Category Archives: $0.99

Sometimes, in life, the earth starts bursting at the seams with magma and fire while meteors and little chibi zombie para-troopers rain down endlessly from the sky and giant slime monsters slug their way across the earth. Sometimes, a baseball playing Robot gets caught up in all of that mess, and decides that if he’s going to go down, he’s literally going down swinging. And also hitting. And sometimes striking out. Such is the premise of Baseball Apocalypse [$0.99] from Thomas Janson...

There have been many games on iOS that tried to ride on the coattails of Nintendo's Pokemon, but very few have much merit to them. One of the better attempts came from NTT Resonant and ZigZaGame. It was called Dragon Island Blue [$0.99], and while it had its rough points, it scratched the urge to catch 'em all well enough for many. The sequel to that game, Hunter Island [$0.99], basically did what a great follow-up should. It took all of the strong points of the original game, addressed some of the weak points, and added in a few new things of its own. Neo Monsters [$0.99], in spite of ditching the Island naming theme, is for all intents and purposes the newest game in the series. I wish I could say it does for Hunter Island what that game did for its predecessor, but Neo Monsters seems less interested in how it can improve on the previous games and more interested in how it can get some of that fine Puzzle & Dragons [Free] cheddar...




I still remember the wild west of touchscreen development years ago, when people said that platformers would never work. While many classics have been ported by way of MFi controls, a lot of others stuck it to the naysayers with inventive on-screen control methods, or a design philosophy that accommodates accordingly. Count Crunch's Candy Curse [$0.99] is definitely manageable even without the help of an MFi device, but it doesn't really seek to do much more than that...

The Old West era of American history is pretty crazy. Not only could you die from disease, poverty, weather or any number of dangers of the time, but if some fella didn't like the cut of your jib in the saloon he might just pull out his six shooter and end you right there on the spot. If that fella was a bit more democratic, though, you might settle a squabble with a good old-fashioned shootout. But that was more than 100 years ago, what about in the future? Well the only logical conclusion is that those shootout scenarios will still happen but they'll take place in space. Obviously. That's the premise behind Space Noon [Free (HD)]. Aim at the opponent across from you and fire, but be sure to consider the gravitational pull of the asteroids in your line of sight. These are NOT straight shooters...

Earlier this year, developer Sean Kearney released One Play Pong [Free] on iOS. It was a "circular Pong" style game that allowed you to bat a tiny ball back and forth without the messiness of interacting with other people. It was a simple and fun game that had a hilarious and catchy trailer. Well, when the Apple TV was announced and Kearney decided to bring One Player Pong to it, rather than simply port the existing game he decided to take things up a notch by adding new music, new graphics, local leaderboards for couch competition, and special power-ups. The result is Super One Player Pong, now available on the Apple TV. He also took the trailer-making up a notch, check it out...

With all the recent drama surrounding iOS 9 breaking a bunch of games, you might be apt to think this sort of thing is a new problem. It isn't, iOS updates have been breaking games for years! Around this time last year, iOS 8 broke one of our all-time favorite games, Helsing's Fire [$0.99 / $2.99 (HD)]. From developer Lucas Pope, who also created Papers, Please [$7.99 (HD)], Helsing's Fire originally launched way back in July of 2010 and quickly won our hearts with its unique "illuminating" puzzle gameplay and its oodles of personality. ..

'Monkeyrama' Review - We’re Just Tryin’ To Be Friendly

Shortly before iOS took over my life, one of my favorite games was Boom Blox on the Wii. It was the brainchild of a little known game designer by the name of Steven Spielberg (who also dabbles in film, I’m told), and it was absurdly fun. There’s something about huge explosions and large structures toppling over that delights the eight year old boy in me, and Boom Blox (and especially it’s sequel, Bash Party) took over my free time for countless weeks. Ever since those days I’ve been yearning for something like that on mobile, and while there have been a couple physics-based games that provide a similar feeling (my favorite being Turbo Dismount [Free]), none have quite captured the floaty, block-on-block destruction I’ve craved since 2009. [Dramatic pause.] ...That is, until now...

I've always felt the best action games have a certain underlying rhythm to them. In those games, levels are designed in such a way that the skilled player rarely has to stop, a sort of drumbeat of attack, jump, dash, and whatever other moves are in the character's repertoire. Auto-runners pull back the curtain entirely, particularly the ones that have pre-designed levels. You have no choice but to move forward, and if you can't keep the beat, the beat will beat you. There's a purity to that concept that works well, so well that even mighty Mario has included the odd auto-run stage or two in his latest adventures. The more precisely the player has to match the designer's beat, the more difficult the game becomes. Many games of this sort use a gentle curve to slowly nudge the player's skill up bit by bit. Then there are games like Jump Jack [$0.99]...

'Hocus' Review - They're Illusions, Michael

StarStarStarStarNone
October 8th, 2015 11:28 AM EDT by Nathan Reinauer in $0.99, 4 stars, Games, Maze, Puzzle, Reviews, Universal
99¢ Buy Now

When I was a kid my dad taught me how to draw a Penrose triangle, which is regarded as one of the purest example of an impossible object. I drew it on everything, and my poor teachers at the time probably thought my family was part of some secret order or something. I just find the shape kind of fascinating since it forces your brain to reset itself depending on where you’re looking. Also, isn’t it slightly mind blowing that in order to depict an object too complicated to exist in three dimensional space, you have to dumb it down to a flat plane? Maybe “too complicated” isn’t the right way to describe it (indeed, the fact that it’s missing a dimension is precisely what allows the illusion to work), but there’s still something rather enigmatic about impossible shapes. And apparently I’m not the only one who thinks so, since there are quite a few games that use the idea as the basis for mind warping puzzles. Like Hocus [$0.99], for example...

One of my favorite games growing up was The Incredible Machine. While the IP has been sadly dragged through the mud in recent years, it was once a work of art, tricking kids everywhere into partaking in what was essentially edutainment. The concept was clear -- simply get an object to its goal while using any number of over-the-top machines.  They were Rube Goldberg machines through and through, and taxed your brain just as often as they put a smile on your face. The Sequence [$0.99] is a bit more muted, but it's the same principle...

'Cavernaut' Review - The Eagle Has Landed

'Cavernaut' Review - The Eagle Has Landed

StarStarStarStarStar
September 29th, 2015 10:59 AM EDT by Nathan Reinauer in $0.99, 4.5 stars, Arcade, Cave-Flyer, Games, Retro, Reviews, Universal
$1.99 Buy Now

I had several moments while playing EinheitB's Cavernaut [$1.99] where I thought to myself, "This is exactly why I love mobile." It's a game that's probably not going to change the world, but that's okay. It's just a great, tight little experience that could really only exist on this platform...

It seems like gore sells on the App Store recently, doesn't it? Take Happy Wheels, the challenging platformer that was a surprising hit on the App Store partly because of the wonderful explosions of bones and blood that accompany each of your (frequent) failings. If you think about it, we are extremely used to death in our games (Mario doesn't bounce back when he falls off a platform - he meets an untimely, violent death), but those deaths are often bloodless, a sanitized failure that makes a game suitable for all ages while still retaining the mechanic of dying equals losing. Cute Things Dying Violently [$0.99], ApathyWorks' recent iOS port of its Xbox Live Indie Games hit, declares from as early as the title that gore is central in this puzzle-platformer game, but one shouldn't think that CTDV is all about the gore...

Ravenous Games has been around iOS for a long time. League of Evil [$2.99] was one of the first platformers on the App Store that actually worked, and it quickly became one of my favorite iPhone games. The controls were shockingly responsive (for the time), and speedrunning each level for leaderboard supremacy wasn't just doable, it was actually really fun. Of course, these days there are hundreds of platformers on the App Store and it seems the genre has come a long way since LoE took over my iDevice all those years ago. Unfortunately, though, in a lot of ways Ravenous's own games (which seem to make up about half of all the platformers on iOS) haven't changed with the times...

'Beat da Beat' Review - Dubstep 'em up

StarStarStarStarNone
September 17th, 2015 10:12 AM EDT by Chris Carter in $0.99, 3.5 stars, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
99¢ Buy Now

Another day, another shooter on iOS. The genre is thriving, and I can't get enough of it! This time around, Beat da Beat [$0.99] means business, despite the fact that it suffers from a lack of variety. You know a game is serious when it gives you both an epilepsy warning and a headphone suggestion at the start...

Tree Men Games' Pako [$0.99] has turned out to be a fun and wacky little car chase game – which is good, because they bill it as a Car Chase Simulator – and they've delivered a massive number of post-release content updates. But this latest update, releasing on Thursday, is perhaps the most unique yet. Pako is getting an optional chase camera mode, so you can see from behind the car:..

A couple of months back, I reviewed a unique little game called Trappy Tomb [Free], a game that had you running and jumping through a deadly tomb, grabbing treasure and trying to stay alive. Its most interesting feature was what it referred to as 'mingleplayer', where you would see the ghosts of tons of other players running along with you. It not only made score-chasing feel more exciting, it could also clue you into any cleverly hidden secrets someone had uncovered. Of course, there were also lessons to learn about the dangers of herd mentality. The developer of that game is back with his next title, MiniGolf Endless MMO [Free], and though it's in a completely different genre, it retains a similar gimmick...

I've said it many times before, but it's a great era for shoot 'em ups. The ease of development for the mobile platform has allowed for so many classics to arrive overseas, as well as a number of other excellent, original works. Coming off of the high of Operation Dracula I was pretty excited to give Lightning Duru [$0.99] a shot, but came away less than impressed...

tinyBuild Games' Divide by Sheep [$2.99] was definitely an interesting little puzzle game when it first released, straddling the line between being a casual math puzzler with a cute look, with challenging puzzles and a surprisingly-gory macabre theme. If you haven't checked this one out yet, and you've been meaning to, well, now's as good a time as ever, as the game has just gotten its 5th world in the latest update, along with a cool $0.99 sale price...

Glitchsoft's Uncanny X-Men: Days Of Future Past [$0.99] is a decent side-scrolling action game that layers on some excellent X-Men fan service. I enjoyed it well enough in my review, though I found the fighting mechanics to be on the repetitive side and the jumping to be a bit dodgy. Since then, the game has received a few updates, adding additional playable characters, improved control schemes, and lots of valuable bug fixes. It's been more than a year since the last one, but a brand new update for the game just hit, and to go along with it, the game's price has dropped from its regular $4.99 to a mere $0.99...

'Engines of Vengeance' Review - Heavy Metal

StarStarStarStarNone
August 11th, 2015 4:14 PM EDT by Nathan Reinauer in $0.99, 3.5 stars, Fighting, Games, Reviews, Universal
99¢ Buy Now

I’m not sure what it is about iOS games and metal bands, but they seem to go together well. Take Hail to the King: Deathbat [$4.99], for example. The hack ‘n’ slash gameplay paired pretty perfectly with the music (and personality) of the band Avenged Sevenfold, and we even gave it a pretty favorable review at the time. Another example is… um. Okay, I could only think of one. But there’s just something about the gritty, messy nature of rock & roll that seems to translate well to tiny little taped-together indie games. Wait! Here’s another example: Engines of Vengeance [$0.99] by Serdar Balli. (And just in the nick of time. This review was going nowhere.)..

Copyright 2014, TouchArcade.com, LLC.