'Stoneship' by Cyan Worlds Now Available on the App Store
Tuesday, September 28th, 2010
Developer Cyan Worlds, who have previously brought their classic graphic adventure game Myst [$4.99/Lite] to the iPhone, have just released their newest iOS game Stoneship [$2.99] into the App Store. We first brought word of Stoneship last month, followed by a gallery of exclusive screenshots and a look at a teaser trailer provided by Cyan Worlds. Just over a week ago, coincidentally on International Talk Like a Pirate Day, we took an extensive look at a near-final build of Stoneship that the developer had sent us. Here are a few excerpts from that preview that explain the gameplay found in Stoneship:
Stoneship sets you and your first mate on the high seas, charged with exploring, controlling, and protecting vast oceans and islands, under continual threat of pirate sieges and tangles with ghastly monsters from the deep. The game is played by moving about any given level, uncovering obscured blocks of both land and sea in an attempt to discover ports, and temples (and, as a result, weaponry) as well as rafts of men lost at sea who will join your forces, as well as the location of any pirate ships that make your forces necessary in the first place.
Once you find a port, it becomes your own…as well as a target for pirates in the area. Each level has a set number of moves you're permitted to execute before the inevitable pirate onslaught ensues. Multiple ports can be linked together to allow resource (battle-ready men) sharing, which is all about shifting men from port to port in the 10 second count-down before the pirate attack comes. Of course, you can only set things up to your advantage here if you've uncovered the location of the lurking pirates in your set number of turns. If not, the pirates come from one of the remaining hidden blocks on the map (which is pretty much a bad thing).
The core play mode is Campaign, which is a round-to-round push through the eighty three included levels (with additional levels to come later via update). A Challenge mode is also offered, which is a sort-of pick and choose affair.
In the following video from our preview, we detail practically the entire tutorial to give a thorough idea on how the game works. It's a bit slow-going, although highly informative, and if you like you can skip ahead to the 6:00 minute mark to catch some footage of in-game battles playing out in Stoneship:
Make sure you take a look at our entire preview for even more information on Stoneship, and as always you can find impressions of the game in the Stoneship release thread in our forums.


We've been following Sega's development of Sonic 4 for most of 2010. 






I suppose I should start this out with a little history lesson since the roots of this game are likely obscure enough that they won't be apparent to some readers. The House of the Dead is a video game series that began its life as a light gun rail shooter arcade machine in 1996. The games all share common themes in that you play as an agent (or pair of agents in two player mode) fighting various flavors of zombies, mutants, and mutant zombies. Many of the games have since been ported to other platforms such as the PC and quite a few home consoles. Typing of the Dead made its debut in 1999 in arcades of Japan, and just like the House of the Dead games, eventually made its way to the PC and home consoles as well.












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