The history of the iOS port of Fez is both long and old. It started with mention that Zynga offered to port Fez all the way back in 2012. A few months later, it was teased that Fez would be coming to more platforms in 2013 which was something we speculated about on our podcast. In 2013, developer Phil Fish said that an iOS port of Fez was "Highly probable." Then, later in 2013 following drama surrounding Phil Fish threatening to quit game development, Polytron confirmed that ports were still in the works. Four years later, and the following trailer pops up on Vimeo:

Presumably the iOS port of Fez is coming soon? It's been hinted at and teased so many times over the years that it's hard to say what exactly is happening, but hopefully we just get surprised with Fez popping out on the App Store some random Wednesday in the not too distant future.

  • http://www.thenerdystudent.com/ Giacomo Lawrance

    Reminds me of The Last Guardian - everyone thought it was abandoned, but it just took ages to release.

    This game looks pretty cool! Hoping to see it out soon 🙂

    • TVcasualty

      Unlike TLG however, Fez is just really late to the party on ios, as it did release on time on other platforms. Still happy to see it hit the old iphone, but i wonder if it's a case of too little too late?

      • collider

        Not a chance... despite all the drama, it really is a great game, it stands the test of time - it will sell like wildfire if it's released on IOS. Hell, I'll buy it again, and I already have xbox and steam versions. Meatboy and Spelunky would be 2 other instabuys for most folks.

      • Some Random Guy

        I think they hit the sweet spot as far as "fashionably late" goes.
        The game should have been on iOS years ago, but its now old enough to have nostalgia factor.

        Apple will market the shit out of this

  • orangecan

    Well It's been a few years since I played it but I'd pick it up again in a heartbeat if it comes out on iOS, one of the best platforming experiences Ive had - it's a wonderful game.

  • brantov

    this is what hype means.

  • nav1

    Fez is one of the best and most inspiring games I've ever played. Indie or otherwise. It deserves to be on every possible platform.

  • Barrett Bear Baker

    Honestly, this is the first time i heard of this so colour me excited! Id be a debby downer though if this only means an ipad version and not an iPhone version

  • gauthieryannick

    I'd like to see FEZ being ported to the Nintendo Switch, it seems like the perfect console for that game. Better than PC/Mac, because the controller is built-in and you can being it everywhere.

    I enjoy iPhone gaming overall, but for long play sessions I still prefer having a controller. Yes, there are MFI controllers on the market. Yes, the Gamevice is a good product. But still, I think the Switch would be a heck of a good house for that game!

    My 2 cents.

    • IainsTheName

      I have both, and the Switch's controls far, far exceed that of the Gamevice - the latter is ok, but the analog controls on the iPhone version are not good, although the new one apparently remedies this.

    • jamesgecko

      It was on the Vita.

  • Stuart Wallace

    One of my favourite games, such amazing music, visuals & game design. Would love to have in my pocket but expect controls might be a bit iffy on a phone!

  • RazerFireRiot

    About a month ago, I made a chart showing if FEZ was compatible with iOS, and it actually, unsurprisingly, does.

    It should be compatible for devices that are at least the following: iPad 4th gen, iPhone 5, and iPod 5. One reason for the compatibility is because the mechanics and stuff used for FEZ were made in 2012. So, it should be conpatible with at least iOS 7, possibly 8 if POLYTRON changes FEZ up a bit to make it function with iOS.

    Also, the graphics aren't too powerful like most games for Steam, PS3/4 and Xbox, and the storage is actually not too big, less than a gig. The displays may be a bit smaller than what you expected on iPhone and iPod...

    Most importantly, the controls are just a cinch. You would probably have a MFi controller, so the port for controlling is not too hard. But for those without one, you would have a D-pad on the left and the buttons on the right (and vice versa for inverting), but (spoiler-ish) for switching dimensions, you would swipe left/right.

    The price though (in Canada), may be around $3.99 to $6.99, but it could be $2.79 on the release sale.

    So, there we have it. POLYTRON should be able to port the classic arcade indie to iOS, and if it's successful, the FEZ 2 Fish announced years ago might just happen.