GDC 2012: A Host of Titles on the Way from BulkyPix
Today at GDC 2012 we sat down with the folks from BulkyPix to have a look at a host of …
Continue reading “GDC 2012: A Host of Titles on the Way from BulkyPix”
Today at GDC 2012 we sat down with the folks from BulkyPix to have a look at a host of …
Continue reading “GDC 2012: A Host of Titles on the Way from BulkyPix”
Mattia Traverso’s soon to be IGF award-winning student project, One and One Story, is set to hit iPad and iPhone …
Continue reading “GDC 2012: ‘One And One Story’ Hitting iOS Soon”
Our Australian friends from Halfbrick are large and in charge at GDC this week, showing anyone willing to listen to …
Continue reading “GDC 2012: Halfbrick and The New ‘Jetpack Joyride’ Update”
My last meeting of day on Monday, here at GDC 2012, turned out to be a real treat. Alex Houdent …
Continue reading “GDC 2012: A Look at Clever Arcade Puzzler ‘Twin Spin’”
Before I get started here, let me offer two disclaimers: First off, the guys from NimbleBit asked me to make …
Continue reading “GDC 2012: NimbleBit’s Next Game is ‘Pocket Planes’”
Check out our write-up all over again! We’ve added some fresh images and a few more thoughts on Outwitters. Games …
Continue reading “GDC 2012: We’re Sold On One Man Left’s ‘Outwitters’”
Today at GDC 2102 we sat down with Colin Walsh of Celsius Game Studios and took a look at his …
Continue reading “GDC 2012: Upcoming Space Trader ‘Drifter’ from Celsius”
Earlier this afternoon, Spaces of Play gave us a first-hand look at how Spirits [$2.99 / HD], it’s first and …
Continue reading “GDC 2012: Here’s What ‘Spirits’ Will Look Like On iPad 3”
Music games that use your own songs and then procedurally generate content based on the tones, beats, and melody aren’t …
Continue reading “GDC 2012: ‘InSong’ Trying To Be A More Cohesive Procedurally Generated Music Game”
We met with Pixel Hero Games here at GDC who were showing off an extremely early playable build of their …
Continue reading “GDC 2012: New Action RPG ‘Spiral’ Slated for This Year, Uses Unreal Engine”