We've posted about Shadow Gun a few times now, but really haven't gotten much confirmation that the game will actually look (and perform) like it does in the trailer footage. Heck, being skeptical about such things is entirely reasonable too, as it seems like over the course of video game history more than a few developers have released trailers that are either pre-rendered or captured running on hardware that far exceeds the target platform. And really, I suppose as a game developer the greatest compliment you can get is producing something that is so good that people don't think it's real.

Well, I can assure you all that Shadow Gun is real, and the footage that has been shown so far really does reflect how the game looks and plays. Sure, it doesn't seem like there's much gameplay yet aside from a basic third person shooter, but this seems like an awesome starting point.

Here's the game running on an iPad 2, I do some zooming in on the character model so you can see the lighting:

Pretty crazy, right? If you're wondering what's going on behind the scenes, Unity just released the following video that reveals it's not witchcraft, wizardry, or other forms of sorcery... It's actually really clever way to handle character models and lighting. Give it a look:

I'm really looking forward to Shadow Gun, I just hope that Madfinger Games builds an awesome game around these graphics. I'm worried that it could potentially turn into another Samurai II, which as mentioned in our review looked incredible but was somewhat lacking in the gameplay department... So let's cross our collective fingers that this isn't the case here.

  • Anonymous

    Definitely looks impressive but just not sure I really want more games like this.  I save stuff like this for consoles, personally.  Still, mighty impressive graphics!

  • mrtz

    As a Unity developer, who has also experience with UDK, I'm happy to see this post demonstrating the engines capabilities to the public.
    This whole "iphone game made with unreal engine - lets hype it" is so senseless, as UDK is harder to handle than Unity and simply doesn't provide better results on mobile platforms.

    • http://toucharcade.com Eli Hodapp

      I think it's a big perception issue. When people think of the Unreal Engine they think of things like Unreal Tournament and other top-tier console games. For quite a long time, when people thought Unity Engine they thought super-slow loading "hello world" basic physics game. Honestly, I remember being skeptical that Ravensword used Unity because it was one of the first games that I saw that did more than just offer some kind of wacky physics game.

      • mrtz

        i totally agree with you, eli.
        for a long time, the unreal engine was just affordable for serious developers with great resources and experience - so they made great games.
        as the unity engine is affordable for everyone (including loads of beginners), the average quality of a unity game is below an unreal engine game.
        however, it's wrong to blame the engine for this situation, especially since unity offers awesome quality, especially on mobile devices, if it is done right.

    • Kaley

      Ur nice

  • andrzej raczynski

    definitely looks beautiful, was excited until i saw the dual stick controls in action, about as fun as console controller aiming.

    still, beautiful, i'll probably pick it up eventually.

  • BruteOutlawz

    Looks great, be nice to know how it runs on the 4g iphone/ipod touch. I do remember the developer saying it runs @30fps on the 4g touch in the shadow gun thread. If it is 30fps, i think thats acceptable.

  • BruteOutlawz

    Looks great, be nice to know how it runs on 4g iphone/ipod touch. I do remember the developer saying it runs @30fps on the ipod touch in the shadow gun thread. If it is 30fps, i think thats acceptable

  • http://profiles.google.com/zandog Alex Gillis

    Gameloft R&D, where are you?

  • http://twitter.com/jonathanM21 Jonathan

    I need it.

  • http://twitter.com/TheGeekNextDoor Bryan Gilomen

    Give my a game controller and wireless airplay, and we have a winner!

  • Glennsyder695

    ive seen this running on a tegra dual core looks even more amazing as its a better processor

    • Anonymous

      cool story bro

    • Anonymous

      Actually the MP2 blows away the Tegra 2s graphics as seen in benchmarks. http://www.anandtech.com/show/4216/apple-ipad-2-gpu-performance-explored-powervr-sgx543mp2-benchmarked/

      • Glennsyder695

        those benchmarks mean nothing its down to how it handles things overall put it this way i have an ipad 2 and a tegra the same game running on both i have slowdown on the ipad 2 but none on the tegra . The playstaion 3 has better benchmarks than the 360 but alot of games look better on the 360 

      • Anonymous

        which game?

      • Boland

        There isn't one.  He's making things up.

      • LOL U Mad

        lol he mad

      • http://www.facebook.com/people/Chris-Marshall/1393515108 Chris Marshall

        Those benchmarks acutally DO mean quite a bit. Tegra fanboys who cant see that that tech is outdate... man I never thought I would have seen the day. The PowerVR SGX543 MP2 is far superior in graphical performance and capability than the GPU in the Tegra 2. The data mentioned in those benchmarks are real time data, like that of 3D mark. Now the tegra 3 will be a very nice platform for games, however compared to what is in the Sony PSVita, PowerVR's SGX 543 MP series is still better and cheaper overall.

        Here is the breakdown

        PSVita >/= Tegra 3 > A5 > Tegra 2 > A4

        *note: This is on Graphical Performance only not CPU performance*

    • akira

      no, this isn't true. And the A5 is far better than the tegra 2.

    • Boland

      Awful job at trolling... 

  • E_Domina

    Wow. The graphics are really awesome. I think this is right on par with mobile UR3. And we can all take a laugh at Gamelofts unreal take since it looks the same still. This will probably blow out any attempt

  • Indievisio

    amazing graphics but it's hard to play shooters on tablets, iPhone and other smartphones are better for this genre 

  • Rej

    it runs 60FPS on iPad2 btw

  • Mac

    No tilt aiming, no thanks!

  • Joecarr

    definitely needs gyro aiming......

  • Thomas

    Yeah well, this summer there will be Nvidia Tegra Quad Core processors that beat a Macbook Air. The focus of ur camera is really bad btw. You should turn of auto focus, do it manually (if ur using a DSLR or video recorder).

    • Boland

      And in 10 years time my watch will be faster.... Let's talk about the hardware we have right now okay?.

  • Thomas

    Looks pretty good on Tegra 2 if you ask me. http://www.youtube.com/watch?v=4SW9vcCK6i8

    • Boland

      By good.. You mean the same as iOS... 

  • Adams Immersive

    The engine reminds me of something from Id. In a good way.

  • Sexylando

    It's clear who ever is playing, has never played Gears.  They didn't use cover and just ran at the guy, out in the open.

  • http://twitter.com/omicron123 Christopher M

    That lighting system is clever indeed! It seems somewhat similar (maybe identical?) to spherical harmonics, but seeing it on the iThing is something else.

    I may just have to steal (borrow) it for my own purposes. Although, I doubt it works nearly as well for open-world, non-handcrafted systems...

  • abasketfullofpuppies

    The lighting system essentially mimics the type of effect UDK provides within their lightmass system. Its called a light environment in UDK. While its not a new trick, or a particularly difficult or expensive one, its nice to see Unity is starting to catch up to industry standard. I personally cant stand Unity compared to UDK but i have a few friends who like developing in it so its nice for them.