Category Archives: $0.99

Early last month, Ndemic Creations detailed an upcoming update for their humanity-destroying strategy game Plague Inc. [$0.99], and today that update is now available. Dubbed the "Mega" mutation update, it contains a new "Mega-Brutal" difficulty option for those who found the plain old "Brutal" difficulty to be too easy. There are also three new cheat modes, the Shuffle Strain which mixes up evolutions, the Turbo Strain which makes your starter country 100% infected right off the bat, and a Lucky Dip Strain which gives you five random evolutions. You can also now use all the various cheats including the new ones on any plague type, and mix and match cheats to create various new ways to play the game...

The latest update to One Man Left's arcade avoidance game Tilt to Live 2: Redonkulous [$2.99] is now available in the App Store. The update adds a brand new mode called Brimstone Pinball where you'll need to use your arrow character to ricochet a fiery pinball of death around the screen and destroy enemies. The new mode is based on a power-up from the original Tilt to Live, but now it's been fully fleshed-out and feels like a brand new game all on its own. We checked out Brimstone Pinball at GDC last month and the official trailer for the new mode can be seen right here...

Frozen Synapse [$9.99 (HD)] just got a huge update. This brilliant strategy game was already filled with content but if you want more you can buy the Red expansion pack which adds an entire single player campaign, a new multiplayer mode called Upload, a new unit with a riot shield and you can even play against the AI with a friend in the brand new co-op missions. You can now also play the game in Red instead of blue hence the name of the expansion back. See it in action with this trailer from the PC version:..

David [$1.99] is a curious little game. Recently, due to the release of the beautiful Monument Valley [$3.99], I've talked a bit about experience-focused games versus mechanics-focused games, but David seems to have one foot planted firmly in each camp. It's about as minimalist as one could possibly imagine, yet the most immediate comparison in terms of gameplay is considered a technical masterpiece for the hardware it runs on. The appearance of the game is incredibly simple, and its gameplay is as basic as moving, jumping, and shooting, but it still somehow manages to create a surprisingly complex and tense gameplay experience that pleases the senses...

Shoot-em-ups are an old, old genre. It's not unreasonable to say that they are the oldest genre in video games, actually. They were huge, everyone made one, and then some time later, they were no longer huge. Not long after that, they were nearly extinct. They've enjoyed a minor renaissance in recent years thanks to the opening of more viable channels for lower budget games, but even now, they're nowhere near their former prominance. It's clear that the final blow was dealt by their progeny, the first-person shooter, but even before that, they had taken a heavy tumble. People simply got tired of the same old gameplay and settings. The biggest successes in the post-boom period of the genre try to mix up the themes and settings a bit, so that instead of always being a spaceship or a fighter plane, sometimes you're a gothic lolita witch or a princess riding on the back of a giant bug. It's a small shot of freshness for a genre that, for many, feels stale...

Late last month, a very cool upcoming iOS game caught our eye. It was for an abstract, minimalist platforming game called David [$1.99] that, similar to its inspiration Shadow of the Colossus, had you engaging in a series of battles against massive bosses. The game was already available on Mac and PC, so I took that version for a spin and really liked what I saw, but I found myself wishing for the iOS version as it felt like a game that would actually be better on a touchscreen. Well, today I got my wish, as David has popped up in the App Store...

In my younger years, I would often look through the ads in the back of games magazines, goggle-eyed at all the niche import games and weird pieces of hardware that, living in a very small town, I would never, ever have a chance to find in a local store. Ads were a liittle different back then, which was likely a result of the primitive nature of game graphics, and they had a tendency to, shall we say, oversell the concept in slightly misleading ways. If you had an active imagination, it was all too easy to read one of these ads and conjure up something in your mind that was far more entertaining than the reality. I'm sure we can all rifle off a variety of examples, but for me, one of the worst was the Barcode Battler...

There are four types of people in this world: those who love Wipeout, those who love F-Zero, those who love both, and those with bad taste in racing games. When it comes to the battle for the best futuristic racer, it's been a real tug of war between those two franchises for years. F-Zero of course came first, but wasn't followed up on until after Psygnosis's brilliant launch of the Wipeout franchise. Wipeout took the crown in the 32/64-bit era, with F-Zero making a surprising comeback in the following generation with the SEGA-developed F-Zero GX, still one of the finest racing games ever made. Not content to sit on their laurels, the Wipeout team came into the next gen hard with what was one of the best-looking PlayStation 3 games for a very long time, Wipeout HD. Sadly, both franchises appear to be dormant, with Captain Falcon of F-Zero seeing more time Falcon Punching than driving the Blue Falcon, and nary of a whisper of Wipeout after the release of 2048 and the disbanding of Studio Liverpool...

'Tiny Space Adventure' Review - Lost In Space

Point-and-click adventures don’t really fall under the descriptors “action-packed”, “fast-paced” or “adrenaline-fuelled.” Yet very often great games are singled out as so for these reasons alone. So when it comes to a decent point-and-click game, the factors are largely different. This can be anything from how the game looks, to the story it tells, and even the puzzle designs used within the game. Tiny Space Adventure [$1.99 / Free] is an example of a game that combines all of these elements; but what aspects in particular make this game such an enjoyable little package? ..

Foursaken Media's ambitious, genre-blending opus Bug Heroes 2 [$1.99] has just received its latest update, and chief among the new features is an awesome tower defense-style mode that practically feels like an entirely new game in and of itself. To back up a bit, Bug Heroes 2 originally launched back in February and, to its detriment, was a free to play title. What I mean by that is that it was a little too generous to players, and showed early signs of being a financial failure despite being an incredible game. Foursaken quickly bumped the price up to a dollar, still an incredible deal for a game of this caliber, and ever since have been diligently updating the game to address some of its other early issues. These mostly consisted of tweaking the difficulty and character unlocking system so they were more fair...

Last night we had a small gathering for developer and fans of TouchArcade to come hand out and shoot the breeze, and one game that was getting a lot of buzz as it made its way around the crowd is Daniel Goffin's Symmetrain [$1.99]. While not exactly a new game–it was released back in late October, and Eli's even streamed it a few times on our Twitch channel–I personally hadn't seen it, and both its premise and lovely art style really caught my attention. As the title of this post suggests, Symmetrain mashes together an endless progression with a spot the difference mechanic. It sounds super weird, but it totally works. Check out our video of Symmetrain as we chat with Daniel about his game...

It was just a few days ago we told you about the new skatepark that was heading to True Axis' skateboarding sim True Skate [$1.99], but it looks like Apple wasn't messing around as the update has been approved and is now available in the App Store. In case you missed it, the new skatepark is called The Warehouse and is an indoor park similar to the game's other park called Inbound. However, The Warehouse is much more spacious than Inbound, and features all kinds of awesome lines to discover. Here's a shot at what The Warehouse looks like...

If you're somewhat new to the world of iOS gaming, it's possible you haven't heard about Chris Neveu's adorable little platformer Miss Claire Garden [$0.99], which launched way back in January of 2011. However, last week the game received a massive, long-overdue update, and if you somehow have missed out on the game before, now is the time to introduce yourself to Miss Claire. The game is largely built around the mechanic of picking up items and enemies that will be instantly familiar to fans of Super Mario Bros. 2, or at least the non-Japanese version of it (which is actually a game called Doki Doki Panic that was reskinned with Mario characters and released as Super Mario Bros. 2 outside of Japan). Miss Claire Garden takes the item-picking-up idea and runs with it, and the original 2011 release is considered by many to be one of the top platforming games on iOS...

The Winter Games may be behind us for a few more years now, but Old Man Winter's grip on the Northern Hemisphere seems to be holding strong. With flaky white stuff inevitably on the minds of more people than just the usual dandruff shampoo marketing executives, we've been seeing lots of great games that take place in or around snow. Not long ago I reviewed SuperPro Snowboarding [$0.99], which called back to the Tony Hawk era of extreme sports video games, albeit from a 2D perspective. Cubed Snowboarding [$0.99] takes things back a bit farther, with a feel more reminiscent of 8-bit computer sports games. Rather than trying to stuff in all of the intricacies of the sport, it gives you a limited and somewhat simple moveset, a mountain full of increasingly difficult courses, and a challenge to get the highest score you can in a single run of the whole sequence...

If you're a big mobile gamer, you've probably played more running games than you can shake a sneaker at. Whether it's side-scrolling or behind the back, the App Store is full of unimaginative examples of the genre. Because of this crowded market, there are quite a few games in the genre that depend on a gimmick, particularly if they don't have a popular character or license to lean on. Adventure Land [Free], in most respects, is a pretty by-the-numbers side-scrolling infinite runner. You run towards the right, shooting or jumping over obstacles, collect coins, and pick up the occasional health pick-up. Things go faster and get more hectic the longer you play, seeing how far you can get. Adventure Land has a gimmick, though, and it's a truly cool one. In fact, it's probably the most interesting gimmick I've seen in a runner in quite a long time...

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