Category Archives: Card

'Magic 2014: Duels of the Planeswalkers' Announced, Playable At PAX East

We're guessing this news is going to make a Boston-bound Eli happy. Wizards of the Coast have just revealed Magic 2014: Duels of the Planeswalkers is indeed coming, and it'll be at PAX East this week. The game, which is set for release across iPad, Android, XBLA, PSN and Steam, will feature 10 new decks, 15 new encounters, 10 new puzzle challenges, and a new game mode. It'll also give players a first look at 2014 Core, which is cool...

The Sword & Poker games are ancient by today's standard, but, man, we couldn't get enough of them back in 2010. We reviewed both the first and the second game three years ago, but here's the gist of the game(s)- Imagine a game dripping with RPG trimmings, but all of your battles are played on a grid of cards where you have to make poker hands in order to attack monsters and crawl through dungeons...

2012 had a lot of cool surprises and good games, as you've probably noticed. But not all of those good games could be neatly categorized. This post is for the weirdos, the games that straddled too many genre lines or are members of genres that have too few rad games to sufficiently flesh out a "best of" post. ..

If you're a fan of card games on the App Store, there's a good chance you've heard of Playdek. Creators of the competitive card game Ascension [Free], we gave it acceptable marks when it debuted over a year ago. Now, Playdek has partnered with Looney Labs to create an iOS port of Fluxx [$0.99], a more casual-oriented game than its previous offering. Assuming you're in the mood for a game more reminiscent of Uno than Magic, Fluxx may be worth checking out...

Back in the fourteenth century, a hot new device hit Europe: it was pocket-sized, and people used it for entertainment as well as divination, and in order to make poor financial decisions. Playing cards were hot (and expensive) and it was amazing all the things you could do with them. The more things change, the more they stay the same. Reiner Knizia: Card Buster [$0.99] is optimized for iOS, but it will also run on a deck of playing cards, if you still have them...

Square Enix' Guardian Cross [Free] is exactly the game it wants to be. Coming from me, that would usually be a compliment, but in this case, it's more of a sigh and a shrug...

Tangled amongst the seemingly endless torrent of app updates as everything under the sun gets updated to iOS 6 and/or to support the iPhone 5 is some brand new content in the fantastic iPad-only Magic 2013 [Free (HD)]. If this is the first you've heard of the game, dig into our five star review. In essence, it's the perfect primer to get into Magic the Gathering as a new player and does a fairly decent job at still providing a fun gameplay experience for veterans of the card game. With online multiplayer, tons to unlock, and a great try before you buy payment model it's an incredibly easy recommendation...

If you've played Hothead Games' Kard Combat [Free], it's a safe bet that Three Donkeys' Spectromancer [$1.99 / $3.99 (HD)] is going to seem familiar. Very familiar. It's not just that they're both card-battle games in the same vein as Magic, it's that they have exactly the same rules, play the same way, and while the cards have different names and art, their game stats and abilities are identical...

Metal Gear Solid: Social Ops, a new "social" Metal Gear game, was announced this morning at an event celebrating the 25th anniversary of the series. A GREE executive came out to debut some sort of sizzle trailer, showing off a 3D game built in Unity...

Lost Cities [$3.99] is a game that's hard to quantify. It's built on Reiner Knizia's formidable game design talents, and made into an impressive asynchronous experience by The Coding Monkeys, developers of board game delight Carcassonne [$9.99]. It has a robust single-player campaign and most of the online tools one could hope for. It looks great, too. All of that sounds pretty glowing, but we're only a few days in and I'm already making excuses not to take my turns...

Playdek's latest iOS conversion of a tabletop game is its most ambitious, and arguably its most successful to date. Summoner Wars [Free] is a hybrid CCG / small map strategy game somewhat similar to Mojang's highly-anticipated Scrolls. This combination of deck-building in the vein pioneered by Magic 2013 [Free (HD)] with tactical maneuvering of the sort seen in Hero Academy [Free] and Outwitters [Free] is a powerful combination for gamers who are fans of both genres...

'Magic 2013' Review - A Fantastic Interpretation of the Perfect Gateway Drug

One of the first games I ever bought on the App Store was Solitaire City [$1.99], and I remember thinking all the way back in mid-2008 that card games work amazing on touch screens and how unfortunate it was that (at the time) the most complicated offering available was the same game of Solitaire I'd spent most of my educational career playing on Windows computers. Since then, there have been a number of collectable card games available on the App Store, but they all pale in comparison to the nearly 20 years of refinement and evolution that Magic the Gathering has experienced since the physical game was originally release in 1993. Of course, two decades of complexity, rulings, and card releases can be a double edged sword in that getting involved as a new player is potentially very intimidating...

As a kid, I spent a lot of time in the local coffeehouse playing Magic: The Gathering. The game was in its infancy back in those days, and I never dreamed it would have such longevity at the time I was building my blue/white Serra Angel deck and plotting the downfall of my opponents (read: poor saps at the coffeehouse who thought playing me was a good idea). While the habit of playing Magic wore off a long time ago, I've always watched with interest as new card games came out over the years, thinking that one day when I had time, I would take up the habit again...

On Friday we posted a hands-on of the upcoming Magic the Gathering: Duels of the Planeswalkers 2013. It was great. Really great, actually: Duels of the Planeswalkers 2013 for the iPad is the full experience. I'd argue it's the best way I've played a Duels of the Planeswalkers game so far. The touch controls work exactly as you'd expect them to. Playing cards from your hand is as simple as dragging them on to the play field, targeting is done by tapping, and a few on-screen buttons control the rest of the things you need to do to advance the game. It feels so much better than playing with a controller...

E3: Hands-On with 'Magic the Gathering: Duels of the Planeswalkers 2013' for iPad

If you've noticed my various ramblings regarding Magic the Gathering either on the actual site or during the podcast, you'd know I'm a huge fan of the game. I've looked forward to the previous installments in the Duels of the Planeswalker series, so, it's not much of a surprise that the 2013 variety was among the things I was most looking forward to checking out at E3...

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