While it’s been more than two and a half years since Cornfox & Bros. originally announced Oceanhorn 2: Knights of the Lost Realm, since the calendar turned to 2019 the team has been more frequent with updating fans on the game’s progress. Just a couple of weeks ago they released a video where they showed off an in-progress version of the game at an IGDA Finland event, and now Epic and Unreal Engine have released a new video showcasing Cornfox & Bros. and Oceanhorn 2, which is being developed in Unreal Engine 4. Obviously much of the video is talking about the virtues of using Unreal Engine, but it brings up some good points. The original Oceanhorn ($6.99) used an engine they wrote themselves, and when it came time to port the game to additional platforms this caused a lot of extra work and development time. With Unreal Engine that porting process should be much simpler with Oceanhorn 2.
In addition to making porting easier, using a third-party engine gives them more time to devote to building out content in the game as opposed to fussing around with their own engine. I love the quote that “The engine for a game, it’s like a camera for a filmmaker. So [by using Unreal Engine] you don’t have to start by building the camera, you can just focus on the content." I was also shocked to learn that Cornfox & Bros. is just six people, and at the time they released the original Oceanhorn in 2013 they were just a team of three. That’s pretty incredible. You can find some more information and some gorgeous new screens of Oceanhorn 2 over on the Unreal Engine blog, and as always we’ll be keeping a close eye on how this highly-anticipated title continues to shape up.