Category Archives: iPod touch games

About this time last week we were telling you that an English language version of the interactive novel 999: Nine Hours, Nine Persons, Nine Doors was heading to iOS on March 17th. Well, that's today, and as expected the game is now available in the App Store as the retitled 999: The Novel [$4.99 / $4.99 (HD)]...

One of the cool things about indie games is that concepts that literally have no chance of getting greenlit via traditional means can still find a way to get out there. Everything from inside jokes to personal stories to insanely specific niches can all become games for the world to see and play. Shinjuku Dungeon [Free], from one-man developer Uehara Labo, is a great example of this. On the one hand, it's a very typical retro-styled adventure that has you exploring a winding labyrinth, solving a variety of puzzles, and collecting keys and items that allow you to open up new areas. On the other hand, it's a nearly perfect recreation of a real place that tens of thousands of people walk through every day. While the game itself is decent enough, it's certainly nothing special. Yet, for anyone familiar with the real place, Shinjuku Dungeon takes on a whole new meaning...

It was just a few days ago we told you about the new skatepark that was heading to True Axis' skateboarding sim True Skate [$1.99], but it looks like Apple wasn't messing around as the update has been approved and is now available in the App Store. In case you missed it, the new skatepark is called The Warehouse and is an indoor park similar to the game's other park called Inbound. However, The Warehouse is much more spacious than Inbound, and features all kinds of awesome lines to discover. Here's a shot at what The Warehouse looks like...

If you're somewhat new to the world of iOS gaming, it's possible you haven't heard about Chris Neveu's adorable little platformer Miss Claire Garden [$0.99], which launched way back in January of 2011. However, last week the game received a massive, long-overdue update, and if you somehow have missed out on the game before, now is the time to introduce yourself to Miss Claire. The game is largely built around the mechanic of picking up items and enemies that will be instantly familiar to fans of Super Mario Bros. 2, or at least the non-Japanese version of it (which is actually a game called Doki Doki Panic that was reskinned with Mario characters and released as Super Mario Bros. 2 outside of Japan). Miss Claire Garden takes the item-picking-up idea and runs with it, and the original 2011 release is considered by many to be one of the top platforming games on iOS...

If you’re looking for some slapstick arcade shooter shenanigans, then Pixeljam’s Glorkian Warrior: Trials of Glork [$2.99] will most likely be your new favorite game. The goofy mashup is a collaboration between Eisner Award winning cartoonist James Kochalka and indie game studio Pixeljam themselves, the very same developers of the prehistorically entertaining Dino Run! ..

It's that time of the month again, where Kemco releases another RPG from their stable of developers using the same old engines and... Sweet Merciful Odin's Beard, it's 3D! Only partially, but still! Okay, I'm being a little flippant here. Most of Kemco's developers have each brought out a new engine in the last couple of years, but Alphadia Genesis [$4.99], from Across Age 2 [$3.99] developers EXE Create, is the first one to use polygonal graphics. It's a superficial advancement, to be sure, but a welcome one from a publisher whose games are generally pretty hard to tell apart for the layperson. It's something of a half step, since only the battles are rendered in polygons while everything outside of them uses the same old 2D sprite engine, but that's to be expected considering the giant jump in scope and budget going full 3D would entail. So, less Final Fantasy 7 and more Wild Arms, but it's still kind of cool to see a polygonal JRPG on iOS from someone other than Square Enix...

'The Wolf Among Us' Episode 1 & 2 Review - Red in Tooth and Claw

The first thing that happens in Telltale Games’ The Wolf Among Us [$4.99] is that Sheriff Bigby Wolf talks to a toad in a cardigan. The second thing, at least for me, is that he gets beaten to death (twice). Apparent cause of death is an axe handle through the eye socket, but I’m no doctor...

Big Blue Bubble has published a wide breadth of different kinds of mobile games to the App Store, most notably their Burn the Rope series and the wacky city-builder/musical-monster-collector My Singing Monsters. However, I don't believe they've ever covered dungeon crawler territory, but that's changed with the worldwide release of their newest game Finder's Keep [Free]. Finder's Keep was soft-launched last month, and the early impressions from our forum goers have been quite positive. ..

The Winter Games may be behind us for a few more years now, but Old Man Winter's grip on the Northern Hemisphere seems to be holding strong. With flaky white stuff inevitably on the minds of more people than just the usual dandruff shampoo marketing executives, we've been seeing lots of great games that take place in or around snow. Not long ago I reviewed SuperPro Snowboarding [$0.99], which called back to the Tony Hawk era of extreme sports video games, albeit from a 2D perspective. Cubed Snowboarding [$0.99] takes things back a bit farther, with a feel more reminiscent of 8-bit computer sports games. Rather than trying to stuff in all of the intricacies of the sport, it gives you a limited and somewhat simple moveset, a mountain full of increasingly difficult courses, and a challenge to get the highest score you can in a single run of the whole sequence...

'Wave Wave' Review – A Bumpin' Thumpin' Challenging Line

My favorite iOS games run an arcadey-swift 2-3 minutes, engage me instantly, and draw me in so hard that I lose track of the world outside these tiny iPhone screens. Thomas Janson's Wave Wave [$2.99] is exactly that, and then some - packing a bonus of bangin’ soundtrack, hypnotizing visuals, and mind-numbingly difficult gameplay...

An entourage of cute animals, some beautiful hand-painted visuals, and a fantastic soundtrack with music supplied by Leavon Archer, Mighty Mill’s Tanuki Forest [$1.99] is a huge breath of fresh air compared to the increasing number of mediocre endless runners that are gradually finding their way onto the App Store. This may be Mighty Mill Games first project, but the team behind this charming new and exciting game has had plenty of past experience, with titles like TimeSplitters and Criterion's Black as part of their credentials...

I always enjoy it when a sequel makes a strong effort to surpass its predecessor without losing the core concepts that worked in the first place. Bloo Kid [$1.99], released in 2011, was a vaguely Bubble Bobble-like single screen platformer where you had to clear the screen of enemies by bouncing on their heads to finish each stage. The controls were pretty decent, the graphics were colorful and cute, and there were 84 stages with a few goals on each, so if you enjoyed it, there was a fair bit to chew on. That said, single screen platformers, while enjoyable, were knocked nearly into extinction when Super Mario Bros. first came around, approximately 25 years or so before Bloo Kid tried to get some attention with a fairly rote take on the concept. When Bloo Kid 2 [Free] popped up on my radar, I assumed that like many sequels, this was going to be little more than a level pack with a few new things stapled on at best...

Early last week Hutch Games revealed details about their new update for Smash Bandits, which would add a new racing mode among other things and was scheduled to go live later in the week. Well, things happened, and the update got pushed back. But fear not: The new update is now live, and with it the game is now officially known as Smash Bandits Racing [Free]. The new racing mode is great fun. The way it works is there are 5 tiers of races, with 5 races per tier. The 25 total racing courses are set in the same environments as the regular Smash mode, but aren't random. Instead, they're specific routes that will be the same each time you play...

If you're a big mobile gamer, you've probably played more running games than you can shake a sneaker at. Whether it's side-scrolling or behind the back, the App Store is full of unimaginative examples of the genre. Because of this crowded market, there are quite a few games in the genre that depend on a gimmick, particularly if they don't have a popular character or license to lean on. Adventure Land [Free], in most respects, is a pretty by-the-numbers side-scrolling infinite runner. You run towards the right, shooting or jumping over obstacles, collect coins, and pick up the occasional health pick-up. Things go faster and get more hectic the longer you play, seeing how far you can get. Adventure Land has a gimmick, though, and it's a truly cool one. In fact, it's probably the most interesting gimmick I've seen in a runner in quite a long time...

One of my favorite pastimes is spending hours skating around the virtual world of True Skate [$1.99] from True Axis. While True Skate contains missions to complete and a scoring mechanic that put it squarely in "game" territory, myself and many others enjoy it simply as a virtual skateboarding toy. The physics engine and numerous skateable objects in True Skate mean you're only limited by your own imagination when it comes to things to do in the game...

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