If you're anything like us, you've been treating your iPhone 5 like a jewel. You scrub the screen with only the softest of cloths. You put it to rest in its box instead of on a harsh surface like a bedside table or, gasp, desk. You look at it too much, admire its lines and curves maybe too often. Also, your friends think you're wicked weird.

New hardware does funny things to enthusiasts. It makes us protective. It also makes us want more things that'll work with it, that'll show it off in all of its glory. On that front, it's been slow going, but more games have been getting updated since the phone's arrival. Here's some of the growing list of old games made new again, courtesy iPhone 5 support.

Below, we've also included comparison shots of the new widescreen versions versus their old, standard 4:3 versions. Click any image to see it full size.


Slingshot Racing, $0.99 - [Review] - Slingshot Racing is one of the cooler racing games we've seen on touch devices because it doesn't try to be shoehorn console-like controls into the experience. With a single touch, you "sling" the game's cars around a track. This is preferable to acceleration and break buttons, which on a phone, usually look and feel kinda silly to the user.

Slingshot also features multiple modes of play, and obviously, it has a creator willing to keep updating the game. This iPhone 5 update sees a larger screen area to mess around with, though you probably won't feel much of a difference.

Death Worm, $0.99 - [Review] - Deathworm is the "original" worm game about a giant worm that eats stuff. In the game, you'll control a gigantic, face-sucking worm on a quest to obliterate everything from UFOs to helicopters. Deathworm rocks over 50 levels, and has a mini-mode for those who want to consume on the go.

The iPhone 5 version of the game, strangely, feels much the same. While we were playing, we didn't notice a huge difference, though we suppose the virtual buttons now have a teeny tiny bit more breathing room.

Ring Fling, $1.99 - Ring Fling is one of those super simple casual games we find ourselves falling in love with over and over again. It's a little like air hockey, except with tons of eye candy. New modes are consistently being introduced and the game itself is seeing more polish via updates as its creator rakes in feedback

The iPhone 5 update sees the game space expanded. In this case, we noticed a little difference. It might just be in our heads, but Ring Fling on iPhone 5 just seems more... pyrotechnic than it is on iPhone 4S or below.

The Bard's Tale, $2.99 - [Review] - The Bard's Tale is a classic ported to iPad and iPhone. At its core, it's an RPG, but it's also a parody starring a protagonist that just... doesn't want to save the world as much as he wants money.

Bard's Tale is a top-down game that already played pretty well on touch devices, but the increased screen space is definitely a good thing. You'll notice you've got more play area to mess around in and better virtual button spacing. The thumb-over-action problem is certainly less pronounced.

Ancient Frog, $0.99 - [Review] - Ancient Frog is an ancient game on the App Store, so it's kind of a surprise to see it receive iPhone 5 support. But, hey, it happened. This is a puzzle game, by the way, in which you'll be tasked with moving a frog from the top to bottom of the screen so it can catch a juicy bit of food. It's frustrating sometimes, but can also be oddly soothing.

Not much going on with this update, as Ancient Frog continues to feel the same.

Anyway, we're expecting a lot more games to be updated in the coming weeks as developers get their hands on iPhone 5. We've got your back if you want to stay in the loop. Expect regular updates and a few round-ups of new iPhone 5 supported games as the adoption rate ramps up.

  • swarmster

    I like these roundups. I've kept my new phone mostly-iPhone-5-compatible-only, with the exception of some games/apps I can't do without or had been in the middle of playing. I've left my old phone as-it-was for now, basically just to keep track of updates, but there are so many games it's impossible to see everything (like Ancient Frog, for example), so sources like this are nice.

    Anyway, Slingshot Racing is particularly nice thanks to iCloud support. So I can just pull it down and pick up where I left off or get back to beating my old times right away. The most excellent crossword puzzle app Crux just got iPhone 5 and iCloud support, too.

  • Metroview

    Patiently waiting for titles like Real Racing 2, Infinity Blade 2, and Cytus to get the iPhone 5 treatment

    • http://pulse.yahoo.com/_MGKMDABPUEAIAYIL5RC6WGE3AY Schuyler

       I'm impatiently waiting for the same.

    • http://www.facebook.com/trbeat Steve Claydon

      I doubt Real Racing 2 will get the update, I think they mentioned on iPhone release day that they were working on Real Racing 3....

  • Gatada

    Additional games with 4" support:
    - Blast A Way (excellent game)
    - Order & Chaos

  • ImJPaul

    Gosh.....those iPhone 5 screens look tiny on my massive 10" iPad display. ;-P

  • http://iqsoup.com/ iqSoup

    Glad to see devs are updating apps.  But what we are seeing is the wider screen on the iPhone 5 does little to enhance gameplay.  Every app I've seen just uses the extra space to show a little bit more of the content that already existed.  I guess you have a little more space to work with but IMO its hardly a game changing element.  The real advantage of the iPhone 5 seems to be the better processor, for the most part I find the wider screen to be little more than a novelty.  I dunno, maybe I'm in the minority--what does everyone else think?

    • Gamer_Kev

      I think Apple introducing this bigger screen had more to do with their competition with Android phones rather than because they thought it would make a better gaming device. In truth, while the extra screen real estate is very nice, it's really the increased processing power of the iPhone 5 that makes it a better gaming device over earlier iPhones. You have to admit that the old iPhone screen size does look rather small next to a lot of Android phone screens, by making the screen larger, they have a better chance of people not choosing the droid phone just for the bigger screen. If you think about it, with so many Droid phones using their wide screen ratio as a main selling point over iPhone, Apple didn't have a lot of choice but to introduce a wide screen phone themselves.

      • http://iqsoup.com/ iqSoup

        Well said and I agree.  The wide screen is mostly just a marketing tactic--doesn't have a whole lot of impact on much of anything.  Really any benefit is still going to be a trade off--bigger screen means bigger bulkier phone, more pocket real estate. I suppose the true value is being able to watch wide screen movies/TV.

      • https://me.yahoo.com/rekzkarz#a0df5 REkzkaRZ

        I don't think Apple was panicking about losing their users to Android.  But maybe they took a look & found some added value about the wider screen?  Namely, and I think this is the real reason, that when watching TV or movies you actually had to SHRINK the image to fit & then you get black bars on the sides, ie the small screen isn't fully utilized!

        With this new screen layout & true 16:9 ratio, the full screen is used for TV & movies -- and that's one of Apple's big target markets.  (Which is another reason YouTube App got booted -- Apple doesn't specifcally hate YouTube (ie it still works fine), but they don't want to give new iPhone users an app pointing away from Apple content for sale.)
        All the iTunes & Appstore sales only happen on iDevices (& maybe a few strange Windows & UNIX users).  These extra sales amount to *BILLIONS* for Apple.  Whatever the best possible user experience in those stores / from those products is their goal -- thus better screen & better headphones.

    • almost_d

      Your expecting developers to update old apps/games with ground breaking new ways to use the space after a week of release? Your expectations are to high. It's going to take time for developers. Not a week but weeks. Plus the screen isn't completely lost by my hands on virtual joysticks, etc.

      Do games look better on the iPhone 5? Yes the extra space is a real nice change.
      If your used the iPhone 4 and now own a iPhone 5. The iPhone 4 is a much bulkier, larger, and heavier device. Not just a little but by a lot. At the same time the iPhone 5 doesn't seem big at all, especially with how Apple has used the space around the home button and receiver.

  • jindofox

    Was Bard's Tale a delta upgrade? My update seemed to happen very quickly for a 1GB+ game.

    • http://pulse.yahoo.com/_MGKMDABPUEAIAYIL5RC6WGE3AY Schuyler

       I suspect so. I had an ultra-fast update of 6th Planet that seemed to me like it had to have been a delta.

  • MicroByte

    What I'm curious though is how this will translate when the iPod Touch 5G comes out.  Will all games that are already updated for full screen be that way as well or will they have to update again just for the iPod Touch 5G version?

  • anada

    What about the TA app

  • https://me.yahoo.com/rekzkarz#a0df5 REkzkaRZ

    I'd like to see Appstore tell me how much bigger app updates grow the app footprint?