Out at GDC 2010 last week I had a chance to sit down with Wes Paugh of Dinofarm Games to get a bit of hands-on time with their upcoming iPhone roguelike, 100 Rogues, which we covered, most recently, last month.
Wes explained that 100 Rogues is designed to be approachable by adventure gamers that aren’t necessarily hardcore roguelike aficionados. The game features a modern, enhanced graphics set that should appeal to players more than the fairly sparse presentation of most roguelikes out there. Certain options and items have been kept more basic, as well, in the name of keeping things straight forward for the player. For example, there are only two character classes: Fairy Wizard and Human Crusader, and there are a good number of items to collect and equip along the way, but not the thousands of obscure scrolls found in the more traditional roguelike offerings.
100 Rogues, a name inspired by the SNES title 100 Worlds Quest, features not only an array of dungeon enemies, such as Bats, Rats, Skybabies, Gypsies, and Bandits, but also the occasional boss enemies, including a Genie and even Satan himself. A tap-based inventory and attack menu system designed to be quickly accessible on the iPhone has been implemented.
The initial release will feature two game worlds, with four to five additional worlds to be made available down the road through updates.
Have a look at the brief gameplay video we were able to capture during our meet.
The iPhone is happily host to several excellent roguelike dungeon crawlers, including Rogue Touch [$2.99] and Sword of Fargoal [$4.99]. Based on what I saw of 100 Rogues at GDC, Dinofarm’s own take on the formula is sure to be listed among those of quality.
100 Rogues is set to appear in the App Store in just a couple of weeks.
Definitly will be buying this one!
The Hero, ZombieSmash, Tilt to Live, Revolt, a lot of great games recently, I'm gonna have to pick up another iTunes card later today. Btw, the dev should really be proud of the graphics of the game. Gorgeous!
People, who hate the great Guerilla Bob, won't like this one either I guess, since it's really looking similar besides the theme. I'm looking forward.
I did NOT like Guerilla Bob, but I'm gonna get this anyway.
Seriously, Guerilla Bob... the movement was just SO slow paced and it took ages to get anywhere.
Looking good
How much I wish it was a port of Revolt, the old school racer game from the 90s.
How much I wish it was a port of Revolt, the old school racer game from the 90s.
No kidding. ;)
Not at all. Google revolt game or even just 'revolt' you get it. Though true, it's spelled Re-volt. :) Played that game countless hours and even it's soundtrack was contemporary tech back then.
Keeping an eye on this one for sure!
How about Team17 (or anyone else) doing Alien Breed?
That would be the news! :o
Thought about the same.
Hehehe :)
With co-op too!
Sweet- somebody make Syndicate for iPhone already!
Jet Force Gemini, anyone?
And btw that's a good thing. Loved the butt out of that game.
Also... Anyone else love to see any MMO or a Diablo style hacknslash built on this engine?
LOL, definitely NOT going to buy. Reminds me of Guerrilla bob.... I bought that Guerrilla a**hole and it was boring like hell!!!
I felt the same way about Guerilla Bob, that's why I'm making sure that Revolt is a much better game.
Man, they NEED to make a version of this game that takes advantage of the iPad!!!!! It's perfect for it! Extra horsepower and extra screen size. I hate rez doubling iPhone games for it....