Category Archives: Platform

It's always great to see inventive Steam releases finally make their way to the iPhone, especially when many of their unique mechanics are a perfect fit to touch controls, and normally at a far more palatable price of entry. RETSNOM [$2.99] - taking a leaf from the Alucard book of naming - is the next game to follow in the illustrious path of PC ports, and with an incredibly cool concept of being able to alter the construction of levels to progress, is sure to distinguish itself from the abundance of other platforming titles on the App Store...

A few weeks back, we wrote about a game called Zombie King, a platformer with the clever concept of upgrading your King a bit at time to bring him back to his former virility and humanity. That game is now called Return of the Zombie King [$2.99] (any similarity with the Lord of the Rings is probably accidental) and is out on the App Store. In the game you play as the re-animated corpse of a former King who was summarily exiled and drowned. Now, you'll be running and jumping your way to collecting as many coins as you can from each run to gradually upgrade your bony figure into the King you once were...




Everyone has a genre they couldn't live without. For some youngsters, it's survival games, which can extend to Minecraft. For others, it's sports games, and the thrill of drafting out a new fantasy team with incoming college players thrown into the fray. For me, my choice ebbs and flows depending on the year, but the most consistent one I'm always falling back on is platformers. Whether it's those of the mascot variety with strict adherence to 3D standards and wonky cameras, or the tried and true 2D approach, you can put pretty much any one of them in front of me and I'll at least give it a go. Tons of Bullets [$1.99] caught my eye in name alone, but it ended up being about more than just blasting things...

'Super Mario Run' Already Has 20 Million Users Signed up to Be Notified of Its Release

You'd think that, especially after the runaway success of Pokemon GO [Free], that Super Mario Run [Free]'s impending success would come as a surprise to no one. Sure, the Mario brand is arguably the biggest in gaming, and with consultants predicting potentially billions of downloads, it's a given that Super Mario Run will be one of the biggest mobile releases this year, if not the biggest of all time. However, while estimations are all well and good, they're nothing compared to actual quantifiable numbers and statistics, which are the only real way of communicating the reality of Super Mario Run's success. And wow, are such numbers impressive - in an interview with BuzzFeed Japan, Tim Cook revealed that Super Mario Run already has 20 million iOS users who have signed up to be notified on the game's release this December...

Last week saw the launch of many interesting App Store releases, one of which was Shadow Bug Rush [Free], the free to play endless alternative to the similarly named Shadow Bug [$3.99] that released earlier this year. Featuring a cool graphical style reminiscent of Badlands [$0.99], and some hardcore action platforming action to boot, Muro Studios crafted a game that became a cult favorite amongst the iOS community. While the endless iteration launched for a sweet price of zero dollars, the original Shadow Bug has today also been reduced to absolutely free, which is a great chance for fans of the new game to try out the fully fledged adventure alternative...

It seems like Dan the Man [Free] has forever been in soft launch, teasing gamers from outside the lucky few regions that received the game early with its awesome platformer beat-em-up hybrid gameplay. In truth, it's only been a little under two months - but ever since having watched the fantastic eponymous cartoon series and the hands-on footage from GDC in March, I've been dying to get my hands on Halfbrick's newest game. Thankfully, the wait is now over - Dan the Man has launched worldwide on the App Store, and considering both Halfbrick's incredible track record and the game's low price of zero dollars, I'd definitely recommend booting the game up, and subsequently booting the eclectic cast of enemies where it hurts...

Despite the fact their library of App Store games isn't particularly extensive, Kumobius Games have created a strong reputation for simple yet brilliant experiences that could only have been made for a device like the iPhone. While Time Surfer [$0.99] and the original Bean's Quest [$2.99] were arcade classics, it was Duet [$2.99] that made waves amongst the iOS community and more casual gamers alike, receiving critical acclaim in our review, and recognition from Apple as one of the best apps of 2013. Sadly, we haven't heard much from Kumobius since 2014's stunning Bean Dreams [$2.99], however that has today changed, as the developers have announced on our forums a new free to play platformer called High Risers, and are looking for beta testers to try out this interesting take on the auto runner genre...

Did you play Day of the Tentacle [$4.99] and think "I like how this game makes me feel stupid, but would like it better if it was a platformer?" Well, that's Donut Games' Vulture Island [$2.99] in a nutshell. It sends you on the quests of a LucasArts point-and-click adventure game, but with 2D platforming. You will use items in weird ways on other items, trying to solve puzzles that will make you curse yourself and slap your forehead over how obvious the solution seems after the fact. It's all that fun, but as a platforming game, a clever combination that's made for another winner from Donut Games...

Donut is most well-known for making simple, mobile-friendly arcade-style games, but they went out of their own wheelhouse back in July of 2014 when they released the adventure platformer Traps n' Gemstones [$4.99], and they totally nailed it. It turns out that Donut was quite suited for more meaty experiences, but Traps n' Gemstones was more than two years ago, and in the time since then Donut went back to their usual (but still fantastic!) simpler fare. Well, it was just last week that we were first teased with images from a then-unnamed upcoming platformer from Donut Games, and only a couple days after that we got the first trailer as well as an official name for that game: Vulture Island. Donut was being a bit vague about the release date, simply saying it was "coming soon," but much to my own and I'm sure many others' pleasure Vulture Island [$2.99] has suddenly appeared in the App Store as of just a few moments ago...

'Magic Mansion' Review - Monochrome Monotony

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September 15th, 2016 1:15 PM EST by Chris Carter in 3 stars, Free, Games, iPad Games, iPhone games, Platform, Reviews, Universal
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If your game is going to be based on an endless principle, it better have a good hook. I'm not thinking narrowly in terms of unlocks, but a fundamental design philosophy that encourages the player to keep chipping away at their high score. A compelling art style and a responsive control scheme help, as endless games are generally great in quick spurts, and not with long marathon sessions...

In June of last year, a phenomenal puzzle/action platformer named Furdemption [$2.99] took the App Store by storm. We loved it in our review, as did players in our community. It was easily one of the best games of 2015. Then in September, just over a year ago in fact, developer RareSloth announced that a level editor would be coming to Furdemption that would allow players to create and share levels forever and ever and ever! Well, due to various circumstances, that level editor got put on hold indefinitely in November. The silver lining was that in place of the editor, RareSloth instead would be bringing out a brand new sequel to Furdemption, called King Rabbit [Free], which launched back in March and, like the original, was simply fantastic. Well, things are coming full circle as today RareSloth has announced that the level editor is back on and heading to King Rabbit early next year...

The development of Dust: An Elysian Tail [$5.99] is almost as great a fable as the actual game. Having been developed entirely by one man in over three and a half years, the title became a cult hit on every platform it released on, and since its launch on Xbox 360 back in 2012 has sold over a million copies. When Dust finally made its way to the App Store in October of last year, it received the same glowing reception as its console iterations amongst both gamers and critics, and our review acclaimed it as one of the best games of the year on iOS. It really was one not to miss, but if you did avoid picking it up at its full launch price of $5.99, Dust is now on sale for the borderline criminal price of only $0.99...

Nitrome have, in many ways, taken the helm from legendary iPhone developers Donut Games, in that they consistently release enjoyable retro experiences on the App Store that, while not necessarily the deepest of titles, hark back to a nostalgic and reductionist era, where video games focused on only a couple of interesting features, but did them really, really well. Whether it's the extremely compulsive Leap Day [Free] that has become a daily ritual for many, or something more immersive and traditional like Gunbrick [$2.99], Nitrome have rarely put a foot wrong. Magic Mansion [Free] appears to follow in these footsteps, as obvious inspiration from older Game Boy titles has resulted in a challenging yet charming retro platformer that, for the low, low price of absolutely nothing, is certainly worth a try for Nitrome fans or anyone looking for another arcade experience on the App Store...

Finally, Blitz Breaker [$2.99] is home where it belongs. After initially getting released on PC, Reece Kelly's fast-reaction platformer is on mobile. It's always felt like a perfect fit for phones in particular, what with the ability to simply swipe in the cardinal directions to launch your hero that way. Sure, it works perfectly fine from a keyboard, but it was easy to imagine doing all this with a thumb on a touchscreen. Lo and behold, it works beautifully...

Even though it's always fun looking forwards to an influx of new games in the middle of the week, it's also nice when things trickle out a bit earlier just to break things up. Just as we reported last week, Boncho Games' twitchy swipe-based platformer Blitz Breaker [$2.99] rolled out earlier this morning and is now available in the App Store. In case you've missed our previous coverage, here's the launch trailer for Blitz Breaker to give you an idea of how it all works...

Yeah, you read that right. ReRunners: Race for the World [Free] is a massive multiplayer online platformer. Kind of. You never actually see other live players, but the world is populated and alive regardless. And it is freaking outstanding. I have been utterly hooked by this game for the last week. Not only is the actual gameplay smooth, fun, and functional, but the crazy, vibrant, psychedelic world that you’ll explore is almost worth the price of admission alone. Or it would be, if this game even had a price tag. There is a ton of expressive, creative content, with loads of customization options for your character and upgrades. I implore you to read on, my friends, for this is one of the most original games I’ve had the good fortune to be completely addicted to this year...

I almost let this particular game slip completely under my radar, but when I saw some screenshots of it, I knew I absolutely had to play it. I just hoped that the game would live up to the aesthetic. Mahluk: Dark Demon [$0.99] is a hack and slash platformer in the vein of Goblin Sword [$1.99] and Sword of Xolan [$0.99] with a super dark art style in which the foreground is completely silhouetted. It’s not dark in the artsy Limbo [$3.99] kind of way, but more the heavy metal crap-sack demon infested Dark Souls style world way, which I am all about. And while the aesthetic is far and away the best thing this game has going for it, it plays pretty decently as well...

Back in late January, developer Kenny Sun released Circa Infinity [$2.99] to the App Store, describing it as a "brain-melting circular platformer." Well, seeing as actually describing in detail what it is you do in Circa Infinity is nearly impossible, "brain-melting circular platformer" is pretty on the money. Just know that there are trippy visuals, pumping audio, and frantic twitch platforming all wrapped up in a slick package. We loved Circa Infinity in our review, and that's probably the best place to find out just what this one is all about. Anyway, today is a big day for Circa Infinity as a huge new update was just released which adds in an entirely new endless mode called Circa Affinity...

Following a successful launch on Android, developer Toka Loka Games brought their gooey platformer Goo Saga [$1.99] to iOS in late April, and it absolutely floored me. You played as a ball of goo with a huge personality (as far as balls of goo go) making your way through tricky platforming levels that demanded you used your gooeyness to expand or shrink down in size, as well as your suite of upgradeable special abilities. In addition, it was one of the more visually pleasing games around. For a fiver, Goo Saga was a totally worthwhile endeavor, and we enjoyed it a lot in our review, but right now you can get all that gooey goodness for the sale price of just 99¢...

As video games increase in complexity, and as there is a unilateral push from both software and hardware developers for graphical prowess, there is a certain charm from games that choose to reminisce on days gone by. Whether it’s titles such as Downwell [$2.99] which have the difficult yet extremely rewarding arcade style action that has been lost over the years, or classics such as 1-Bit Ninja [$2.99] that throwback directly to the 2D side scrolling platformer days of the Mario series, the most successful retro titles on any device are the ones that utilise their source material perfectly while either refining it to perfection or adding unique, modern twists on the formula. However, the schematics for ‘retro’ games in the current gaming environment run a fine line that is more than just surface deep - if it’s too complex, you simply have a modern title under a wrapper of pixel art graphics. On the other hand, if the game is too simple it may just serve as a reminder to why we no longer spend our time squinting at monochrome screens without a backlight. 2-bit Cowboy Rides Again [$1.99] unfortunately is a prime example of the latter - some good level design and interesting ideas are let down by forced artificial difficulty, and ultimately the retro nucleus of the title ends up holding the game back rather than letting it run free...

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