Category Archives: Card

I know, few of you care much about Hearthstone's [Free] Tavern Brawl today since the big announcement is coming in a few hours; however, the announcement will come and go, but this week's Tavern Brawl will be around until Sunday. So, this week's Tavern Brawl is Heart of the Sunwell: you start each game with ten mana and then you go from there. In this Brawl you build your own deck and then go to battle with ten mana already there for you to use. As you can imagine, the ten mana rule means no need to build up towards an end-of-game strategy or wait till the later turns to play your combos. Now you just need enough cards in your hand (so make sure you run cards that enable card draw). Ever wanted the ability to play those 9-cost minions immediately or run your combos non-stop? Here's your chance...

I've been playing Magic Duels [Free] non-stop since it was released this morning at around 8:00 AM Eastern, and even streamed the game a bit on Mobcrush. Overall, I dig it, but that's coming from a someone who can't get enough Magic the Gathering and has played the game most of his life. I'm the guy who puts up with how remarkably jank Magic Online has been forever simply because I love playing Magic. Maybe I let my imagination run a little too wild following our E3 preview, but instead of releasing something incredibly awesome, Wizards once again didn't go all the way...




Freebie Alert: 'Card Wars - Adventure Time' Goes Free For The First Time

There sure are a ton of Adventure Time games on the App Store these days. I'm not sure which is the best one, but I've certainly noticed which seems to be the most popular one: Card Wars [$3.99]. Its combination of being a paid app while making use of a stamina meter with timers didn't win it a lot of friends around here, to be sure, but it certainly did well for itself in the App Store. It stuck around in the top ten paid app charts for quite a while and received a bunch of good updates, with the most recent one adding an expansion called Doing It The Card Way, featuring Fiona and Cake, for the price of $2.99. Well, if the price tag on the app was your issue, I've got some good news for you today. For the first time ever, Card Wars - Adventure Time has dropped to the affordable price of $0.00...

Earthcore: Shattered Elements [Free], the innovative CCG by Tequila Games, continues to pleasantly surprise me. If you haven't had a chance to play the game yet, this is a CCG that innovates by using a Risk and Element system that makes even the weakest card actually useful. By using this Risk system, the game forces players to rethink many of the strategies often used in most CCGs. The game has just received its first major update today that adds a new feature, Events, new unique cards (with new skills), and also an upgraded matchmaking system (the old system irked some in our forums). ..

'Earthcore: Shattered Elements' Review - A Great and Innovative CCG

When I previewed Tequila Games' Earthcore: Shattered Elements [Free] a bit over a month ago, I talked about how I enjoyed the developers' attempt at making a CCG that moved in a different design direction than the likes of Magic the Gathering and Hearthstone. I liked how they implemented some different ideas that departed from the commonly-used gameplay strategies and tactics while retaining what makes CCGs such an enjoyable genre. Now that I've finally been able to play around with the released version of the game (since it was in soft launch for some time), I'm glad to say that the game meets and exceeds my expectations by providing an intriguing battle system while also offering an abundance of features as well as some of the best, if not the best, multiplayer features I've seen in an iOS CCG. Earthcore's not the perfect game - there are some issues with the menu design and the overall color pallete - but it's pretty close...

Rebel 1…. Action! Full disclosure up front; if you couldn't tell. I freaking love the BlazBlue games. Not only are they complex, highly competitive fighting games, but they have a genuinely awesome story that is actually the focus. The mastermind of BlazBlue, Toshimichi Mori, has even said his intention was to create an epic fighting game saga with a deep, interesting  story that mattered from game to game, which is pretty much the opposite of the standard. Also, the soundtrack is pure excellence to my taste. Tons of epic Prog Rock/Orchestral hybrids. Very metal. Listen to This song here to get psyched up while I tell you about a brand new iPad exclusive BlazBlue  Collectible Card Game (CCG), BlazBlue: Battle Cards...

If you've been playing Hearthstone [Free] on a tablet or mobile recently, you've probably noticed that the game would get sluggish even on the latest devices. Fear not, though, because Blizzard's decided to give the game a boost. In an update released yesterday, Blizzard switched on support for 64-bit devices (anything better than an iPad Air 1 and an iPhone 5s) and, seriously, the improvement isn't just noticeable, it's more like playing the game on fast forward. Menus pop open without the slightest delay, and any delay that wasn't network-related has vanished. Go check it out yourself, you'll be surprised at the difference 64-bit support makes...

If you were trying to play Hearthstone [Free] in the EU servers last week, you probably got quickly frustrated from being unable to log into the game. Apparently, Blizzard's servers were experiencing some kind of undisclosed issue that prevented many from enjoying the game. It's unlike Blizzard to have such issues for such a long period, so many were surprised (and frustrated). This wasn't the kind of advertising Blizzard was looking for so recently after unleashing the game on mobile devices, but the issue is now fixed and everyone can go right back to dumping dozens of hours into the game...

Those who've been following the iOS CCG scene the last few years know that before there was Hearthstone, there was another digital-only CCG game, Stone blade's Solforge [Free], a lane-based CCG with an innovative leveling mechanic that has been in Beta for some time now. Solforge was the product of a successful Kickstarter campaign, but since the company making it isn't called Blizzard, it has had to work with much less resources and, as a result, the fantastic card collection (the game's released over 500 cards so far) and mechanics have been occluded by a less-than-stellar UI and client...

When about a month ago I decided to preview Soulspark - Battle Cards [Free], a new F2P real-time card battling game by Copenhagen Creators and Wizkids, I did so because I always look for games by designers who are trying to innovate or, at least, spice up genre conventions. I was very interested in the way SoulSpark's developers wanted to infuse card-battlers - which are usually defined by slow deliberation - with the element of timing and rapid decision-making. I was especially excited about the prospect of a multiplayer component in the game, which the developers have said they are working on for a future update. Now that I've spent more time with the game, I'm still loving the concept behind the game as well as the visuals, but there are some questionable, yet not game-breaking, design choices that detract from the experience as well as some hard paywalls that make SoulSpark more of a free-to-try rather than a free-to-play game...

'Trulon' Review - Right On, Trulon

Like everyone, I have my own set of personal biases and preferences that I have to work around. I love RPGs, but after years of social games and broken hearts I've come to flinch when I hear anything about a card battle system. I like card games well enough, but when they're used as an RPG concept, they tend to overtake the whole game. That's not to say I've never enjoyed an RPG with a card-based battle system. The Baten Kaitos games on the Gamecube were pretty good, and I certainly enjoyed the somewhat recent Card City Nights [$1.99] from Ludosity. But I'm not going to lie, it dampens my enthusiasm for a game just a little bit when I hear that cards are a major component. Because of that, even though Trulon [$4.99] was coming from a developer whose work I've greatly enjoyed in the past, I was still a bit hesitant as I loaded it up...

'Dominion Online' is Getting Closer to Release, Probably

If you enjoy card games and you own an iPad, then I'm pretty sure you're one of those who seriously roll their eyes when they hear the word "Dominion." For the uninitiated, Dominion was created by game designer Donald X. Vaccarino and published by Rio Grande Games in 2008 and is seen by many as the grandfather of deck-building card games, and even though some find it a bit boring, its influence is seen in many great card games including Stoneblade's Ascension. Back in 2012, Goko Games tried to develop an HTML5-based platform in order to enable iOS players to enjoy cross-platform gaming without needing to download a separate app. Goko based its whole marketing on launching Dominion as its flagship game to prove the technology worked. Notable as the ambition was, it failed so miserably that it actually became a joke among iOS gamers...

Last week we offered a glimpse into the strange world of Star Wars: Card Trader [Free], a card collector app presented by Topps that consists entirely of digital Star Wars cards. Part of the strangeness with this app has to do with the fact that there are no gameplay elements at all. In fact, the whole allure Card Trader centers around purchasing card packs (typically with IAP) and trading cards amongst the community to collect sets. It’s a fascinating game that’s managed to cultivate a community willing to pay good money of digital versions of what used to be actual trading cards...

'Hearthstone' Blackrock Mountain Adventure Review - The Best Way to Experience this Fantastic CCG

After five weeks of playing, thinking, and writing about Hearthstone's [FreeBlackrock Mountain Adventure (BRM), the fun is over and we are back to playing plain, old Hearthstone. No more Wings to explore, no more crazy bosses to tackle, and, more importantly, no new cards to get. What's done is done though, and now that BRM is over, we can look back and see how Blizzard did in its second attempt at an Adventure after the successful Curse of Naxxramas. If we look at the Adventure as a whole, I believe that Blizzard did a great job thematically, perhaps better than with Naxxramas, as the Dragon-and-Fire themes were represented very well in BRM's various wings. The card rewards were also great, and although they might not revolutionize the meta, I think they'll help turn the RNG down a notch. BRM wasn't perfect, though, and some of the issues that Naxxramas had also surfaced here, especially in terms of the Heroic Bosses and the lack of extra deck slots. But let's not get ahead of ourselves...

We’ve seen more than our fair share of CCG games on the App Store, with the majority of them falling squarely within the Freemium genre. However, Star Wars Card Trader [Free] presented by Topps is probably one of the more unique takes on that type of game (for better or worse)...

So this is how it ends, not with a bang, but with Nefarian. Hearthstone's [Free] Blackrock Mountain Adventure has reached its end with the last wing, The Hidden Laboratory, and now we'll have to wait until the next expansion to get an influx of new cards. This wing was entertaining, although it felt easier than the previous ones...

We have reached the end of the road my fellow travelers as the final Wing of Hearthstone's [Free] Blackrock Mountain Adventure has just opened its gates and awaits your presence. As its name, Hidden Laboratory, reveals, this Wing holds the results of all kinds of unsavory experiments, so be prepared to be unpleasantly surprised. The Bosses you'll be fighting against are Omnotron Defense System, Maloriak, Atramedes, and, of course, Nefarian himself. Unlike the earlier Wings, the Hidden Laboratory comes with only one Class Challenge, the Paladin...

After meandering deep inside Hearthstone's [Free] Blackrock Mountain these last three weeks, we've arrived at Blackwing Lair, Lord Victor Nefarius' seat of power within Blackrock Mountain. Nefarius tinkers with blood of the various dragon flights to create an unstoppable army (it's not an accident, I think, that Nefarius's name, Victor, is the same as another famous scientist's, Victor Frankestein). This week's Wing is definitely feeling more dragonlike, with the likes of Razorgore, Vaelastraz, and Chromaggus being the first three bosses and their creator, Lord Nefarius, who turns into a Dragon, awaiting you at the end...

It's time for more Hearthstone[Free] Solo Adventures as the fourth wing of Blackrock Mountain Adventure (BRM) has just opened. Now that you've cleaned out BRM's Blackrock Depths, Molten Core, and Blackrock Spire, it's time to take on Blackwing Lair. The bosses Razorgore, Vaelastraz, Chromaggus, and Lord Victor Nefarius are expecting you, and if you beat them, you get the Legendary Chromaggus. Today's Wing also includes two Class Challenges, Warlock and Rogue...

In Hearthstone's [Free] mythos, Blackrock Spire is the first line of defense against all who would threaten Blackwing's domain. Your mission in week three of Blackrock Mountain Adventure (BRM) is to take down all the ogres, orcs, and dragonspawn protecting its halls and gather the spoils, some very interesting cards...

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