‘Shooter’ Category Articles

Id's 'DOOM II RPG' Comes to the iPhone

Monday, February 8th, 2010

Today, an iPhone port of the well-reviewed mobile title DOOM II RPG [App Store] from id Software LLC appeared in the App Store. Doom II RPG was created by the same team that brought us Wolfenstein RPG and offers a turn-based take on the Doom universe:

The forces of Hell have invaded our dimension once again, and only you can stop them from their ultimate goal—conquering Earth!

A mysterious distress signal calls your team—two hardened Marines and a rookie scientist—to a Union Aerospace Corporation research facility on Earth’s Moon, but you were unprepared for what awaits you. The forces of Hell itself have taken hold of the station and its inhabitants! Zombies and demonic monsters roam the halls, killing all who cross their path. Your backup squad is dead. Mysterious scientists conspire against you. Even the facility’s AI cannot be trusted. You are being hunted from all sides. Now, you must fight to survive, and try to stop the invasion—and uncover the truth—by any means available. The fate of all humanity is at stake!

The game challenges you to choose one of three available characters through which to take on a veritable menagerie of Hell-spawned beasts. Cacodemons, Cyberdemons, Spider Masterminds — they're all here for your goring enjoyment.

Among the game's features as listed by id:

  • Battle through 9 maps, spanning the Moon, Earth, and Hell itself. Over 8 hours of gameplay!
  • Over a dozen unique weapons to find, plus improvised weapons such as Sentry Bots or even plumbing fixtures.
  • Eleven different enemy types—each with multiple, increasingly-powerful forms—plus four bosses.
  • Auto-mapping feature and mission-tracking PDA functions ensure you’ll never be lost again.
  • Customizable controls; change the size, style, and placement of the control inputs.
  • Three levels of difficulty will give players of all skill levels a challenge.
  • Detailed graphics and complex levels which take advantage of the power of the iPhone.

As with Wolfenstein RPG, the pace of Doom II RPG game is entirely different than the first person shooter versions that we all know. We'll offer a closer look in time, while first impressions are being collected in our forums.

App Store Link: DOOM II RPG, $3.99

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An Update on Peter Hirschberg and 'Vector Tanks'

Sunday, February 7th, 2010

Just a quick update here on one of my favorite iPhone developers, Peter Hirschberg, author of the retro-inspired Vector Tanks and Adventure [App Store], and owner of the Luna City Arcade which is, without a doubt, the most amazing arcade ever assembled (if his office isn't cool enough for you).

Peter has recently setup his own studio, BlipTime Studios, and through it has released an update to Vector Tanks known as Vector Tanks (Classic Version) [App Store] at $0.99.  As one might suspect, denoting the current game as "classic" indeed betokens the near-term arrival of a rather revamped take on the original, to be known as Vector Tanks Extreme. Peter is splitting the game into two versions to provide, as he tells it, a version that delivers the "retro-simplicity" of the original, along with a version that's "a Vector Tanks experience WAY over the top for those seeking a bit more of a challenge."

Vector Tanks (Classic Version) appeared in the App Store in mid-January, with a version 1.3.2 update that appeared last week.  The updated classic version delivers the following changes to the original Chillingo release, as Peter details:

  • New enemy tank added! The H6 "Heavy Sixer". Capable of driving directly over obstacles and having a fully turret-mounted cannon, this is a much more deadly foe than the regular tanks!
  • Big fixes in responsiveness of the controls!
  • Removed in-game music
  • Now publishing the game directly through my own game company, BlipTime Studios ™
  • Price reduction to $.99 (was $2.99)
  • Rebranded as Vector Tanks Classic

Unfortunately for owners of the original, published by Chillingo, the updated BlipTime Studios' classic version cannot be downloaded as a free update. As Peter explains,

…I apologize that there isn't a way to upgrade. I worked with Apple to try and establish and upgrade path for my current customers but the final answer from Apple was that once you change the account under which an app is published, it will always appear as a "new" app and upgrading is NOT possible. I sincerely apologize. I did try and I know it sort of stinks. My hope is that the reduced price will serve as a good-faith gesture to my current customers who wish to pick up this updated version of Vector Tanks.

…though Peter hints that, in celebration of the release of Vector Tanks Extreme (which is expected sometime this month), iPhone gamers might just get an opportunity to grab the classic version at a price that's a bit less than $0.99 for a week or so, to even the score on the Chillingo situation…

I've been playing a few early betas of Vector Tanks Extreme for some time now and, I must say, Peter's use of the term "bloodbath" to describe the gameplay of the new title is an apt one. This one demands some real dual-track savvy.

Peter indicates that both Vector Tanks (Classic Version) and Vector Tanks Extreme will run natively on the iPad when it makes its 1024×768-pixel debut. He's already got Extreme running in the Xcode iPad simulator and promises it looks "glowy gorgeous."

We plan to take a close look at Vector Tanks Extreme when it goes live in the App Store and share details of the formation of BlipTime Studios through an interview with Peter that will accompany the review. Stay tuned.

App Store Link: Vector Tanks (Classic Version), $0.99

'Space Miner: Space Ore Bust': RPG Shooter Excellence

Saturday, February 6th, 2010

Every now and then a game comes along that just dazzles and blows you away by getting things exactly right. Such a game was released into the App Store yesterday by Venan Entertainment.  That game is Space Miner: Space Ore Bust [App Store].  In short, it's Asteroids meets the RPG. But that description really doesn't do the game justice.

Space Miner places you in the role of the nephew of good ole' Uncle Jebediah Gritstone, proprietor of the galactic Gritstone Mining Station. Uncle Jeb has hired you on to help with the ore mining and it's with much excitement that you make your way to his mining station in your veritable space jalopy. Once on board, things get complicated (it's a long story, enjoy it in-game) and Uncle Jeb is desperately counting on you to go out into the neighboring sectors, blast asteroids, and bring back the precious ore contained within. The more ore you collect, the bigger your cut of the profits. But the pitiful ship you start off with is hardly up to the task.

As you accumulate profits, the money can be spent in Uncle Jeb's shop, where more powerful ships, weapons, shields, ore collectors, power plants, and the like can be purchased. It doesn't take long to find yourself sitting in a decent ship with multiple ore blasters, a sizable cargo bay, and an ore collector that can get the job done. And the whole package is done up with a great deal of spot-on humorous dialog and even an amusing banjo-based audio track that fits ole' Uncle Jeb's operation to a T. (There's no doubt that he's got a still hidden somewhere on that rock of his.)

The game features highly configurable touch-screen controls (onscreen buttons, analog stick) that work nicely, 50 in-game achievements, and online score tracking via the Plus+ network.

Now, with all the heavy RPG aspects and the well done comedy, you might think the game is light on shooter action when it comes to dealing with those asteroids. Happily, that's not at all the case. The asteroid combat system is an example of shooter gold — for an Asteroids-like experience, it really couldn't be any better. And it's not just asteroids you're fighting. There are competing robot miners bent on stealing your ore that must be dealt with. Not to mention the occasional encounter with the daunting gasteroids… (Yea, they're about as bad as they sound.)

Aside from the standard goal of blasting asteroids to mine ore, there are a total of 24 missions to complete, such as rescuing helpless tourists floating through space (think Dave Pool), destroying a massive robot enemy in order to save a heartless CEO, and the like. There really is an impressive degree of gameplay variation here that just keeps things moving. In my experience, you really have to be careful not to lose track of time while playing this one. "Hard to put down" understates it.

See the developer's game trailer for a look at the action.

Space Miner: Space Ore Bust really is an App Store gem, given the unusually broad appeal I feel surrounds the title. Shooter fans definitely have a lot to be excited about, as do RPG fans — but even those that usually find themselves impatient in an RPG setting should enjoy Space Miner. The RPG layer is not only light, but easily manageable and delivered with a healthy dose of humor. It strikes a balance between two different gaming styles — shooter and RPG — like I've not experienced since playing Activision's Battle Zone, which married action and real-time strategy with similar elegance. Without a question, this is one of the best games I've played since the App Store went live over a year and a half ago. And you don't need to take my word for it; our forum readers are going nuts over this one.

Whatever sort of gamer you are, don't miss Space Miner: Space Ore Bust.

App Store Link: Space Miner: Space Ore Bust, $4.99

TouchArcade Rating:

Upcoming Deathmatch Space Shooter 'NovaRift Arena' Shows Promise

Tuesday, February 2nd, 2010

Monster Gila, creators of Ignite [$1.99 / Free], recently sent us an early preview build of their upcoming space shooter, NovaRift Arena. Right now the state of the game seems like little more than a framework for something that could really turn in to a cool multiplayer game built around a physics engine that takes in to account the different functions of your ship's components and as you take damage your ship will perform and handle differently.

For instance, lose a thruster in the heat of battle and you're going to have problems steering. If one of your gun takes too much damage, you'll have to hope some of your other offensive abilities are still intact. Included in game are four different types of ships to choose from, each of which both perform differently and come with different weapon load outs. In the build of the game I've been playing, online multiplayer doesn't seem to be working yet, but the local arcade mode is a lot of fun, especially as you get to the more difficult waves of enemy drones.

On its initial release, NovaRift is said to include an online deathmatch mode where players will face off in a timed deathmatch to see who can get the most kills. In the future, Monster Gila plans on maintaining the game through content updates, adding team deathmatch modes and additional ships. Designed to be easily expandable, new players are said to be able to expect "a lot of new content" after the game's release.

The developers plan on launching the game with two different versions, a free one where players can play for 30 minutes online or try out most or all of the single player arcade levels as well as a paid version that offers unlimited online play. NovaRift is still in development, but I can see a lot of potential for a great online multiplayer game if the community picks up following the game's release.

'Ghosts'n Zombies' – Vatican Ghostbusters

Tuesday, February 2nd, 2010

It's hard for me to resist a game with a ridiculous premise, and it's difficult to get more silly than this. In Ghosts'n Zombies [App Store] you play as a bushy-eyebrowed, cigar-smoking, shotgun-toting monk who apparently was dispatched from the Vatican to investigate a mysterious haunted chapel. Upon your arrival, you discover the church is absolutely loaded with rats, ghosts, zombies, and other demons. So, as an agent of the Vatican, what do you decide to do? Shoot everything that crosses your path of course.

The movement of your monk is controlled by tilting your iPhone, and shooting is just a matter of tapping the screen. Alternatively, you can drag your finger around to precisely aim your shots, which are then fired upon releasing your finger. Aiming your shots quickly becomes a vital component of the game, as apparently the Vatican sent you out on your mission woefully low on ammo. Killing multiple baddies in one shot causes them to rain loot for you to pick up which restores your ammo and slowly builds a meter in the top left corner of the screen that you can tap to briefly upgrade your weapon to a rifle, mini gun, and even a rocket launcher of sorts among others.

The more enemies you can kill at once, the more loot and points you get, but at the same time there is a delicate balance between holding off to be able to shoot multiple enemies while still allowing yourself a clearing to run to without getting hit. As you progress through the game, different environmental obstacles and enemies are introduced, with spice up gameplay even further. Ghosts'n Zombies includes OpenFeint, providing leaderboards for each level along with a bundle of achievements to earn.

One thing that's strange about Ghosts'n Zombies is that the paid version game comes bundled with Ad Mob ads on the menu screen. According to the developer, these ads are only going to be in place until the introductory sale is over, but they seem like a very odd thing to include regardless– Especially with how much people dislike advertising in anything they're paying for. Never the less, Ghosts'n Zombies is a fun shooter with a silly premise, and worth picking up if you can ignore the ads rotating on the main menu.

App Store Link: Ghosts'n Zombies, 99¢

TouchArcade Rating:

3D Shooter 'Vampire Origins': New Screens, Preview Video

Sunday, January 31st, 2010

We've been tracking Chillingo's forthcoming 3D adventure shooter Vampire Origins since April of last year. The studio has just given us word that the game is approaching its App Store debut — though no solid date has been set — and has provided a series of screenshots along with a new demo video to help whet the appetite.

Vampire Origins should appeal to fans of Gothic adventures. It pits Dracula's arch-nemesis Van Helsing against a vast horde of underworld creatures. The game features a Diablo-like battle system, dispensing with more complicated inventory and weaponry systems in the name of fast-paced action. Chillingo indicates that, while puzzles and exploration of the game's vast Gothic environs are part of the mix, the focus first and foremost is on action and killing enemies.

We'll bring further information about this upcoming title as we get it.

IUGO's Upcoming 'Daisy Mae’s Alien Buffet' Announced

Friday, January 29th, 2010

IUGO is the latest developer to throw their hat in to the dual-stick shooter ring with Daisy Mae’s Alien Buffet, a game where trailer park resident Daisy Mae fends off an alien invasion. Included in the game are tons of different aliens (and some huge boss aliens), a bunch of different weapons, unlockable costumes, and online leaderboards. There's also a taunt system, but it isn't very clear how it works from the video:

Daisy Mae’s Alien Buffet comes with three different control options where the game will either auto-shoot for you, provide a button to mash to shoot, or the more traditional dual-stick approach. IUGO expects to see Daisy Mae on the App Store sometime in February.

'Eveningstar' – A Vertically-Scrolling Shooter With A Twist

Thursday, January 28th, 2010

Vertical shooters are one of the oldest genres in gaming, and developers have been trying to figure out a way to create games that stand out amongst the crowded market for just as long. Eveningstar [App Store], developed by Divine Robot, does a good job of mixing up its tried-and-true gameplay with a unique element: a secondary weapon that's controlled in a unique and interesting way.

There is a backstory for Eveningstar that's accessible in text form through the main menu, but it's not really important. The important thing is that you are a dude in spaceship with a deadly magnetic ball called "the Eveningstar" orbiting you. The Eveningstar does major damage to anything it touches, and while it can't be controlled directly, it can be manipulated by moving your ship around to create a slingshot effect. Your ship is controlled by touching anywhere on the screen and dragging, and the Eveningstar follows behind. People in our forums found it quite difficult to control the Eveningstar at first, but reported becoming much better at it after spending a little time with the game.

Aesthetically, Eveningstar impresses. Each of the game's nine levels are set in different elementally-themed locations that draw from unique color palettes. These levels and the enemies that populate them are extremely well drawn, with animation that looks great and feels appropriate for the game's art direction. The occasional 3D effects on some objects seems a little strange, but despite the inconsistency in which items are 3D and which items are not, everything looks good. Complimenting Eveningstar's pleasant graphics is the orchestral soundtrack, which is of professional quality. The epic score makes headphones highly recommendable, as they can add to the overall experience in a way that really shouldn't be missed.

Unlike many other vertically-scrolling shooters, Eveningstar's camera is extremely slow to scroll, making the game intentionally slow-paced. This might be for the best, as there's a pretty cool physics system in the game attributed to some objects that can be manipulated by a well-placed whack with the Eveningstar. To keep levels at a reasonable length, most of the game's nine levels are extremely short (from a physical length perspective, not the time that it takes to beat them). It won't take long to beat the game, but completing all nine levels will restart players at the first level with their current score, encouraging endurance runs for those who wish to go for high scores.

Unfortunately, there is no online leaderboard support to speak of in Eveningstar, so players will be hard-pressed to find incentive to play through the game more than a couple times. The inclusion of easy, medium, and hard difficulty settings (the latter of which is a real challenge) was a wise move on the part of the developer that will add replay value to the game, but online leaderboards seem like an absolute must if Eveningstar is to totally connect with its audience. Even with the omission of leaderboards, Eveningstar is an attractive game that's well worth checking out.

App Store Link: Eveningstar, $1.99

TouchArcade Rating:

'Guerilla Bob' Wages War on the App Store

Thursday, January 28th, 2010

The latter half of 2009 saw a barrage of top-down dual-stick shooters emerge on the AppStore, though scarce few proved memorable or substantial. It is fortunate then that Guerilla Bob [AppStore] departs from the trend, providing both finely tuned action gameplay and all the bells and whistles expected of a polished title.

Guerilla Bob's bloody adventure begins with a forgettable story designed only to set the scene for the gun-toting action which follows. Fortunately, that action never lets up, periodically dispersing weapon upgrades and varied enemies in which to unleash them as you progress through the game's 7 missions. All up, these can be breezed through in well under an hour on easy mode, whilst the hard difficult may throw up the occasional challenge to lengthen that time as enemies fire more rapidly and in greater numbers. Though this may seem short, Guerilla Bob does a great job in keeping the linear gameplay fresh, unleashing enemies on you in a myriad of ways; be it from behind fortifications, on the banks of a river as you sail past, or mano a mano on a tight-rope bridge to name just a few.

From the onset Guerilla Bob's action feels graciously familiar, borrowing heavily from tried and true mechanics of past successes such as Minigore whilst wrapping the formula in a gorgeous middle eastern setting. In fact, it appears that sharing the same publisher has allowed a collaboration of sorts with the Minigore developers; a certain well-known protagonist featuring heavily in the loose Guerilla Bob storyline. More importantly however, the developers have ensured that Guerilla Bob handles just right, with the responsive thumb-sticks proving a boon in the enemy-laden Survival mode.

Where Guerilla Bob stands on its own two feet is in its terrific presentation. The middle eastern theme has been beautifully crafted, to the extent that you can make out various garments hanging from clothes lines as you pass underneath. Enemies are treated with the same careful brush and are introduced in a retro freeze frame as they are encountered to show off their detail. There is no problem at all telling the pot-wearing grunt from the explosive barrel-wielding suicide bombers. As each enemy requires a different strategy to counter, being able to tell them apart at a glance is a godsend. The presentation is rounded by Bob's amusing banter, his frequently corny but gruff commentary another throwback to Minigore. The rest of the sound is a mixed bag, with gun fire occasionally sounding more like popcorn. Fortunately the explosion and fire effects are spot on and the persistent jungle beat never overpowers the action.

If one had to nitpick, it's that perhaps the game is a little too short, relying squarely on its Survival Mode which is unlocked upon completion of the game to meter out replayability. And whilst the diversified levels are appreciated (particularly the night mission!); re-use of the same art assets throughout really leaves you pining for a fresh setting by the game's end, as the desert does start to feel monotonous. Fortunately, Survival Mode is challenging and frantic, and can very quickly amount to the bread and butter of the gameplay for those more competitively inclined.

It's worth noting too that Guerilla Bob is another game to feature Chillingo's very own Crystal SDK to provide many of the same features that we are accustomed to from the existing OpenFeint, Plus+ and AGON platforms. It appears to do the job just as competently and is integrated seamlessly with the game which is nice.

Guerilla Bob does a great job raising the bar for how a top-down dual-stick shooter should be packaged. It is both eye-catching and sassy in its presentation whilst still presenting a fun, non-stop desert rampage. Complaints about its length only accentuate how drawn into the gameplay one actually gets, as by the end of it you are already looking forward to a hopeful sequel.

Be sure to check out the launch trailer above and post your own impressions to our Guerilla Bob discussion thread, where people have been going crazy over the game since its release.

App Store Link: Guerilla Bob, $2.99

TouchArcade Rating:

'Guerrilla Bob' – Let the Battle Begin

Tuesday, January 26th, 2010

I'm not sure what it is about dual stick shooters, but it seems like our forum members just go crazy for them. Guerrilla Bob [$2.99] was released just moments ago, and after spending a considerable amount of time with the pre-release version of the game, I think it's safe to say that dual stick shooter fans will feel right at home playing Guerrilla Bob.

Featuring multiple weapons, a level progression (instead of simply an open arena like most dual stick shooters), and even a ridiculous plot line that focuses on a battle between Guerrilla Bob and Minigore's John Gore, it almost seems like the developers of Guerrilla Bob went down a wish lists of our forum members and turned them in to a game.

Impressions (if you could even call them that) are being collected in our forums and so far seem overwhelmingly positive. We'll post a full review soon, but in the meantime, if you love dual stick shooters, Guerrilla Bob is a safe purchase.

App Store Link: Guerrilla Bob, $2.99

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