Category Archives: Role-Playing

I'm sure, like me, you've seen many RPGs market themselves as having 100 hour quests or something outrageous like that, only to find that unless you delve into side-content, it's less than half that in almost every case. Record of Agarest War [$14.99], the latest port from HyperDevbox, makes a similar claim, but they're not shoveling manure. Though I finished my first, and I might add quite rushed, pass through the game under the 100 hour mark, it wasn't that far off, and I think it's entirely believable the average player will eclipse the century hour mark before seeing the ending. Add in the side content, and you're probably looking at 130-150 hours, if not more. If you're determined to get your dollar's worth out of a game on sheer length, you'll be hard-pressed to beat Agarest. Of course, a game running that long can be a double-edged sword, and that's definitely the case here, but I'll come back to that later in the review...

I'm not going to try to put one over on you guys. I wasn't exactly excited when Kemco's latest, Band of Monsters [Free], popped up on the App Store, since it hit right about five minutes after Agarest War [$14.99] and five minutes before Final Fantasy Agito dropped. I'd say I have an appreciation for Kemco's fare that exceeds many people's, but there's such a thing as too many RPGs at one time. Starting the game up, I was at least relieved to see it was from developer Hit-Point, whose system-based focus usually results in something interesting, if not extremely iterative...

Well, it's not often I find myself having to write a second review, but here we are. A few months back, the hotly-anticipated sequel to Dungelot, surprisingly named Dungelot 2 [Free], was released on the App Store. While retaining the same basic gameplay as the original title, the sequel was quite different in a lot of ways, many of them owing to the new free-to-play structure. It was still pretty fun, but, as I said in an alternate timeline review, in most ways it represented a step back from the original game. It was also rife with bugs, including people losing out on purchased IAPs, which is basically a worst-case scenario. So, in a move that has very little precedent, developer Red Winter Software pulled the game from the App Store to rework it extensively and fix up the known issues. At last, it's seemingly ready to go again, so let's have a look and see how Dungelot 2-2 has turned out...

Back in February, Red Winter Software released Dungelot 2 [Free], the highly-anticipated follow-up to last year's well-recieved Minesweeper-meets-dungeon-crawler Dungelot. Well, the Dungelot 2 release did not go so well, and that's putting it lightly. The new game had a lot of strange bugs, wasn't balanced very well, and in general garnered quite a lot of negative feedback in our forums...

'Final Fantasy Agito' Preview - Final Fantasy Goes Back To School

Anyone who has been following the story of Final Fantasy Agito knows that the development of the game has had almost as many twists and nonsensical turns as the average Final Fantasy game's plot. Back in 2006, a game called Final Fantasy Agito XIII was announced for mobiles as part of the Fabula Nova Crystallis project of Final Fantasy XIII companion games. It helps to put things into scope when you realize that announcement predates even the original iPhone by more than a year. Eventually, the team's ambition grew beyond what phones of that time could manage, so the project was moved to Sony's Playstation Portable in 2008. After the whole Final Fantasy XIII business didn't go quite the way Square Enix envisioned, the game was retitled Final Fantasy Type-0, finally releasing in late 2011. That seemed like it was that for Agito, but late last year, Square Enix announced out of the blue that they would be developing a prequel to Type-0 for mobiles, once again claiming the name Final Fantasy Agito. I guess they were really proud of that title...

You might remember the developer of this game, Game Stew, from the cool Tower of Fortune [$0.99] games. Even if you forgot their name, you would know the minute you laid eyes upon Devil Shard [Free] that it's from the same people, since it shares a visual theme. Play into the game a little bit and you'll have it entirely confirmed. That series, most recently represented by Tower of Fortune 2 [$0.99], presented a unique combination of RPG, roguelike, and slot mechanics which, with its unique art style, created something that really stood out among the numerous pocket RPGs available on the App Store. Devil Shard is another RPG twist, but this time it's a considerably more pedestrian one. It doesn't stop it from being fun, but it's a lot harder to make the case for adding this to your library as a result...

In a world dominated by quick, bite-sized, "casual" experiences, there always seems to be a subset of gamers begging for something meaty on iOS. Well, this one's for you: HyperDevbox have just released their iOS port of the Xbox 360/PS3/PC game Record of Agarest War [$14.99]. As mentioned, Record of Agarest War was originally released for consoles and PC several years back, and is a massive tactical JRPG that boasts over 100 hours of gameplay. That's enough to fill, like, 1,200 times waiting in line at the movies. It's also stuffed with a full storyline to follow and tons of cutscenes, and rumor has it there's even a dating meta-game where you can eventually have a child with your partner. I'm strangely intrigued by that part...

If you've been holding out on picking up Ossian Studios' Western-style RPG The Shadow Sun [$7.99], now is the time to pull the trigger as the game has been discounted down to just $2.99. The Shadow Sun is a project that first piqued our interest all the way back in October of 2010. Development was slow as Ossian tried to make sure they crafted an intriguing story and rich world to explore, and this past December after nearly four years of development The Shadow Sun was finally released. Fortunately, it was worth the wait, as we really enjoyed it in our review...

Adventure To Fate [$2.99] bills itself as a JRPG-style game, but if the Internet has taught me anything, it's that no two people can agree on exactly what 'JRPG' means. I'm not going to even try to go into the million different definitions I've come across in my time. That said, if your personal definition of 'JRPG' is turn-based random encounters, then Adventure To Fate upholds its promise. If your personal definition of 'JRPG' involves an off-the-wall story, deep battle systems, interesting characters, party building, exploring a big world, customizable character growth and development, or awkward laughing scenes, you might find this game to be a bit lacking. Adventure To Fate takes the basic ideas of very early console role-playing games and somehow creates something even more simple. On paper, this sounds like a horrible idea, but somehow, I still found Adventure To Fate to be a fairly enjoyable game...

Fans of indie titles on Steam have probably heard of David Williamson’s rogue-like Hack, Slash, Loot. True to its name-sake HSL is an exceedingly streamlined take on the genre that is known for its occasional unforgiving difficulty, all due to the random nature of the game. In its debut on iOS, Hack, Slash, Loot [$4.99] for makes a decent transition to iPad complete with navigable touch controls. Whether its barebones gameplay makes a splash amongst a crowd of great rogue-likes on iOS is another question, however...

When I was younger, I never in my wildest dreams would have imagined bite-sized RPGs to work at all, let alone become popular. Of all game genres, the RPG was the one where you had to set aside a pretty good chunk of time on a fairly regular basis to see the games through, and that long-term investment seemed to be an intrinsic part of the appeal. Yet, here we are today, and RPGs that can be enjoyed in two or three minute slices are not only successful and prolific, they actually seem to have taken the majority position in the genre over their more time-intensive forebearers. With the benefit of hindsight, you can kind of see how it happened. Most people love particular aspects of RPGs, with the satisfaction of raising a character from weak to ultra-powerful being one of the more popular elements. At the same time, not everyone enjoys sinking in the copious amount of time and focus that's usually required. Developers found a way to give those people what they wanted while cutting away what they didn't, and it seems to have gone well, especially on mobiles...

Ah, Kemco, my old nemesis. After the release of the surprisingly high-effort Alphadia Genesis [$9.99], for the first time in quite a while, Kemco did not come out with a new RPG at the beginning of last month. Maybe they wanted to give the game time to breathe. Maybe they were anxious about what to follow it with. Whatever the case, iOS gamers have had to face a dystopian reality where we had no new Kemco RPG for a month and a half. Our long nightmare is over, however, because we've got a new release, and its name is Fortuna Magus [$2.99]. Android gamers got this one several months ago, actually, so we're a bit late to the party on this one, but don't worry too much. It's a pretty lame party...

Just under a year ago, Aspyr Media made the dreams of many come true by bringing the classic Bioware RPG Star Wars: Knights of the Old Republic [$9.99] to the iPad. We thought it was a stellar port, and pretty much a must-own for anyone with an iPad. However, the release did leave iPhone and iPod touch gamers out in the cold, but Aspyr fixed this last December when they updated the game to be Universal. Since its release on iOS, Knights of the Old Republic has seen quite a few sales, but none as drastic as the one currently taking place. In celebration of May the 4th (as in "May the 4th Be With You") the game has been put on sale for just $3.99 down from its regular price of $9.99...

'Wayward Souls' Review - A Must-Have Game For All Souls

It feels like forever since we first learned about the follow-up to Rocketcat's awesome action RPG Mage Gauntlet [$2.99]. It's actually only been a couple of years, but in iOS time, that feels like a lifetime. Known by many names over the course of its development, Wayward Souls has finally been released. With all of that anticipation, there's always a high risk of disappointment, but I'm very happy to report that Wayward Souls [$5.99] delivers fully on its promise. If you came to this review wondering if you should buy the game or not, let me save you some time: go open up the App Store and get this now. It's an incredible game. It's one of those games where after you play it, you're filled with a sort of infectious enthusiasm that makes you want to tell someone all about it...

With our present knowledge of how well puzzles mix together with dragons, it's almost tragic that it took gaming so long to bring the two together. Fortunately, if there's one thing the video game business is good at, it's making up for lost time. The brilliant mash-up of puzzle and RPG in Puzzle Quest was pounded into a more specific shape by Puzzle & Dragons [Free], and with that game's success, the floodgates opened. Generally, games following that blueprint tend to come in with either a variation or replacement of the puzzle element, or an interesting new theme. Occasionally, you get a game that does both. Fable Age [Free], from Blue Tea Games, brings a bunch of new twists to the sub-genre, but the most prominent one is cosmetic. Instead of the "mythology plus Batman, Angry Birds, and whatever other cross-overs we can swing" approach of P&D or going with wholly original characters like Brave Frontier [Free], this game uses characters from fables such as Goldilocks or King Midas...

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