On this week's episode of The TouchArcade Show, we dig into Real Racing 3. We dedicate the entire first half of our show to it, actually. We discuss what makes it good, what makes the model feel weird, and even go Next Level on it by talking about how some of the current App Store trends have informed its core design. If that wasn't enough, we even get into some of the controversy surrounding it because that seemed like a smart idea at the time. We'll see how that goes!

Later, we do get to other games. QuestLord and HackyCat polish off our games section, while a bit of Tetris news lightens the mood. Of course, we also get to your questions and feedback.

If you'd like to listen, just bang one of the links below. Additionally, you can hit us up on iTunes or Xbox Music. Subscriptions are probably the best way to listen to us. You get the shows the second they hit the Internet without having to click a button.

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-091.mp3, 34.6MB

Thanks for listening, and hey, here's some show notes:

GAMES

  • Real Racing 3 - [] [TA Plays]
  • QuestLord - [$0.99] [TA Plays]
  • HackyCat - [$0.99] [TA Plays]

FRONT PAGE


This week's episode of The TouchArcade Show is sponsored by Like A Crocodile's Tapforss.

Tapforss, $0.99 - If you're good at tapping you can be good at Tapforss, an intense arcade game that challenges you to avoid everything you see as you bob your way to the exit. It's a bit like juggling a glass chandelier while riding a mechanical bull through an air duct. Only instead of juggling you're tapping, and the air duct is a cave filled with sharp stabby things. To make it even more interesting, you'll come across obstacles like gravity-inverting barriers and semi-sentient triangles that shoot spikes at you. Good luck with that, especially if you're interested in a decent score!

Tapforss is available from the App Store for Free and supports iPhone, iPad, and iPod Touch devices. It's a dangerous world. Tap with care!

  • JCman7

    great title lol

  • Karzay

    Good podcast.

  • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

    Good points about the absurdity of the IAP for a racing game. I think they would have learned from Gameloft's Golf game. Fck you game if you won't let me play when I want to pick up and play you. DELETED. :)

  • Illuminerdy

    A Friday night, post-bar ritual for me, these podcasts.

  • nomster

    Wow - I'm stunned.

    Amazing!

    Some interesting and valid points - but the takeaway from this podcast (aside from your contempt for your core audience - not me btw I'm wayyy older than your core audience but I can still empathise with their concerns)

    The takeaway point is you all agreeing that if you want a full gaming experience - get a 3DS or use Steam via PC!! So you've all given up on iOS as a viable platform for a full gaming expeience. UNBELIEVABLE!

    Why are you even running this site? Does anyone know of a site that still believes in the possibility of full, engaging, non-freemium games for iOS?

    And no - the people who are idealistically opposed to the rise of freemium are not unaware of why it's happening - of course it's because there is more money to be made that way. Particularly by the big publishers.

    Before you lump me in with that group who refuse to pay more than 99c for a game - I was all too happy to pay the £6.99 (in app - how ironic!) to unlock the full game of Ridge Racer - after finding the controls very good during the free 'try-out'.

    I was hoping that was what IAP was going to usher in - a way to get players to part with reasonable amounts of money after a free try-out download. It is possible and it can work - but there's more to be made by nickel and diming - and you are all, apparently, happy with that.

    Listening to this podcast just makes me wonder if you're all just a bit jaded from working here for so long - it's like you're just throwing your hands in the air and saying, 'Hey, what to do! Don't kill the messenger dude' You are supposed to representing the game players not the industry - of course you have a vested interest in game developers making money - but not to the detriment of the quality of the gaming.

    When are you guys going to 'man up'?

    The fact that Eli's dad is the core audience for free to play hardly goes against what your core audience here are objecting to - my dad's main gaming experience was and is playing cards - I wouldn't want to run a website based on that premise.

    This whole freemium charade makes me feel sad - and all the more so after listening to this podcast.

    The end is nigh - apparently as far as the TA crew are concerned.

    • bradnicholson

      You misunderstood our point (which, by the way, is something I'd imagine would be really easy to do given how off-the-cuff and sprawling that conversation at the top of the show was). The point was that if you want to play games like Forza or Super Meat Boy or World of Warcraft, you'd be much better served with a gaming rig than an iPad. Touch platforms have limitations. You just can't have these types of experiences on them yet, you know?

      We love mobile and tablet games. Realizing and accepting that there's things that they can't do (at the moment) doesn't mean we don't dig them. We talk about them every week and we play them every day. Also, do you know the game I'm most excited for right now? It's not Crysis 3 or Metal Gear Solid Revengeance. It's Year Walk by Simogo Games.

      • nomster

        Thanks for the reply Brad -

        I get what you're saying but at least a couple of you guys seemed pretty insistent that expecting a full gaming experience on iOS was a forlorn hope with the phrase 'that boat has sailed' used, I'm sure I recall.

        I don't think that's the case - they might be more of a rarity that we all originally hoped but they will trickle through (I sincerely hope) and with the help of game review sites we'll be able to sort the wheat from the chaff.

        Games which tease money out of people for nothing better than speeding up the repair of wing-mirrors should be called out for what they are - not lauded as the best we can expect.

        Thanks for the tip - will check out Year Walk (and Tapforss)

  • nomster

    Oh yes - forgot to say...

    I did note that the podcast itself is sponsored by the developer of a freemium app.

    Let me make it clear, I'd never stoop to suggest you would specifically change your opinion on the basis of who pays for ads and sponsorships, but there is a natural disinclination to criticise the business model that applies to the very sponsors of much of what you do.

    Biting the hand that feeds and all that...

    I actually think it would do you credit to have declaration somewhere on the site or at the start of a podcast saying something like 'Full disclosure: much of our revenue comes from developers who deploy a payment system that much of our audience despises."

    PS. Sorry if seems too negative - I think many of us are just a bit saddened by an apparent veering-off from what we thought were people sharing our views - I appreciate most of what you all do - and recognise this particualr issue is a very fine line to tread.

    Cheers

    • http://twitter.com/likeacrocodile Like a Crocodile

      Freemium has failed big time on us so far. :) The sponsor here.

      • nomster

        Sorry to hear that.

        Have you thought of trying full apps for a full price?

      • http://twitter.com/likeacrocodile Like a Crocodile

        Yeh, maybe our next game...

  • nizy

    Gotta say I agree with Jared that once you've bought a couple of cars, the timers get in the way less and less. Each new car has plenty of events to race in so you can keep switching cars and race a different event. With 4 cars, I can effectively play all the time as the cool down periods rarely all overlap. That said I'd still prefer the game without the timers.

  • http://twitter.com/nuno2k nuno lourenco

    good podcast