Category Archives: iPod touch games

Orbitum [$1.99 / Free] by Happymagenta is a twisty little challenging arcade game. A challenge of keeping an orb from getting sucked into the central vortex by moving it outward, one orbit at a time, while collecting point orbs and avoiding obstacles and going too far out, this game can be rather rewarding once it is understood...

I find myself skeptical of games where spinning around an object and launching off of it is the core gameplay mechanic. Part of it is because the games often make themselves harder than they need to be: angular momentum is a tough concept to grasp and to execute well in a game. Thankfully, Beyond Gravity [$0.99] manages to avoid this trap by making it as accessible as possible...

There have been a lot of grumblings about Square-Enix's lack of updates on some of their games, but the company has been slowly and quietly going through their back catalog in the last little while making little touches here and there. Final Fantasy 3 [$15.99 / $16.99 (HD)] and Final Fantasy 4 [$15.99] have both received updates for MFi controller support, Final Fantasy Tactics [$13.99 / $15.99 (HD)] got a major overhaul, and now it seems like one of Square-Enix's first iOS ports, Secret of Mana [$8.99], has gotten its turn. ..

Last week, Disney and Marvel soft-launched a spinoff mobile game for the upcoming movie Guardians of the Galaxy, and as of today that game, Guardians of the Galaxy: The Universal Weapon [appprice url=""https://itunes.apple.com/us/app/guardians-galaxy-universal/id834485417?mt=8"] is now available worldwide. Following an original story inspired by the film and comic series, The Universal Weapon features gameplay similar to the original Battleheart which sees you controlling a party of characters and line-drawing to combat enemies in real-time. In addition to the five main characters from the film, there are 20 more Guardians of the Galaxy characters to unlock and play with through both single-player Story campaign and an Arena mode...

If you're looking for another freebie to fill your iPhone with this week, check out Bitforge's Orbital [$2.99]. I'm pretty sure the gameplay mechanic has been done about a million times before both by other games on the App Store and in Flash games before the App Store even existed, but it hardly matters- Where Orbital shines is in its presentation. Rad music, bright colors, particle effects everywhere, it's got it...

ZeMind Game Studio's Starborn Anarkist [$2.99] is a fantastic dual-stick space shooter that puts a huge emphasis on building and customizing your own ship. We really loved Starborn Anarkist when it released in early December of last year. But that was more than 7 months ago, an eternity in the world of iOS gaming, and Starborn Anarkist was in desperate need of some tweaks and fixes that had plagued an otherwise fantastic game. A week ago today we learned that the long-awaited update that ZeMind had been talking about for ages was finally submitted to Apple, and today I'm very happy to announce that the update is live in the App Store...

When I was younger and even less wise than I am now, I often wondered why there weren't more games like The Legend Of Zelda and Metroid. I mean, they were popular, almost everyone liked them, surely there was some gold in those hills, right? Later, when I actually started thinking about the design behind games, I realized that it's not that people didn't see profit or merit in those types of games, but rather it's that they're a colossal pain in the butt to put together. ..

I have a confession: I never finished Mi-Clos Studio's engrossing space-travel roguelike Out There [$3.99]...

Transworld Endless Skater [Free] is a game that should be really great. It's essentially the Tony Hawk's Pro Skater series, but repurposed as a lane-based endless runner. Sure, that's what Tony Hawk's Shred Session sounds like, but that's more of a simplified experience. And after playing Transworld Endless Skater, I can see why. To try and transplant that formula as closely as possible to a mobile-friendly format is a Herculean challenge, and one that this game mostly fails at...

If you're tired of matching colored blocks, vegetables, candies, bubbles, and so on, King's Pyramid Solitaire Saga [Free] can make for a nice change of pace, while still offering you many of the things you would expect from a game developed by the Candy Crush Saga [Free] giant. The most familiar thing it offers up is an often maddening level of difficulty. As I noted in my review, sometimes you can make all the right moves and still come up short thanks to the heavy luck element inherent to most solitaire games, but that doesn't mean there isn't any merit to playing with strategy. While it's hard to make much of an absolutely terrible draw of cards, there are plenty of cases where the difference between winning and losing rests on making effective moves. Having poured a fair bit of time into this game, I've once again put together a bunch of tips to help you along the way...

No, gentle reader, you are not seeing double. Though it shares a surname and a great deal of assets with early summer's Bill Killem [Free] from Everplay and Chillingo, Buzz Killem [$0.99] is a completely different game that takes place in the same universe. Rather than the timed running action of Bill, this game puts you in control of Bill's father, Buzz, in a stage-based arena battling action game that will feel instantly familiar for fans of Super Crate Box [$1.99]. This isn't the first time Everplay's name has been attached to an arena battler, of course. They also acted as the publisher for FireFruitForge's awesome melee action game Spell Sword [$0.99], and there are certainly elements of that incorporated into Buzz Killem's design as well...

Panic Art Studios' Hero Siege [$2.99] is a frantic dual-stick shooter that released late last year. That initial version was fun, but certainly rough around the edges. Panic Art worked diligently to iron out its issues with many updates over the course of the last six months or so, and what we ended up with was a dual-stick shooter that we enjoyed very much, but felt that there was "tons of potential for Hero Siege to be more than what it is." Well, according to a post from Panic Art in our forums, some of that potential will be realized with a beefy update heading to the game adding tons of new stuff, chief among them cross-platform multiplayer. Here's a recent trailer dishing out all the details of the new update...

One of my favorite scrolling shoot'em ups got a fancy modern remake this year with Infinite Dreams' Sky Force 2014 [Free]. It took the original game and gave it a massive graphical overhaul, as well as many other bells and whistles that come with modern mobile gaming like online leaderboards and tournaments. This remade version turned out really phenomenal, but Infinite Dreams still has some more planned for Sky Force 2014. They've posted some new screens in our forums for the forthcoming Stage 8, which you can see in the screenshot on the left while the screenshot on the right is from a cutscene that'll play just prior to the boss battle on that stage...

Late last year, a rough little indie platformer named Cally's Caves [Free] won over the hearts of many members of the TouchArcade forums. No sense mincing words, the game's visuals were pretty bad, both in design and execution. That said, the gameplay was fun, the music was excellent, and for reasons I can't exactly understand, the game in its entirety was free, with little more than inobtrusive ads and a single wholly unneccessary IAP to pay the bills. The game featured large, sprawling levels and a less forgiving checkpoint system than today's games typically use, giving the game a pleasantly challenging bite. Well, it hasn't been all that long, but Cally is back in Cally's Caves 2 [Free], and the months have been kind to her. It's still a bit rough around the edges, and in some aspects rougher than the first, but there's no denying the game is a huge step up from the original overall...

When I was a kid, nobody ever played solitaire. You would see people playing it in the movies, usually in prison or something like that, but there were a million things more fun to do than play solitaire even if you were alone, such as counting the lines on the carpet pattern. That all changed with the advent of home computers becoming the norm instead of an exception, especially once the Internet started existing in the basic form we know it as today. Suddenly there was all kinds of waiting to do, and a game of solitaire was just a couple of clicks away, no shuffling or cleaning up required. You could even choose the design for the back of the cards! These were the salad days for solitaire. As the Internet and computers themselves became faster, and equally mindless but more colorful timewasters became prevalent, solitaire faded back into the pits from whence it came...

Copyright 2014, TouchArcade.com, LLC.