Category Archives: GDC 2012

GDC 2012: That's a Wrap!

March 14th, 2012 11:38 AM EDT by Eli Hodapp in GDC 2012, News

I think we've got our plate cleared of GDC stories. Yesterday's Sega event was the last embargoed piece of news from the event for us to post about, closing the books on what might have been the busiest convention in TouchArcade history. Also, we got eight folks from the TouchArcade team together, and the best we could muster was a series of blurry iPhone photos. C'est la vie!..

GDC 2012: Sega Showcases Upcoming Titles

Last week at GDC Sega held a gathering of the press to showcase some of their new upcoming titles with demos and hands-on time. As is usually the case, their iconic blue mascot kind of stole the show with Sonic 4: Episode II, but there were several other strong titles that are heading to the App Store which are also worth keeping an eye out for...

GDC 2012: A look at 'Tiny Sheep' and 'Pocket Minions'

Last week we had a chance to sit down with Kathy Fung, founder of SiuYiu, the studio behind tower-builder Vegas Towers HD [Free]. She showed us two games that should be coming out in the next few months, and we have to say, they're pretty charming...

GDC 2012: Seven from Ayopa - Some New, Some Updated

Out at GDC 2012 I sat down with publisher Ayopa Games and, in the time of an hour, ran through seven different titles in a sort of marathon session. It was a lot to take in, but there are some real stand-outs here. ..

GDC 2012: Two on the Way from Digital Goldfish

At GDC 2012 we got a preview of two upcoming titles from Scottish game studio Digital Goldfish, the guys behind Bloons...

Earlier this week at GDC 2012, we sat down with members of three iOS game studios to discuss their upcoming collaborative project, Zombie Track Meat (do you see what they did there?), which will see a release to coincide with the 2012 Summer Olympics in July...

GDC 2012: 'Ravensword 2' is Looking Darn Good and is A Lot of Fun to Boot

As you can hear on our special GDC edition of The TouchArcade Show this week, Ravensword 2 from Crescent Moon Games was the one game out of the dozens that I saw this week that blew me away the most. The original Ravensword redefined what one could expect from a 3D action RPG on the iOS platform back in 2009, and the sequel feels incredibly similar to the first but is bigger and better in every way. The most immediately noticeable improvement in Ravensword 2 is its absolutely fantastic visuals, which you can see in the screens below...

GDC 2012: Upcoming 'Froggle' is a Beautiful 3rd Person Endless Runner

One of my favorite things about GDC is how really interesting games can sometimes pop up out of the woodwork. Such is the case with Froggle, a new endless high score game from developer Michel Courtine. Froggle is an endless running game where you play as a frog hopping along a string of lily pads for as long as you can...

GDC 2012: 'Battle Bears Zero: Wil's Finest Hour' Teaser and New Updates for 'Battle Bears Royale' Detailed

A portion of the wacky crew from Battle Bears developer SkyVu is here at GDC this week talking about some of their upcoming projects. First off is a couple of upcoming updates for the online multiplayer class-based 3rd-person shooter Battle Bears Royale [Free]. A version 1.3 update should be hitting within the next month and adds a brand new player class, a capture the flag/bomb the base style new mode, and improved controls that feature a floating joystick and a dedicated fire button...

GDC 2012: A Look at BinarySquare's Upcoming 'Puzzle Bebop'

Today at GDC I spent some time with retro strongman Dan Bliss of BinarySquare, who showed us his latest creation, Puzzle Bebop...

On this very special episode of The TouchArcade Show, we not only are recording together in person at GDC but we're also joined by Nissa…! Audio quality is a little rough, and the crazy nature of this week has made the show a little shorter than you may be used to...

GDC 2012: We Hack Into the Upcoming 'WarGames' Licensed Puzzler and Prevent World War III

Be-Rad Entertainment gained notoriety on the App Store with Lame Castle [99¢/UHD/Lite], a game inspired by Sony’s advertising jab at iOS gaming, and more recently with the well-received Serious Sam: Kamikaze Attack [$1.99/Lite]. At GDC this week, they were showing off their newest iOS title, a strategic matching game based on the movie 'WarGames'...

GDC 2012: A Look At Graeme Devine's 'Dance City'

Conceptually, it's hard not to fall in love with this one. Graeme Devine, and his studio GRL Games, are working on a... spiritual successor of sorts to dance game Space Channel 5. It's called Dance City, and it's looking to leverage story, attitude, and dancing. In our meeting with Graeme today, he expressed his extreme love for narrative-led games, as well as quick-to-play titles with "one more time" hooks. Extrapolating, we're guessing Dance City is going to try to have all of these things...

GDC 2012: Here's What's Coming Up From 99 Games

We had a chance to sit down with the folks from 99Games (creators of WordsWorth [$1.99 / Free] and The Jim and Frank Mysteries [$0.99 / HD], among other apps) and took a look at the games they have coming up in the next few months. ..

Yesterday afternoon, we were introduced to Graveck's Jump Dewds. In brief, it's a side-scrolling jumping game where you collect coins infinitely while attempting to avoid the world's most dangerous pitfall – lava. Your character, one of the many titular dudes, have various jumping abilities. All of which have been specifically tailored to conform to different styles of play and the particular traits of each character. Dewd Vicious, for example, carries a guitar and floats in the air by the virtue of his guitar solos...

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