Category Archives: GDC 2010

Last week, TouchArcade attended the Game Developers Conference (GDC) 2010 in San Francisco, CA. It was an intense and incredibly fun week of developer meetings, parties and events. ..

GDC 2010: 'Assault Squadron' Hands-On

We sat down with the guys from The Binary Mill late Friday evening at GDC to check out their upcoming shooter, Assault Squadron. The most immediately noticeable feature about the game is the insane frame rate it all runs at, and the developers insist that it even runs at a solid 60 FPS even on the 1st generation iPod touch. These performance levels are important, especially as the game increases in difficulty and you find yourself in "bullet hell," as the developers put it...

GDC 2010: A Look at Upcoming 'LandFormer' Puzzler

Back in October we covered the 360iDev Game Jam, an all-night coding frenzy that challenged developers to create a playable (and, hopefully, interesting) game in just 10 hours. The results were impressive...

Out at GDC 2010 last week I had a chance to sit down with Wes Paugh of Dinofarm Games to get a bit of hands-on time with their upcoming iPhone roguelike, 100 Rogues, which we covered, most recently, last month...

GDC 2010: Gamenauts' First iPhone Game 'Stickbound'

Gamenauts has been a game developer since 2005 with titles for the PC, DS and Wii. The company, however, is about to make their first move into iPhone gaming with a brand new title called Stickbound...

At GDC 2009 we had chance to sit down with Engineous Games and have a look at their in-development iPhone game construction set, Sketch Nation Shooter.  The system was in a very early stage back then and has evolved notably, since.  We posted a demo video the developers released back in December...

The final game that Gameloft showed us at GDC was Fishing Kings, a fishing simulator that they're hoping to target the hardcore fisherman iPhone owning market segment with. Freeverse's Flick Fishing has been insanely successful, and Fishing Kings utilizes a similar control method in addition to some new cool features in attempt to add another layer of depth to fishing on the iPhone...

GDC 2010: Steph Thirion's 'Faraway' Debuts

Steph Thirion is the brains behind Eliss, an independent game that we fell in love with at last year's GDC. Eliss was an excellent example of the sort of innovative gaming that becomes possible with the incredibly low barrier of entry that the App Store provides. ..

During last night's iPhone Developers Union party, here at GDC 2010, I had the chance to sit down with Dan Bliss of BinarySquare and have a look at his new, retro-styled block elimination title Kerplinkus [App Store]...

GDC 2010: Glu Mobile's Escape from Nom, Stranded 2 and How to Train Your Dragon

Yesterday, we met with Glu mobile a development team that has generated a following with a number of fun and different titles including Glyder and Beat It. We took a look a few of their pending games which we've detailed here:..

GDC 2010: 'Sword & Sworcery EP'- The Most Amazing Game I've Seen at GDC

This morning I met with the guys behind Sword & Sworcery EP: Craig D. Adams of Superbrothers, Nathan Vella of Capybara Games, and musician Jim Guthrie. In its current state, Sword & Sworcery EP, is less of a game and more of an "experience", but both Blake and I were completely blown away by the music, atmosphere, and profound feel of the whole thing...

Touch Arcade at GDC met today with Stephane Portha of Eurocenter and had a look at several impressive upcoming iPhone and iPad game titles that will arrive from the studio in the coming months...

Here at GDC 2010 we had the chance to meet with Benjamin Zuckerer of CipSoft and have a look at the upcoming iPhone version of their popular TibiaME mobile MMO...

The first game that Gameloft showed us at GDC this year was the latest in a long line of Splinter Cell games, a series that also has several books associated with it along with a movie that may or may not still be in the works. In the games, you play as Sam Fisher who is an extremely experienced member of an elite team within the NSA called the "Third Echelon". Splinter Cell games are episodic in nature, and this is the sixth installment in Sam's adventure...

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