this just plain isn't an issue. It's astounding for a mobile device.

Exploring a giant open world is one of the biggest attractions of  Minecraft, but that also includes exploring dark, foreboding caves. There's nothing quite like coming across a tiny nook in the side of a mountain, seeing that it's actually an entrance to a cave, and then finding out just how far down the rabbit hole goes. It's exhilirating. Unfortunately, Minecraft - PE doesn't have caves at all, though it sounds like they are planning on adding them at some point in the future. However, Survivalcraft has caves right now, and they're just as satisfying as if you're playing the full-blown desktop version of Minecraft. It gives you that same exhilaration but on the small screen.

Another big part of the Minecraft experience is modding and customization. With the ability to create and use custom texture packs you can pretty much skin the world of Minecraft however you like. Survivalcraft supports this functionality, but Minecraft - PE does not. In fact, the most popular texture pack for Survivalcraft is the one with proper Minecraft textures. Go figure.

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You can also upload entire worlds online in Survivalcraft to be shared with anybody. The closest Minecraft - PE comes to that currently is a local multiplayer mode, though Mojang is working on official online functionality and there's at least one 3rd-party solution that works for that. Survivalcraft doesn't support any sort of multiplayer at this point, but being able to download other peoples worlds and texture packs is a really nice feature that makes it feel more social and connected to the fan community.

One thing that Survivalcraft does that might seem insignificant but I think is actually pretty important is add an overarching context to the game. In Minecraft, you just spawn in a big world for no real reason. You're just kind of there and then off you go. Survivalcraft starts off with a ship abandoning your player in a new world, and they make sure to let you know they aren't coming back. So, just as its name implies, your job in Survivalcraft is to survive and create a new life in this new world. Minecraft is about survival too, but there's nothing that ever alludes to that. You just sort of figure it out.

Honing in on the survival aspect is the direction Survivalcraft has taken and will continue to take to further differentiate itself from Minecraft proper. If you peruse the developer's blog or YouTube channel you'll see that stamina, an increased emphasis on food, and much smarter creature AI will make it more challenging just to stay alive in your new wilderness home. The following video is just a sample of the consequences of not getting enough sleep in the game, which will be part of the next major version update, and it also gives you a glimpse at what Survivalcraft is like in motion.

Oh, and you might notice something else if you check out that blog. The developer of Survivalcraft is just one person. How can one man make a better mobile Minecraft than Mojang themselves, who seemingly have unlimited money and resources? I have no idea, but it's impressive. Also, Survivalcraft orginally launched on Windows Phone back in 2011, and Android in October of 2012 before finally popping up on iOS late last month. So it has had the benefit of being tweaked, changed and updated for well over a year before coming to iOS, meaning the version we ended up with felt quite polished and complete right from the gate.

Depending on how you feel about cloning might go a long way towards how much you enjoy Survivalcraft too. Personally, the whole Minecraft revolution reminds me a lot of when Doom came out in the early '90s. For the next several years, every first-person shooter was referred to as a Doom-alike. I feel like a block-based sandbox game is just its own genre by now. Doom wasn't the first FPS and Minecraft wasn't the first block-building sandbox game, but both titles were landmarks in carving out a new kind of genre.

I could go on and on about Survivalcraft, like its extensive collection of block types and variety of creatures that inhabit the world, both of which trump Minecraft - PE soundly. But the bottom line is that if you're looking for the best mobile Minecraft experience, you're going to want to pick up Survivalcraft. Players in our forums have been hooked since its release, and even though I've dumped a considerable amount of time into the game myself I still only feel I've just scratched the surface of what's possible here.


Mojang will hopefully get to a point where Minecraft - Pocket Edition is the robust experience everyone hopes it will be, but as of right now Survivalcraft blows it out of the water in just about every way, and even compares favorably to the full-blown desktop version of Minecraft.

To me, Minecraft is all about having adventures. Sharing amazing stories of just barely escaping a predator, accidentally burning down your house, discovering just the most expansive and detailed cave that you wind up blowing an entire afternoon exploring without even realizing. The possibilities are endless, and you know that every time you fire up Minecraft you're going to have an adventure and a new tale to share with others.

Right now, Minecraft - Pocket Edition is just a pretty block-building game. It's getting better, and I'm really rooting for it to, but it doesn't give me any sense of adventure. Survivalcraft does, and it does it in impressive fashion for a mobile device. For that reason and the reasons listed above, it's the mobile Minecraft that I'm sticking with.


'Sid Meier's Ace Patrol' Review - The Legendary Designer Delivers with this WWI Dogfighting Sim

The introduction of airplanes changed the face of warfare. The same could be said of Firaxis' entry to the iOS gaming scene: when a Triple-A studio headed by the cherished game designer Sid Meier starts putting out iOS exclusives, you just know things are never going to be the same. Only, instead of bringing about unparalleled death and destruction, this watershed moment marks a new era of quality mobile gaming...

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