Less than an hour after Eli got off his plane from Korea, we gathered for this week's episode of The TouchArcade Show. At the top, we dive into why Eli went to Korea, touching on his talk about the importance of community engagement and how web sites like ours work. If you've ever wondered "whoa, how do I get my game on TouchArcade," you might want to give this a listen.

We also hit on some games. Adult Swim's Girls Like Robots leads off our section, while a skating game called True Skate closes it out. Of course, we also get to some front page: Angry Birds Star Wars, Jenga, and several other topics get discussed.

If you'd like to give us a listen, be our guest. You can use the links below, or hey, subscribe to us on iTunes or Zune. The latter method is the easiest way to get our new podcasts the second they hit the Internet.


iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-073.mp3, 28.7MB

And here are your show notes:



  • http://iqsoup.com/ iqSoup

    Good podcast as always!  I didn't notice any sound problems btw.

  • RushNY

    Sitting at Chuck E Cheese staring at families hahaha

  • http://profile.yahoo.com/7MNECFELUJOJLCEHMMBL2WKK7M Trunks

    Wow I hadn't played Number Munchers since I was in like the 3rd grade. Checked and it was on the App Store and it was an insta-download for me. Although someone seriously needs to get Super Munchers on the App Store with the quickness. I can only imagine what it would be like if someone updated Super Munchers content wise and put it on the App Store I would more than gladly pay 3-5 dollars for that game.

  • swarmster

    I don't buy the whole Steambox-as-standardized-PC thing. Sure, there are some directions you can go with the idea: easy-to-read system requirements, maybe developers would be required to have Steambox-aware automatic graphics settings, etc. But it gets messy quickly. Are you only supporting 1080p? What if someone wants to hook it up to their higher-res monitor? Are you only supporting the indie/older subset of games on the Steam Store, since, say, Dishonored 2 or whatever won't play acceptably on a relatively low-end PC? Then you're not really pushing Steam very well. People are used to tuning down games that come out in the years after they build a system, but will they be as happy buying into a platform that's so quickly left behind? Also remember that if you make it upgradable you lose the benefits of standardization. I think Big Picture is as close a nod as people are going to get there.

    To me it's almost sure to be a VR headset/system. No one's paying attention, but Valve's openly admitted they're working with them. Gabe's talked about how much he's interested in them a number of times. Carmack talked about them at length at QuakeCon, including referencing talks he's had with Gabe. Think a high-res screen the size of an iPhone, with a lens system and embedded in goggles, with a bunch of custom motion sensors and an extremely low-latency video chain. iPhone-like hardware built into the unit, so you're not tethered to a computer. The technology's all there, it just needs to be custom designed for this purpose.

    But most important to getting VR gaming off the ground: support. And I don't mean the odd PC game with a half-baked enthusiast mode. I mean an app store of sorts that only carries games specifically designed with VR in mind. With a specific VR platform to target. Run by a company that itself makes games capable of carrying the platform through its infancy (HL3? Hell, I'd buy it just to play their back catalog). A company that also has tight, positive relationships with nearly every significant game publisher and developer on the PC, from the big corporations through the indies. The hardware would be specialized enough that no one would chafe at the move toward a 'walled garden' (versus Valve releasing a standardized, parallel PC platform).

    Valve can do it, and it's the only thing that seems significant enough to push them into the hardware business. VR isn't something that's going to grow organically any time soon, since there are so many disparate parts (hardware and software) that need to be specifically tailored for the platform, but having a big company with a lot of clout expressing so much interest that they're thinking of entering a new market just to investigate it is exciting.

    • http://toucharcade.com Eli Hodapp

      Everything you just typed seems absolutely insane... I LOVE IT.

      • http://twitter.com/CM_Games Josh Presseisen

        yet I still email you guys. 

    • Karzay

      So you're excited about Valve working on VR. that's cool.

  • http://twitter.com/robin086 robin

    I surely give a listen to this show.   Planet Burn Free I-phone Game. 

  • http://twitter.com/bravadowaffle Stephen D

    Number munchers! That was a great game!