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‘Mac App Store’ Category Articles

'World of Goo' Hits One Million App Store Downloads

Tuesday, January 10th, 2012

Whoa! World of Goo [$2.99 / UHD], a game that we're always stoked to talk about, has hit one of those benchmark download numbers. According to developer 2D Boy, the physics-puzzler has hit one million downloads across the App Store and the Mac App Store. That's a lot of loving for an indie game that doesn't have a toy line.

2D Boy, as it usually does in its sales post, highlighted some interesting facts. Like, these, for example: about 69 percent of this million have come from the more expensive Universal version of the game, while 29 percent came from its regular version. The rest come from the Mac version, which in our experience, is every bit as delightful as the touch ones.

World of Goo won our game of the year award in 2010. We highly suggest you join the million or so people and get in on this action.

App Store Links:
    World of Goo, $2.99
    World of Goo HD, $4.99 (Universal)

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'Leisure Suit Larry HD' Is Happening In 2012

Tuesday, October 11th, 2011

Sierra On-Line’s edgier point-and-click adventure franchise, Leisure Suit Larry, will live a new life in this fascinating age of revivals and downloadable games. Replay Games, an outfit headed up by an old Sierra employee, has managed to grab the ancient IP and plans to release an HD version of Leisure Suit Larry in the Land of the Lounge Lizards in Q4 2012. This will be followed by several other re-makes and maybe even a new game or two if things pan out.

We wouldn’t be feeding you this information if the games weren’t slated for the iPad and the iPhone, but in case you’re curious, Lounge Lizards HD is also slated for every other platform under the sun, including PC, Mac, XBLA, PSN, Android, On-Live, and Gaikai. Original creator Al Lowe is “working closely” with Replay Games on the re-makes, which should help these games realize their new potential on touch devices and other mediums.

“I’m overjoyed to see Larry released from his digital dungeon after all this time, and be placed in the hands of someone who understands him and wants to see him, brought back to the forefront by people who love him and understand him,” Lowe told EGM exclusively.

Leisure Suit Larry first debuted in 1987, and even though it saw a re-release in 1991, it’s still a crazy old property. Here’s to hoping that the formula that made the games so great back in the day still holds up.

[Via EGM]

Gameprom Reveals 'Da Vinci Pinball' as New Upcoming Table for 'Pinball HD'

Friday, August 12th, 2011

Gameprom, one of the leading developers of iOS and Mac pinball games, have just revealed their latest upcoming table: Da Vinci Pinball. They’ve released a bunch of new screenshots for the game on the Da Vinci Pinball website, several of which you can see above as well as in the gallery below (click to enlarge). Here’s a quick blurb from Gameprom about the direction they’re going with Da Vinci Pinball:
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Go Grab 'Touchgrind' on the Mac App Store for Free

Monday, August 8th, 2011

This past June at WWDC, we sat down with the folks from Illusion Labs to dish on all things Touchgrind [$4.99] related, and the team revealed to me that their original iOS mega hit would be coming to the Mac App Store this Summer. Illusion Labs showcased a proof-of-concept video in January of 2010 showing Touchgrind being played on a MacBook Pro using the multi-touch trackpad, which led to our speculation that the game would come to the Mac with the announcement of the Mac App Store last October.

It may have taken a while, but Touchgrind has indeed launched in the Mac App Store, and it’s currently completely free. The game controls well with the multi-touch trackpad, though it definitely feels different than the iOS touch screen and does take some getting used to. The view is nice and zoomed out, similar to the iPad version Touchgrind HD [$7.99], which makes it a whole lot easier to tell where you are going while cruising around the skatepark.

If you’re a trackpad-equipped Mac owner, there’s really no reason not to head on over to the Mac App Store and grab Touchgrind while it’s free.

App Store Links:
    Touchgrind, Free
    Touchgrind, $4.99
    Touchgrind HD, $7.99 (iPad Only)

GameProm Celebrates Release Of 'Battle Slugs' With Sale

Thursday, July 14th, 2011

In celebration of the July release of Battle Slugs [$.99], a hexagonal strategy game that has you, as a storm of slugs, claiming territory, German creator GameProm has slashed the price of one of its key releases to pennies, while also cutting cost of a select group of games to $0, which is always a great price.

Think of the money you’ll save as you devour the following free offerings. Now you’ll finally be able to afford Netflix! Or detergent! Or cat food! I’m screaming!

One other game thus far has received a discounted price, which you know, will still save you a little bit money.

I'm currently checking out Wild West Pinball. The other night, actually, I started thinking about how badly I wanted to see "Young Guns" again. Hopefully, this'll sate my grit and sand desires until the work day is over. If not... well, there's always Thunder Ball Pinball, which is alright but has nothing to do with cowboys.

'Find The Rabbit' Review - But Why Do I Want To Find The Rabbit?

Friday, April 1st, 2011

This was posted on April Fool's day

A lot of great games explore the idea of loss and the tragedy that can come as a result of losing something. The world’s greatest shooter, Crysis, for example, is directionless title with a limp narrative. Its design forces users to experience regret and grief as they travel around a lifeless open-world devoid of contextual clues or activities. Playing the game is experiencing loss first hand, since when compared to other shooters, Crysis lacks brick-and-mortar, taken-for-granted elements like goals, end points, or basic level design.

But how many games deal with finding -- finding that thing that is lost? I can’t think of a single one except Find the Rabbit [$1.99] for the iPad, iPod Touch, and Mac App Store. Alas, it’s not a good game.

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Every Version of 'Osmos' On Sale for 99¢ for Today Only

Thursday, March 17th, 2011

If you're a thrifty gamer looking for a great deal, then Hemisphere Games has got you covered for today. One of the finest games available, Osmos, is now just 99¢ whether you own an iPhone, iPod touch, iPad, or Mac computer. Osmos was originally released as a PC game back in 2009, and went on to win a crazy amount of awards from all four corners of the media.

It was definitely a heartwarming indie developer success story, but when the game was ported to the iPad last Summer, things got even more interesting as Osmos felt like it was meant for the large touch screen and an already great game was suddenly even better. Then just a couple of months later, Osmos surprised us again by making its way to the smaller screen of the iPhone and iPod touch. Despite less screen real estate, Hemisphere did a fabulous job retaining the awesome gameplay experience of Osmos. Finally, when the Mac App Store launched this past January, Osmos returned to its roots as a personal computer game and played just as well as it ever had.

If you need some more convincing, you can check out our full review of the iPad version of Osmos, as well as our initial impressions on how it played when it released for iPhone and iPod touch. Honestly though, for 99¢ each, they just don't get much better than Osmos. It has a relaxing, puzzle-like aspect to it, but it still remains a challenging game. The audio and visuals make for a unique experience, and it's the type of game that you can just get lost in while playing. It might be too slow going for some gamers, but for myself and plenty of other players around the world Osmos is a must have title.

App Store Links:

Mac App Store: Major Weekend Sale on both 'Penny Arcade' Adventures

Saturday, February 5th, 2011

Just a quick heads up here on a major weekend sale that's underway on the highly popular Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episodes One [$0.99] and Two [$1.99], both down from $7.99 for 87% and 75% price reductions, respectively. Both titles are also available on XBLA, PSN, and Windows, but these are the lowest prices we've seen for them on any platform.

As described by creators Penny Arcade and Hothead Games,

On the Rain-Slick Precipice of Darkness is an RPG-Adventure game set in the comic-book-meets-pulp-horror-meets-H.P. Lovecraft deranged 1920s universe of New Arcadia, delivering mature and compelling entertainment to gamers via accessible episodic delivery. The creative collaboration between Penny Arcade creators Mike ‘Gabe’ Krahulik and Jerry ‘Tycho’ Holkins, legendary game designer Ron Gilbert and veteran producers Hothead Games results in a 100% authentic Penny Arcade experience that pushes bizarre characters, outrageous combat, and adult humor to the precipices of darkness.

Players join Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency, to combat savage enemies and solve mysteries hidden deep in the sinister heart of New Arcadia. The ominous 1920s landscape features distinct artwork and characters designed exclusively by Krahulik and brought to life by the Hothead team.

Gamespot called the adventures well worth the initial XBLA price of $20 USD for any Penny Arcade-loving gamer. Any Mac user who meets that description should find this weekend sale an absolute steal.

Why You Should Care About The Mac App Store Even If You Don't Own a Mac

Monday, January 10th, 2011

When the iOS App Store launched in early July of 2008, I'm not sure anyone would have thought it was going to grow to the gargantuan beast it is today. Hundreds of thousands of apps later the iPad was introduced which complicated things further with 2x scaling for legacy app support, iPad-exclusive apps, and in some cases, universal compatibility. Last week Apple expanded the App Store ecosystem even further with the Mac App Store, allowing for iOS-style app purchasing in a desktop environment.

We've been covering the Mac App Store, because even though (currently) no Mac App Store purchases can be played on iOS devices, the two App Stores are much closer related than you might initially think. This morning I chatted with both Craig Kemper of Little White Bear Studios and Graeme Devine of GRL Games about just how much can be shared between both iOS and OS X games, and the work that has gone in to creating games on both platforms.

It's easy to forget sometimes, but behind the scenes of the game you're playing is a surprising amount of code that handles everything from the graphical output to the core logic that makes the game play. In the case of Compression [iPhone / iPad / Mac], Little White Bear Studios is topping 25,000 lines of code to make their game work. According to both Kemper and Devine, a surprising amount of code can be used between the Mac and the iPhone, even though they are completely different devices.

How portable a game's code is depends heavily on the the graphics technology used. For instance, if a game leverages something like Unity or cocos2D, the porting process between OS X and iOS platforms could potentially be as simple as retooling the interface to be touch-based or keyboard and mouse-based. Of course this is an oversimplification of the work involved, but Graeme was able to port the upcoming iOS version of Clandestiny [Mac App Store] to be ready for the Mac App Store in a single day.

In the future, Kemper suggests that developers are going to need to consider the Mac, the iPad, and the iPhone as the three target platforms for their games. The way he sees a potential development cycle going could involve planning a solid game for all three devices targeting the Mac first, because developing for a keyboard and mouse is generally more straight forward. Also, both performance and memory issues likely won't be a problem on a desktop platform compared to the somewhat limited resource pool of iOS devices.

From there, the developer could switch gears to work on a solid touch-driven interface and address any potential performance and memory optimizations that need to be made to make the game run on portables. If developers adopt a workflow like this, the Mac App Store could serve as an excellent crystal ball to gaze in to the future of the iOS App Store, much like how the New Zealand App Store gives us an early glimpse of what's coming to the US App Store.

As a part of this discussion, Graeme brought up an interesting point in that targeting all three of these platforms could potentially lead to mediocrity if the project doesn't lend itself to be a great game on every platform. We're already seeing a bit of this, as excellent games on iOS devices such as Angry Birds and Flight Control feel like quite a bit has been lost in translation when you replace their fantastic touch-based controls with a mouse pointer. This could potentially be an even larger issue in the future as the performance gap closes between both portable and desktop devices, ending in the game's interface being the only thing in need of changing.

Several games already exist on the Mac App Store that would seem to fit well on iOS devices in the future. Bejeweled 3, and And Yet It Moves seem to be perfect for all iOS devices. Precipice of Darkness (Episode 1, Episode 2) and Gratuitous Space Battles would be awesome on the iPad. If it wasn't for the Mac App Store, we wouldn't have had any idea that these games could have even potentially been coming to the iOS platform.

We're going to keep a close eye on both the Mac App Store and the iOS App Store in the future to follow how developers actually end up using both of these virtual storefronts together. Taking in to account how trivial it is to port between both platforms, it wouldn't surprise me at all to see developers targeting the Mac App Store first, giving iOS gamers a sneak peek of what's to come on their portable devices, making the Mac App store very interesting regardless of whether or not you even own a Mac.

Mac App Store Game Impressions - 'Bejeweled 3,' 'And Yet It Moves,' And 'Penny Arcade'

Friday, January 7th, 2011

Ever heard of Steam? It’s a digital distribution platform created by the ever-clever minds at Valve. When it launched, it was PC-exclusive. Now, it supports the Mac and Valve has even created tools for developers to port their games over.

The “Games” section of the Mac App Store feels like Steam, with some benefits that Eli mentioned in his first impressions post such as being able to move games around in their own self-contained .app bundles instead of being tied to the Steam folder. Of course it all comes down to developer support, but currently the cost to developers to publish their games on both Steam and the Mac App Store are equal, although Steam offers benefits like cross-platform support, microtransactions, achievements and leaderboards -- all features that Apple could conceivably add to the Mac App Store in the future.

While we watch Valve and Apple battle it out, here are three games we've been spending some time on from the Mac App Store:

BEJEWELED 3 -- Fun As Ever
There’s been a lot of creative takes on Bejeweled since its last numbered sequel, but for my money, Bejeweled 3 [$19.99] is the best match-3 experience yet. It’s gorgeous, simple, and stylized and boasts several game modes that push the tempo or turn the core play on its head. I’m not much of a purist, so I’ve been spending the glut of my time with the standard mode of play, which has a few twists, too. For example, whenever you line up like-colored gems in an “L”-shaped pattern, you earn a special lightning gem that, when matched with other like-colored gems, annihilates rows of gems.

It’s these kinds of additions that make Bejeweled 3 so special, though of course, there is a standard Classic mode. This is a tired phrase, but if you like Bejeweled, you probably shouldn’t pass this one up.


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Mac App Store Initial Impressions - Tons of Potential

Thursday, January 6th, 2011

The Mac App Store is upon us, or, those of us who own a Mac, I suppose. After spending the day fiddling with it, buying various games, and trying out other things, there's a lot of potential here but still room for improvement. What sticks out as one of the immediate best things about the Mac App Store is how wonderfully open it seems to be. Back when it was first announced, many DRM doomsday theorists proposed that this was going to lead to the Mac being just as locked down as the iOS platform. So far, this couldn't be further from the truth.

Setting up a Mac App Store account is easy, and using that account on multiple computer is as simple as logging in and verifying your billing information. For me, this meant filling in the CV2 code from my credit card and verifying my county for tax purposes. From there, both of my computers have had full access to the same Mac App Store account, which is made even easier thanks to the "purchases" tab on top.

I hope this "purchases" functionality makes its way over to the iOS App Store, as it is absolutely phenomenal to see all the things you own, and be given the option to re-download and install them. Currently on the iOS App Store, the only way to check if your account owns something is by attempting to leave a review and/or digging through convoluted receipt listings. It's also much nicer to have the Mac App Store as its own standalone application, as many of the features in functionality of iTunes feel like they have been shoehorned in over the years (to say the least).

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Mac App Store Now Open for Business

Thursday, January 6th, 2011

Last month it was revealed that the Mac App Store, which was announced by Steve Jobs last October, would be opening for business on January 6th. A quick glance at your lock screen should tell you that that day is today. While it was rumored that the Mac App Store wouldn't officially become available until 12pm EST today, it appears that the folks at Apple just couldn't wait to let everyone through the front door. Mac owners running OS X Snow Leopard can check their Software Update option for the newest version 10.6.6 which will add the Mac App Store to their dock.

As of right now there only appears to be 74 apps available in the Games category, but here's a short list of some of those games which are also available on iOS, and a few games exclusive to the Mac App Store. If you're an iOS gamer, these new Mac games should be familiar:

There's quite a few others as well, and for iOS App Store faithfuls who are used to games costing just a dollar or two, be prepared for some sticker shock with some of these titles. Enigmo and Enigmo 2 are selling for $14.99 each, Peggle and Peggle Nights run $9.99 each, and Lego Harry Potter Years 1-4 clocks in at $49.99. In the cases of Chopper 2 and Compression, these appear to be limited introductory sale prices, and those titles should eventually fetch a greater amount too. It will be interesting to see if the Mac App Store will incorporate the same race to the bottom pricing techniques that have been so prevalent on iOS.

We're going to poke our noses around the brand new Mac App Store a bit more, and will likely bring you some impressions of how these games translate to full blown computers. Until then you can stop in at our brand new Mac App Store Games forum to discuss this experience with fellow forum members, and if you're a Mac owner make sure you grab the latest software update so you can check it out for yourself.

Clear Your Calendar, Mac App Store Launches January 6th

Thursday, December 16th, 2010

We don't have any new details on what the Mac App Store is actually going to be like, but as of this morning, we at least know when it's going to be here. On January 6th the Mac App Store goes live, and we've already heard from a few developers that they're seeing their Mac App Store submissions approved and ready to go in iTunes Connect. We're still not sure how the Mac App Store is going to pan out from a gaming perspective, but we've heard from a number of big-name developers that they plan on investing substantial development resources both in bringing their existing popular iOS titles over, as well as potentially developing new titles.

We plan on doing previews of some great Mac App Store games that we've heard of closer to launch. If you're a Mac user, the 6th is going to be an exciting (and likely, expensive) day.

Video of 'Chopper 2' for Mac Using an iPhone as a Controller

Monday, November 29th, 2010

When Steve Jobs announced last month that the Mac would be getting its own App Store, we saw quite a few current iOS developers confirm that they would be bringing their iPhone and iPad products to the Mac. One of those products will be Majic Jungle Software's Chopper 2 [$4.99], a universal side-scrolling helicopter combat and rescue game that was released back in July and has since been quite successful.

We really enjoyed Chopper 2 in our full review, and while the gameplay itself is a lot of fun, we also found the array of options for displaying and playing the game to be rather intriguing. Chopper 2 comes equipped with the ability to remotely control the game running on an iPad, iPhone 4 or 4th generation iPod touch over Bluetooth or WiFi using another iOS device. We demonstrated this feature back in April with a video showing Chopper 2 being played on an iPad using an iPhone as the remote. Additionally, Chopper 2 uses the video out function of newer iOS devices to allow the game to be displayed on a larger screen while being controlled with an iPhone or iPod touch, as we posted about later that month showing the game running on a 42” plasma (or this video of it running on a 50” screen, if you're a "size matters" kind of person).

Now, with the impending Mac App Store release of Chopper 2, these features are once again being utilized. Developer David Frampton of Majic Jungle has shot a brief video in his ultra-high tech secret underground testing facility that shows the Mac version of Chopper 2 being controlled with an iPhone.

Also, while the original Chopper 2 is already quite visually pleasing, the Mac edition will benefit from enhanced graphics over its iOS siblings. These two comparison shots show the differences between the two versions (iPad screen on left, Mac on right. Click to enlarge):

Even though TouchArcade is primarily an iOS gaming site, we are also really excited to see what the new Mac App Store will bring to the table. The innovations included with Chopper 2 really tie together gaming on the Apple family of devices, and it will be really interesting to see what kinds of other things developers will think of in the future. We've created a new Upcoming Mac App Store Games section in our forums where you can get the scoop on what games will be coming to the Mac App Store, which should be launching sometime in the next couple of months.

App Store Link: Chopper 2, $2.99 (Universal)

Mac App Store - iOS Games Coming to Your Mac?

Monday, October 25th, 2010

One of the big announcements last week from Apple was the announcement of a Mac App Store -- coming soon to both Snow Leopard and Mac OS X Lion (due in 2011).

Now we realize that not all of our readers are Mac users, but the announcement definitely makes waves in both the iOS and Mac communities. The App Store model has been a huge success with both developers and users. Users enjoy a centralized repository of apps that provide a seemingly endless stream of cool new toys. Meanwhile, developers are able to leverage the massive App Store audience to sell their goods and (hopefully) make a living.

Applying that model to the Mac seems like a natural extension. We've heard both users and developers reacting favorably and cautiously about the new system. We're not entirely sure the type of apps that will gain the most steam on this newly created ecosystem, but I do think that many iOS apps will find their to the Mac.

Firemint has already announced that Flight Control HD will be Mac-bound soon:

It's hard to say how Flight Control will fare using (we presume to be) mouse controls. But, Apple's invested heavily in laptop and desktop multi-touch pads which open up some really interesting possibilities.

Illusion Labs demoed this Multi-touch MacBook version of Touch Grind months ago, well before the launch of the Mac App Store.

We hope they'll dust off this code and see what they can do for the Mac App Store.


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