Category Archives: $4.99

'The Walking Dead: Michonne' Episode 3 Review -  In the End, Does Her Violence and Killing Leave Space for Her Humanity?

If you've watched The Walking Dead TV show, then you probably know Michonne as the almost-immortal bad-ass with the samurai sword who chops off zombie heads as if her sole purpose is helping the poor creatures depart this world. The Michonne of the TV show has consistently been the most independent and strongest of the survivors, despite a few moments when her traumatic past rises to the surface. Those few moments aside, Michonne's character stands as the glue that often holds the group together, and her sheer will, determination, and head-chopping skills have turned her into possibly the greatest symbol of strength in the face of adversity. Having this Michonne in mind, I was immediately surprised by the way she's portrayed in the first episode of Telltale's three-part miniseries, The Walking Dead: Michonne [$4.99] (sorry, spoilers from here onwards)...

After a loooonnng soft-launch, Ubisoft's Assassin's Creed Identity [$2.99] finally launched world wide just over two months ago. Having not played an Assassin's Creed game since the second game in the series back in 2009, I wasn't totally sure what to expect from this mobile edition. As it turned out I was pleasantly surprised to find an experience that was heavily streamlined for mobile touchscreen play but still retained the essence of what makes Assassin's Creed so fun: whacking dudes while being a stealthy bad ass. ..




I can't decide if I'm happy or sad that we've gotten enough EXE-Create RPGs from Kemco this year that I'm getting a bit weary of them. The developer behind the Alphadia, Across Age, and Asdivine series, as well as numerous other one-off RPGs, EXE-Create generally creates the best games of any of the teams working for Kemco. They're particularly good at writing interesting characters and entertaining dialogue, and I can't honestly think of a single release from them that has let me down in that regard. The most common weak point of their RPGs is in how safe they tend to play things with gameplay mechanics. They seem to have really fallen into a rut of late, and it's made all the more apparent when you play their releases nearly back-to-back. For good or for ill, Glorious Savior [Free / $4.99] is another EXE-Create RPG through and through...

The simulation game factory that is Kairosoft continues to crank out new games to the iOS platform in the West, with the latest being Pocket League Story 2 [Free] which has just arrived this morning. It's a sequel to their 2012 fan-favorite release that had you putting together your own soccer team and then training them and making them into the top team in the world. Being a Kairosoft game it wasn't just about the team either, as you had to build a stadium to play in, a training facility for your team to practice at, sell merchandise to fans, and all those other little responsibilities that go along with managing a major sports team...

'Guns Of Infinity' Review - The Ravages Of War

My quest to stay more or less on top of major gamebook releases has been pretty tricky of late thanks to the speed at which new ChoiceScript-based games have released both through Choice Of Games and Hosted Games. It's hardly the worst problem to have, but readers who have stayed on top of my recent gamebook reviews know that none of them have really grabbed me recently. Coming off of the massive, disappointing Magikiras [Free], I was a little wary of Guns Of Infinity [$4.99]. It's by a completely different author, mind you, so there wasn't much of a logical basis for that fear, but the relatively large word count certainly had me cautious. An unpleasant read can result in very different levels of agony depending on its length, and if Guns Of Infinity missed the mark, it was going to be a very long haul...

Squishy Platformer 'Goo Saga' Makes the Jump from Android to iOS

There's no shortage of amazing platforming games on the App Store, but I'm still always on the lookout for more. I guess I just have an insatiable appetite for running and jumping. A few weeks ago, a beautiful little platformer called Goo Saga launched on Android from developer Toka Loka Games. It was about a mad scientist obsessed with creating life in his lab, and after many many failed attempts he finally does it by creating a gooey little blob named Goo. When the scientist mysteriously disappears, Goo becomes lonely and decides to break out of the lab and go in search of him. Thus, the saga begins! After a bit of a snafu with Apple approval that prevented it from coming out last week, today Goo Saga [$0.99] has finally arrived in the iOS App Store...

It was just a couple of days ago that we learned about the release date for episode 3 of Telltale's The Walking Dead: Michonne [$4.99] mini-series, and today we now have a trailer to go along with that announcement. And boy what a trailer it is. This third episode, which is titled What We Deserve, brings everything that's happened in the first two episodes to a head, and it looks extremely intense. Obviously, if you haven't played the previous two episodes, there are spoilers contained in this trailer. You've been warned!..

LEGO games on iOS are, by this point, nothing if not reliable. Apart from the earliest releases on the platform and the occasional experiment, the LEGO games based on licensed properties all essentially do the same things. They tell (or retell) a humorous story using a selection of stages from the console versions, offer up some mindless action gaming, and have a ton of unlockables. How much you enjoy them usually depends on how much you like the property involved, but all of the games kind of fall in that sticky zone that lay just between boring and interesting, and LEGO Jurassic World [$4.99] isn't any different. Except, you know, that this one has playable dinosaurs...

When Minecraft: Story Mode [$4.99] launched in October of last year, we were pretty impressed with how quickly Telltale was releasing new episodes compared to their previous episodic games. In just a couple of months 4 episodes were released with the last episode arriving just prior to Christmas, and it's those 4 episodes that are covered in our ever-evolving review of Minecraft: Story Mode. Then last week we learned that a fifth episode was on its way, and shockingly that there were three more episodes planned to arrive after it. It looks like Minecraft: Story Mode might just continue to evolve with new story arcs and episode sets for a long time, rather than having any separate sequels, and to that I say "Cool!" Today Episode 5 titled "Order Up!" is now available for download, and is designed to bridge the gap between Episode 4, which concluded the Wither Storm story arc, and the forthcoming Episodes 6, 7, and 8. Here's Episode 5's trailer...

My favorite Kemco RPG developer, EXE-Create, has found their groove over the last couple of years. Their games typically have enjoyable characters, solid mechanics, and genuinely good localizations. They've also pushed the technical side of things more than Kemco's other teams, introducing a polygonal battle system with Alphadia Genesis [$9.99] just over two years ago that they've used in several subsequent releases. If there's a downside to EXE-Create's work, it's that they rarely attempt anything risky with their game designs. While their Kemco stablemates are often trying interesting new systems, gameplay perspective, or even other genres, EXE-Create seems content to focus on delivering a tasty, predictable plate of meat and potatoes every time. How much you enjoy their games depends heavily on how tired you are of that sort of dish and whether or not you can connect with the latest batch of characters. Revenant Dogma [Free / $4.99] is no different in that regard...

Oh Game Dev Story [$4.99]. I have such a soft spot for you in my heart. Way back in October of 2010, I was still fairly new here at TouchArcade and Game Dev Story had just released, but was on absolutely nobody's radar at the time. It's not really hard to see why. It had an ugly interface and less than stellar graphics, and on the surface looked like someone had just slapped some old PC game onto an iPhone without much thought put into it. In fact, that's basically what Game Dev Story on iOS was! Anyway, as a lover of pixel graphics and wanting to give the game a fair chance, I downloaded it and gave it a spin. ..

Are you a real gamer? Are you a real hardcore gamer? Do you like games that will punish you and leave you begging for mercy? Congratulations, Lost Socks: Naughty Brothers [$1.99] is the game for you. This auto-run-and-gun game boasts fantastic art, well-done gameplay, and tough difficulty. Perhaps too tough for most: its progression gating that is so punishing that you'll beg to pay money to the developers to take shortcuts. And the game will look down at you and whisper "No."..

We really liked Wizards & Wagons [$4.99] when it came out back in November. The game was our game of the week, and we really liked it in our review, too, partly due to its dynamic gameplay and addictive quality. Now, Android users can join in on the fun since Wizards & Wagons has just released on Android as well. In addition to the release, the game has also added some new features like Game Center Achievements and Online Rankings. In addition to these features, side stories now include 8 new weapons/items, 3 new companions, 3 new bosses, a new location today, and a few crazy NPCs. There have also been some combat updates like increasing the base distance in which players can see enemies, tweaking the possibility and number of monster spawns, and improving the behaviors of some monsters. In other words, a very good game has just gotten better...

Virtually everything can be made better by doing it in space. Except breathing oxygen, I suppose. And eating potato chips. And using the toilet. Okay, let's revise that. Some things can be made better by doing them in space, and engaging in capitalistic ventures just happens to be one of them. The core principles of buying low and selling high simply go well with traversing a lonely universe and battling space pirates. Perhaps unsurprisingly, iOS gamers already have a few games to choose from in this style, including games that focus mostly on trading mechanics at the expense of action or visual flourish, ones that put most of their eggs in the combat basket, and some that try to dazzle you with their slick presentation and sense of immersion in order to build a believable universe. Simply put, there's a fair bit of established competition for Stellar Wanderer [$4.99], albeit little of it recent...

It begins again! The original Badland [$2.99] was notorious for receiving new levels and features WELL after its original release in April of 2013. So when the sequel Badland 2 [$3.99] came along late last year it had the unenviable task of being compared to its older and more fleshed-out sibling. However, Badland 2 brought its own bag of tricks to the table, including even more impressive visuals and a more multidirectional nature that set it apart from its strictly side-scrolling predecessor. Even without fifty billion levels, we loved Badland 2 in our review, and knowing developer Frogmind we were quite confident that we'd be seeing more levels added in the future. And that's totally the case! Frogmind is tweeting out teasers of some new levels coming in the forthcoming Infinity update, check out the .gifs!..

A couple of weeks back we posted a brand new trailer for Lost Socks: Naughty Brothers [$1.99], a game that was initially announced way back in December of 2013. After progress on the game went silent back then, everyone just kind of assumed the project was dead until that trailer surprised everybody by popping up earlier this month. Anyway, the response to that trailer was incredible, and it was easy to see why. Lost Socks boasted some fantastic animation and character design, and promised a hardcore platforming/runner hybrid that was not for the faint of heart. As an added bonus, the game was completley devoid of any IAP, timers, energy, or any other free to play nonsense. This was a gamer's game, people!..

Asdivine Menace [Free / $4.99] represents something of a benchmark for prolific JRPG publisher Kemco. While it's not the first time they've released a sequel, or even the first time characters have returned from a previous game, this is the first time they've put out an RPG where the story directly follows up on the game that came before, right down to sharing the same main character. While you don't need to have played Asdivine Dios [Free / $7.99] to enjoy this game, if you have, you're going to get a lot more out of it. Furthermore, playing even a short way into Asdivine Menace will completely spoil the story of Dios right down to the ending, so tread carefully if you haven't finished that game yet. It's not just a follow-up in story terms, either. Unlike previous Kemco sequels, this game actually keeps all of the gameplay systems from the last game, adding only a couple of new things of its own. For some, this game might prove to be too much of a rehash from a publisher that already recycles a little too much, but if you enjoyed Asdivine Dios, I think you'll be happy with where this sequel takes the story...

Well, the long, strange trip of the latest Assassin's Creed mobile game finally comes to an end as Assassin's Creed Identity [$2.99] has just launched worldwide. The saga began when Identity soft-launched in select countries way back in September of 2014. The game was built around quick missions that felt conducive to mobile play but it was the first Assassin's Creed game on iOS to be built around the more traiditional open-world mechanics of the long-running console and PC game series. It was also a very free to play game with all the trappings that comes with, which just didn't jive well with the type of game that it was. ..

Earlier this month we caught a glimpse of an awesome-looking upcoming platformer from Emergency Studios called Chel-Z [Free]. With colorful 8-bit style pixel art, similarly 8-bit chiptunes, one big 36 room map that you could explore and slowly gain access to Metroidvania style, and a robot with a human brain who can wield a grappling hook, it had us all pretty excited. Unfortunately, Apple's approval process took longer than expected and Chel-Z didn't make it by its intended February 11th release date. The good news is that it finally did make it through approval and Chel-Z just surprised-launched mere moments ago. ..

Some games we play for the excitement, some we play for scares, and some we play for the challenge. And then there are games like Tsuro [$4.99], the digital port of the 2004 board game, that are all about introspection, the kind of game you play while lying on a couch with a glass of wine (or your spirit of choice) in one hand and the iPad in the other. Thunderbox Entertainment gladly took the challenge of bringing Tsuro to mobile and has done a pretty good job representing the abstract board game on the iPad and iPhone screens. Going with a "zero UI" philosophy, the developers tried to create a sense of immediacy between the player and the board and they have, mostly, succeeded. They tried to give us a faithful representation of how it feels to play the physical game, but at the same time also added 3 new ways to play the game, expanding Tsuro's challenge and replayability...

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