Luc Bernard's long awaited online multiplayer update for Mecho Wars [App Store] is finally available this afternoon. If you've been waiting to get the game until the online component has been added, now is your chance to join in on some OpenFeint-powered turn based multiplayer action.
Mecho Wars is a turn-based strategy game that plays very similar to the Advance Wars games on the Nintendo DS and Gameboy Advance. Since our review of the initial release, Oyaji Games has also added a second single player campaign and even more challenge maps to conquer.
The online component features a ranking system with an insignia that changes as you defeat more opponents, along with twenty different slots that concurrent multiplayer games can be played in very similar to UniWar [99¢]. There are 20 different maps to play on along with four different objectives that range from capturing all buildings, killing a specific target, killing all enemy units, and reaching a certain gold total. There are also options for turn time limits ranging from 5 minutes to 24 hours.
The online multiplayer seems to work equally well both over WiFi and 3G, although it would be nice if there was an even shorter turn limit to make games feel a little bit more real time.
Gameloft's Derek Jeter Real Baseball [App Store] joined the rest of their impressive sports lineup on the platform this evening. Featuring full 3D graphics, several different game modes ranging from home run derbies to full season modes, and full in-game commentary, Derek Jeter Real Baseball seems to display the same high quality production as other Gameloft games.
We'll post a more detailed look at this game soon as I'm anxious to get deeper into the game to see how it compares to Gamevil's Baseball Superstars 2010 [App Store], another full-featured baseball game we recently gave 4.5 stars to.
Update: A hands-on gameplay video has been embedded above. The game offers two control methods for batting. There is no targeting of the ball for each method. The first is touch in which you simply tap on the screen to swing the bat as the ball approaches. The second method is slide in which you slide down to pull your bat back, and quickly swing upward in time with the pitch. Neither mode requires you to aim at the ball.
Pitching involves a combination of picking your pitch, timing a tap to determine power and accuracy, and use of the accelerometer to direct where the pitch will go. The video shows all these modes.
While we announced the release of the classic point and click adventure Beneath a Steel Sky for the iPhone, we never took a closer look at the release.
Originally released for the Amiga and DOS in 1994, Beneath a Steel Sky is a graphical adventure set in Australia in a dystopian future. The original game received very high praise at the time of its release and is widely considered to be one of the best adventure games ever created.
The iPhone port of the game has since received rave reviews in our forums. Unlike, LucasArts' Secret of Monkey Island, Beneath a Steel Sky has not been completely re-rendered for the iPhone version, but that's not to say it doesn't have its share of notable improvements.
The iPhone game offers new animated cut scenes, re-sampled voice work and higher quality music. As well, an extensive hint system that will prevent you from getting stuck. Most importantly is that the traditional point-and-click interface has been revamped to the iPhone's touch screen. Rather than controlling a virtual pointer, you can touch and drag your finger across the screen. Items of interest light up with a small blue circle. Tapping on that circle then brings up contextual icons that let you act on that item. An eye, for example. lets you look at the item, while gears allow you to manipulate an item. Meanwhile, inventory items can simply be dragged over to items of interest to activate them. In this regard, the game is a notable improvement over Secret of Monkey Island, and plays much more like a natural iPhone game.
We've recorded some of the animated intro scene as well as basic gameplay elements in this video:
The game's story and dialog remains enjoyable and immersive and the iPhone port does justice to the classic title. While the PC version game has been available for free over the years, the iPhone version is a worthy conversion for fans and newcomers to the series.
The battle of the iPhone Kart racers continues with the release of Shrek Kart [App Store] to the App Store.
Shrek Kart contains 10 different karts, 11 different powerups, 15 tracks, single player and arena modes. There is local 6-way multiplayer but no online play. While it might have been an instant purchase in the past, the recent release of Konami Krazy Karts and surprise release of online multiplayer Cocoto Kart might make your decision harder.
Here's a hands on video:
We'll provide a closer look after we've had some time with the game, but early impressions are being collected in our forums.
Back in July we reported that Revolution Software would be bringing its cult-classic graphic adventure Beneath a Steel Sky to the iPhone through its newly formed mobile group. We're happy to report that the game is now available for download in the App Store [link].
Originally released for the Amiga and DOS in 1994, Beneath a Steel Sky is a sprawling graphical adventure set in Australia in a dystopian future. The story goes like this: the protagonist, Robert, crashed in the Outback as a child and was raised by a group of natives. After growing into an adult, storm-troopers sent from Union City by its all-powerful computer, LINC, kidnap Robert and kill his tribe. After entering the city dome, the helicopter transporting him crashes and he escapes into the city with his robot companion, Joey. Robert's mission is to find out why he was wanted and what to do next.
The game, which is notable for its excellent illustrations, drawn by famed comic artist Dave Gibbons, received very high praise at the time of its release and is widely considered to be one of the best adventure games ever created. PC Gamer gave it 91% and called it "a must-buy for all serious adventure fans." CU Amiga gave it 95%, calling it "one of the greatest adventures ever," while Simon Byron of The One gave it a 93%, saying, "I could sum this game in one word: Superb."
The iPhone adaptation, which has been ported to the ScummVM engine, uses touchscreen controls and dispenses with the on-screen pointer typical of Scumm games and, instead, uses blue dots to highlight points of interest. The game's artwork has been enhanced with the iPhone release, which also features a high quality soundtrack and a new, integrated hint system.
See a video of the original version to get a feel for the game.
See the original game's five-minute intro video here. Those wanting to try before they buy can have a look at the 2003 shareware release, playable on most major platforms.
After a very long and dramatic legal battle between Mobigame and Tim Langdell over a trademark dispute over the name "Edge", the game has once again appeared on the App Store. EDGE [App Store] is a game where you control a colorful cube through a series of 3D isometric maze-like levels packed with puzzles to solve and obstacles to overcome.
Featuring both touch and accelerometer controls, EDGE requires both quick thinking and fast reactions to progress past the first few levels.
We enjoyed EDGE, and recommend picking the game up now — both because it's a great game and also in case it gets pulled again as it's unclear whether or not EDGE is here to stay. An official statement from Mobigame is said to be coming soon.
If you haven't kept up with the "Edge" dispute which has caused quite a stir on the Internet, EA recently petitioned to get the "Edge" trademark thrown out, and Langdell responded calling the petition a "desperate attempt by EA". For a complete background on the dispute, check out the summary provided by TIGSource. Needless to say, the whole situation is unfortunate, and it's sad to see such a great iPhone game caught in the legal crossfire.
Here are some games that have come out recently that are worth a look, but with all the excitement this week between the Eliminate and TouchPets Dogs previews and the 360iDev Game Jam they sort of fell between the cracks of front page coverage.
Bloons Tower Defense
Last month we posted an early trailer for Bloons Tower Defense [$2.99], an iPhone port of the Bloons spinoff tower defense flash games, all playable on the Ninja Kiwi site. Bloons [99¢ / Free] was a wildly popular game on the App Store, and if the positive reactions in our forums are any indication, Bloons Tower Defense may be another hit.
Bloons Tower Defense comes with 50 levels over 15 different tracks with multiple difficulty levels and unlockable medals for each. The game has the same touch controls of other tower defense games on the platform, along with oodles of different towers, upgrades, and tons of balloons for your monkeys to pop.
Mr. Mahjong Touch
FDG Entertainment, most famously known for Parachute Panic [99¢ / Free] and Bobby Carrot [$3.99] recently released Mr. Mahjong Touch [$4.99] based on the popular Mr. Mahjong series of mobile games.
Mr. Mahjong Touch features 100 layouts, 4 tilesets, tons of unlockables, and even a shop system where you can buy power ups. Big Albie posted a review of the game on our forums, and according to him, the game is "easily one of the best mahjong games on the platform."
Galcon Labs
Galcon Labs [99¢] is an evolution on the original Galcon [$2.99 / Free], providing the same basic gameplay with four new game modes not found in the original.
Billiards – The the planets that make up the battlefield are in constant motion.
Stealth – Enemy ships are only briefly visible after launching from a planet.
Crash – Ships collide with each other, so instead of just going after planets you can run in to the enemy to win.
Assassin – Players start with assigned planetary targets, the first player to capture their targets wins.
Reactions on our forums have been mixed as some people feel there hasn't been enough change to justify an entirely new game, while fans of the original are greatly enjoying Galcon Labs. If you haven't played a Galcon game, I recommend trying Galcon Lite.
Toy Bot Mini Missions
IUGO seems to be pumping out additions to the Toy Bot series like crazy lately. Toy Bot Mini Missions [$3.99] is based in the Toy Bot universe and comes packed with 100 mini games and 12 unlockable playable characters. These ultrashort levels are a bit of a departure from the other Toy Bot games which feature an extended level structure.
Fans of the Toy Bot series may want to consider Mini Missions, but if you're new to the Toy Bot world, you might want to try some of the other games or even the free version first. Take your pick of the seven different Toy Bot games on the IUGO App Store listing.
Glu Mobile's latest release Super K.O. Boxing 2 is a terrific new game that is as intense as it is fun. With its vibrantly colored cartoon animations, Super K.O. Boxing 2 delivers the heavy hitting gameplay that many have been waiting for.
The objective is to win the title belt, but don’t let the cartoon visuals fool you. This is both an exercise in entertainment and futility as you take on 12 unique and eccentric boxers on your climb up the heavyweight ladder. As the K.O. Kid, you’ll need to conquer and win your way through each of the 3 circuits. Win every bout in a circuit to earn a belt and unlock the next circuit to take on a new cast of characters.
Super K.O. Boxing 2 has 3 modes play: Circuit is the story mode where you face the most fearsome and crazy boxers on your way to the world title. Versus mode consists of fights with previously defeated boxers. Finally, Challenge mode unlocks after winning your first circuit and presents specific objectives for winning a bout. Circuit mode is where you will spend most of your time, and you’ll need to show progress here before the other modes are unlocked. Each fight lasts 3 rounds each 3 minutes in length. Aside from the funny physical appearance of the boxers, each has unique attributes and powers that make them formidable opponents.
For example, 15 Cent is a bling-wearing, high strung boxer who can disorient you with his smile, while Chief will counterpunch you relentlessly every time you take a swing. I can’t overstate the humor in Super K.O. Boxing 2. From the strange poses and dances of opponents to the funny text dialogue exchanged between opponents in between rounds, Glu Mobile has done a solid job.
Super K.O. Boxing 2 also seems to get the controls right with two basic control options — Touch Pad and Touch Regions. Unfortunately, in-game documentation is practically non-existant so it may require some trial, error and frustration to get comfortable. Using the touch pad, throwing punches consists of tapping dual buttons to throw left/right punches. Meanwhile, touch regions allows you to tap specific parts on your opponent to throw the corresponding punch. One small hitch with touch regions is that your finger will block part of the screen which can hinder the ability to block and dodge punches in some cases.
The different types of punches that can be thrown are nicely incorporated so it becomes second nature for the player. Body shots, upper cuts and combinations are all possible in this game and require timing and practice. Most notably, hooks can be thrown through a combination of dodging and swinging at an opponent’s head.
In addition, you have other weapons at your fingertips. Part of your task will be avoiding and dodging punches. The more you’re able to dodge punches and land your own will charge up your Super Punch Energy. This is tracked in the bottom right corner, and once fully charged, you can throw a Mega Punch that will floor your opponent if landed properly. Of course, you don’t need to wait until it’s full charged to use it… it just won’t be as strong. Both you and your opponent have the ability to taunt each other, and this will also build up Super Punch Energy. Of course, you’re more vulnerable in the middle of a taunt.
The gameplay is fast paced and intense, and the AI is well balanced. Both K.O. Kid and the opponent have health gauges that recharge slightly after a knockdown. The initial fights with Big Gip and 15 Cent are relatively easy, but they ratchet up significantly as opposing boxers become adept at dodging, blocking and more importantly, going on the offensive. Challenge mode is even more difficult since you’ll be limited in what you can do within a short period of time. For example, one challenge involves knocking out an opponent in one round without using Dizzying Combos and avoids being hit even once to win. The game can also be frustrating because often after you’ve knocked down an opponent, they get up with a fully charged health gauge. This is where you will either persevere or get pummeled.
All in all, Super K.O. Boxing 2 combines great cartoon visuals with some intense gameplay. I would say that the attitude and personality the devs infused into the game shine though. This is one of those games that delivers the thrill of victory with the agony of defeat all in one well-designed package.
Glu's Family Guy: Uncensored finally appeared for download last night. Family Guy: Uncensored is a series of minigames loosely tied to the television show. You will play as Brian running from Stewie, Quagmire swinging through a jungle, Chris shooting down flying Meg-pigs in a sidescrolling shooter, Stewie fighting Bertram in a MegaMan-like game, and of course the battle with Peter versus the chicken.
The problem is, none of these minigames are particularly fun once the initial novelty wears off which only takes a few moments. On top of that, some are easy to fail, and when you do the entire level must be reloaded. If you're doing poorly, you will spend more time waiting for the game to load to try again than you will actually playing the game itself. Robo Stewie is probably the best game of the bunch as a sidescrolling platformer, but even it can't really stand alone in terms of gameplay.
Overall Family Guy: Uncensored has a feel to it that is very similar to the movie or TV show based games of the 8 and 16 bit era. The game doesn't at all utilize the Family Guy elements in a particularly amusing way, and instead leans heavily on catch phrases and attempts at humor to prop up a decidedly mediocre set of mini games. Amusingly enough, for a game branded as "Uncensored", Family Guy is only rated 12+ on iTunes.
If you do happen to like any of the mini games, you can play higher levels of difficulty once you've unlocked them, and 3 additional mini-games are promised in a free update. At this point, we believe only the most die-hard Family Guy fan will likely derive enough entertainment from this game to warrant its purchase.
The Tokyo Game Show launched today and brought some big announcements from Square Enix.
The first news was the launch of their Sliding Heroes game we reported on last week. It was described as a "real time strategy" game in which you control units by tilting your iPhone. We've been able to spend some time with the game, and it's truly a strange mashup between a tactics game and a Labyrinth-type game. Yes, that Labyrinth.
Like most Labyrinth games, your goal is to make it from one end of the maze/level to the other. While there are the traditional hole obstacles that you must avoid, there are also enemy creatures which you must attack. You create new units by simply pressing on the spawn button. There can be up to 8 units at a time on the field. The goal is to destroy all the enemies and make it to the exit of the level.
Since it is essentially a ball roller, all your troops move en masse as you tilt your iPhone. Attacking enemies is as simple as rolling your troops directly into them. There is some strategy in pacing the deployment of different troops depending on the enemies, though you don't really have individual control of any of them. Defeating the level in record times provides some incentives.
It's really a strange game and one that made us utter "what were they thinking" more than once. I suppose big fans of ball rolling games may find it to be a refreshing take on the genre, but I suspect fantasy/strategy gamers won't be won over. Fortunately, there is a Lite version that you can try yourself, and we suggest you do, if nothing else, for the novelty of it all.