Category Archives: $6.99

It's almost official, Minecraft: Pocket Edition's [$6.99] 0.12 update should hit our iPhones and iPads next week, and I'm very excited about it. As I've mentioned in the past, I've played countless hours of Minecraft on PC, and although I've played MCPE quite a bit too, it never clicked in the same way because of a few important features missing from the mobile version, the sneak button being one of them. Finally, we are a few days away from MCPE quickening its pace towards parity with the PC version, and I can't wait. According to MCPE developer Tommaso Checchi, the 0.12 update, which will add rain and snow, Hunger, Sneaking, Sprinting, the Nether, controller support, and more, should drop around September the 8th...

Way back in the before times, when I was a little fellow attending elementary school, I often found myself doodling on the paper in front of me. Well, to be honest, I did that in junior high school, high school, and university, too, but that's neither here nor there. The point is, my imagination wandered frequently, and conspired with my hand to try to keep the whole system from going to sleep. I feel like I drew all the standard things: dinosaurs, super heroes, video game characters, the screaming souls of the damned as they burned in searing agony for all eternity, fighter jets, ALF, and of course, space ship battles. I would doodle an assortment of ships on the left, another group on the right, then simulate their battles. Sentinel Command [$6.99 (HD)] reminds me of those hand-sketched battles, but with rules, challenge, and all kinds of good things like that...




Both 'Minecraft: Story Mode' and 0.12 Update For 'Minecraft: Pocket Edition' Drawing Closer To Release

It looks like a good Minecraft news week all around. First, we got the tweet below from Minecraft: Pocket Edition [$6.99] developer Tommaso Checchi, who pretty much called the Beta season for update 0.12 over. If you haven't been following MCPE's development, every new update usually goes through weeks-long beta testing on the Android side of things before popping up on the App Store once finished. Once the beta testing is over, it usually takes very little time for the update to appear on the App Store, so hopefully we should be getting the 0.12 update on iOS soon. If you don't know anything about the 0.12 update, MCPE is about to get a huge overhaul as it's gradually brought to parity with the PC version...

Deck Builders have really been on the rise in recent years. From the humble beginnings of games like Dominion, now we’ve even got Marvel and Alien deck builders. I’m really partial to this genre myself. Ascension: Chronicle of the Godslayer [Free] is a game I still log into from time to time and it has never left my phone or iPad. I think the appeal of deck builders comes from having every card you’ll need right in the box. You don’t collect or trade cards and meticulously build your own deck before even playing. You and your friends can play right out of the box with a much smaller financial investment. They’re massively approachable. Anyway, the point is, Deck Builders are my jam, and Splendor [$6.99] is a super tasty mixed berry jam that’s won several awards for being so darn tasty...

In September of last year, developer Chasing Carrots released their humorous space simulation game Cosmonautica [$6.99] onto Steam Early Access. It had been in development for more than a year prior to that, and spent all that time in Early Access getting fine-tuned based on player feedback. We reported back in May that the game was shooting for release in late June and that it would be heading to mobile at the same time. Today the day has finally arrived that Cosmonautica is officially out of Early Access, and along with that the game has arrived on iOS. Check out the launch trailer to get an idea of what Cosmonautica is all about...

It released at kind of an oddball time in the week, but we thought board game fans would be excited to know that Days of Wonder has released the digital version of Splendor [$6.99] into the App Store. A couple of weeks back Days of Wonder announced the release date of Splendor on iOS, and our own Tasos Lazarides summarized what the game was all about quite well:..

Amazon's been bringing over several of their mobile games to iOS now, and Tales from Deep Space [$3.99] is their latest and their best. It took some time to make the leap from the Kindle Fire tablets, unlike Lost Within [$5.99] and Til Morning's Light [$5.99] which launched simultaneously on both Fire OS and iOS. This is a puzzle-platformer where you control two characters, and it's got clever puzzles to play with, though the combat portions tend and clumsy controls do drag the experience down a bit...

I start this review of Til Morning's Light [$5.99] off with a treatise on WayForward Technologies, the developer of Til Morning's Light. They are, to me, a solid B-grade developer. They make games that are usually good to decent; I don't know if they have any truly great ones on their resume. I'd say their best game is probably the original Shantae, which I actually own the original cartridge of. Regardless, they're a developer that you should generally get reasonably excited for when they get to work on a licensed project, because it means that it's probably not going to suck. Well, Adventure Time: Explore the Dungeon Because I DON'T KNOW was not good, but I think that might have just been them going outside of their comfort range, not knowing what makes a dungeon crawler great, or maybe that game needed more than a year of development. But hey, at least the two Zelda-aping Adventure Time games they did weren't bad! And Double Dragon Neon is a solid beat 'em up. ..

When I reviewed developer Kidalang's Sage Fusion 2 [$2.99] a couple of years ago, I found a very satisfying story that was regrettably attached to a pretty terrible RPG. The story was strong enough to make it worth suffering through the questionable gameplay for, but wouldn't it be better if we didn't have to suffer at all? I'm not sure if it's from feedback or simply recognizing their strengths, but Kidalang has gone a different way for their latest game, An Octave Higher [$6.99]. Rather than create another odd hybrid, the developer has opted to go with a fairly straight-up visual novel design. I think it was a very good choice, to be honest. While An Octave Higher isn't an extraordinary example of the genre, it feels less like a broken experiment and more like a proper experience...

After a very long gestation period, Minecraft: Pocket Edition [$6.99] 0.11.0 is officially out, bringing loads of improvements and additions to the huge phenomenon that is Minecraft on phones and tablets. The new update finally adds boats, which had become necessary after Minecraft PE introduced infinite worlds. I play almost solely Survival, so imagine trying to cross an ocean simply by hopping. Unlike the PC version, the boats fit two mobs in them, which means you can travel with your trusty wolf to boldly go where no duo has ever gone before. 0.11 has also introduced fishing, so you can enjoy those lazy Sundays on your boat with friends and fresh fish...

Stop me if you've heard this before -- a new jump-scare horror game is coming out, and it's set in an asylum. As a child of the 90s I've had my fair share of mental ward scares, and Lost Within [$5.99] is no exception. Despite the overdone premise though there is something there, and well crafted touch controls certainly helps its case...

Well, Minecraft Pocket Edition (MCPE) [$6.99] developer Tommaso Checchi has just given a lovely present to all those who play Minecraft on their mobile devices by announcing that the Nether is finally in active development for MCPE. Players have been wishing for the Nether to be included in MCPE almost as intensely as they had been wishing for the inclusion of infinite worlds. Since infinite worlds were added in a recent update, players were expecting that the Nether would be next...

The developers of Minecraft Pocket Edition (MCPE) [$6.99] are continuing their quest to bring the Pocket Edition closer to the full PC edition of the game with the upcoming 0.11.0 update. The update brings some very welcome additions including boats (which, unlike the PC edition, will be rideable by 2 mobs instead of 1), new World Edit screen, fishing, various stone brick variants, a few new mobs (squids will finally populate those empty seas), and the ability to change skins. For those of you who hold your pre-infinite worlds dear, 0.11 can turn them infinite if you so desire. Don't get too excited by the addition of redstone blocks - there are still no redstone circuits in MCPE...

There are a lot of pieces of Pixel Heroes [$6.99] that would have had a much stronger effect on me a couple of years ago. The well-designed faux-retro graphics and sound, the roguelike elements, and the referential sense of humor are all things that have appeal for me, but even the marriage of these particular aspects is getting a bit too familiar to be exciting. That means the game has to carry forward on its gameplay, and it's honestly a mixed bag. This is a challenging streamlined RPG that doesn't take itself too seriously and offers a lot of replay value, but its repetitive nature and tedious combat eat away at the fun, bite by bite...

Kermorio S.A. is getting literal with their very first iOS release, Wars and Battles[$6.99 (HD)]. This freshman title takes on an epoch of history much beloved, WWII. Specifically it is Normandy in 1944 that the initial spotlight is cast. While I think we can all agree that the mid-20th century has been extensively, and even exhaustively explored, W&B has a pretty unique take on the conflict and high production values also help carry this game. With an aim to roll out a huge amount of content, I have a feeling we will be talking a lot about Wars and Battles in coming months...

In late October, developer Funcom soft-launched a remastered iOS version of their critically-acclaimed 2000 PC adventure game The Longest Journey, but we weren't really sure when it would be seeing a wider release. Today we have our answer: The Longest Journey Remastered [$4.99] is available worldwide right now! ..

It was just about a week ago that we told you that the latest update for Minecraft - Pocket Edition [$6.99], version 0.10 to be precise, had been submitted to Apple for approval. Well it didn't take too long because as of this morning that update is now live and available for download in the App Store. Version 0.10 is more of a big facelift and a few nips and tucks, as there isn't any major new feature additions. The visuals have been improved, and it's immediately noticeable. The textures are better, the clouds more crisp, and the water is way more watery-looking now. It's like the game's color pallet moved from fourth grade primary colors to something a bit more adult. Here's some side-by-side comparison shots so you can see the difference. "Before" pictures on the left, "after" on the right, click to enlarge if that's your thing...

'Talisman' Review - Classic Boardgame gets Universal Update

I've been on a Games Workshop kick lately, and with the relatively recent universalization of Nomad Games' Talisman[$6.99], I couldn't help but scoop it up. This app has some sky high production quality with a full compliment of features including multiple view modes, full musical scoring and future content updates. I have to admit I caught a serious case of nostalgia seeing the old familiar 3-ringed map and some of my favorite classes again. This port is going to amaze and excite even if you haven't experienced the physical version of this classic board game...

Remastered Version of PC Point-and-Click Adventure 'The Longest Journey' Launches in New Zealand and Australia

Classic-style adventure games have seen a resurgence over the past several years, but at the turn of the millennium things weren't all that rosy for the genre. Adventure games had ruled the early and mid '90s, but as console hardware improved and twitchier games like first-person shooters began to rise, our old friend the PC adventure game looked like it was going the way of the Dodo. That made the release of Funcom's The Longest Journey in 2000 pretty awkward. The game received massive critical acclaim, but sadly there just wasn't a whole lot of mainstream interest in adventure games at that time...

It's been just over a month since Epic and Chair released the Kingdom Come update for Infinity Blade III [$6.99], a blockbuster content update and the last major addition to close out the trilogy of games. However, a few bugs snuck their way into the Kingdom Come update, and Chair has announced on the Infinity Blade blog that they're rectifying those in a 1.4.1 patch which has just been submitted to Apple...

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