Category Archives: $6.99

Minecraft: Pocket Edition [$6.99] continues its march to PC parity, with each update bringing the mobile version closer to its PC ancestor. The last update brought the first redstone elements to the game, and the 0.14 update aims to continue fleshing out the redstone side of the game. Fortunately for all the redstoners among you, the update seems to be almost upon us, judging from the tweet by MCPE developer, Tommasso Checchi. The last few updates went live a few days after announcements like the one we got today, so I expect that to be the case with 0.14. I'm quite glad to see how quickly the developers are churning out updates since Microsoft acquired Mojang; I know many were (rightfully) skeptical about the acquisition, but so far it looks like it's all been good news...

We've had our eye on the iPad port of Forbidden Desert since it was first announced back in November, and somehow the scheduled release of the game just barely slipped past our weekly Out Now post. However, we aren't ones to get all bent out of shape over a little tardiness, so we wanted to let you know that Forbidden Desert [$6.99 (HD)] for the iPad is now officially available. In this game you'll be working on an expedition team in the desert discovering and uncovering different parts of an ancient flying machine. Being the desert, you'll have to content with a lack of water and things like sand storms that can really interrupt your flow of discoveries. It's a cooperative game, so you'll actually be working with your teammates in an effort to recover the flying machine...




'Momoka: An Interplanetary Adventure' Review - It Ain't Pretty, But It's Great Fun

From the first time I saw it, Momoka [$6.99] always had me a bit on edge. It looked cool, but something about the game's production values always seemed to leave me feeling like this could be a mediocre game. The visuals felt like they were on the wrong side between ugly and intentional low fidelity. Something about the way characters moved and operated left me feeling like this could be what could be succinctly summarized as a janky game. Janky games are frustrating, because they could and should be great, but often get in the way of themselves with things like bugs, poor controls, and ill-advised design decisions. Momoka certainly flirts with jankiness, and has some rough edges that make it not the smoothest experience ever, no. But it's constructed so well, that its flaws stay out of the way of this fantastic Metroidvania platformer...

TouchArcade Game of the Week: 'Momoka: An Interplanetary Adventure'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

The thing about visual novels is that it's hard to know what to expect until you actually get into the game. You can look at screenshots, read the description, check the art, and so on, but visual novels live or die based on how well-written and engaging their stories and characters are, and that's something you generally only discover by playing. True Lover's Knot [$6.99] doesn't seem bad from the screenshots, and the description makes it sound a little more interesting than your average romance game, even. The story takes place on a cruise filed with romantic possibilities, and there's a match-3 game that you play here and there to break up the story a bit. The reality is that this game fails in almost every possible way a visual novel could. It's so bad, I ended up laughing my way through the back half of its hour or so running time. Normally, we wouldn't review something of this quality, but there's a small possibility some of our readers might get some pleasure from my suffering, so that's good enough for me...

It's been a while since we've heard anything from our 2014 Game of the Year pick Wayward Souls [$6.99], but Kepa Auwae of Rocketcat Games has been in touch to let us know that an update for it and their more recent tactical card battling game Five Card Quest [$2.99] have already been sent off to Apple and are awaiting approval. The Wayward Souls update will add a new pet system where a whopping 29 different pets can be found during play and will stick with you until you die or exit a dungeon. Some pets will offer various stat buffs, like increasing your chances for a critical hit or doubling the coins you find, and others will help you directly in combat by attacking the enemies you encounter...

While I know most Minecraft: Pocket Edition [$6.99] players are quite happy with the recent redstone update, I also know that we want even more features added to the game. Well, it looks like the 0.14 update shouldn't be too far into the future (judging from the current rate of update release) and it should come packed with even more redstone goodies that will make building in MCPE even more entertaining (and challenging). According to a recent tweet by Jason Major, a Minecraft developer, we should be getting hoppers, droppers, and redstone comparators in the upcoming update, and with pistons probably coming too, we should be able to create all kinds of automation. Fun times for the creative (lazy) players among us...

It's the holiday season and the folks at Mojang want to keep their Minecraft: Pocket Edition [$6.99] players warm for the winter by way of the just-released Holiday Skins Pack. As usual the skin pack will set you back a couple of bucks if you want access to all of them, but there's a couple of freebies tucked in there too, which include two very festive holiday sweaters. However, if you're truly hardcore, you're going to want to buy the whole shebang, as that's the only way you'll be able to play as such holiday favorites as Tomte the gnome or the Gingerbread Man Creeper...

Minecraft: Pocket Edition [$6.99] sure has come a long way in the 4 years since its initial release. Some might say there's still a long ways to go before it's up to par with its desktop counterpart, and some might also say it's taken too long to get to where we are today with the mobile version. Those are both very good points, but I still think the teams at Mojang and Microsoft should be commended for the extra attention they've been paying to Minecraft: Pocket Edition throughout 2015. The Pocket Edition team has created a brand new trailer showcasing all those nifty new editions that have made it into the game this year...

Well, we knew it was coming soon, and it has indeed arrived. The Minecraft: Pocket Edition [$6.99] has been updated just now, and we officially have Redstone circuits to play with! I know many players (me included) have been waiting for this huge part of Minecraft to hit the Pocket Edition, and I'm glad it's finally here. Now we can build crazy coasters and contraptions in survival, which is great for survival-only players (like me). The update has brought basic Redstone circuits - including Redstone Wire - and the first set of Redstone Producers that includes among other items daylight sensors, pressure plates, and tripwire hooks. I know many of you are asking "where are the pistons?"..

I know that many Minecraft: Pocket Edition [$6.99] players have been anxiously waiting for redstone to be added to the game, and we are finally very, very close to at least trying to build amazing contraptions. MCPE developer, Tomasso Checchi, mentioned out of nowhere the other day that the 0.13 update had been submitted to Apple a while ago. The quite short cycle of this update bodes well for the game's future because in the past, we had to wait a lot between updates. Now, the road to version parity appears to be both shorter and smoother. Depending on when the update was actually submitted, we might even get it this week, which would be great...

About a week and a half ago 11 Bit Studios' somber strategy survival game about war from a civilian perspective, This War of Mine [$14.99], received an update that added Universal iPhone support. Finally, millions of iPhone owners would get to experience one of the best game's to arrive on iOS this year. Except for one thing… a show-stopping bug crept into that update. 11 Bit had not choice but to take the game down and get things fixed up, which is what they did. As of yesterday This War of Mine is back in working order and back on the App Store, and as a special bonus it's even on sale for $6.99...

Yes, finally! After all this time, we finally got the feature most of us have wanted to see in Minecraft: Pocket Edition [$6.99] for months now; the stonecutter is finally history! Okay, there's also another relatively-important feature in 0.13 beta, Redstone Circuits! The truth is that usable redstone has been on the top of almost every MCPE player's list since the game first came out on mobile, so I'm glad to see that we are almost there. According to the changelog, we are getting redstone wire, redstone torch, redstone lamp, levers, buttons, pressure plates, tripwires, trapped chests, and detector rails. As you can see from the changelog, we aren't getting pistons, repeaters, and other advanced blocks, yet. According to the developers, those should be coming later on...

If you like complex board games on mobile, you should run to the App Store and download Steam: Rails to Riches [$2.99], the re-theming of Age of Steam that has just landed on iOS (it's been an Android for a few weeks now). If you aren't aware of this game, it's a challenging board game designed by Martin Wallace and published in 2009. Your primary goal is to build railroads and deliver goods along a constantly-changing network of tracks and stations. As you can imagine, you'll need to balance your need to expand and build more rail networks while taking care not to over-extend (the eternal conundrum of all robber-barons). The game was a 2010 Lys Passione Winner, 2010 Nederlandse Spellenprijs Nominee, and 2009 Golden Geek Best Gamers' Board Game Nominee. So as you can imagine, this is a must-have if you like good board games or have ever played with toy trains...

'Templar Battleforce' Review - A Battleforce To Be Reckoned With

I think we can safely say at this point that if Space Marines are your jam, iOS has been good to you. We've got what feels like at least a half dozen decent-to-excellent officially licensed Warhammer 40K games spanning a variety of genres, to say nothing of the fine selection of games that homage Games Workshop's popular franchise. Well, I think we can add one more to that list, and it's a very fine effort indeed. Templar Battleforce [$9.99] is the latest release from the Trese Brothers, a small development team most well-known for Star Traders [Free], a trading simulation in the vein of Trade Wars and Master Of Orion. Battleforce takes place in the same universe as that game, but it has its sights set on a different genre. Instead of dealing with groups of ships traveling through the galaxy, Battleforce focuses on the Templar Knights, a group of elite warriors whose job is to protect their charges from anything that threatens them. It's a turn-based strategy RPG, a genre with no shortage of quality entries on iOS, but it manages to make quite a mark anyway...

It's the week of Halloween, and as you all know by now, developers on the App Store like to go trick or treating by adding Halloween art, levels, or characters to their games. In the case of Minecraft Pocket Edition [$6.99], the developers decided it would be fun to give players new skins to mess around with during Halloween. In the spirit of scaring other players, the Halloween Costume Pack lets you dress as your favorite mob from the game. In a way, the developers say, it's like going out trick or treating as your favorite mob. The costumes are Cow costume, Creeper costume, Enderman costume, Ghast costume, Iron Golem costume, Mooshroom costume, Ocelot costume, Pig costume, Pink sheep costume, Rainbow sheep costume, Skeleton costume, Snow Golem costume, Spider costume, and Zombie costume...

When the 0.12 update hit Minecraft: Pocket Edition [$6.99] a bit over a month ago, most mobile players were very excited to finally play a Minecraft game on their phones and tablets that came close to the PC experience, and I was one of them. With all the new features added to the game, one would think that we would all be satisfied; yet, we are not, at least I'm not. I'm like a child in a candystore when it comes to MCPE because I know how many more features will eventually make it into the mobile version, and I can't wait to get them. Case in point, redstone, that amazing red dust that "time machines" your builds from the middle ages to the industrial revolution. Well, good news on that front as we got a new image of redstone in MCPE but, more importantly, we got a hint that 0.13 might be coming sooner than we think...

If you follow Mojang's Twitch channel, you'll know that Minecraft Pocket Edition [$6.99] developers had a Q&A yesterday, and they provided plenty of information on their vision for the hit mobile game. The first feature they discussed is the increase of the world height that will allow you to build the tallest buildings ever. They said they definitely want to increase world height, but they are trying to make sure it doesn't double the memory required to run the game (this was the same issue the PC version developers needed to tackle before they raised the world height). The next feature was in-game music (which is the feature I'm looking for a lot), and while the developers said they'll be implementing it, they are having a hard time dealing with the fact the music is twenty times the download size of the game...

'Minecraft - Pocket Edition Version 0.12' Review - You've Come A Long Way, Stevie

In the world of gaming, four years is a long time. In the specific corner of the hobby that is mobile gaming, four years might as well be twenty. It's long enough to turn the greatest of apps into digital dust, to add 1200 levels to Candy Crush Saga [Free], to see a new iPhone model launch and be discontinued, and certainly long enough for a diligent developer to turn around a disappointing launch release. Minecraft - Pocket Edition [$6.99] was a shell of its proper self when it debuted on the App Store back in November 2011, something we made note of in our original review. And while I don't want people to get in the habit of expecting a new review for every game that gets a significant update or two, Minecraft - Pocket Edition has come so far that almost nothing in our original review applies to the game anymore. With the release of a significant new version of the game, now is as good a time as any to revisit it...

There are moments in The Deer God [$9.99] that are so beautiful and feel so right, that I want to give a running, leaping series of high-fives to the developers. Its sense of style is outstanding, making for one of those games where you sometimes just want to stop and take in the view. When you're running free and clear, leaping over chasms without missing a beat, the game just works in a pure way. The steady sound of your hoofbeats, the rise and eventual fall of the sun on each day, the rolling scenery, the zen-like state of tapping to leap over whatever gets in your way, this is when The Deer God is at its utmost. But there's another side to this pretty little game, and it's most unlike a deer: clumsy, ugly, and lacking in gracefulness. This one is a real mixed bag, and while I could see people falling hard for it over its worthier merits, the many issues with the game really drag it down for me...

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