Category Archives: Adventure

Don't Starve [$4.99] was one of the first truly massive premium indie titles from Steam that made the jump to mobile back in 2015, and while many had already played and loved it on PC, the survival elements of the game suited the smaller screen well, and it is as essential a purchase now as it was when it first released on the App Store. However, while iOS gamers have been lucky to enjoy a universal version of Don't Starve: Pocket Edition for over a year now, mobile gamers on Android have been denied their chance to try the game until a limited open beta release last month. Android enthusiasts will be pleased to know their fast is over, and Don't Starve has fully launched on the Google Play store, and should be every bit as good as the iPhone and Steam iterations, regardless of the (compatible) device you play it on...

The original Rusty Lake Hotel [$1.99] was a cult hit for its surreal sense of spookiness that was also a lot of fun to play. However, its relative brevity in only having six rooms to play through meant that many fans were asking for more, and another chance to play through the evocative universe that eponymous developers Rusty Lake managed to create back in 2015. Thankfully, today the wait is finally over - despite its name, Rusty Lake: Roots [$2.99] is not a throwback or a return to the series' roots, as it is only the second game with the Rusty Lake prefix. Instead, Roots is a brand new game, that takes the same eerie evocative charm of the original game, but adds almost six times as many levels and an entirely new narrative to make this the definitive Rusty Lake experience on the App Store...




Classic Reload - 'Papa Sangre'

Hello, gentle readers, and welcome to the Classic Reload, the monthly feature where we spend a lot of time running into walls. Each month, we take a look at a game from the App Store's past to see how it holds up today. It's a chance to revisit old favorites, reflect on their place in the overall library, or just to take a deeper dive than our reviews typically allow for. As the leader of the underworld, I'll try to choose a nice variety of titles for this feature, but if there's something you really want to see, don't hesitate to make a suggestion in the comments below. You might not see your suggested game soon, since I plan my schedules fairly far in advance, but I will consider it for a future highlight...

Batman - The Telltale Series [$4.99] is unfortunately plagued by pretty serious technical issues that have drowned out the intriguing work Telltale is doing in reimagining the Batman mythos. As I wrote in my review of the first episode, Telltale included a big twist to Batman's story (which I won't repeat here for spoilers' sake) that has made the series much more intriguing than expected. This new behind-the-scenes video focuses on how Telltale created the Bruce Wayne character while allowing players to mold him to their taste through their choices. I like how the developers let you play Bruce as a variety of different people, from a suave, easy-going charmer to a brooding loner...

'Nightgate' Review - Enter The Matrix

Semidome made a splash with their artsy debut Last Voyage [$1.99]. It was an artsy yet eclectic experience, as its ten chapters ran the gamut of gameplay styles to convey its abstract story. Semidome isn't done conveying this abstract digital atmosphere in their second title Nightgate [$2.99]. It positions itself as a more singular experience, but one that succeeds in creating a fascinating landscape for players to experience for just a little while...

'Jasper's Rocket', an Upcoming Cat-Based Lunar Exploration Game, Is Looking for Beta Testers

Cats are objectively the best animals of all time, and so I question the ethics of the upcoming Jasper's Rocket in sending everyone's favourite feline friends to the moon. That being said, piloting a spaceship around a satellite populated by monkeys sounds as fun as it is bizarre. Jasper's Rocket sets up the frankly ridiculous premise of attempting to navigate 'an alien moon orbiting a gas giant in a remote binary system while avoiding prowling flying saucers', and with some dynamic and atmospheric aesthetics, the game looks like it could stand out from the crowd of similar lunar-landing type games, and the developers are looking for beta testers on our forum if such a bananas concept appeals to you...

Way back in the spring of 2014 an unassuming little roguelike called Quest of Dungeons [$1.99] released in the App Store. Amongst heavy hitters of the time like Hoplite [$2.99] and Cardinal Quest 2 [Free], Quest of Dungeon's only knock was that it perhaps played things a little to safely in terms of the roguelike genre. That wasn't necessarily a bad thing though if you wanted a solidly built little dungeon crawler, and Quest of Dungeons has won over many fans over the years. This week, developer David Amador has released the biggest update to the game yet, adding in an entire new chapter via IAP titled Revenge of the Jelly King which adds a new NecroDancer class in a nod to the fabulous rhythm roguelike Crypt of the NecroDancer [$4.99], a new dungeon called Rackan, and a new Custom game mode. Not to mention the novel's worth of much-appreciated tweaks, fixes, and new features...

Capcom's Ace Attorney series has seen many twists and turns since its debut on Game Boy Advance in 2001. Initially only available in Japan, the series was brought to the world via Nintendo DS remakes. For the most part, those remakes were pretty close to the original games, but the remake of the first game included a new case designed to set up the then-upcoming fourth Ace Attorney game. Much to everyone's surprise, however, when Ace Attorney 4 was announced, it didn't star the previous protagonist of the series. Instead, the baton was passed to Apollo Justice, albeit with an awfully familiar mentor...

Back when I reviewed developer AJTilley's first visual novel release on iOS, Sword of Asumi [$1.99], I found myself underwhelmed by the weak follow-through on what I felt was a fairly good premise, but had some hope for future releases from the team. Well, we now have a another game from AJTilley, and I have to say that I'm a lot less optimistic about their future work. Divine Slice of Life [$3.99], like the developer's previous effort, has a good enough premise. You play as the reincarnation of Zeus who had been living a normal student life until two demigoddesses came crashing in, demanding you marry one of them and ascend to the Pantheon. Silly? Sure, but romantic comedies often are. Unfortunately, just as in Sword of Asumi, a decent premise ends up being entirely squandered. Somehow, it's even worse this time around...

Back when we reviewed Agent A: A Puzzle in Disguise [$2.99] in November of last year, we were extremely impressed by how entertaining the comic book style point and click adventure title managed to be, all while maintaining its exciting narrative and beautifully stylish cel-shaded design. However, there was a slight problem with the ending — only lasting two hours and ending on a rather underwhelming anticlimax somewhat soured the experience, and left us wanting developers Yak and Co to extend the tale of Ruby La Rouge to end in a manner fitting for an otherwise outstanding game on the App Store. However, the creators have responded to feedback, as they have today announced that over the coming months, three additional story chapters will be added to Agent A in the form of free updates, as well as an Android release on October 27th, and a price increase to coincide with the new content...

In celebration of its Android release, Legend of the Skyfish [$3.99] has gone on sale on iOS for the first time since its release. If you don't own the game but you like games that remind you of Zelda, you should pick this one up while it's cheaper. The game is an entertaining action adventure puzzle game with lovely art and a clever weapon, a fishing pole. No, you won't be fishing the whole time; instead, you'll be using that pole both as a weapon and as a tool in an attempt to make it to the final boss, the monstrous Skyfish. As you fight through the various levels, you ill be upgrading your fishing pole and learning how to use it better...

When I first heard about Burly Men at Sea [$4.99], the newest 'folktale adventure' from developers Brain&Brain, I envisioned a rugged and realistic tale with some ultra-realistic beard physics. While graphically I may have been off the mark a little - Burly Men at Sea has a similar minimalistic style similar to Doggins [$2.99], the developer's last release - the game is otherwise true to its name. Burly Men at Sea entails three bulky fisherman, all of which are named and defined by their impressive facial hair, who have decided to leave their monotonous lives behind to seek an adventure in twentieth century Scandinavian waters. We've been following Burly Men at Sea ever since we first caught wind of it back in August 2015, and after a year that has involved volunteering on farms for resources to continue making the game, and funding from the Indie Fund, the game has today finally launched on the App Store, and its beautiful presentation means it is certainly one that fans of narrative-driven adventure titles should keep their eye on...

'Steins;Gate' Review - Desperately Seeking a Good Time

There's a certain attraction to time travel stories. Sometimes, they're about comparing the present to the past, particularly by sticking a fish out of their water. Other times, they're used as a way to think about the future and the promise it holds. Most of them really come down to a simple question: what would the present be like if things had gone differently in the past? Ultimately, time travel stories are more often than not morality tales about appreciating what we have and who we are. A warning about greed and how it can leave you with less than you had. A means of dealing with regret and the paralysis it can bring. Well, except for Back to the Future. That one's about making out with a younger version of your hot mom and getting a new truck...

Marriage is a tricky, tricky act, isn't it? Quite often those joined in holy matrimony don't really fit well together, and even when they do, compromises must abound if there is to be any kind of happiness in their new union. And when the marriage is of two very different people, the challenges are even greater. If you've played Minecraft (either the mobile or the PC version) and any of the Telltale games, then you already know why I started my review of Minecraft: Story Mode [Free] with these metaphors. When Telltale told the world that it would apply its narrative-based formula on Minecraft, the game that's now synonymous with sandbox, many gamers wondered whether Telltale could pull it off and whether Minecraft players would bother with a developer that put their beloved open-world game in a narrative straight-jacket, possibly chopping off any parts that refused to obey the narrative techniques that Telltale has used in its other series...

Did you play Day of the Tentacle [$4.99] and think "I like how this game makes me feel stupid, but would like it better if it was a platformer?" Well, that's Donut Games' Vulture Island [$4.99] in a nutshell. It sends you on the quests of a LucasArts point-and-click adventure game, but with 2D platforming. You will use items in weird ways on other items, trying to solve puzzles that will make you curse yourself and slap your forehead over how obvious the solution seems after the fact. It's all that fun, but as a platforming game, a clever combination that's made for another winner from Donut Games...

Even though the wait for the third series of Rick and Morty grows more and more excruciating by the day - and BoJack Horseman is threateningly close to overtaking it as my favourite animated series at the moment - Pocket Mortys [Free] has remained strong, with constant support in the form of free content updates. The last substantial update to the Morty collecting simulator added a massive new tournament mode on the single player side of things, as well as a whopping twenty eccentric variations to collect, which only continued to elevate Pocket Mortys beyond its original inception as an entertaining and unashamedly Pokemon influenced piece of fan service, to a truly expansive experience, all for the price of zero dollars. Today, the series creator Justin Roiland hinted at yet another new update hitting Pocket Mortys tomorrow, with a Pirate Morty, a Beach Hipster Morty, and most amazing/shocking of all, a Summer Morty, which I cannot wait to collect...

'Sorcery! 4' Review - The End of an Incredible Journey

It's been over three years since inkle released their adaptation of the first book in the Steve Jackson's Sorcery! series. In a lot of ways, that app redefined what players expected from a mobile version of a gamebook. It would have been a far simpler matter for inkle to do the expected thing and do a straight conversion of the original books. They had the engine for it, and the series is well-regarded enough that it probably would have done fairly well. Instead, the developers decided to make something that a physical book would have a hard time approximating, while at the same time appealing to the fairly large overlap between gamebook readers and tabletop gaming fans. The first game mostly relied on a unique presentation and reworked battle mechanics, but the following two games brought more and more complexity to the table. Sorcery! 3 [$4.99] was so near to a full-on RPG that its roots were hard to spot at times...

Donut is most well-known for making simple, mobile-friendly arcade-style games, but they went out of their own wheelhouse back in July of 2014 when they released the adventure platformer Traps n' Gemstones [$4.99], and they totally nailed it. It turns out that Donut was quite suited for more meaty experiences, but Traps n' Gemstones was more than two years ago, and in the time since then Donut went back to their usual (but still fantastic!) simpler fare. Well, it was just last week that we were first teased with images from a then-unnamed upcoming platformer from Donut Games, and only a couple days after that we got the first trailer as well as an official name for that game: Vulture Island. Donut was being a bit vague about the release date, simply saying it was "coming soon," but much to my own and I'm sure many others' pleasure Vulture Island [$4.99] has suddenly appeared in the App Store as of just a few moments ago...

Classic Reload - 'Waking Mars'

Hello, gentle readers, and welcome to the Classic Reload, the monthly feature where we know not what we do, but we do it just the same. Each month, we take a look at a game from the App Store's past to see how it holds up in the present day. It's a chance to revisit old favorites, reflect on their place in the overall iOS library, or simply to take a deeper dive than our reviews typically allow. I'll do my best to present an interesting selection of games in this feature, but if there's something you'd really like to see covered, please let me know by commenting below the article. I can't promise you'll see your suggestion soon, but I'll certainly consider it for a future highlight...

Last week, we brought you the trailer for a charming upcoming point-and-click adventure game called Paul Pixel - The Awakening [$1.99], and as promised, the game is now available for purchase on the App Store. Paul Pixel the game follows the adventures of Paul Pixel the character as he wakes up to find that his neighborhood has been quarantined thanks to an alien zombie invasion. Yes, not just aliens, not just zombies, but alien zombies. Yikes! Your job is to escape the quarantine zone and save the entire world in the process. No pressure...

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