Category Archives: Card

This week we have a brand new Hearthstone [Free] Tavern Brawl called Gadgetzan Throw-Down, and as you can guess, it's all about those Gadgetzan crime families. When you start the brawl, you randomly get one of the three bosses and a deck full of cards from that family. Aya's hero power costs 4 mana and summons a Jade Golem, Kazakus' is a 2-mana add a random potion to your hand, and Don's costs 2 mana and gives +2/+2 to a minion in your hand. The decks, which appear to change every time, play pretty close to their design purpose, with Don being all about hand-buffing and strong taunts, Aya having the Jade Golems, and Kazakus potions and spells...

We had a hunch that the big Hearthstone [Free] patch that will change the game quite a bit would hit today, and we were right. Even though it will take a bit for it to hit mobile, it's definitely on the way. What does the patch bring? Well, a ton of huge changes that should rejuvenate the game. The first is the addition of floors in Ranked; you won't be able to drop below certain ranks - 20, 15, 10, 5, and Legend - once you hit them. That should help the Ladder feel more fun and the level of challenge more appropriate for the rank, especially after the first week or so of the season. The other big change is the Arena shift from Wild to Standard and the change in card frequency; expect to see more rare, epics, and legendaries as well as more spells and fewer neutral basic/classic cards...




Ankama, of Krosmaster and Dofus fame, has given us another interesting mobile game called Krosmaga [Free], and it looks pretty fun. This CCG will remind you a lot of Mojang's ill-fated Scrolls in that you use cards to place units on a battlefield and take out the other player's towers while protecting yours. In Kromaga, you play as a god and can unleash godly - and probably ungodly - powers upon your poor opponent. As with every CCG, you collect cards, build decks - or go with the premade ones the game offers - and go for either the PvP or the single player mode...

'Journey to Un'Goro', Arena Changes, and More 'Hearthstone' Weekly News in 'Touchstone' #86

Hello everyone and apologies for coming one day late; we didn't want to ignore the big Monday news. So, what a week this past one has been, especially given what happened yesterday, Monday. Blizzard finally announced Journey to Un'Goro, the next Hearthstone [Free] expansion that we all knew was on the way. The announcement got generally positive responses, as is usually the case, but what matters is the impact the expansion will have on the meta and whether it will make the game more fun. In addition to the expansion news, we also heard about the upcoming changes to the Arena, which should make the mode feel fresher and - hopefully - more fun. I think it's fair to say that we've never had so many changes announced as we've had in the last couple of weeks, which I hope is part of the developers' attempts to solve the game's problems and improve the experience for everyone involved. So far, so good, I think. Let us begin...

It's finally official; Journey to Un'Goro is the next Hearthstone [Free] expansion! We knew it would probably be that thanks to an early leak, but today we got the official announcement, which you can watch in the video below. In Journey to Un'Goro, we get to visit a land of primordial wonder filled with ancient elementals, scary flora, and - of course - some of the biggest, baddest predators of Azeroth. You can, of course, expect to see dinosaurs; many, many dinosaurs. The expansion will add 135 new cards with many Beast cards but also a new tribe called Elemental. There will be also all kinds of other mechanics going on, like quest cards that give you monstrous power once you complete their requirements. And dinosaurs are very territorial and can Adapt (the name of another new mechanic) to any threat that comes their way thanks to a newly-discovered from of evolution. Sounds intriguing...

Another week, another Clash Royale [Free] card, and this time it's Goblin Gang. The new card, which costs 3 elixir, spawns 6 single-target troops, 3 Spear Goblins and 3 Goblins. The troops are always spawned with the 3 Spear Goblins in the back, which makes perfect sense since you want them protected. The unit is unlocked in Arena 9, the Jungle Arena. If you wanted to spawn Goblins and Spear Goblins independently, you'd have to pay one extra elixir than this card. And, of course, you only need one card rather than two, so it's a win-win...

Star Wars: Force Arena [Free] managed to do pretty well for itself, and its Clash Royale-inspired MOBA-style gameplay was a hit with players. The game has received its first big update of the year, with version 1.4 bringing some very welcome changes that should make playing the game more fun. The first big change is upgraded rewards missions. The Play Pack rewards should be better, and Season Rewards will also include Legendary Cards. Season lengths are also reduced now, so players will be getting season rewards every week. Finally, there are Daily Missions available with plenty of rewards...

RPG Reload File 101 - 'Dream Quest'

Hello gentle readers, and welcome to the RPG Reload, the not-so-weekly feature where we may not look pretty, but have it where it counts. Every so often, we take a look at an RPG from the App Store's past to see how it's holding up in the horrific present of today. It's a chance to revisit old favorites, reflect on their place in iOS history, or simply to take a deeper dive than our reviews typically allow. While this isn't a regular part of the RPG Reload feature anymore, I'll still occasionally be doing these Files when the mood strikes me. If you have a game you really want to see covered, let me know in the comments below, by tweeting me at @RPGReload, or by posting in the Official RPG Reload Club thread in the forums...

I love gaming-related podcasts because of all the inside looks and fun information the format can offer and the fact I can listen to it while doing other stuff. Supercell has decided to join the podcast party by creating an official podcast series for Clash Royale [Free] called Radio Royale. Radio Royale will be presented by game team members Cip - who's an artist - and Bangs - a programmer - and will be an ongoing chat about the game's development process. While we don't have information on future episodes, the creators plan to make Radio Royale's topics wide ranging and entertaining...

One of the thing I love about Hearthstone's [Free] Tavern Brawls is the ability to play with cards not in my collection, and this week's Cloneball - a repeat from June - let's me play with a ton of Legendaries, so what's not to like? Okay, there are some things that aren't great about this Brawl, but I'll come to that in a bit. Cloneball gives you a deck of random legendaries, each cloned four times. You also get multiple copies of Offensive Play, a spell that makes the next legendary card you play - and each of its other copies - cheaper by 3 mana. Deciding when to play that spell often makes the difference between winning and losing...

Recently, we talked about how Hearthstone's [Free] developers were considering making big changes to the Arena in order to make it more fun to play. Now, we officially know what's going to happen and that those changes will go live in the next patch, which will hit before the end of February. The biggest change is the shift from Wild to Standard; from now on, when you play Arena you'll only get to see cards from the current Standard rotation. The reason behind this is to make Arena more about current card synergies and also to make Arena feel fresh when new cards hit the game. The other big change is changes to card rarity distribution. As it stands now, common cards are about 78% of all Arena cards, which the developers felt was too high given that common cards aren't that interesting. So, expect to see more Rare, Epic, and Legendary cards. Additionally, Flamestrike and Abyssal Enforcer will show up 50% less often than they currently do...

Plants vs Zombies Heroes [Free], the CCG take on the famous franchise, ended up being much more fun than I thought it would be, so I'm glad to see the game continue to add content and new ideas. The latest addition, which came in a patch today, introduces Strategy Decks, pre-built deck blueprints for each of the game's heroes. Every hero now has three different Strategy Decks available, each with its own theme, that will be great help for those just learning how to play a CCG or experienced players who don't know yet what each hero's strengths and weaknesses are...

Year of the Mammoth, Free Dust, Ladder Changes, Pros' Views, and More 'Hearthstone' Weekly News in 'Touchstone' #85

Hello everyone and welcome to another Touchstone Tavern, Toucharcade's weekly Hearthstone [Free] news roundup, and what a week we've just had. Blizzard finally revealed the Year of the Mammoth, which is what the next Standard rotation will be called, and all the changes we're getting. We are getting cards moved from Standard to Wild, expansions getting a slight overhaul, Ladder changes, nerfs, and more. This is one of those weeks that will go down in Hearthstone history as the start of the game changing hopefully for the better. Most players seem happy with the announced changes, and it's proof once more that the developers are listening to players' complaints, even if they take their time with the changes...

This week's Hearthstone [Free] Tavern Brawl is a brand new one, and it's an interesting change from what we usually play. Blood Magic has you constructing a deck, but any spell you cast costs health instead of mana, which makes for some interesting deck-building decisions. What this means is you can cast a spell even if you don't have the mana for it; you'll just lose the equivalent amount of HP. As many players on reddit have pointed out, going first in this Brawl is a huge advantage because you can even play 10-cost spells, although you will take the HP hit for it...

A month and a bit ago, we wrote that Solforge [Free], the promising but troubled CCG, was going to shut down its servers and go to app heaven, but it looks like the plans have changed and Solforge is sticking around after all, at least for now. The game had some very promising ideas and mechanics, but - as the team admitted - they bought more than they could chew and didn't manage to deliver to players what they had promised. And yet, something unexpected ended up happening, which is good news for those who enjoy the game despite its issues...

On this day of the celebration of love (and greeting cards and flowers), Pathfinder Adventures' [Free] Quest Mode won't be seeing any happy endings. According to the latest dev blog, the Quest Mode will be removed from the game, and it's possible it might never find its way back into the game. The mode was added to the game between Decks 3 and 4 a a way to offer more content to please the game's most vocal fans. However, there were often issues and bugs plaguing it.The developers haven't had time to add new content to the Quest Mode and have focused instead on the Story Campaign. So, they decided to just remove it...

To use a movie cliche, this idea is so crazy, it might actually work. Shadowverse [Free], the relatively-new CCG that's increasingly gaining in popularity, has decided to expand from its fantasy world and bring in some of the most iconic video game characters, those from Street Fighter V. The collaboration will bring Street Fighter V-themed character skins and card sleeves to the game, but unfortunately no actual cards and skills that will allow you to K.O. your opponent in a few swift moves. The characters along with their in-game character class are Cammy (Forestcraft), Chun Li (Swordcraft), Juri (Runecraft), Ryu (Shadowcraft), Vega (Bloodcraft), and Karin (Havencraft)...

Arena Rankings and Changes, Top Decks, Meta State, and More 'Hearthstone' Weekly News in 'Touchstone' #84

Welcome to another Touchstone Tavern, our weekly roundup of the most entertaining, interesting, or important Hearthstone [Free] news and videos. This week we had more news about possible changes coming down the road as well as stories about the game's meta state and what can be done to improve and freshen it up. There were also stories about what the pros are currently playing as well as some fun decks that you can take for a ride. And, as always, we have many highly entertaining videos. Overall, though, the whole community seems to be talking about the same topics, which means we have many of the same stories going around. Let us begin...

If you like your Hearthstone [Free] filled with spells, you've come to the right Tavern Brawl. Battle of Tal Barad, which we've played in the past, has you building your own deck, and then every time you play a minion, you get a random spell of the same cost that costs 0 mana to play. The spells will come from random classes, so don't go picking a class just because it comes with strong spells. And, since you're are getting random spells, expect plenty of RNG in this one, which is fine by me. When it comes to building a deck, go with minions on a nice curve (unless you find a specific spell essential for your strategy) and bring minions that are buffed by or interact with spells (expect to see Mana Wyrms and Flakewakers aplenty) since you'll be casting a ton of those...

The App Store is inundated with card games, but many of them are relatively complex, which makes getting into them too time-consuming. RPS Saga [$0.99], which has just released, hopes to offer something more casual to those who enjoy card games while still making it interesting enough. As the title hints at, the game uses the rock-paper-scissors rules that should reduce the complexity and make it easy to pick up. And judging from the trailer, the battles are fast enough to make it easy to play in short bursts. I play quite a few card games, but I think there's always space for a casual one...

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