Category Archives: $14.99

The original Civilization Revolution [$2.99] represented acclaimed designer Sid Meier's attempt to make the Civilization series more appealing to a wider range of people than before. The main Civilization series is extremely well-known and beloved for being an incredibly deep game series, with each game offering nearly infinite replay value. The aim with Revolution was to take the core concepts of Civ and make a game that wasn't as intimidating by streamlining certain aspects and reducing the average length of each game. While hardcore fans of the original series were a bit mixed on the results, it was fairly well-received overall. Originally releasing on PC and various consoles, it made a big splash on iOS with a slightly late port in 2009. The game was a great match for mobiles, offering a reasonably deep gameplay experience that fit the stop and go nature of many mobile gamers. It was also quite well-maintained by publisher 2K Games, and was still receiving occasional updates as recently as late last year...

'Monster Hunter Freedom Unite' Review - Good-bye Free Time, Hello Wildlife Slaughter

Capcom's iOS games present a truly insane roll of the dice. You've got terribly reimagined ports of classics like Mega Man X [$4.99], wonderful ports of underappreciated games like Ghost Trick [Free], ports that are maybe a bit too perfect like Street Fighter II Collection [$3.99] or the dearly departed Marvel Vs. Capcom 2, and games that take familiar names and series and go in strange directions like Ghosts 'n Goblins Gold Knights [$0.99]. This time, however, they've really gone and done it. Just when you think they can't make you doubt them any further, they go and totally redeem themselves with an absolutely fantastic iOS version of Monster Hunter Freedom Unite [$14.99]...

I'm sure, like me, you've seen many RPGs market themselves as having 100 hour quests or something outrageous like that, only to find that unless you delve into side-content, it's less than half that in almost every case. Record of Agarest War [$14.99], the latest port from HyperDevbox, makes a similar claim, but they're not shoveling manure. Though I finished my first, and I might add quite rushed, pass through the game under the 100 hour mark, it wasn't that far off, and I think it's entirely believable the average player will eclipse the century hour mark before seeing the ending. Add in the side content, and you're probably looking at 130-150 hours, if not more. If you're determined to get your dollar's worth out of a game on sheer length, you'll be hard-pressed to beat Agarest. Of course, a game running that long can be a double-edged sword, and that's definitely the case here, but I'll come back to that later in the review...

In a world dominated by quick, bite-sized, "casual" experiences, there always seems to be a subset of gamers begging for something meaty on iOS. Well, this one's for you: HyperDevbox have just released their iOS port of the Xbox 360/PS3/PC game Record of Agarest War [$14.99]. As mentioned, Record of Agarest War was originally released for consoles and PC several years back, and is a massive tactical JRPG that boasts over 100 hours of gameplay. That's enough to fill, like, 1,200 times waiting in line at the movies. It's also stuffed with a full storyline to follow and tons of cutscenes, and rumor has it there's even a dating meta-game where you can eventually have a child with your partner. I'm strangely intrigued by that part...

As we pointed out yesterday, XCOM: Enemy Unknown [$9.99] is seeing great success and is currently on sale, but just to top things off a nice big update has just arrived for the game as well...

One of Apple's more "magical" features in the past year is AirPlay, which allows you to stream the screen from  your iPhone 4S or iPad 2 wirelessly to an Apple TV and right onto your HDTV. Soon, the new OS X Mountain Lion will allow you to do the same thing with your Mac, beaming whatever is on its screen to your TV wirelessly. In terms of gaming, AirPlay offers an additional avenue for playing iOS games – wirelessly on the living room TV – and some titles like Real Racing 2 HD have taken it a step further and offer a custom interface or additional features for playing the game that way...

Last month Namco Bandai treated us to an excellent iOS port of the original SoulCalibur [$14.99]. It was based off of the superior Dreamcast version (or more accurately, the high resolution XBLA remake) rather than the arcade version, and came equipped with just about everything that made it a classic back then, barring a couple of significant things...

Let's get this out of the way, Square Enix's Chaos Rings Ω [$11.99 / HD] is identical to the original Chaos Rings in more ways than one. In fact, its differences are so few, it's hard to differentiate the two and considering Chaos Rings Ω follows the original by a full year, that's going to be a bit disappointing to fans of the first game looking for something new...

Copyright 2014, TouchArcade.com, LLC.