TouchArcade Podcast #5: John Kooistra's 'Red Conquest'

posted by arn on November 16th, 2009 9:13 PM EST in Podcast

001This week we had John Kooistra of Blue Defense! and Blue Attack! on to talk about his previously unannounced game Red Conquest — a real time strategy game based in the Blue/Red universe that he established in his first two App Store games.

John Kooistra

  • Red Conquest – His upcoming real time strategy game, background and success in the App Store.

    Red Conquest is a Real Time Strategy game – you must build up your army, and strategically coordinate your units to maximize enemy damage and minimize your own.

Games We Played

Upcoming Games

Outtakes are back this week. Podcast music provided by Overclocked Remix.

Podcast: Subscribe in iTunes or Direct Download (M4A, 39MB)

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9 Comments

  • Klaus says:

    I Love Kooistras Games! Lokking forward to this one!

  • coconutbowling says:

    Finally, it's been forever since I last heard of John. Blue Attack is awesome.

  • Mew2468 says:

    W00t! A new game from John Kooistra!

  • weisome says:

    Funny, the Chapter of Jet Car Stunts is spelled Jet Cat Stunts. :p

  • hkiphone says:

    Wow, one of the best solo developers from the beginning of the App Store age! I'll be buying this no matter what price, because I have full confidence in this fella. His Blue Defense and Blue Attack games were highly polished, and dan fun to play. I think I'll restore them back onto the iPhone to relive good times. :)

  • Ha, that was great to hear you guys talk about Rogue Touch! It was difficult to take a game with complicated keyboard controls and poor/no graphics and make it seem as though it belonged on the iPhone, a device without a keyboard (unless I wanted to lose half the screen). Fortunately my take on the game worked out pretty well, taught me a lot about the SDK, and helped me make some new friends around here.

    I agree that it is a niche game, but if you're a fan of dungeon crawlers or roguelikes it becomes a must-play take on the genre. It's really taken on a life of its own, and become a sort of cult-classic. Even I still play it!

    For the future- I've dropped some hints about my upcoming "secret projects" both here and in my forums… Let's just say I think RPG, strategy, and dungeon crawler fans will all find something to like in my next game. When I'm ready to talk more, Touch Arcade will be the first to know :)

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