At WWDC, I had a chance to sit down with David Whatley, who brought us GeoDefense and GeoDefense Swarm, to discuss what he's got in store for us iOS gamers.

Whatley's path-based tower defense title GeoDefense is unquestionably the iOS tower defense game I've spent the most time with. There's definite appeal in its minimal, neon glowing graphics and relentless action. During our meeting, the author showed me an in-progress build of sequel GeoDefense 2, which is a tower defense game -- with a twist.

In the simplest terms, GeoDefense 2 is a tower defense puzzle game. The game features a pre-laid track along which the encroaching enemies file through, but each level starts off with a number of towers already in place. Your task is to arrange the towers about the playfield in the most strategically sound fashion, but there's a catch: you can only move towers across straight track segments and empty space; towers can't be moved over each other or over track corner segments. This arrangement lends something of a sliding puzzle feel to the strategerie of the game. To make matters either better or worse (we'll see...), new turrets appear with each wave.

Tower defense is a now crowded genre in the App Store, and a notable variation on the formula is welcome. I was very much intrigued by what Whatley showed me of GeoDefense 2, and am anxious to give it a go in its final, release form.

In addition to his GeoDefense sequel, which will be published through his studio Critical Thought, Whatley gave us an exclusive look at his upcoming title, Tiny Heroes, to be published by the other studio with which he is involved, Simutronics. In short, it's Plants vs. Zombies meets Dungeon Keeper.

In Tiny Heroes, you play the dungeon. The objective of the game is to defend your treasures by placing the defenses you've chosen about your dungeon corridors. Waves of classic heroes of various sorts and abilities -- thieves, knights, clerics, wizards, rangers, etc. -- begin to invade your dungeons in an effort to make off with the booty.

The defenses available are a bit more varied than those of the typical tower defense game. There are crossbows, crush chambers, pop-up pikes, allied monsters, bombs, and the like. The incoming heroes vary in their ability to deal with the different defenses; the thieves can sometimes disarm bombs, for instance.

For the creative defense gamer, a forge area in the game allows players to craft their own custom towers. Tiny Heroes will take advantage of the Retina display where available and the graphics look sharp. The iPhone version is set for an August 1st submission to Apple, with an iPad version to follow, in time.

  • Anonymous

    little heroes sounds great, will wait for the ipad version.  geodefense2puzzle.... not sure about, not into puzzle games, so this sounds like a fly in my ointment kind of a thing...

  • Anonymous

    Tiny Heroes looks intriguing; the puzzle approach behind the Geo-Defense sequel, not so much.

  • http://www.jv21.com/ John V. Keogh

    Good news! I'd also like to see iPad versions of both original geoDefense games.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    The GeoDefense games were great for many reasons, but for me it was the insane challenge and the smart approach to level design. Any hesitation I have towards the puzzle approach is wiped away by the knowledge that the guy behind the design of the levels in the others will be designing the levels in the sequel. Will be instabuy for this family.

    Also, Tiny Heroes looks like the first of those types of games I might be interested in. Thematically, I always find those types of games depressing. Who wants to mutilate brave heroes continuously. I like heroes. lol. If the feeling of the game is silly enough I suppose I could lighten up.

    • shamus back.

      psst.. its not real the heros dont really die.;)

    • Bryan314

      Heroes?  Thieves more like!  They come into MY dungeon, and steal MY gold and kill MY m/i/n/i/o/n/s/ friends and family!  Some heroes.  Bah.  Pass me that planet-killing bomb, would you?  and mind the spikes on the way out.  Thanks!

  • Crazybreadman

    Cool, it sound like the Badman psp series but probably not nearly as complicated.

  • Anonymous

    GeoDefense 2 sounds pretty damn good to me. When the first game was released, despite being one of the first tower defense games on the App Store, it came several -years- after the first flash TD games, and I was already dry on the genre. It did it's job well, but didn't particularly bring anything new to the table. GeoDef 2 sounds like it could do just that.

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  • Jas

     "In short, it's Plants vs. Zombies meets Dungeon Keeper."

    Wow.... it doesn't get much better than that in my book :)  Can't wait to see if it lives up to this billing in my eyes.

  • http://twitter.com/takapa76 Takapa

    Tiny Heroes sounds right up my street. Tower defense games are my favorite genre on touch devices. Sounds a lot like Crystal Defenders (which is an excellent if unforgiving game).