Category Archives: iPod touch games

Just imagine how great the world would be if everything lived up to its potential. We'd have flying cars, safe clean-burning energy for all, a Stanley Cup-winning team in Vancouver, and Elthinia [$2.99] wouldn't be a terrible mess of a game. Unfortunately, here in the real world, potential sometimes amounts to very little except disappointment. If you play Elthinia, and I strongly assert that you should not, you can see the potential all over the place. The battle artwork is really good, the story is extremely detailed, character progression and customization are surprisingly deep, and the world seems like a place I'd like to explore. The first problem is that this is very clearly not a finished product. To be very fair, I waited until the game had its first patch since it was supposed to be coming quickly and fixing some very important things. Well, the game is still full of bugs, both major and minor, but the game is out there on the store for anyone to buy, so it's fair game for criticism...

If you're not playing Marvel Puzzle Quest: Dark Reign [Free], now's as good a time as any to start: with a steady stream of updates, content, characters, and tweaks, the game is better now than it was nine months ago when it was released. Marvel Puzzle Quests's most recent update, rolled out earlier this week, introduces "True Healing," however, much to the chagrin of its most vocal fans...

Halfbrick Studios' Age of Zombies [$0.99] is a preeetttyyy old game by iOS standards, launching way back in October of 2010, but it's actually even older than that as it was originally a PlayStation Mini title released earlier that year in February. Mobile games don't tend to have a long lifespan, so it was kind of incredible that Halfbrick up and decided to update Age of Zombies earlier this month with actual new content in the form of a rideable zombie T-Rex and MFi controller support. Not bad for a 4+ year old game. Well, Halfbrick apparently wasn't done, because there's yet another Age of Zombies update that popped up today, which adds even more new content than the last update did...

Card battles and rogue-likes probably aren’t a combination you necessarily think about, but that’s exactly what you get in Dream Quest [$2.99]. It may sound weird, but it actually works very well, with some potentially deep gameplay that keeps you coming back for more. Unfortunately, outside of the battle system there’s a lot to be desired, but Dream Quest still has enough going for it to be worth exploring...

While I enjoy a big budget RPG production like any fan of the genre does, I'm also a pretty big fan of checking out what the little guys are up to. That's because when it comes to RPGs, perhaps more than most genres, you don't need a huge budget or a massive studio to realize your gameplay ideas. It doesn't hurt, mind you, but it's arguable that the very core of video game RPGs is in realizing abstract ideas through more practical means. It's why companies like Atlus and Falcom who work with budgets many times smaller than someone like Square-Enix are still able to capture the hearts of RPG lovers just the same. To be honest, finding an innovative RPG with ideas that connect well with me tends to be a bit rare, but the enjoyment I get from them when I do find them makes the search more than worthwhile...

As regular readers know by now, I like to get into games like Fable Age [Free] and basically go as far as I can without spending anything. It's an enjoyable challenge sometimes, like doing a solo or white mage run in Final Fantasy [$8.99]. Most of these games are actually very playable even if you don't want to kick in money or a lot of time, and Fable Age is no exception. Whether you want to pull off a little clever trick to get yourself a super-powerful character upfront or you just want to play it straight and slowly build up through persistance and a bit of luck, it's easy and fun to make progress in this game at a reasonable pace. As usual, after sinking some time into this, I've put together some tips and advice for anyone who's getting started with Fable Age...

A young boy who gets trapped inside a video game? Well, it all sounds a little familiar.. doesn’t it? That aside, Marcus Level [$0.99], despite it’s strange name, is a curious platform game that takes elements from the endless runner genre to combine a unique twist on what is essentially a quirky finite runner game...

Last week Zen Studios announced that a new pinball table starring Marvel's "Merc with a Mouth" Deadpool would be heading to the Zen Pinball [Free] and Marvel Pinball [$0.99] apps, and the update with that table is now officially live in the App Store. The Deadpool table clocks in at $1.99 and is a sufficiently fun pinball table in its own right, but the presence of Deadpool pushes it over the top. A tiny Deadpool runs amok around the table getting into all sorts of mischief, even playing on a tiny pinball table of his own at times (insert Inception joke here). Best of all are the constant quips by Deadpool that are fully voiced by Nolan North...

Hey Injustice junkies (Injunksties?) a new update is now available for the mobile version of Injustice: Gods Among Us [Free] that spills the beans on four new challenge characters as well as makes some much-needed improvements to the online portion of the game. First up: the new characters. Expect to see challenges for Killer Frost, Luchadore Bane, Arkham Origins Deathstroke and Red Son Batman go live in the coming weeks. In fact, the Killer Frost challenge is already live and will run until July 13th. Also, the actual interface for the challenges has been reworked and it's a lot easier to tell how many challenge levels you've completed and what the rewards are with the new layout. A small thing, but it matters...

'Monsters Ate My Birthday Cake' Review – A Scrumptious Treat

Monsters Ate My Birthday Cake [$4.99] is one of my favorite games of the year. It's a puzzle game that's bright & colorful, but decidedly not just for kids. It's a game that has complexity without frustration, and takes place in a wonderful world that helps make it so much fun to just play again and again...

Supernauts [Free] is a curious mix of a game: it's a blend of the well-worn town-building simulation genre and the kind of world-building sandbox crafting gameplay popularized by Minecraft [$6.99] et al. The thing is, the way that Supernauts tries to blend together these two genres it has to take away a lot of what makes them both tick individually...

Freebie Alert: 'True Skate' Street League Skateboarding Update and Price Drop are Now Live

Earlier today we detailed the latest news in the world of True Skate [$1.99], the popular skateboarding simulation from True Axis. As of just a few moments ago, that update has gone live in the App Store as has the very limited time free promotion of the base download of the game. The big new feature in this update is a new park, the real life street course from the 2013 Street League event in Kansas City. This is what that new park looks like...

'True Skate' Now the Official Mobile Game of Street League Skateboarding, Going Free for First Time Ever to Celebrate

True Axis has been treating their True Skate [$1.99] players well in 2014, with four brand new skateparks added as DLC (The Schoolyard, The Warehouse, Double Infinity, and The Factory) along with sweet new features like a replay viewer and a "realistic" mode. It was already one of my favorite and most-played iOS games when it released more than a year and a half ago, but it just keeps on getting better with age...

Free to play is one of the hottest topics in gaming, and especially in mobile gaming. At its best, the free to play system can offer a way for a game to reach a wide audience and allow those who enjoy the game to pay money into it only if they enjoy it, while avoiding the risk of buying a game up front that they end up not liking. At its worst, free to play can cause developers to design the mechanics of the game itself around the pay system in a way that pushes players to make purchases in the game in order to remove obtrusive paywalls or boring grinds. While I think most everyone will agree that there's a "right" way and a "wrong" way to do free to play, something that's equally important to consider is if the type of game being developed even fits the free to play style...

There are an awful lot of games involving cats on the App Store. Sometimes, their inclusion doesn't even make sense. Like most of the Internet, I love cats, so I'm not going to complain, but there are plenty of people out there who have a slightly more negative appraisal of the feline species, and I can only guess how many games they miss out on as a result. If that describes you, perhaps you've gazed longingly at Cat Physics [$1.99], the popular puzzle game released a few years back by Donut Games, wishing you could enjoy its physics-based puzzles without all that shedding on your freshly-laundered slacks. Well, person with an unusually strong hatred of digital cats, have I got a game for you. It's called Lightlands [$0.99], and although it has a few new ideas to freshen things up, at its core, it's essentially Cat Physics after TV's Alf has made the scene...

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