When Super Mega Worm [$1.99 / Lite] was first announced, it was hard to not get excited after watching the initial trailer. Based on Death Worm and heavily inspired by the flash game Effing Worms, Super Mega Worm showed a lot of promise. A day later, PlayCreek, creators of StoneLoops! of Jurassica revealed that they were bringing an officially licensed remake to the App Store. With that, the worm wars began. We liked Super Mega Worm quite a bit in our review, but really wanted to wait for Death Worm's release to crown the true king of worm destruction.

If that's what you've been waiting for, you're in luck. PlayCreek just contacted us this morning to tell us that Death Worm has been submitted to the App Store, and barring any approval SNAFU's should be available very soon. Out of the box, Death Worm is going to support fast app switching, the Retina Display, and Game Center. In addition, it boasts an impressive feature list including 45 different levels taking place in 3 locations with varied objectives, 30 enemy types, 3 types of worms, a mini-game (with more coming later via updates), and worm customization.

Check out the trailer:

The pixel art in Super Mega Worm was cool, but I'm really digging the art style of Death Worm and how it has a more realistic (well, as realistic as a worm game can get) feel to it. With any luck, Death Worm will see a lightning fast turnaround time at Apple's approval department and we'll be evolving our worms in no time. We'll take a closer look at the game as soon as it is released.

  • x999x

    I can see this becoming rather repetitive, I got bored watching the trailer. In comparison, Super Megaworm's launch video showed a considerable amount of gameplay, like bouncing up into space (which totally cracks me up).

  • http://pulse.yahoo.com/_ZSH34UP6R2TTHTDQ2UQIUCHGNU andrzej raczynski

    so does this imply its a universal build? or merely tiny tot screen?

  • http://www.elaldio.eu El Aldio

    Looks like just a stupid alternative to Super Mega Worm.

    • http://toucharcade.com Eli Hodapp

      Is this a serious comment? Death Worm has varied objectives, customization beyond just leveling up and unlocking things, and multiple environments... Not to mention it's a licensed remake of the original game, not a knock-off. How is that a "stupid alternative" at all?

      • Lonewulf

        It looks dull, too serious with lack of humor. Sorry, I'm a pixel fan :p

      • http://pulse.yahoo.com/_ZSH34UP6R2TTHTDQ2UQIUCHGNU andrzej raczynski

        to each their own, i'm NOT a pixel fan, or excessively humorous games. I like super mega worm graphics/gameplay, but i prefer this style much more.

        although in the end, i will play the one that supports the ipad in its eye candy glory, if they both do, then i'll own both.

      • spidey

        30 different enemy types... including Aliens... that's enough humour for me.

      • http://www.elaldio.eu El Aldio

        Yep it is. Ok it has varied objectives and a few more thinks but, ... for example this realistic feeling doesn't look much real for me and when I saw it it was like "look - java game port!". Maybe Super Mega Worm is more interesting for me because I never played Death Worm at all so I'm not interested if it is an official port or not. Maybe this is the problem.

  • http://www.elaldio.eu El Aldio

    Ignore this comment. It was error when replying to Eli Hodapp. ;) :P

  • Diffusion8r

    Seriously, Java port? It has more variety than SMW yet has different arguably better graphics. You must be joking.

    • http://www.elaldio.eu El Aldio

      I speak about graphic and yes it looks like poor java games to me.

  • Mister Mumbles

    Creators of Stoneloop? Hardly. At the most they may have had a hand in porting the game to the iDevice. Codeminion were/are the actual creators.

  • 99C_GAMER

    I actually like the pixel art better it adds to the campyness

  • http://www.facebook.com/people/Tim-Lord-Gek-Jordan/1559737263 Tim Lord Gek Jordan

    Sure Super Mega Worm beat them to the punch but, gosh dog, this seems to have upped the ante in so many ways:

    -Better graphics (the retro vibe only goes so far with me).
    -Better controls (sure I haven't tried them, but they look more intuitive to me).
    -More varied victims.
    -AND MOST OF ALL, an intriguing upgrade system where you need to make choices that determine how you evolve.

    So all of this combined guarantees a day 1 purchase from me but it doesn't mean they can't still screw it up somehow (like if they don't have some sort of decent Survival Mode built in).

  • http://twitter.com/marcomaz Marco Mazzoli

    Art style preference is always gonna be highly subjective (sorry for stating the obvious). I happen to think the Death Worm graphics look excellent.

  • Zuriyahe

    Well, I already decided that I am going to get it. I liked SMW. I'll like this game. I'm about having fun CHEAPLY, so if the price is right (99 cents), then it will be mine.

  • http://twitter.com/appstoregamer Mike

    SMW FTW!

  • Riddim

    SMW is too bucks, then its at least 3...or at least also 2. 99 cents is not enough...its looks like have a nice contecnt..cmon 2 bucks is the price of a cola man !!

  • spidey

    This looks fun... Am not a pixel art fan... so don't have SMW. This one looks like it's got a lot of content... and looks cool.

  • http://twitter.com/KlickTock KlickTock

    Playcreek are not the creators of "Stoneloops Of Jurassica" - they were the publisher of the iPhone port. Stoneloops Of Jurasicca was developed and designed by Codeminion.

    http://codeminion.com/

  • cut

    I like the style and sense of humor of SMW better. The enemies sprites in the video here look pretty dull to me (look at the crappy animation of the panther or what ever it is supposed to be). The explosions in DW look unsatisfyingly boring, too. Gory-pixel-limbs-and-flying-babies-all-over-the-place FTW...

    • http://twitter.com/appstoregamer Mike

      No babies, no sale!

  • Alex