Yesterday we chatted with Id Software's John Carmack, a gaming legend who has been pumping out popular video games and next generation graphics engines for over 20 years. His latest title, RAGE [99¢ / HD], hit the App Store late Wednesday night, and since then discussion regarding the game has exploded on our forums.

To start things off, we picked up where we left off with John in our last interview, asking where in the world the previous games he mentioned were in Id's release schedule. Carmack told us that he badly wants to get back to releasing Quake Classic, adding even more to Doom Classic, and potentially even bring QuakeLive to the App Store but he's just not sure where to find the time to do it.

In order to get some perspective into what goes into making a game like RAGE, John explained that it was built by an entire new mobile team put together at Id, and during the two full-time months he worked on it, he was the most involved he has ever been in a mobile project. They wanted to be extremely careful, since this was the first taste that gamers were going to get of a much larger RAGE universe, and everyone at Id is both very happy with how it turned out, and anxious to roll their experience with the title into another even better game.

We had to ask the inevitable question that has been burning up our forums-- Why the game is on rails when other developers such as Gameloft have seen phenomenal levels of success and staying power on the top selling charts with full free-roaming first person shooters. John began by saying that he thinks they could do a great job with a full first person shooter, but there are many reasons why RAGE is the way it is.

First off, it's really pushing the limits of the entire iOS device lineup from a technical standpoint, and they wanted to create an extremely approachable curated experience that everyone interested in the RAGE universe could get a taste of. He explains that what they wanted to make was a fun pick up and play game that leaves you with a "Wow!" feeling, and he believes they accomplished that goal. John went on to say, "You can't ever be everything to everyone. You can't please everyone," and mentioned that the game was designed from the ground up to be a rails shooter. According to Carmack, the question of why is RAGE on rails istead of free roaming "is almost the same as saying, 'Why isn't it a tower defense game'?"

When asked what about enabling a free roaming mode like some on the forums have suggested, John went on to tell us that there are many things in the game that wouldn't work out as well once you take the train off the rails, so to speak. For instance, all of the textures in game have been sampled from the perspective that you see it from on the rail. If you jumped off the track, and went to look at a rock in the corner, the texture which appeared sharp from a distance would now look blurry. Of course this is all possible to correct, but it involves a massive increase in file size which likely isn't realistic for the iPhone as every texture included is high resolution, and performance could even suffer. John also explained that many of the cool things about RAGE involve scripted sequences and enemy movements that either wouldn't work, or wouldn't look anywhere nearly as good if the player were able to sneak up on a batch of mutants from the side.

Carmack considers the game to be feature complete from a content standpoint, but is considering a mode that will allow you to pause your movement on the rail to look around because there's a lot of cool stuff that at this point you just pass by. He calls it a "tourist mode." In summation, John explained that there won't be a free roaming game with this generation of technology within the forseeable future. However, If Rage the franchise is a success, there are tons of elements of the console game that they could bring over to the iPhone in potentially more free-form games.

In regards to updates, Carmack plans on addressing game center support and some various tweaks and fixes from the thread, liked the mirror mode that was suggested, and even mentioned possibly running the levels in reverse as well. John also explains that some things (such as the battery meter display) were a direct result of the thread on TA. Aside from that, the RAGE team is moving on to their next project.

John openly admits that they're still experimenting with the App Store. So far Rage has been very successful in the few days it has been out, but they're still waiting to see the long-term results of a shorter, lower-priced game. He explained that it's still a point of discussion at Id as to whether the next games are going to be bigger and higher priced, or smaller and lower priced like RAGE. Id is anxious to see what kind of staying power RAGE will have on the charts which will likely weigh heavily on the direction of their next game.

Two more games are in the works that takes place in the RAGE universe, although it sounds like no final decisions have been made yet. John told us that the world of RAGE is vast, and home to extensive outdoor environments which could be used for numerous different types of games, citing a buggy racing game of sorts as an example.

Looking to the future, John is looking forward to seeing how many people with older devices are still buying games, since the HD version of RAGE is drastically outselling the SD version. Dropping older device support would greatly benefit their future titles as they could utilize OpenGL ES 2.0 across the board, resulting in even better looking graphics that flat out cannot be accomplished on previous-generation devices. Carmack was peeved that Apple wouldn't provide them with any kind of device specific data, as he wanted to make the call to drop support for the old devices for this RAGE release. He suspects he made a mistake by including legacy device support, because the game could have been "a little bit faster, a little bit better, and a little bit cooler by dropping the older devices."

At the end of the day, it seems that the resource Carmack lacks most is time. When asked what he'd like to do next and what he'd like to bring to the iOS platform, he explained that there are many things he'd like to do, but between all of his responsibilities at Id (which were are an incredible list in itself), Armadillo Aerospace, and his family, most of those projects are outside of his reasonable to-do list.

  • Jim

    Is this Rage article 7 or 8? I lost count.

  • http://www.facebook.com/people/Michael-Speer/1407361755 Michael Speer

    disappointed he's not listening to the fans and providing them with a free roaming fps and the graphics only look great cuz they downsized textures while on the rails. If Carmack sticks with this on rails gameplay i predict fans will grow tired of the shallow gameplay and short life of these games and move on to something better. Graphics aren't all that important on ios, games like angry birds and cut the rope have staying power cuz the games are fun. Rage will not stay on top of sales once the novelty of good graphics wheres off and people realize the gameplay is weak

    • tsharpfilm

      id Software should consider spending more time in the app store, and playing the kind of games most iGamers enjoy. Someone should gift John a copy of Modern Combat 2. It's free roaming, has great graphics, is priced at $6.99, and is selling very well. It even has a 4 star rating, which is not easy to get in a store overrun by nitpicky tweens.

      • http://toucharcade.com Eli Hodapp

        I'm not sure it makes much sense for them to dedicate a ton of resources to the App Store when their cash cow are their multi-million dollar budget PC and console titles. Sure, you could get angry that Id doesn't take the App Store as seriously as you think they should... But I guess I'm just glad that the App Store can command two full months of Carmack's time with this game. That's pretty substantial any way you slice it, even if they're not releasing the expansive open-world free roaming FPS that you're looking for.

      • tsharpfilm

        But why dedicate any resources to the App Store if you aren't willing to spend some time with the games you're competing with?

        If he's trying to appeal to a wider audience, making rail shooters probably isn't the answer. Casual gamers tend to enjoy games like Angry Birds and Cut The Rope, and more serious gamers tend to enjoy Super Mario Galaxy and Halo.

        Who is the rail shooter suppose to appeal to?

      • spiffyone

        Both audiences, if you think about it.

        The idea that "hardcore" audiences scoff at rail shooters ignores highly regarded games like, say, Star Fox and Panzer Dragoon (and, really, you aren't a "hardcore" gamer if you scoff at the godly Panzer Dragoon). Those games sold quite well for what they were, probably because the gameplay also appealed to the more "casual" audiences who rather games with simpler designs.

        So, honestly...on rail shooters aren't a "bad" idea for the platform. If longevity is an issue, then future updates (level packs, etc.) can help erase that issue.

      • tsharpfilm

        I can't see a Wheel of Fortune loving soccer mom getting into a game like Rage. Nor can I see the average Call of Duty loving teenager preferring a rail shooter over an FPS.

        Very few people actually prefer rail shooters. If they did, the app store would be flooded with them.

      • Mkaosis

        Oh god lord, can you imigine panzer dragoon on the Idevices !!! Instant gaming wood right there... Cmon sega!! DO IT!!! ... sorry off topic.. but ..mmmm... Oh and yes, rage is fine the way it is... Free roaming FPS twitch shooters on the Idevice are kinda painful... not bad, just leave those to the home consoles for the most part...

  • jjj

    Do you think they'll add stats or unlockables? That would give me the most replay incentive.

  • Rad

    The interview would have been a Great Podcast what ever happened to making Podcasts for TouchArcade?

  • Silentcorp

    "According to Carmack, the question of why is RAGE on rails "is almost the same as saying, 'Why isn't it a tower defense game'?"

    Yeah, I LOVE Rage on my iPad/iPhone, but this is a pretty strange response. I'd agree if the "on rails" experience he provided in this didn't directly ape FPS mechanics.

    • Trent

      He was basically saying this is a traditional "on-rails" game, NOT a tower defense, not a free-roaming fps. Have you ever played an on-rails game? Some of the all-time greatest arcade games were on-rail games, from Virtua Cop to Time Crisis...

  • JC

    Bring on Quake Classic and Doom2!

  • Lee Van Queef

    I hope that if id makes Doom II Classic, we'll be able to sideload custom WADs into the game through iTunes. I'd love to get some Scythe action on my iPod.

  • vimy

    thanks to Mr C for addressing the critics, myself included.
    takes a lot a love for your audience market to do that.

    BTW,
    I think all the feedback is proof that the I devices are craving for a real FPS,

  • iphone jon

    On a Rage related note, if I have a 3GS, should I consider buying Rage or Rage HD?

    • Anonymous

      "3rd gen iPod/iPhone - Both versions will work but the HD version wont run as smoothly as the Non HD version. But if you plan to upgrade to 4th Gen device or an iPad soon, HD version will be the best value for you."

    • ph0lly

      I'd get Rage HD, the 3gs supports it and if you upgrade later to a retina device or get an iPad you won't have to buy it 2 times. I would have gotten HD if I wasn't on a lowly 2nd gen, I really need to upgrade :D

  • Anonymous

    Love that Carmack has taken such an interest in i-devices (and Kinect btw). I just hope he also tries something fresh, aside from FPS. Rage is quite the show piece - had fun with it for one eve, but I'm right back to playing a number of games that I've been involved with for months. They don't come close to to the amazing visuals in Rage, but they have that magic ingredient that keeps you coming back for more. Also another reason why my iPad gets more attention then my 360.

  • Anton Soccer

    I completely diasagree... aralon is way more massive and is free roaming with good graphics. Infinity Blade has graphics that absolutely slaughters
    this.... and it imcludes way more features and is not as limited when exploring... To be honest i expected better graphics especially considering its on-rails

    • saraf

      i must have missed it
      infinity blade released?
      everyone is comparing the two.

    • Anonymous

      How would you know about the features of Infinity Blade? Any videos of it were almost completely vague, so there's no reason to compare that game because its unreleased and we know almost nothing about it.

      • Anton Soccer

        if you played epic citadel or watched any of the gameplay you would no its much better and way more gameplay

      • Anonymous

        Epic Citadel is a tech demo with no moving character models. The only gameplay footage of Infinity Blade lasted about 5 seconds. As I said, you can't compare this to something which has yet to be seen.

      • Canton1125

        true but it does not have to be viewed from only one angle

      • Canton1125

        what mean is in epic citadel you look from all angles and views at objects that exsist within the world. In rage if you got off rails the graphics would fall apart. Considering it only had to provide graphics from one angle i expected better.

      • Anonymous

        But like I said Epic Citadel is just a tech demo with no added elements so you shouldn't expect Infinity Blade to look like that.

      • Canton1125

        the reason I have such high expectations is because the gameplay shown in the trailer and apple show demo were pretty consistent with that of epic citadel. I do agree with that the graphics will be downgraded but i still think they will be better and when they released the trailer they were pretty close to a finished product. Although I do agree nothing can be conclusive until its released. I guess I am just disapointed because I feel the graphics of rage were not good enough to compensate for it being on rails. Me disliking on rail gameplay is just a personal opinion because i find that it lacks deep gameplay.

      • Chris

        I was able to play a beta of Infinity Blade on my iPad and it looks as good as the latest trailer. There are some aliasing issues, but hopefully they will be worked out by release. As for comparison it is a great game, its not on rails, and it is graphically superior by a multiple of three when compared to ID's Rage HD. The graphical detail has not been reduced, it has been polished and extended beyond Epic Citadel. I believe that ID is simply making excuses for their game because it was a rushed release. At 1.18GB Rage HD fails to impress me. If all those textures are compressed based on viewpoint, why is it that the file size is so huge? From what I have seen with Infinity Blade the file size will be no more than 1GB and at the same time have far more game play than Rage HD. Either ID is holding out on us, or they just failed at making a complete game, and forgot to compress the textures correctly when porting it to the iOS platform.

      • Canton1125

        I know... rages graphics really are not that good. I am glad to here that it looks even better than epic citadel. I have 2 questions. How is the gameplay and how do you move inbetween fights. Also do you know about how much memory it will take up?

      • Chris

        When you move between fights you simply tap the screen to where you want to go and the character will start walking to the arrow just like in Citadel. You can look all around yourself while your walking which is quite nice. Now in the build I have there is no 3rd person view, however come release they might be and you can see your character walk around in 3rd person. The game runs between 45-60 fps from what i was told. It's a lot smoother than Citadel. Stay tuned for the release it is coming soon.

  • lolwut

    No.. :( Don't drop support for older devices. :(((

  • coolnamebro

    i could never understand all the hate the rail shooter genre gets from gamers on the internet. i have come to the conclusion that you probably need to have grown hanging out at arcades to really appreciate them.

    goddamn i miss arcade culture.

    • Anonymous

      Believe me, I hear you on that one. The curse might stem from the Sega CD days. I don't mind an on rails game if it's well implemented and just plain fun. A good example was the Wii version of Dead Space.

  • Anonymous

    what f(*&^%$ing technical limitations could there be in a 60 minute game that takes up 1.3gb of space on my iPhone? From that I would expect no limitations whatsoever.

    • HawkEyeTS

      Good lord, I wish people would stop and think before making ridiculous comments like this. A term like technical limitations encompasses a large number of factors, including the use of the CPU, amount of RAM available to the application, as well as factors induced by player input and whatever latency the iOS API calls may add to processing time. The amount of physical device memory used may have nothing at all to do with the limitations he's referring to.

      As for an increase in install size, larger (and thus sharper when close) textures will of course require a greater amount of space. And lets be realistic here... 1.2GB is NOTHING in terms of today's hard drive consumption. That's a single 720p episode of House MD on iTunes. And World of Warcraft on the PC is about to surpass 25GB in stored game data. I'm honestly surprised RAGE HD wasn't larger considering the textures for the retina display have to be 4x the resolution of legacy devices.

    • vimy

      using 3dmax or maya or whatever, to draw and create 3d models of everything you see on screen, takes time and money to create and computer power to show.

      these are all technical issues which ID skiped.
      They didn't model the world completlly nor evenly.

      if your character was taken off its rails, you would realize that the graphics are not great and that there is a lot missing.

      I guess, most complaints come, not because the game is a rai8l shooter, but that it is a FPS placed on rails to hide whats missing.

      It's a great example of a , "could have been,", classic.

  • HelperMonkey

    Re: "discussion at Id as to whether the next games are going to be bigger and higher priced, or smaller and lower priced like RAGE. Id is anxious to see what kind of staying power RAGE will have on the charts which will likely weigh heavily on the direction of their next game." -

    I hope the game does well, as Id is certainly a company that would be VERY welcome in the iOS world, but I hope that having success with a game that is "smaller and lower priced like RAGE" doesn't lead them to assume that they couldn't also have just as much success with a "bigger and higher priced" game.
    The iDevices are slowly becoming more accepted as legitimate gaming platforms, which, in turn, is slowly bringing more serious gamers into the fold. As that trend continues, I expect that the desire for deeper and more substantial content will only increase.

  • HelperMonkey

    I can be a bit slow on the uptake sometimes...
    I read the line regarding the possibility of "numerous different types of games, citing A BUGGY RACING GAME of sorts," and my immediate thought was, "Why would they want to release a game that intentionally had bugs?"

  • MonBiff

    The thing is, this kind of game worked in the arcade because you had a gun to shoot - if they had been joystick based, or had some dodgy tilt controls, they really wouldn't have been so popular.

    I have a 3GS, so on John's advice I bought the SD version, rather than the HD. However, I honestly feel that I wasted my $0.99 (if that's possible). While the graphics are very nice, I was beyond bored of this game inside the first level.

    I would happily sacrifice a ton of graphic niceness, and pay considerably more, for a game that is actually fun to play. I play a lot of games, but I don't consider myself a big gamer, so I don't have the fan boy attitude that many have to id, but graphics over playability is the quickest way to make me hate a game. It makes me feel like the developers deliberately went out of their way to pull the wool over my eyes.

    This is the first on rails shooter that I've bought, so maybe its a limitation of the format, but maybe that's something that id should consider. It doesn't seem like this format is particularly popular, and they really haven't done enough to change the majority of peoples opinions. I think if I was one of the developers of this game, I'd feel like I wasted my talent.

    Reading this back, it all sounds very harsh for a game that cost less than a dollar, but maybe that's because this game promised so much, and delivered so little.

    • spiffyone

      You're confusing rail shooters with light gun games; they are not one and the same. There are light gun games that are not on rails (single screen light gun games like, say, Duck Hunt). There are a plethora of rail shooters that don't use a light gun (Star Fox, Panzer Dragoon, Space Harrier, etc.).

      As for the popularity of the genre, the fact that the games continue to be developed and bought seem to indicate that while it may not be an immensely popular genre the games still do well enough and have a large enough audience to make them viable.

  • Yza

    I really don't know what everyone has against on rails shooters. They are more dramatic (better opportunities for kind of story telling), they looks better, you can't stuck within. And mainly - their controll isn't annoying and frustrating. Titles like House of death, Virtua Cop etc. are one of the best.

    • vimy

      Heres why:I dont like rail shooters

      its just one experience, no variety in gameplay at all

      you watch the action, you dont participate much

      no multiplayer

      no replay

      forgetable

  • MonBiff

    When I read the original responses to this game, I thought the same - what's the problem with on rail shooters? Sounds fun to me - but on playing this game (and a lite version of Time Crisis a while ago) I just don't think it works on this platform. Without the gun to point and shoot (like in the arcade) its just boring. The fact that you aren't holding a gun on your hands seems to remove all of the imagination from the experience. In my opinion anyway.

    • HawkEyeTS

      The rails are not what frustrate me right now. It's the ability to shoot what I want to shoot effectively. I think the primary problem is that the gyroscope isn't really used, and thus the tilt controls are a bit awkward when trying to hit anything that isn't mostly in the center of the room. I think with a bit of controls tweaking and Game Center leaderboards, it could be a really cool score attack game.

    • spiffyone

      Again, on rail shooters =/= light gun games. Even in the arcades (Space Harrier, for example).

  • raaaaaaaandy

    this game only has 3 levels

  • SoSad

    So sad, it's only available on the US/UK App Store, leaving the rest of us..., legal buyers without being able to play it unless we jailbreak our device...

    • =(

      Yeah, the only affected users are those who actually pay for the games instead of just downloading them for free...

  • GiHubb

    Rage is a crappy game, boring and repetitive, except for the graphics, there is nothing here but a glorified tech demo. Get Epic Citadel instead, it's more fun! Save your $2.

  • vimy

    so John C
    If your listening, (unh reading)

    Here is what we want

    A premium FPS, with 6 to 10 hours gameplay
    with multiplayer
    with passible graphics
    with great controls.

    quake 2 sounds about right, maybe reset in Rage world
    Thanks

  • Adams Immersive

    They should add that Tourist Mode idea to Doom Resurrection too.

  • Qdm

    somebody knows why it's not available in Russia AppStore? Doesn't third-world country deserve a bit of Rage do they?

  • Jord

    wow evryone expects such a high quality game for a mobile phone. i personaly dont care if i have a mad epic FPS on my phone with super awesome grafics and perfect controls and RPG ellements and 50 hrs of gameplay and super smooth framerate with a awesome story line on my phone lol i have a PS3 at home for that. on my phone when im sitting on the train all i want is old skool cool shooters like DOOM and WolfStin. leave the hardcore gaming at home in our bedrooms geezzz. may add as well its 99c jesus christ. remeber when we were playing snake on our phones. i think everyone expectation are way to high.

    • Canton1125

      I think it is because everyone got extremely excited when they saw the demo and could let their imaginatons run wild with possibilities. However upon delivery it was not as good as hoped. I also do not understand the idea of not wanting better mobile gaming. I think we would all prefer ranking up in Cod Black Ops to beating a highscore in snake.

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

      • Jord

        yea bro im not saying lets stick with snake. im saying lets not bash the shit outta a game which is fuking great for a device that is the size of my hand and fits in my pocket. we should be saying how fuking amazin is it we can play games like this not bashing the shit outta it. just reading some of the posts here some dudes baggin it beucase it dosent have muiltiplayer and op[en worlds or someshit. i think people are just getting ahead of themselves

  • Fulvusrufus

    I second (or is it third?) the request for an international release - not yet available in New Zealand either ... thanks!

  • http://twitter.com/sousuke_c Sousuke Chihara

    Rage has not been yet released with Japan App Store. What is the reason why it is not released in some countries?

  • Chris Marshall

    This game was all hype and in my opinion I give it a 2 out of 5. Here is my reasoning.

    Controls: 0 out of 5
    The controls of the game are absolutely terrible. Unless you turn your iPod touch or your iPad to high sensitivity you have to swipe like a banshee to get anywhere. For tilt to work you have to reverse both horizontal and vertical controls just to get the same level of experience as NOVA, or MC2: BC. This renders touch useless for it will be reversed from the tilt controls adding to the poor execution of this game.

    Graphics: 4 out of 5
    Above Decent; but not even close to Infinity Blade or Epic Citadel. A step above recent Game Loft FPSs but not a enough to say its a leap. For all the hype it was a letdown. What is more of a letdown is the file size. With full fledged games like NOVA and MC2 being less than 800MB with nearly 5-15 hours of game play experience and full multiplayer maps one can only question why a game like Rage takes so much space.

    Gameplay: 2 out of 5
    Due to terrible controls, lack of anything more than three very short levels. Not much is in this game that is worth calling it more than an arcade one time use. The way the system whips around your character making you miss health, ammo, and money pickups is beyond frustrating at times. Ammo drains quickly from your main AK, leaving you with a very awkward shotgun, that has a spread of a single .22 bullet at best, and a weak pistol.

    As mentioned the levels are too short, and there are only three of them. The game gets increasingly frustrating as you go on especially if you are left with the finicky shotgun due to the inability to get the ammo pick ups on time. Once you beat the game there really isn’t any reward, or even credit sequence leaving you feeling less than desired by ID to pick it up and play it again.

    Unlike some who complain about this game being on rails, I believe it is the only thing that saved this game from the trash heap of poorly executed ports that we see so often hit the App Store. Had this game been a free Roam the frustration level would have tripped given the aggressiveness of the enemies, the lack of ammo and health pickups, and most importantly the putrid controls. Id was able to squeak by this poor game by making it on rails. Given the fact that they have not released any new games for the iOS platform in a while, Doom Resurrection being the only game made from the ground up. It is understandable, but should not be tolerated for future game titles.

    Storyline: 0 out of 5
    Despite having a man on a seat bark at you while you kill things, there is really nothing here. While it is understandable that this is what ID wanted to showcase, it is a little disappointing given the massive file size.

    Overall: 2 out of 5

    With standards for games being quite low on the iOS platform, companies like Game Loft, Firemint, and EA are making games that are setting bars that even exceed the mainstream handheld devices from Nintendo and Sony. ID had a lot of potential but like Doom Resurrection opted for the easy way out and failed to deliver yet again. My view of the game is also a little skewed due to the recent comments by Carmack, whose egocentric attitude is turning off dedicated fans and newbies alike. Just because he is making an iOS game doesn't mean he can treat his customers like apple used to and to some degree still does.

    For those out there who are curious about this game, buy the cheaper version and save yourself a dollar. While the HD version might look better that dollar can go elsewhere in the app store. Due to the obnoxious and unneeded file size, the terrible controls, and a serious lack of any sort of creativity this game will last on your device as for about as long as that white castle slider lasted in your colon. In all it could be better but it once again Hype never equals reality.

  • http://twitter.com/Dannydekr Danny de K

    The guy is talking about 'impossible' and stuff like that. Guess he needs to take a look at the Epic Citadel demo :)

    • Chris Marshall

      I got play the a pre-release, unfinished version of Infinity Blade. It decimates Epic Citadel in terms of graphics. And yes Carmack has his head up his ass as well.