Category Archives: iPod touch games

Baseball is finally back after a long winter. It's looking like another rough season for my Texas Rangers, with more season-ending injuries and prospects they traded playing for other teams. Thankfully, baseball simulator iOOTP is back for another season on iOS. Boasting a fresh MLB license and a new name, MLB Manager 2015 [$4.99], the time has come for me to try and change my favorite team's fate, and develop them into perennial contenders. Previous iOOTP games came with what amounted to incremental improvements from year-to-year. MLB Manager, despite the fresh new license, follows the same tack: a few new tweaks and features rule the day...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. After a few massive weeks, it feels like things are a bit cooler on the update front this week. Still some big ones, along with the usual suspects. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

I've been kicking this review down the road for a while now. I don't typically wait for games to get patches before reviewing them, because once the game is on the store, it's fair game for any customer to buy. I had to make an exception in the case of Echo Dawn: Shattered Visions [$3.99], which worked on my device when I first grabbed it, then broke with the next update, then broke some more before finally getting fixed with its last update. That's not a promising start to a review, I know, but I think it's important to be clear about one side of Echo Dawn. It lacks polish in more ways than one, and there's really no ignoring that aspect of it. There's another side to Echo Dawn, however, and it's a far more pleasant one. It's an enthusiastic indie take on a typical JRPG, more complete than many that attempt to deliver a full package, and it has some genuinely interesting gameplay systems, even if they don't quite come together as cleanly as one might hope...

One of the coolest aspects of Final Fantasy: Record Keeper [Free] is the ability to eventually unlock and battle with a large variety of different characters. While the Japanese version has a myriad of heroes to choose from already, the recently released English version debuted with a limited amount of unlock able warriors. Well, with today’s new event, the folks at DeNA have started to slowly introduce new participants to the battle, starting with Tifa and a “secret” character that can be earned by completing the entirety of the event...

RPG Reload File 032 - 'Undercroft'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where rat is on the menu at an alarmingly frequent rate. Each week, we take a look at an iOS RPG from years gone by. Some of them are originals, others are ports, some from this side of the world, others from that side. It doesn't matter what kind of RPG it is, we still take a nice deep dive and check out how the game fares these days. I try to keep the offerings balanced between the many kinds of RPGs out there, and to aid me in that, I turn to you, the readers once per month. Simply make your suggestion known by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload, and your choice might be featured next month. This week's game is one such selection. The next reader's choice will be featured in the first week of May, so you've got plenty of time to make your voice heard...

Like the eternal battle between nachos and quesadillas, the Final Fantasy series and the Dragon Quest series constantly struggle for the hearts and minds of RPG fans. My answer to that is the same as my answer to the former dilemma: why not both? Square Enix is making it really easy for you to fill out your Dragon Quest collection on iOS by putting a few of their recent releases on sale. Square Enix sales don't come terribly often, and the Dragon Quest games are only sometimes a part of them, so you might want to stockpile these for a rainy day even if you're working on other things. So far, the sale consists of three of the six games available on iOS. We'll let you know if any of the others join...

'Tiny Dangerous Dungeons' Review - Big Fun

Like Metroidvanias, but much prefer short gaming experiences? Tiny Dangerous Dungeons [$0.99] will hit the spot perfectly for you. This latest title from Adventure Islands updates solo dev Jussi Simpanen's web game Tiny Dangerous Dungeons into a refined and expanded mobile game. And it's a super-cool experience that takes all the conventions of open-world 2D platformers centered around getting upgrades to progress, and makes it into a game you can get satisfaction out of in an afternoon, with a solid amount of replay value if you enjoy speed runs, which the game's short length makes accessible even if you don't have time for them, usually...

Generally speaking, I am very reluctant to get into the discussion of what is or isn't a game. Any such talk typically requires a great deal of presumption on the part of the person drawing invisible lines in the sand. Being a big fan of gamebooks, text adventures, experience games, and so on, it's a conversation that all too often ends with some titles I greatly enjoy being branded 'non-games'. Then people start getting cranky, someone asks what the definition of an RPG is anyway, another person throws off their gloves and helmet, and the whole party is ruined. No, I'm not going to do that...

Update Mondays: 'Despicable Me: Minion Rush', 'WWE Immortals', 'Candy Crush Soda Saga', 'Sky Force 2014', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Well, this week wasn't quite as significant as the last one, but there are so many more Spider-Mans this time around I can't help but give it the nod. Lots of other great stuff, too! Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

After a full trilogy of games in the span of just seven months, the Five Nights At Freddy's [$2.99] series could be forgiven for taking some time off after this one. Whether or not Five Nights At Freddy's 3 [$2.99] is where it ends, you have to give this series and its developer a lot of credit. In a short span of time, it became a minor cultural phenomenon, recorded huge sales on every platform it released on, and earned success and recognition for an independent developer who has taken plenty of swings at the whole "making a game" thing before finally knocking one out of the park. Fans all around the world compare notes about the story, trying to piece together mysteries that may not have ever been intended to be solved. The titular Freddy Fazbear himself is likely more recognizable than the character he parodies among most people under a certain age. In a lot of ways, we've come a long way from the humble point and click simplicity of the first game...

Proto Raider [$2.99] makes a great first impression. Its graphics are entirely composed of ASCII symbols, giving it a striking appearance, particularly when things start to move on the screen. By this point in gaming, it's somewhat difficult to make a platform game that can immediately catch the eye, and the idea of going back to the very roots of video games for inspiration is a clever one. Behind the intriguing presentation sits a somewhat ordinary platformer with excellent level design. It reminds me of the wildly experimental days before the success of the Super Mario Bros. series dictated what platformers ought to be like. It's almost as though a lost Commodore 64 game spilled out of the time tunnel and into the App Store...

A while back, I reviewed the original Five Nights At Freddy's [$2.99], and while I could appreciate what it was doing from a clinical point of view, I didn't really get the game properly. When Five Nights At Freddy's 2 [$2.99] came out, I thought I'd step aside and let someone else take a crack at it, but with how busy the holiday season was, the game ended up falling into the dreaded TouchArcade sofa cushions instead. Before anyone could catch their breath, Five Nights At Freddy's 3 [$2.99]'s release was imminent. I'll own up to a couple of little quirks that I have. First of all, it really bugs me when I don't get why something is popular. I don't have to like everything, but I do like to understand points of view other than my own, and exploring them often leads to me finding new things to enjoy. I see it as a failing on my part when I'm not able to do this. Another odd habit of mine is that I don't like gaps, so if I'm to come back to the series to review the third game, I really needed to do this one first. Hopefully, that explains why we're running this review at an admittedly late stage of the game. You can expect a review of Five Nights At Freddy's 3 pretty shortly after this one...

'Tales from the Borderlands' Review - Less Loot, More Talk

The idea of Tales from the Borderlands [$4.99] was certainly an intriguing one once it was announced. The Borderlands series definitely has a unique feel to it from its setting, dialogue, and characters that can be easily screwed up by a developer not quite in tune with the way the series operates. The good news is that Telltale Games are experts at story, so the idea that they could approach and do justice to this universe while also expanding on it in a way that isn't just a loot-filled first-person shooter is an interesting proposition...

'Silly Sausage in Meat Land' Review - Go Ahead and Sniff Your Own Butt

Every time Nitrome announces a new game, I get excited for two reasons. One is that I love pixel art games and Nitrome specializes in them. Second is that their games are usually pretty cool in some way, have some twist to them that's interesting to discover. Silly Sausage in Meat Land [Free] is their latest and one of their best games that I've played yet. It's a goofy and challenging game that does some really cool things...

Last week, I had the opportunity to talk to the producers behind DeNA and Square Enix's new social RPG, Final Fantasy: Record Keeper [Free]. We had a fairly lengthy discussion about the game itself and Final Fantasy in general. So lengthy, in fact, that we decided to run the interview in two parts. Yesterday, we covered introductions, the genesis of the game, region differences, and a few other gameplay aspects. Today's portion gets more into hardcore Final Fantasy discussion, which was a lot of fun. I hope you enjoy it as much as I did...

Square Enix and DeNA's new social RPG, Final Fantasy: Record Keeper [Free], just came out in English, but it's been available in Japan for several months. I like the game quite a bit and have been playing it almost every day, which means I'm hopefully well-equipped to give any starting players some pointers on getting the hang of the game. You can consider this guide something of a starter manual for the game, covering some of the important strategies you'll need to get yourself established in the world of Record Keeper, but it will also help you over the long term as new features are added to the international version of the game. Let's mosey!..

‘Final Fantasy: Record Keeper’ Hits the US App Store

Well folks, after an acclaimed review, a behind-the-scenes interview with its producers, and a thorough exploration on the longevity of the game, Final Fantasy: Record Keeper is finally (pun intended) available on the US App Store...

'Final Fantasy: Record Keeper' Long Play Impressions - Five Months Later

One of the difficult things with evaluating games on the App Store is how much they tend to evolve over time. It's especially tricky with free-to-play games that are often set up to be gentle in the early stages and more punishing over time. It's like waiting for the other shoe to drop a lot of the time, and I think that contributes to why some people are hesitant to get into those kinds of games to begin with. Even though I've played Square Enix and DeNA's new social RPG Final Fantasy: Record Keeper more than anyone at TouchArcade, I won't be doing the main review. We agreed it would be interesting for readers to get another point of view on the game, so my co-host on the RPG Reload Podcast Eric Ford will be handling that...

We've been waiting for a while, but the time that we can start talking about the English version of DeNA and Square Enix's new social RPG, Final Fantasy: Record Keeper. Last week, I had the opportunity to visit Square Enix's offices in Shinjuku to have a chat with the producers of the game. Of course, I'm coming from the angle of having played the Japanese version quite a bit, so I was particularly interested in any changes they might have made, but we covered a pretty wide range of topics. It was immediately clear to me that all three of the people I talked to are huge fans of Final Fantasy and had a lot of passion that they put into Record Keeper. I think in reading their responses, you'll be able to see that yourself. Since this ended up being a pretty long talk, we're going to run half of the interview today and the other half tomorrow. Today's part focuses on introductions, the genesis of the game, localization changes, and some elements of the gameplay...

'Final Fantasy: Record Keeper' Review - My Freemium Fantasy Love Letter

I have to admit, since the travesty that was Final Fantasy: All The Bravest [Free], I lost all hope of seeing a good mobile Final Fantasy game that would not only embrace some of the unique intricacies of the platform but do so in a way that didn’t make the whole experience feel sleazy. Yet, here we are with Final Fantasy: Record Keeper, a collaboration between DeNA and the folks at Square Enix and a title has single handedly restored my faith as to the potential of this franchise and genre on mobile...

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