Category Archives: Card

EA has just released the Star Wars Battlefront Companion [Free], an app that should help you get even more out of the Star Wars game launching very soon. The Companion app lets you connect with friends, track your Star Wars Battlefront career, and play Base Command, a card-based game included in the app. ..

After almost a year of Hearthstone [Free] matches, some tough regional qualifying series, and an equally tough Group Stage last week, the Hearthstone World Championship final stage is finally upon us, and it's shaping up to be lots of fun! The Group Stage produced some big surprises, biggest of all being the great performances by Asia-Pacific Region players, who most considered the clear underdog. The other surprise was that there's only one surviving member of the Americas team. Add to that some surprise eliminations of fan favorites like Lifecoach, and you get the idea about the upcoming playoffs. Expect to see even more surprises during the weekend and maybe, just maybe, Shaman going all the way (wishful thinking on my behalf, I know). Your final eight are ThijsNL (EU), Kno (APAC), ZoroHS (CH), Kranich (APAC), Ostkaka (EU), Hotform (AM), DieMeng (CH), and Pinpingho (APAC)...




As we wrote yesterday, this week's Hearthstone [Free] Tavern Brawl is the one everyone's been waiting for, the Co-Op one, also known as United Against Mechazod (sounds like a court case to me), and it's available now. You'll have to work together with the player across the board to beat Gearmaster Mechazod, a 2 Attack 95 Health Taunt Boss who hates both players equally. Each turn, Mechazod changes sides on the board and attacks the one player with his pretty awesome attacks. You'll be playing with pre-made decks that should have really fun synergies when both players pick the right cards to play. You can either play the Brawl with a friend or queue up a random frenemy. Keep in mind that if you want to get your free pack, which this week you get simply for participating, you'll have to play with a random person. As you can imagine, every Hearthstone player out there is excited about this Brawl, and with good reason...

Well, time to find a friend and have some Hearthstone [Free] fun as Blizzard just announced that this week's Tavern Brawl will be United Against Mechazod, the Co-Op Tavern Brawl we wrote about a few weeks ago. I suppose the timing shouldn't come as a great surprise since this is BlizzCon week. In this Brawl, you and a friend (or someone who pretends to be your friend) will take on Gearmaster Mechazod, a 2 Attack 95 Life Taunt Boss. Both players will be on the same side, and you'll have pre-made decks assembled to give both you and your partner the chance to take out the Boss with the mustache. Each turn, Mechazod will change sides on the board, so you'll both have to play the right cards at the right time to defeat him...

As we reported about a week ago, Handelabra Studio's Sentinels of the Multiverse [$9.99 (HD)], a digital adaptation of the popular physical board game of the same name, had its multiplayer update rejected by Apple due to the game's use of "cheat codes." In this case, cheat codes referred to special codes that could be entered into the game to unlock special card variants without forcing players to earn them through progressions or buy them via IAP. It was a nice compromise that allowed players who perhaps weren't skilled enough or didn't have the devotion to unlock them through play to get access to the variants, while those who did like that challenge could preserve their sense of accomplishment. Well, Apple didn't like that whole thing, so they rejected the latest update with the multiplayer functionality based on the whole cheat code thing, which had actually been in the game for some time already and made it through multiple Apple approval processes prior. That's our Apple! ¯\_(ツ)_/¯..

Hearthstone [Free] had some issues today with its Tavern Brawl, which isn't that rare an event. Originally, this week's Brawl was supposed to be Captain Blackheart's Treasure, a reference to a Heroes of the Storm NPC apparently. In this Brawl, you would select one of three random cards to add to your hand each turn. The brawl had premade decks, so you can imagine what kind of RNG fun would have ensued. However, once the Brawl went live, players encountered a bug where the game would search for an opponent for ever, so Blizzard had to quickly pull it down and replace it with another one. We've been having too many Brawl bugs recently, and I wonder why that's the case. As for this specific issue, maybe Blizzard's eye is on Blizzcon rather than anything else, which could explain the Brawl issues...

Well, it's time. After months of matches, the sixteen finalists are ready to start the (almost) final leg of their journey to the Hearthstone [Free] World Champion crown. Today we have the Group Stages, which will be part of BlizzCon's Opening Week festivities. The sixteen Hearthstone players (hailing from the Americas, Europe, China, and the Asia-Pacific region) have been split in four groups, and two players from each group will advance to form the Top 8. We don't seem to have a "Group of Death," but all the groups look like they'll offer entertaining clashes. The Group Stage starts at 17:00 CET, will last until October 31st, and you can watch the whole thing here with us. After the Group Stage is done, we'll have to wait for a week for the rest of action to commence. On November 7-8, the Top 8 will meet to fight for the title in what should be some cracking matches...

A couple of weeks ago I wrote that Sentinels of the Multiverse [$9.99 (HD)] was getting a huge update last weekend that would add a multiplayer mode to the popular card game. Well, unfortunately Sentinels is still a single-player game, so, what's the deal? According to the developers, the update lost its way somewhere in the corridors of Apple's underground layer, a not-unheard of scenario. The game had previous issues with Apple's review process, and from the looks of it none of those issues were the fault of the developers. When Handelabra submitted the Sentinel's multiplayer update, it got a message that the review team had a question about it. As you know, that's never a good message to receive when it comes to Apple's review process...

Blizzard made an announcement today that might end up having a big impact on esports in general and Hearthstone [Free] more specifically. According to the announcement, Blizzard has established a new division that will build on the Company's "competitive gaming leadership" by creating new ways to deliver the best-in-class fan experience across all games and platforms. In order to achieve that, Blizzard's new division will be headed by former CEO of ESPN and the NFL Network, Steve Bornstein. I know many of you might say that you don't really don't care about esports, but Blizzard's move might have both short-term and long-term benefits for mobile gamers and gaming, especially with Blizzard being one of the biggest developers in the world at the moment. Also, Blizzard's focus on esports will likely increase Hearthstone's popularity, which in turn might help make mobile gaming more respectable to the general audience...

Another Wednesday, another Tavern Brawl, another RNG party. This week's Hearthstone [Free] Tavern Brawl's called Who's the Boss Now?, and in it you get help from the dungeon bosses. You build your own deck (which I'm not crazy about as you know), and then you follow most of the regular Hearthstone rules minus the Hero Power one. Instead of having your normal class Hero Power, in this Brawl you start with a random hero power and each time you use it, you get a new one. You can use your Hero Power more than one time per turn, so you can imagine all the crazy RNG combinations that can occur when you play 5 hero powers in a row. I have a feeling this Brawl will be more fun between friends because you can mess with each other after playing 4,5 different hero powers...

I like the Honest Trailers guys because while they do make fun of movies, songs, and games, their points are usually very true. Such is the case with the Hearthstone [Free] Honest Trailer, which is pretty funny to all of us who play the game. Hearthstone, or "the Idiot's Version of Magic the Gathering, is ripe for mocking both because it's huge but also because of that three-letter acronym that everyone likes to talk about; RNG. The way the trailer describes the Hearthstone journey of the average person is quite accurate: you try to put together an amazing deck with your crappy early cards, you get smacked around repeatedly, and then you wise up and start netdecking. Haven't we all gone through that process?..

Thanks to HearthPwn, we have a spy inside Blizzard's Headquarters, or at least one that's able to "decrypt" the company's secret code (not so secret, but I like the whole Bond metaphor here). A couple of months ago, we wrote about how HearthPwn's datamining revealed references to a possible Hearthstone [Free] Co-Op mode, and now HearthPwn has done the same magic on the most recent patch and unveiled much more info on the upcoming Co-Op Tavern Brawl. We now know that Gearmaster Mechazod will be the Co-Op Tavern Brawl Boss, and he'll have 95 Health, 2 Attack, a mana cost of 10, and the best mustache I've seen recently. He might be a hipster Boss, which makes him even more dangerous. His text states that "Mechazod wins if he defeats either of you!" which clearly points to a Co-Op battle against Hipster guy...

If You Like Baseball, Robots, And Cards, the Upcoming 'Baseball Highlights: 2045' Was Made For You

As you've probably guessed by now if you've read my Touchstone Tavern columns, I like card games, both digital and physical. What I don't care much about is Baseball for too many reasons to list now. However, I couldn't ignore Baseball Highlights: 2045, an upcoming card game whose conceit is all about people finding ways to spice up America's pastime. According to the game's setting, American baseball is on its last leg as a spectator sport with football taking over as the predominant national pastime. That is until 2032 when baseball is revolutionized with the addition of pitchers with bionic arms (called 'Borgs) and robots at bat to counter the 'Borgs. The Naturals (humans) are still in the game by 2045, and they are the best fielders. Now tell me, doesn't that sound like the perfect solution for making Baseball more action-packed? After all, robots at bat won't take what seems like forever fixing their gloves before swinging...

Well, last week I asked for a different type of Hearthstone [Free] Tavern Brawl than the one Blizzard had given us; I was tired of having to make my own deck, even if the actual rules were fun. Apparently, Blizzard reads my stuff because this week's Tavern Brawl, Randomonium, is all about random cards and even more randomness on top of that. This week you'll get to play under a heavy manastorm where you'll choose a class, get random cards, and then each turn your cards' cost is randomized. In other words, RNG on RNG, which is precisely what I enjoy in Tavern Brawls. I know some of you prefer more strategic Brawls, but I get my strategic fix on Ladder and Arena. In my Brawls, I want mayhem on top of mayhem with some more mayhem sprinkled on top. So, I like the rules of Randomonium quite a bit...

If you've been following the Hearthstone [Free] Meta ever since Blackrock Mountain Adventure, you'll know that the Patron Warrior deck has dominated the meta for probably longer than any previous deck in the short history of this game. Well, all that's about to change as Blizzard has just announced that it's nerfing Warsong Commander, an essential cog in the Patron Warrior machine, to the point where the card will be unrecognizable. Before this nerf, Warsong Commander gave Charge whenever you summoned a minion with 3 or less Attack. When the patch hits, the card will read "Your Charge minions have +1 Attack." What that means is that Blizzard has pretty much killed Patron Warrior's ability to send numerous Grim Patrons your way, pretty much removed one of the worst One-Turn-Kill offenders in Hearthstone...

It's only been a a month and a bit since The Grand Tournament, Hearthstone's [Free] most recent expansion, hit our devices, but we are all craving for more content already, especially with Mr. Grim Patron, of the Patron Warrior clan, dominating the meta to the point where it's become too predictable. Well, it looks like we might be getting some news about new content soon. As Hearthpwn has noted, one of the Blizzcon Hearthstone panels seems especially intriguing. Called "Hearthstone: What's Next," it invites all attendees to "hear a tale of adventures yet to come!" I don't think it's a stretch by any means to expect at least hints about an upcoming adventure, which would be the third after Curse of Naxxramas and Blackrock Mountain...

A new CCG you say? On the App Store? It can't be! Ok, you get the point, another CCG has joined the fray, but this one's offers a different experience from the king of the hill, Hearthstone [Free]. Battle Decks [Free] was developed by Codemasters (developers of the new versions of Operation Flashpoint) and is published by Chillingo, and tries to blend CCG mechanics with a 3D battlefield. Battle Decks in a way mixes Hearthstone and an older classic, Hero Academy [Free] in that you don't only have to play a card against your opponent, you can also choose where on the board to play that card. That kind of mechanic creates very different strategies because when placement matters, your whole thinking needs to change, especially when ranged units take part in a battle. Judging from the trailer, cards will summon 3D units that will then fight on the battlefield according to their strengths and weaknesses...

The card game Sentinels of the Multiverse [$9.99 (HD)] is often praised as a great co-op game with players joining forces (and decks) to fight against various villains. So, when its digital version hit the App Store almost exactly a year ago, many were disappointed to find that the game only had a single-player mode. Fear not, though, because Handelabra Games is about to remedy this (understandable) issue next week when the multiplayer update will finally be released. The update will be part of a huge 'Sentinels of the Multiversary Party' to celebrate the one year anniversary of the digital edition. If all goes as planned, the update will release at some point on October 16th, so not long to wait if you've been itching to start playing the game with online friends...

Strategy Card Game 'Chronicle: Runescape Legends' Looks Promising, Closed Beta Coming Soon

Another day, another card game, but this one looks like it's charting its own path away from the likes of Hearthstone, and that's a good thing in my books. Chronicle: Runescape Legends is an upcoming CCG based on the Runescape MMO, and it's promising an interesting new twist on the CCG formula. CRL offers expansive deck building with hundreds of unique cards (unsurprising since it is a card game after all), an offline mode called Gauntlet (which I know will please all those who clamor for good, offline games), crafting tools and much more. Like Blizzard's Hearthstone, CRL is bringing the lore and characters of an MMO into another genre and building CCG systems on top of them...

Solforge [Free], Stoneblade's innovative CCG that went the digital-only route even before Hearthstone came out, is heading for a major overhaul in the next few months as it moves from beta to full release. If you haven't played Solforge before, this CCG has a smart leveling system where each card has 3 (or 4) levels, and every time you play a card, it levels up. That way, strategies are very different than most other CCGs because you're always making difficult decisions regarding which card to play and at what point in order to level the cards you want. According to the latest update from the developers, Stoneblade has finally realized the need for a timer in the game (many players famously waited for the twenty-minute timer to tick down as often as they could). When the full game comes out, it will have a turn timer with a reserve bank that will push players to play faster without punishing them during those tricky turns what might require more thinking...

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