appthumbApril is shaping up to be an amazing month for iOS gaming, but March was really awesome and filled with games we'd been anticipating forever as well as a few surprises. March was host to GDC, so things sort of slowed down during that time, but, whatever. There are still were ton of great games to check out regardless.

Here is a collection of our top reviewed games in March, 2014:

5 Stars

Block Legend, $1.99 [Review] - We're total suckers around here for slick puzzle games that introduce RPG elements in a clever way, and Block Legend certainly ticked every single one of the boxes what make for an awesome puzzle game. Fast paced matching, tons of things to unlock, neat battle mechanics, and boss fights makes Block Legend an effortless game to recommend.

Bug Heroes 2, $1.99 [Review] - Arguably one of the most anticipated sequels to be released in 2014, Bug Heroes 2 seems to have lived up to the hype and then some. It's filled with bugs (good, unlockable, bugs) along with a really cool multiplayer mode. It was originally intended to be free to play, but some 11th hour changes to the pay model has made it a paid game, for the better. There really was no reason to buy anything in the original release, which could've meant disastrous things for the future of a Bug Heroes 3.

Out There, $3.99 [Review] - Where FTL pulls ahead as a combat-centric space roguelike of sorts, Out There offers a totally different but vaguely similar experience. You're still floating through the galaxy with death coming at any time, but instead of fighting, your fate is tied to how you handle choices, resource management, and other odd situations. It's a great game, although I think the criticisms of it being a little too luck based are totally valid... But, I still love it.

Wave Wave, $0.99 [Review] - It's easy to make comparisons to games like Super Hexagon when you've got really flashy insanely difficult games that you might only live a couple seconds before dying the first time, but Wave Wave feels distinctly different. It's loaded with different game modes, and a difficulty level that'll break your brain and maybe even make you motion sick. If you liked Super Hexagon, you'll love Wave Wave.

4.5 Stars

Avadon 2: The Corruption HD, $9.99 [Review] - The original Avadon was an awesome RPG, and our only complaint with the sequel was that it's a little too "more of the same." But, if you're talking more of the same when the source material was great, is that a negative? If nothing else, the sequel has a way better tutorial making it way easier to get in to than the original. If you dig RPGs with an old school flare, don't miss this one.

Cardinal Quest 2, Free [Review] - Continuing the trend of really awesome sequels released this month is Cardinal Quest 2. The original was a fantastic roguelike, and the sequel streamlines absolutely everything that was a little rough around the edges in the original. There's so much content and so many random things in this game it feels like you could play it forever and never have the same adventure.

Mines of Mars, $4.99 [Review] - It seems like any game that uses Minecraft-y sort of mechanics in a new or interesting way is a huge hit around here, and Mines of Mars is no exception. Published by Crescent Moon Games, Mines of Mars has you delving under the surface of the planet, mining increasingly valuable ore, and upgrading stuff along the way. If you like mining, check it out.

Mount Olympus, $1.99 [Review] - Playing as a hero sent to Mount Olympus, you're out on a quest to find the missing gods. How do you go about doing that? By solving loads and loads of puzzle, of course, and learning some greek mythology along the way.

Shin Megami Tensei (ENG), $7.99 [Review] - For whatever reason, Shin Megami Tensei has always fallen between the cracks when it comes to great classic RPGs to get localized to Western markets. Well, thanks to the magic of the App Store, that problem has finally been fixed once and for all. Even though the controls look weird, they work quite well, and this isn't a game any fan of classic 16bit RPGs should miss.

Smash Hit, Free [Review] - Topping the charts basically since release, Smash Hit it an absolutely beautiful game. You fly through a world filled with glass, tapping the screen to chuck balls at anything that gets in your way. A ultra-agreeable free to play model has you throwing down a couple bucks if you want to access checkpoints.

The Wolf Among Us, $4.99 [Review] - Few game studios know how to ramp up the plot of an episodic game like Telltale does. Set in a universe where fairy tale characters are real, the game follows the adventures of the Big Bad Wolf. It's hard to say too much without spoiling anything, so, I'll just say we're getting to the point where everything Telltale releases is in the "must have" category.

Additionally, we reviewed a bunch of other games last month. As always, you can dig into all of our reviews by clicking here. Alternatively, you can hit up specific scores by using these links:

  • Themostunclean

    Mines of Mars is quite good. I got it on iOS and Steamworld Dig on the PS4 at about the same time. I have to say that while very similar, "Mars" is the much deeper and enjoyable of the two.

  • Amenbrother

    I havent been addicted to an IOS game in a long time but Cardinal Quest 2 really got me. Everyone needs to dowload it!

    • Billy Ocean

      yes. cant put it down.

  • Cookies

    Not sure I agree with Smash Hit really. It's just not deep enough... But I guess it is beautiful, flows very well and, now that a non-invasive freemium model is a selling point, it's got a couple of other big points going for it.

    I love that we didn't get any 1 star worthy very hypable games this month. Dungeon Keeper and Tales of Phantasia were so disappointing.

  • DtheGOPkiller

    BH 2 was awesome. But in my personal opinion they went further and further down the IAP purchase rabbit hole with each update. It got way way harder and you got way way less rewards. I spent about $12 and got to a point where I was just not into the balance with each new update.

  • vectorarchitekt

    If the Block Legend devs change that icon, I'm in. I can't even look at it it's so ugly. I'm a little bummed that more developers haven't embraced the iOS 7 aesthetic when designing their icons....

    • Brown Cow

      You can't possibly be putting off a game download that you want just because of the design of the icon. I refuse to believe it.

  • CooleTeeps

    Does Bug Heroes 2 rely heavily on IAPS?

    • Swallowtail

      NO, not at all. but anyone who has a mind to say thanks to devs should pay.

  • http://rekzkarz.com/ REkzkaRZ

    I got 'Out There' based on TA review. It's a nice game, but I'm hard-pressed to see it as more than a 3-star game. Perhaps the flaw is the TA rating system -- seems like there should be a limit so that games which are *NOT THAT SIGNIFICANT* in the long run not being allowed above 4-stars.

    Simiar with Block Legend -- I'd give it max 3 stars.

    • isana

      I'm just a little curious about how you're wording this. What do you mean by "not that significant"?

      • http://rekzkarz.com/ REkzkaRZ

        Not that significant -- not a 'game changer', not creating a 'new genre' (like Battle Heart or Dungeon Raid) or a great implementation of a genre (Combat Monsters, etc). There are many games which are the apex of a genre, or introduce an entirely new genre.
        I just got Dice Heroes on Android -- and it's genre breaking and cool.
        Does that make it clearer?