Category Archives: iPod touch games

Following hot on the heels of their movie-licensed shooter Robocop [Free], Glu Games has finally taken their follow-up to Frontline Commando [Free] and Frontline Commando: D-Day [Free] out of soft launch and into wide release. Robocop itself used many of the same mechanics as the Frontline Commando games, so it's perhaps not that surprising that some of the new elements in Frontline Commando 2 [Free] echo certain parts of it. Luckily, one thing they didn't carry over, at least not completely, is the stamina meter, but even without that hanging over its head, Frontline Commando 2 is kind of a dud sequel, particularly when held against D-Day...

The original Block Fortress [$1.99], from the good folks at Foursaken Media, was one of the roughly 86 million Minecraft [$6.99]-inspired games that came in the wake of its success. More importantly, it was one of the roughly five Minecraft-inspired games that weren't awful. It was a really cool fusion of FPS, construction, and base defense, with each element working almost perfectly in combination with one another to create a compelling new take. Block Fortress: War [$1.99], the new spin-off, also attempts to fuse genres. This time, it's a bit of RTS, a bit of tower defense, a bit of MOBA, and, of course, a hearty helping of the construction genre. That's a lot of plates to keep spinning at one time, so perhaps it's no surprise that things don't work quite as well as you might hope...

Two years ago, iOS players received a gem in Autumn Dynasty [$6.99], a beautiful real-time strategy game with a unique art style and excellently implemented gameplay. With the recently released Autumn Dynasty Warlords [$6.99], the stakes are raised significantly with a fully functioning turn-based strategy game incorporated on top of the core RTS gameplay. While this sounds like an awesome combination in theory, Warlords implementation leaves plenty to be desired...

Crytek's latest mobile effort, The Collectables [Free] which was unveiled on the sly back at WWDC last year before being officially announced this past December, has exited its soft-launch period and is now widely available. Here's the brief trailer that was released during the announcement in December, so you can get a quick look at what The Collectables is like...

Kairosoft continues to bring their vast library of simulation games over to the world of iOS, the latest being World Cruise Story [$4.99] which has been available on Android for quite some time. As you might have guessed, World Cruise Story is all about creating the greatest luxury cruise liner in the world. Here's a look at some screens from the Android version (since the screens in the iOS App Store are kind of garbage)...

About this time last week we were telling you that an English language version of the interactive novel 999: Nine Hours, Nine Persons, Nine Doors was heading to iOS on March 17th. Well, that's today, and as expected the game is now available in the App Store as the retitled 999: The Novel [$4.99 / $4.99 (HD)]...

One of the cool things about indie games is that concepts that literally have no chance of getting greenlit via traditional means can still find a way to get out there. Everything from inside jokes to personal stories to insanely specific niches can all become games for the world to see and play. Shinjuku Dungeon [Free], from one-man developer Uehara Labo, is a great example of this. On the one hand, it's a very typical retro-styled adventure that has you exploring a winding labyrinth, solving a variety of puzzles, and collecting keys and items that allow you to open up new areas. On the other hand, it's a nearly perfect recreation of a real place that tens of thousands of people walk through every day. While the game itself is decent enough, it's certainly nothing special. Yet, for anyone familiar with the real place, Shinjuku Dungeon takes on a whole new meaning...

It was just a few days ago we told you about the new skatepark that was heading to True Axis' skateboarding sim True Skate [$1.99], but it looks like Apple wasn't messing around as the update has been approved and is now available in the App Store. In case you missed it, the new skatepark is called The Warehouse and is an indoor park similar to the game's other park called Inbound. However, The Warehouse is much more spacious than Inbound, and features all kinds of awesome lines to discover. Here's a shot at what The Warehouse looks like...

If you're somewhat new to the world of iOS gaming, it's possible you haven't heard about Chris Neveu's adorable little platformer Miss Claire Garden [$0.99], which launched way back in January of 2011. However, last week the game received a massive, long-overdue update, and if you somehow have missed out on the game before, now is the time to introduce yourself to Miss Claire. The game is largely built around the mechanic of picking up items and enemies that will be instantly familiar to fans of Super Mario Bros. 2, or at least the non-Japanese version of it (which is actually a game called Doki Doki Panic that was reskinned with Mario characters and released as Super Mario Bros. 2 outside of Japan). Miss Claire Garden takes the item-picking-up idea and runs with it, and the original 2011 release is considered by many to be one of the top platforming games on iOS...

If you’re looking for some slapstick arcade shooter shenanigans, then Pixeljam’s Glorkian Warrior: Trials of Glork [$2.99] will most likely be your new favorite game. The goofy mashup is a collaboration between Eisner Award winning cartoonist James Kochalka and indie game studio Pixeljam themselves, the very same developers of the prehistorically entertaining Dino Run! ..

It's that time of the month again, where Kemco releases another RPG from their stable of developers using the same old engines and... Sweet Merciful Odin's Beard, it's 3D! Only partially, but still! Okay, I'm being a little flippant here. Most of Kemco's developers have each brought out a new engine in the last couple of years, but Alphadia Genesis [$4.99], from Across Age 2 [$3.99] developers EXE Create, is the first one to use polygonal graphics. It's a superficial advancement, to be sure, but a welcome one from a publisher whose games are generally pretty hard to tell apart for the layperson. It's something of a half step, since only the battles are rendered in polygons while everything outside of them uses the same old 2D sprite engine, but that's to be expected considering the giant jump in scope and budget going full 3D would entail. So, less Final Fantasy 7 and more Wild Arms, but it's still kind of cool to see a polygonal JRPG on iOS from someone other than Square Enix...

'The Wolf Among Us' Episode 1 & 2 Review - Red in Tooth and Claw

The first thing that happens in Telltale Games’ The Wolf Among Us [$4.99] is that Sheriff Bigby Wolf talks to a toad in a cardigan. The second thing, at least for me, is that he gets beaten to death (twice). Apparent cause of death is an axe handle through the eye socket, but I’m no doctor...

Big Blue Bubble has published a wide breadth of different kinds of mobile games to the App Store, most notably their Burn the Rope series and the wacky city-builder/musical-monster-collector My Singing Monsters. However, I don't believe they've ever covered dungeon crawler territory, but that's changed with the worldwide release of their newest game Finder's Keep [Free]. Finder's Keep was soft-launched last month, and the early impressions from our forum goers have been quite positive. ..

The Winter Games may be behind us for a few more years now, but Old Man Winter's grip on the Northern Hemisphere seems to be holding strong. With flaky white stuff inevitably on the minds of more people than just the usual dandruff shampoo marketing executives, we've been seeing lots of great games that take place in or around snow. Not long ago I reviewed SuperPro Snowboarding [$0.99], which called back to the Tony Hawk era of extreme sports video games, albeit from a 2D perspective. Cubed Snowboarding [$0.99] takes things back a bit farther, with a feel more reminiscent of 8-bit computer sports games. Rather than trying to stuff in all of the intricacies of the sport, it gives you a limited and somewhat simple moveset, a mountain full of increasingly difficult courses, and a challenge to get the highest score you can in a single run of the whole sequence...

'Wave Wave' Review – A Bumpin' Thumpin' Challenging Line

My favorite iOS games run an arcadey-swift 2-3 minutes, engage me instantly, and draw me in so hard that I lose track of the world outside these tiny iPhone screens. Thomas Janson's Wave Wave [$2.99] is exactly that, and then some - packing a bonus of bangin’ soundtrack, hypnotizing visuals, and mind-numbingly difficult gameplay...

Copyright 2013, TouchArcade.com, LLC.