Category Archives: Adventure

‘Skylanders Trap Team’ Review - A Portal Perfect Experience

Earlier this month we offered a hands-on preview of Actvision’s Skylanders Trap Team [Free (HD)]. Ported over by the folks at Vicarious Visions, Trap Team is being billed as the first of the series to not only have a simultaneous launch across console platforms and iOS but to also offer the complete console experience on Apple’s platform. It’s also an absolutely amazing port that feels right at home on iOS and offers an experience with its figurines that is unmatched by anything else currently available on the App Store...

'Spirits of Spring' Review - A Powerful, Cathartic Experience

Let me begin this review by lighting the "Experience Game" signal, just so that we're starting off with clarity. I've talked before about the distinction between games focused on mechanics and what I usually refer to as experience games, particularly in my review of Monument Valley [$3.99]. As you would probably expect from Minority Media, the developers behind PlayStation 3 game Papo & Yo, their new game fits firmly into the latter category. In Spirits Of Spring [$1.99], the mechanics exist only to serve the experience, so if you're mostly into mastering play mechanics, I guess this review was a short read for you. There are no fail states in this game, it's relatively brief in run-time, and you're never asked to do anything terribly difficult with the few abilities you have at your disposal. Those who enjoy games that focus on delivering an experience, on the other hand, will find something more than worth your time and money. It's a bittersweet exploration of bullying, from both sides of the fence, and though its hand is perhaps a little too heavy at times, I still found it to be a very precious journey...

I've been even happier than usual with the recent releases from gamebook developer Tin Man Games. They've taken a couple of books that I enjoyed a great deal when I was younger and rather than simply present them faithfully as they typically do, they've shined them up into even better forms. The Complete Sagas Of Fire*Wolf [$9.99] represents a slightly different challenge, however. In my opinion, the original books that this release draws from are deeply flawed in a way none of the other books Tin Man have sourced for their adaptations are. They've made some serious improvements, but in the end, it's probably something that only the hardcore gamebook fans or people with nostalgia for Fire*Wolf ought to look into. Oh, and the asterisk stands for some kind of grunt that we can't make in our language. Basically, his parents were hippies...

'Banner Saga' Review - Story Driven Awesomeness

Stoic's June announcement is finally upon us. Banner Saga[$9.99] is now available on and designed for iPhone and iPad. This is one of those games that might just change preconceived notions about what mobile gaming is and isn't. The scope of this project should not be underestimated. Very rarely do we find an adventure with this much substance and depth even on one of those 'real' gaming platforms, but here we are. Unrestricted by cables or keyboards, Nothing is lost in translation from award winning PC title to this amazing iOS gem...

Here at TouchArcade, we try to keep our eyes open for lesser-known treasures, since not every great game has a great marketing budget to go with it. I feel like we do a pretty good job of it, but sometimes, we do miss something interesting or cool. Star Saver [Free] assuredly qualifies as both of those things, and I'm sad to say that I don't think we're the only ones who missed it. This game is a huge Metroid-style action-adventure game that has elements of Kirby, Mario, and Knuckles Chaotix of all things woven into it. This is probably one of the longer games in this genre I've seen on iOS, and although it's not much of a looker and has a few rough spots, I think it's something any fan of the genre should at least check out...

'Valiant Hearts: The Great War' Review - In the Trenches

One of my favorite poems in the English language canon has, ironically, a Latin title: "Dulce et Decorum est." In it, English poet and soldier Wilfred Owen tells his audience that, had they seen the chlorine-tinged carnage of trench warfare first hand, they..

RPG Reload File 007 - 'Secret Of Mana'

Hello, gentle readers, and welcome back to RPG Reload, the weekly feature where we spend a lot of time with magical swords and sprites of all varieties. Each week, I reload an RPG from the App Store's past for a little reflection, revisiting, or even just to do a deeper dig than what the scope of our usual reviews cover. I like all kinds of RPGs, and I hope you do, too, so I try to grab a varied selection to avoid leaning too hard on any particular style or subgenre. Just in case I miss something, however, once per month I'll be playing and writing about a reader-selected RPG. The next reader's choice is... hey, it's next week in RPG Reload File 008, where I'll be playing Lunar Silver Star Story Touch [$6.99]. How about that? Democracy in action! With that selection locked in, that means you can start voting for the next reader's choice, which will be RPG Reload File 013. Just leave your vote in the comments below or in the Official RPG Reload Club thread in our forum...

Frequent readers of TouchArcade know that I enjoy gamebooks quite a bit. What can I say? I grew up during the rise of Choose Your Own Adventures, when a pocket RPG meant a bunch of words written by Steve Jackson that you had to steal the dice from the family Monopoly set to play. It's more than just simple nostalgia, though. Call me an old curmudgeon, or maybe just a guy looking out for his livelihood, but I feel like there's a particular imaginative power to the written word that can't quite be matched by any other form of expression. That fight with the giant lizard king never turns out quite as awesome in illustrated or animated form as it does in your mind as you read the words off of a page. I'm thrilled that gamebooks have come back with a vengeance on mobiles. It's a perfect home for them, and allows developers and authors to push their ideas beyond the constraints of a physical media, while still using good old-fashioned words to beam the finest of adventures into your head...

The short turnaround time between the iPhone 6 Plus' announcement and release has left developers scrambling to support the larger iPhone, which has some new technical wrinkles because of its higher resolution. It presents a conundrum because where the iPhone 6 renders @2X, the same pixel density as previous Retina Displays, the iPhone 6 Plus internally renders @3X, an entirely new pixel density. To help explain what is happening in action, David Frampton of Majic Jungle sent over some screenshots showing off The Blockheads [Free], and the differences between an unoptimized iPhone 6 Plus game, and what it would look like:..

Cubus Games is a relative newcomer to the surprisingly burgeoning gamebook market on the App Store, with Heavy Metal Thunder [$2.99] being just their second release. Mobile gamers have been getting spoiled lately by the heavy competition between the existing gamebook publishers, with each new release finding new ways to push beyond what was possible with an actual paper book. Heavy Metal Thunder won't be joining that particular arms race, but it does deliver a reasonably exciting adventure with some occasionally shaky but always enthusiastic writing. In most ways it's a very orthodox entry into the genre, though I do give it credit for its strong use of audio, and while it may lack in ambition, it's a very well-put together, enjoyable bit of pulp sci-fi action...

Hands-on with 'Hail To The King: Deathbat' - Gothic Hack N’ Slash

We’ve talked a bit about Subscience Studio’s collaboration with Avenged Sevenfold, Hail To The King: Deathbat. After taking it for a spin recently, there’s definitely more to this hack n’ slasher than just a big name, and setting and locale are worth keeping tabs on its impending release...

Microsoft announced earlier this morning that it had acquired Mojang — and Minecraft right along with it — for a cool $2.5 billion. The acquisition is expected to be finalized later this year, and Mojang's three co-founders, including Markus "Notch" Persson, are leaving the company...

One of the cool things about video games is how they let you do things that you might not be very good at in real life. For example, in the real world, I am about as stealthy as a cow on ice skates, but in video games, I can be a master big boss ninja. Stealth games were around as early as 1981's 005 from SEGA and enjoyed a few brief spikes of popularity around certain titles like Castle Wolfenstein on the Apple II and Konami's Metal Gear on the MSX, but for the most part, it was a genre waiting for technology to catch up with its ambitions. Finally, in the late 1990s, the genre broke out in a big way on the backs of titles like Metal Gear Solid, Thief, and Tenchu, and would keep going strong with heavy hitter franchises like Splinter Cell and Assassin's Creed. These big franchises are still going at it, though at times with a reduced emphasis on pure stealth, but the genre's recently been seeing a lot more small-scale projects. I think Stealth [$1.99] represents one of the smallest yet, having been created by just one person...

'The Journey Down: Chapter Two' Review - Bwana's Big Adventure Kicks Into High Gear

Nearly two years ago, or longer if you're a PC gamer, we were introduced to the world and characters of The Journey Down [$2.99], a point and click/tap adventure game from developer SkyGoblin. It was a mechanically sound example of the genre with charm to spare, but it definitely suffered from the usual chapter one problem of doing a whole lot of setting up and not much paying off. If you played it, chances are good that you fell in love with its jazzy, dark atmosphere and lovable protagonist, Bwana. Chances are also good that after finishing the game's two and a half hour adventure, you went looking for a magic lamp to wish up the next chapter. It's been a bit of a wait, but The Journey Down: Chapter Two [$4.99] is finally here, and it's an excellent continuation of the story...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$3.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

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