Category Archives: Card

As has been the case with recent tournaments, Blizzard is giving you the opportunity to pick a champion and win free packs. More specifically, the Hearthstone [Free] Collegiate National Championship is drawing to an end, and you can pick a champion to root for. Every time that champion wins and progresses in the tournament, you get a free Mean Streets of Gadgetzan pack. Pick wisely, and you can get a few packs; pick the ones I usually pick, and you'll get one measly pack. Remember that once you make your selection, you can't change it; you're doomed to live with it, so pick wisely and carefully...

If you want some randomness in your week, go play this week's Hearthstone [Free] Tavern Brawl, Valeera's Bag of Burgled Spells. You've probably played this brawl before, but if you haven't, be prepared for a spell-tastic week. You'll get a deck full of random spells from all classes, and every time you cast a spell, a minion of the same cost is summoned. Think of this as randomness squared. At the same time, knowing the cost of the minions does give you a semblance of control over what kind of minions will end up on your board. Keep in mind that spells are cast after the minion is summoned, so if you play a spell like Twisting Nether, it will summon a minion and then clear the board...




The Elder Scrolls: Legends [Free (HD)] hasn't been on mobile long, but we've already received the first new content for the game called The Fall of the Dark Brotherhood. In this story you are hired by a powerful merchant to infiltrate the ranks of the Dark Brotherhood. If you've played Skyrim, then you probably remember that the Dark Brotherhood is an organization of highly trained assassins for hire. The Legends storyline is actually linked to Cicero's Journal, the Skyrim jester. The new Legends adventure comes with over 25 missions, and as you complete them, you'll earn a total of 40 new cards, including cards that are members of the Dark Brotherhood. The new cards bring along some new mechanics like Slay, which triggers whenever the creature bearing it destroys another creature on your turn...

Journey To Un'Goro Best Decks, Reactions, Rogue Quest, and More 'Hearthstone' Weekly News in 'Touchstone' #92

Hello everyone and welcome to the first post-Un'Goro Touchstone Tavern. I hope you've been enjoying the new expansion and the gods of luck and good fortune have blessed your pack opening rituals. My luck wasn't the best, but that was to be expected if I'm honest. Hearthstone [Free] has officially entered a new era now that we are in the second Standard rotation, and it remains to be seen what kind of meta we'll end up with once the dust settles down. So far, players seem to be happy with the variety of decks being played, and I hope this continues even after the meta crystallizes. As you'd expect, this week we're focusing on the new expansion since there's so much to talk about. And without further ado, let's jump into the Un'Goro crater...

Asmodee Digital continues to release great digital versions of board games and card games, and the just-released Onirim [$0.99] looks to be another fun one. In Onirim, whose name comes from the Greek word for dream, you play as a Dreamwalker lost in a mysterious labyrinth that has eight hidden card doors. Since they are hidden, you'll have to find and reveal all eight of them, either by drawing and playing cards or by using a key card. You won't be without opposition, though, because the deck also contains nightmare cards that will force you to discard your cards...

If you were playing Hearthstone [Free] back in the summer of 2015, then you probably already know how The Masked Ball Tavern Brawl plays out. If you haven't played this brawl in the past, get ready for an RNG-fest because every time a minion dies, another one pops in its place with a mana cost of two less than the original minion. Think of it as a Deathrattle "summon minion that costs two less." Even though there's plenty of RNG when it comes to what minions you get, you still get to make your own deck, so there's some control over what cost minions you'll be getting when your minions die...

Journey to Un'Goro, Hearthstone's [Free] latest expansion, is almost upon us, so today we got the patch that prepares the client for the new cards, the new Standard rotation, and much more. The update adds the new Rogue Hero, Maiev Shadowsong, which you can get by winning 10 Standard or Casual mode games after Un'Goro goes live this Thursday. I'm glad to see a Hero that everyone can get because some of the older ones were tricky to get. We are also getting a new tooltip that shows how many cards you have in your hand, which will help ensure you don't overdraw and start burning cards. You might also see some Fireside Gatherings-related UI associated with the upcoming additions, but for most it will be non-functional...

As you can probably already tell if you read TouchArcade, we really like Blizzard's Hearthstone [Free], which shouldn't surprise many given how popular and fun the game is. Between my weekly Touchstone roundups every Monday and all the other related stories we write, there's often something Hearthstone-related to read on the site. Even though we write about quite a few aspects of the game, we've never talked about the process behind the design of the game's card packs, which are often quite iconic. So, we got to talk to Ben Thompson, Art Director for Hearthstone, specifically about the process behind card pack design, and it was a great interview that covered card packs in general but also the design of the Journey to Un'Goro pack more specifically. We talked about how the team comes up with the card pack concepts, how those concepts are turned into the art we are so familiar with, and much, much more. Enjoy...

Fireside Gatherings Changes, Un'Goro Reveals, Bans, and More 'Hearthstone' Weekly News in 'Touchstone' #91

Hello everyone and welcome to Touchstone #91, our roundup of everything that happened in the world of Hearthstone [Free] this past week. It shouldn't come as a surprise to anyone that last week was pretty much all about Journey to Un'Goro, the upcoming expansion, and the Year of the Mammoth. We finally know the official release day for the expansion, and it's very, very soon. We also got to see all the expansion cards, with some of them making more of an impression than others. We also got to hear Blizzard's plans for improving Fireside Gatherings, which are definitely exciting. And we now know all the members of the Global Games' teams. Step right up, then, and let's get started...

'Krosmaga' Review - Fun Cards and Clever Ideas Make for an Entertaining CCG/Tower Defense Blend

"Another CCG?" That's pretty much the reaction I see every time I write about a new mobile CCG, and to a degree I understand why; CCGs seem to be one of the favorite genre of App Store developers. However, not all CCGs play the same or offer the same kind of experience, and Krosmaga [Free], the CCG from developer Ankama, definitely feels different enough from CCGs like Hearthstone [Free] and Shadowverse [Free] to warrant a closer look from those looking for a different kind of CCG. Krosmaga is still all about collecting cards, constructing decks, and playing the right card at the right time as you try to defeat your AI or human opponent, but there are very important differences, which I'll talk about below. There's plenty of fun to be had with Krosmaga and plenty of content to go through, but if you don't like randomness in your card games and are looking for a card game all about skill, I suggest you look elsewhere...

If you do your CCG playing on the Shadowverse [Free] side of the App Store, you'll be glad to know that Tempest of the Gods, the game's latest expansion, is now available. In celebration of the launch of the new expansion, the developers are giving ten free card packs from Tempest to all players, a move that F2P players will definitely appreciate. Keep in mind that in order to receive these packs, you must have completed the in-game tutorial. Tempest of the Gods is adding 104 new cards to the game, including two original Legendary type cards for each class. The developers are hoping these Legendaries will open all kinds of deck-building possibilities and should form the core of new deck archetypes...

Journey to Un'Goro Reveals, HCT Winter Champion, Disguised Toast, and More 'Hearthstone' Weekly News in 'Touchstone' #90

Hello everyone and welcome to Touchstone #90, our roundup of everything that happened in the world of Hearthstone [Free] this past week. As was to be expected, this past week was all about the upcoming Journey to Un'Goro expansion and the HCT Winter Championship. We've seen plenty of Un'Goro cards so far, and I have to say that the expansion is looking really cool. The Quest mechanic looks like it will spur some fun deckbuilding, and some of the upcoming Legendaries look awesome. There were quite a few stories about Quests this past week, which shows how everyone is looking forward to getting their hands on them. There was also a new champion crowned after a fantastic HCT Winter Championship. A great week indeed...

Clash Royale [Free] continues adding new units, and the new unit to join the party is the Bandit, a fun new Legendary that dashes to her target and delivers a wallop. Specifically, this 3-Elixir Legendary can't be hit while she's dashing to her target, which makes her a very useful unit. She deploys in 1 second, has 1 second hit speed, and is fast. She is unlocked in the Jungle Arena (Arena 9). Keep in mind that she will not dash to any unit less than 4 tiles from her, so spawn her carefully. Her dash can get her through boulders and The Log without getting knocked back, and, if nothing else, looks very cool...

Classic Reload - 'Card Crawl'

Hello, gentle readers, and welcome to the Classic Reload, the feature where we were told to deck some monsters and took it far too literally. Each month, we take a look at a game from the App Store's past to see how it holds up in the here and now. It's a chance to revisit old favorites, reflect on their position in the overall iOS library, or simply to take a deeper dive than our reviews typically allow for. As the trustworthy barkeep of this feature, I try to pick a balanced selection that reflects the diversity of the mobile gaming scene, but if there's something you really want to see, don't be shy. Simply comment below and let me know the games you would like to see and I'll add them to the master list for future consideration...

Journey to Un'Goro, Hearthstone's [Free] next expansion, is getting closer to release, so every day we are getting more information about what to expect. Today, Peter Whalen, Senior Game Designer, wrote a blog about Quests, one of the two main keywords that will be added to the game come early April. If you don't know what Quests are, they are cards that offer pretty huge rewards if their conditions are met. Each class will have one of them in Journey to Un'Goro. The Quest idea has been in the developers' heads ever since Whispers of the Old Gods, but it has changed quite a lot since the original idea...

After a very long beta period, The Elder Scrolls: Legends [Free (HD)] is finally out for tablets worldwide. This Bethesda CCG has more going for it than just the Elder Scrolls world; it also offers a story mode, with hours of gameplay, and a single-player draft mode that plays like Hearthstone's Arena but against AI. The other interesting wrinkle in the gameplay is the ability to upgrade certain cards you own rather than just collect new cards. Legends also has plenty of flexibility in deckbuilding because it allows you to craft a deck using two of the game's five attributes (strength, intelligence, willpower, agility, and endurance). Combining attributes gives your deck its own class in a way. Finally, the game's other major gameplay difference from the likes of Hearthstone is how the board is split in two lanes, with each lane affecting cards differently...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

Mike Donais, Hearthstone's [Free] Principle Game Designer, has revealed some very interesting cards from the upcoming Journey to Un'Goro expansion today. His reveals focused on the new tribe, Elementals. As was to be expected, Elemental cards have plenty of synergy between them, which in terms of lore is explained as latent energy left behind when Elemental cards appear. Interestingly, many of the Elemental cards get bonuses from cards played in the previous turn rather than on the same turn. The first card revealed is the 7-mana 4/4 Shaman Stone Sentinel, which has a battlecry "if you played an Elemental last turn, summon two 2/3 Elementals with Taunt." There's also Ozruk, the 9-cost 5/5 neutral Legendary with Taunt that gains +5 health for each Elemental played last turn, and three other low-cost cards that aim to push players to make Elemental decks...

Journey to Un'Goro Cards Revealed, Trump Joins Tempo Storm, and More 'Hearthstone' Weekly News in 'Touchstone' #89

Welcome to another Touchstone Tavern, our weekly roundup of all things Hearthstone [Free]. This week was all about Journey to Un'Goro because we finally got to see more cards from the upcoming expansion. Most of the players seems to be happy with what they've seen so far, but—as it's usually the case—we'll have to wait until the cards hit the game to know what their effect will be. Still, it's fun to start theorycrafting and figuring out which cards might fit in which archetypes and whether some of the new cards will create brand-new decks. This week also saw more Un'Goro promotional material as well as a huge move in the game's pro scene. So, let us begin...

Today we got to see some new Hearthstone [Free] Journey to Un'Goro cards, and they are intriguing to say the least. During the livestream, Senior Designer Peter Whalen and Day9 showed off 16 cards, although some of them are actually tokens instead of cards you can play. And there are definitely some new ideas and new mechanics in this new set, most of which look really exciting. We got to see a silly 2-mana Warrior card called Explore Un'Goro that replaces your deck with copies of Discover a card; think of this one as having a whole deck full of Raven Idols. Don't expect this card to be competitive, but it will definitely be a very entertaining one to play...

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