With the iPad 2 slated to hit consumers’ hands later today, developer’s are already beginning to release updates to their games that take advantage of the extra graphical processing power that we talked about in-depth yesterday.

Dead Space™ for iPad, $4.99 - First out of the gate is an update for Dead Space for iPad that features enhanced graphics and a couple of other user requested improvements. You can now freely adjust the look sensitivity, which was a sticking point in our review, and can also invert the Y-axis for gamers who prefer to play with that option. These latter two control options are also included in an update for the iPhone version of Dead Space [$6.99].

Check out these newly release screens for Dead Space for iPad that show off the improved iPad 2 visuals:

This update is already out and ready to go, and in addition Dead Space for iPad is currently on sale for $6.99 down from the original price of $9.99.

Infinity Blade, $5.99 - Also getting updated today is Chair’s epic sword battling game Infinity Blade. It was just last week during GDC that Infinity Blade received a huge update that practically doubled the content in the game, adding a new dungeon; new enemies, arenas, and items; and the ability to start a new game+ and continue leveling up to your heart’s content. Now Chair is already at it again with an update that optimizes Infinity Blade for the beefier hardware of the iPad 2.

The update for Infinity Blade is just starting to go live, so you may not see it in your updates tab right away as it's still propagating through Apple's servers, but keep checking as it should be available for you sometime today. Along with this Infinity Blade update, the update for Dead Space for iPad, and the just released Real Racing 2 HD [$9.99], there should be more than enough visual stimulation to show off to your friends if you're planning on picking up an iPad 2 today.

  • Anonymous

    This is crazy- was thinking about making Dead Space my first iPad 2 purchase (sold my iPad last week), didn't expect a price drop, and on top of that, one of the first to be enhanced? W00T! Already have IB, so double goodness.

    • http://www.facebook.com/people/Dimitris-Katsafouros/666754640 Dimitris Katsafouros

      Yep every once in a while EA does something worthwhile mentioning!
      Can't wait to try out infinity Blade! Too bad I have to wait till March 25th...

  • Anonymous

    And both games still lack shadows?

    • Jon

      shadows can be computationally pricey, and many times better graphics can be achieved by putting the resources into other areas. But I agree that in this case it's probably a bit of polishing and upconverting from the existing iPhone/iPad apps.

  • HelperMonkey

    You guys happen to have any extra iPad2s lying around that you're not using? I would happily take one off of your hands.

  • http://www.facebook.com/Fi2do Brian Gonzalez

    I don't know if it's me or what, but those screenshots look exactly like on the iPhone 4, I can't see any difference.

    • http://www.facebook.com/people/Dimitris-Katsafouros/666754640 Dimitris Katsafouros

      I can definitely see a difference on the one with the "tunnell" (I won't spoil it for anyone)
      It looks very detailed compared to the iphone. But other than that yeah it doesn't look like a whole lot has changed

      I think that aside from the texture work they should have bumped the model resolution as well.

  • http://www.facebook.com/people/Andrzej-Raczynski/668591493 Andrzej Raczynski

    so does that mean that these 2 will now be merely slideshows on the original iPad?

    • http://twitter.com/severinggecko Eliott Geisler

      no, what will happen is, the game will detect its on an ipad 2 and like a pc game bump the graphics settings up, you as the user wont have to do it

      • http://www.facebook.com/people/Andrzej-Raczynski/668591493 Andrzej Raczynski

        good to hear, thanks.

  • ltcommander.data

    We definitely need before and after comparison shots.

  • Colin

    So does this update also mean ChAIR fixed the lag issues in the new dungeons on the iPad 1? Or are we just out of luck now that there's a new kid in town that can handle it.

  • Snapfreeze

    So for iPad 1 owners, will this update make the game unplayable? Or will we simply not see this update?

    I can for see this becoming an issue if it's possible for us to ruin apps we currently use by updating them, and then not being able to revert to the older version. The iPad is my first iDevice, so I'm not sure how things like this were handled in the past.

    • Adams Immersive

      A given game developer COULD handle transitions badly. But I expect most will do it the right way: activate the enhanced eye candy ONLY on devices that can handle it. So you can still get the latest updates, you just won’t see those particular iPad-2-only effects.

      (I’ve seen support for older devices—and/or older iOS versions--dropped in some cases; but generally not for a hugely popular recent model like the iPad 1 that was current just a month ago. That’s not smart for a developer’s sales OR customer relations! I don’t expect to see serious developers dropping the iPad 1 for a very long time to come, nor changing their games to play badly on it.)

  • Dave

    Had my first crash ever on Infinity Blade after installing the latest update. Right after defeating a key boss. Hours played without a crash on the original release on an iPad 1. I hope this isn't a sign of things to come for iPad 1 owners as developers push to drive eye candy on the iPad 2.

  • Spanky

    Infinity Blade for the iPad 2 has all the features that were disabled for the iPad 1 enabled now. Like normal maps and per pixel specular on the characters, and well as all the textures are 4x more resolution now, and anti aliasing is turned on.

  • http://demonskunk.tumblr.com Demonskunk

    this game is getting TOO BIG
    it's up to 800 MB and all I've got is an ipod 4th gen, so I've got hte texture and map files from the ipad and ipad 2 version to squeeze onto my device. Crap, guys, it's like 100 megabytes bigger than it was last time D: