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Archive for September, 2010

'Predators' Updated With Retina Support, New Content & Game Center Achievements

Thursday, September 30th, 2010

We've seen many of our favorite games updated in the last few weeks now that Apple's Game Center has gone live. Predators by Chillingo is next in line, and one of the more premium apps to receive a little extra achievement love to extend its lifespan. Thankfully, Chillingo and developer Angry Mob Games have taken this opportunity to renew interest in Predators with additional levels, weapons and other content, too.

Since the last we looked at Predators, where we were impressed by just how faithfully it captures that authentic Predator feel, it has been updated (in version 1.2) with Retina Display support for you lucky 4th gen owners. Of special note in the new 1.3 update are two new survival modes which thoughtfully address criticism in our review that the initial offering of just one survival level got a little too repetitive.

The developers have also added additional weapons, such as the useful long-range melee Razor Whip, and a host of new combos to go with it. Of course, Predators wouldn't be much without enemies to use said weapons on, and so 3 additional (and challenging!) enemy Predators have been added as bosses to make use of these new abilities; the final Super Black Predator said to be quite ferocious and a real test of your accumulated skills.

We're still playing through Predators again to unlock the new content ourselves, but we're pleased to see that there are now 31 achievements to work towards in Game Center, and all the high score tables have been ported over to Apple's new platform too. We're glad that Chillingo have stepped up and responded favorably to our feedback, and we're confident that all the new additions (and the temporary price drop) will entice fans back to the game for another play through and attract newcomers too, particularly if you're a 4th gen device owner and missed the Retina update.

App Store Link: PREDATORS™, $0.99 (Universal)

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Wii Favorite 'Bit.Trip Beat' Pulsates into the App Store

Thursday, September 30th, 2010

Back in July we brought word that Gaijin Games had teamed up with Namco Bandai to develop an iOS adaptation of Gaijin's Wiiware rhythm action title BIT.TRIP BEAT. We're happy to report that the fruits of their labors have just made their App Store debut, with a version for both the iPhone / iPod touch [link] and the iPad [link].

One of a series of four Bit.Trip titles by Gaijin (published through the Wii Shop by Aksys Games), Bit.Trip Beat is something like a cross between Pong and Rez as an accelerometer-equipped Atari 2600 might play them. The game puts you in tilt or touch control of an on-screen paddle with the goal of bouncing waves of oncoming blocks whence they came. The impact timings of the aforementioned blocks are synched with the excellent chiptune audio track while abstract / futuristic animations float in the backdrop, both of which give the game its sort of Rez dynamic. And, it's all done up in brilliant colors and oh-so-lovely jaggy, chunky pixels, with a chiptune soundtrack appropriately accompanying the on-screen action.

The further you progress through the game, successfully returning oncoming blocks, the more complex and evolved the visual presentation becomes. Miss too many blocks, and the visuals slowly regress to a simple, black and white state, in another apparent nod to Rez.

Says Gaijin founder Alex Neuse,

“We're very excited for the BIT.TRIP series to join in the fight against digital boredom alongside the rank and file of legendary Namco franchises, such as PAC-MAN, Katamari Damacy and Mr. Driller. When considering a publishing partner for our series on mobile devices, Namco was among our top choices. After playing the final iPhone version, we positively freaked out. Namco has brought an absolutely pure BIT.TRIP experience to the mobile market and we look forward to continuing the series with them."

And I'd have to agree with Neuse as regards the "pure" nature of this game on the iOS platform, if "pure" speaks to a faithful, well-implemented conversion. I've spent significant time with the Wiiware original, and the game plays wonderfully on the iPhone and iPad. In fact, I find that the game offers more precise controls on the iOS devices than it does using the Wiimote -- in touch-control mode in particular (though tilt is also an option). In my opinion, it's more enjoyable on the iPhone or iPad than on the Wii.

BIT.TRIP BEAT features local and online multiplayer (through Game Center), but at the moment it's only two-player head-to-head -- four-player is coming in a future update. What's more, three additional levels (for now) are available as in-game, downloadable content. (One of the complaints about the original is the somewhat limited gameplay content.)

See the developer's short trailer featuring a bit of gameplay, or have a look at the Wii video we posted earlier, featuring nearly identical game content.

BIT.TRIP BEAT is one of those games that draws you in and sends you to a sort of 'zone' where much of the mundane meatspace world just kind of falls away. Anyone who enjoys rhythm gaming or retro-styling in general should have a really good time with this one.

BIT.TRIP BEAT for the iPhone and iPad are currently on a limited time, 50% off sale at the time of this writing.

App Store Links:
    BIT.TRIP BEAT, $0.99
    BIT.TRIP BEAT HD, $0.99 (iPad Only)

'Rogue Planet' Finally Gets Online Multiplayer

Thursday, September 30th, 2010

From the "better late than never" department of the TouchArcade command center comes news of an update which just hit the App Store mere moments ago for Gameloft's Rogue Planet [$4.99 / Free]. Rewinding all the way back to WWDC last year when we first got a peek at the game before it even got picked up by Gameloft, Aurelien Kebeci, CEO of the French development group Agharta Studio mentioned online multiplayer coming in a free update.

When Rogue Planet was finally released, we thought it was great in our review, providing a surprisingly deep (and great looking) turn-based strategy experience, although we were disappointed by the lack of multiplayer options. Today's update implements complete online multiplayer, and much like similar games, can support up to 32 concurrent games at once.

The update just went live, so there doesn't seem to be anyone around to play with yet, but we've really got to commend both Gameloft and Agharta Studio for sticking to their promise of providing online multiplayer. If you caught our original review and were waiting for the multiplayer update, or have since removed the game from your device, now is the time to either download the game or resync it to give online play a try.

App Store Links:
    Rogue Planet, $4.99
    Rogue Planet - FREE, Free

iPad Bonanza - Recent HD Re-Releases Worth a Look

Thursday, September 30th, 2010

It's been a while since we've posted a whole mess of HD games for our iPad readers to sink their teeth in to. We've taken a look at the iPhone counterpart of all of these games before, and while most of them only have a few features with mentioning that are exclusive to the iPad (aside from high-resolution graphics), the wait is over if you've been holding out for a HD release.

Ninjatown: Trees Of Doom! HD!

Ninjatown: Trees Of Doom! HD!, $2.99 We had a great time with the iPhone version of this game when we reviewed it, and the iPad game comes with the same great ninja jumping gameplay that any fan of see how far you can climb games like Doodle Jump will love. One thing that made Ninjatown awesome on the iPhone was its crisp cartoony graphics which turn in to a blurry mess when run at 2x mode on the iPad, a problem that has since been solved by this HD release.

Cubed Rally Racer HD

Cubed Rally Racer HD, $1.99 I still play Cubed Rally Racer a ton after our overwhelmingly positive review of the game, and since the tracks in the game are completely randomized, it really never gets old. Cubed Rally Racer HD is the same game with one major difference: Split screen multiplayer. The non-HD version looks OK running at 2x mode, but if you've found yourself enjoying single device multiplayer as much as I have on the iPad, you'll have a ton of fun playing split screen.

Skee-Ball HD

Skee-Ball HD, $2.99 Apply the incredibly recognizable brand name of Skee-Ball to Gravek's 10 Balls 7 Cups, and you've got a game that has spent nearly as much time on the best selling lists as Doodle Jump, Pocket God, and other classics. The HD release comes with the same ball rolling gameplay along with four optional DLC packs to customize the lanes and balls.

Zentomino HD

Zentomino HD, Free Little White Bear Studios' released the iPhone version of Zentomino early last year, and the HD version plays identical with one major difference- It's totally free with optional level packs available via in-app purchase if you find yourself wanting more after playing through the included levels. Definitely grab this one, especially if you share your iPad with kids, since the game is simple enough for everyone to enjoy.

Land Air Sea Warfare HD

Land Air Sea Warfare HD, $7.99 It's extremely rare to find a realtime strategy game on the iPhone that's fun to play due to just how much is going on in your typical RTS which doesn't really lend itself to the limitations of a small touchscreen to control the battle. Land Air Sea Warfare blew us away in our review, providing an excellent pocketable RTS experience. The HD version is even better, and it works so well that playing it will really make you crave ports of RTS classics like StarCraft or the Warcraft series on the iPad more than ever.

Highborn HD

Highborn HD, $5.99 There's quite a few good turn-based strategy games on the App Store, but Highborne is one of the great ones. We really liked the gameplay, graphics, and everything else in our initial review of the iPhone version. Much like Land Air Sea Warfare, Highborne HD is a little bit easier to control on the large screen of the iPad and looks great in high resolution.

'Angry Birds' Update Smashes in to App Store With Game Center, New Levels, and Retina Display Support

Thursday, September 30th, 2010

Our favorite bird flinging pig poppin' game Angry Birds [99¢ / Free / HD] hardly needs an introduction anymore. Everyone from friends of mine who staunchly consider themselves non-gamers to random people of all types I end up waxing iPhone games with either have heard of, played, or in some cases, are even working on clearing the whole game with 3 stars. Of course, the game still has a little way to go before it eclipses Doodle Jump, as I haven't seen an angry bird on stage at a Lady Gaga concert yet, but the upcoming plush toys are a good start.

The latest update might be the best one yet. Game Center integration supplements Chillingo's Crystal adding achievements and even online leaderboards, giving a whole new purpose to revisiting old levels to beat the scores of your Game Center friends. Crystal achievements seem to transfer over, so be ready for some huge achievement spam the first time you launch the game after updating.

Angry Birds has been high up on my list of favorite iPhone games for quite a while now, but I hadn't been playing it much since I got my iPhone 4 as the game looked worse than most when upscaled to the resolution of the Retina Display. The game pulls a complete 180 with this update, as the new high resolution graphics makes Angry Birds one of the best looking 2D games I've played on the iPhone, and the amount of detail you can see when zoomed out now is really amazing.

Of course there's 15 new levels to plow through, adding even more content to a game that is already stuffed to the brim. Don't waste any time updating Angry Birds, and if you haven't downloaded this game yet, you're really running out of reasons to hold off, as the amount of entertainment you will get out of this 99¢ purchase is mind boggling.

App Store Links:
    Angry Birds, $0.99
    Angry Birds Lite, Free
    Angry Birds HD, $4.99 (iPad Only)

'UFO on Tape' Review - Totally Out of This World

Thursday, September 30th, 2010

We thought we'd seen the peak of innovation this week when ARDefender showed just how an augmented reality game should be made. Revolutionary Concepts and indie developer Nicolai Troshinsky had other ideas though, and have delivered something truly...well, revolutionary. If Augmented Reality is the idea of superimposing a game world onto your real world, then what has been done in UFO on Tape [App Store] can only be described as Transplanted Reality-- a window into another world right in your hands.

UFO on Tape is a straightforward concept delivered in the most captivating way. It starts by showing you a re-created view of an iPhone camera (no actual use of the camera is ever made), as if it were pointed out the window of a car. Your girlfriend next to you then tells you that she's seen something strange in the sky. With your camera, you zoom in on the object, only to discover it is in fact, a UFO. As it darts around the sky and weaves amongst buildings, your task is to keep the zippy UFO firmly locked in your sights.

UFO on Tape delivers its incredible realism in two ways-- firstly, through a pixel-perfect, photo-realistic representation of a video reel; and secondly, through the use of the iPhone 4's gyroscope, or if unavailable, the accelerometer. These two mechanics go hand in hand to make it actually seem as if you are controlling a camera phone and pointing it at something in the sky, all while looking through its viewfinder.

Naturally, use of the gyroscope is preferred, as it allows you to orient yourself to the ground and move the camera around as if it were actually in your hand, giving the most accurate experience. That's not to take anything away from the accelerometer though, as both functioned well to deliver similar results (if less dramatic on the older devices).

The game itself is extraordinarily simple, but also very challenging. The pesky UFO seems aware of your attentions, darting backwards and forwards at varying heights-- frequently trying to lose you amidst the tops of buildings. Not only that, but it occasionally darts into your peripheral vision too, which is restricted by the blur of the outline of your car window. Explaining this in words is already doing it an injustice, but it is the most amazing thing to witness your game world restricted by something as routine as the view out your car window.

The entire experience is further enhanced by the interaction with your girlfriend. As you hone in on the flying saucer she'll make all kinds of comments; ranging from stunned disbelief to utter dismay if you happen to lose your target. If it does get away, she'll quickly start barking orders trying to direct you in the way it seems to have gone. Her fully voiced lines flow seamlessly are surprisingly plentiful-- in the 30 or so games I played, I was frequently surprised by the new comments that pop up, there are that many. The dressing down she gives you from time to time-- "You idiot! You lost it!"-- and certain other memorable comments never tire, either.

The ambiance in UFO on Tape also deserves a special mention, as it has been meticulously crafted to such a degree of accuracy that it almost goes unnoticed, as it does when you're really driving. If you do hone in on it though (headphones help), you'll notice the sounds of the city behind you, from the purr of your own engine, to passing cars, sirens in the background and even the tick-tick of your turn signals as the car presumably negotiates the streets to afford you the best view. A creepy, X-Files like soundtrack really underlines the excellent audio work in UFO on Tape.


UFO on Tape is a singular experience, not for its dramatic level of content and replayability-- in fact, the game itself is quite basic, with a standard high score table recorded on Game Center-- but for the immense attention to detail needed to successfully bring its world alive in the palm of your hand. The true-to-life look, sounds and handling all come together to deliver something really special that simply must be played to be believed. We're telling you now, screenshots do not do this game justice, so get out and grab UFO on Tape pronto if this review has even piqued your interest in the slightest.

App Store Link: UFO on Tape, $0.99 (Universal)

Team Phobic's 'GravBot' Drops Into the App Store

Thursday, September 30th, 2010

A couple of weeks ago we took an exclusive hands-on look at the puzzle platformer GravBot [Free] from Team Phobic, the developer responsible for games like Bounce On [$1.99/Lite], Bounce On 2: Drallo's Demise [$3.99/Lite], and Tunnel Shoot [99¢]. Earlier tonight, the game went live in the US App Store. GravBot is free to download and initially comes with 12 levels. These levels ease you into the game mechanics and give you a great taste of what GravBot has to offer. If you like what's contained in this glorified demo, then there are two additional level packs available as in-app purchase. Each of these level packs contains 20 increasingly difficult levels, and are 99¢ apiece. Here is an excerpt from our hands-on preview talking about the gameplay in GravBot:

In GravBot, you'll play as a tiny robot who must collect all of the batteries on each perilous level. In order to accomplish this, you can spin the entire level either 90 degrees left or right or entirely upside down to change the direction of gravity. Your robot can travel left and right on its single tire, and will fall towards whichever way happens to be down at the time. Levels are filled with hazards like spikes, enemies, and lasers which will kill instantly if not avoided. The batteries can be tricky to get to, and a color-coded system of trapdoors, elevators, and various other obstacles will need to be triggered by switching a lever or pushing blocks onto buttons – all in the name of snagging every last battery on a given level.

While just completing each level is sufficiently challenging and fun, the real hook toGravBot is trying to obtain gold medals for each one. The game keeps track of how many times you switched gravity to complete a level, with bronze/silver/gold medals awarded for using it efficiently. What is really satisfying is when you figure out a way to win gold using fewer gravity switches than is required. Due to the physics engine in the game, you can sometimes make it to a hard to reach area without changing the gravity and instead gliding through the air or just barely catching the edge of a platform and hanging on.

There's really not anything I don't like about GravBot, and it has become one of my most favorite puzzle games that I've played on the iPhone. The graphical style is cute, with support for Retina Display, and the GravBot robot exudes a ton of personality in the game. The levels are all really cleverly designed, and there's a tremendous amount of replay value going back to each one and trying to complete it in the most efficient way possible, earning medals and competing on the Plus+ leaderboards as you go. There's no risk in downloading the game for free and trying out the initial 12 levels, and the IAP level packs offer a great value for money if you're looking for more. In fact, I would love to see some additional level packs released down the line sometime. Players in our forums are enjoying the game as well, and it appears that the talented folks at Team Phobic have another hit on their hands with GravBot.

App Store Link: GravBot, Free

Massive App Store Sale on Major iPhone/iPod Gaming Titles

Thursday, September 30th, 2010

We're not sure what has possessed the publishers of dozens of amazing iPhone games to decide that tonight was the night to hold a massive sale -- but it's happened. And you can benefit from it.

A huge number of high profile games have dropped in price to all time lows. The number of high quality games you can pick up for $0.99 right now is amazing. We hand picked a few to highlight here, but below we've listed dozens more. Every game on this list is worth the sale price, so now's your chance.

A few notable games dropping to $0.99 include:

Osmos

Osmos, $2.99 Osmos was originally released in late August of 2009 for the PC, and went on to win numerous awards. The multi-touch controls work wonderfully on the platform and it's a natural fit for the iPhone. We highly recommend picking this one up. Review

Spider:  The Secret of Bryce Manor

Spider: The Secret of Bryce Manor, $2.99 We choose Tiger Style Games' Spider: The Secret of Bryce Manor for our 2009 Game of the Year. Spider is an original concept built specifically for the iPhone by a small self funded team. Review

2K Sports NHL 2K11

2K Sports NHL 2K11, $3.99 It wouldn't be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Review

Archetype

Archetype, $0.99 Archetype delivers one of the most robust, beautiful, and most importantly fun first person shooter (FPS) experiences that can be had on the iPhone. Review

Here's the rest of the list, grouped by price. Unfortunately, this appears to be an iPhone / iPod Touch phenomenon mostly. Only two games (marked below) are iPad native.

$0.99

$1.99

$2.99+

'Blue Defense: Second Wave' Hits the US App Store

Wednesday, September 29th, 2010

The newest game from developer John Kooistra and Cat in a Box Games, Blue Defense: Second Wave! [99¢], has just been released to the US App Store. Blue Defense: Second Wave! is the sequel to the 2008 game Blue Defense! [$1.99] that was one of the earliest success stories in the fledgling days of the App Store. Blue Defense! became popular by offering a challenging game with simple mechanics, clean graphics, and smart use of the unique strengths of the platform. Blue Defense: Second Wave! retains these core beliefs, and expands on them in a number of ways to provide a game that feels both fresh and familiar. Here is an excerpt from our hands-on preview that explains some of the gameplay found in Blue Defense: Second Wave!:

The basics of Second Wave remain the same. You'll fight off waves of enemies with a perpetually shooting cannon firing from the center of the planet which you're trying to protect. A population of about 7 billion people act as the life of your planet, with that number dwindling with every enemy that penetrates your defense. If the population hits zero, the planet is lost and it's game over.

One of the biggest changes this time around is the ability to fire multiple cannons at once. Touching the screen at any time brings up an aiming reticule and a new stream of fire, with multitouch support for adding up to five additional streams along with the first cannon. A quick double tap on the screen locks an aiming reticule in place at that point on the screen, which can be dragged around and set anywhere you want to direct more firepower.

...

Besides the ability to add streams of fire, you also get a new weapon in the form of the planet cannon. Touching your planet and swiping in the direction you want to fire launches a humongous beam of destruction that's as wide as the planet itself. The planet cannon vaporizes anything in it's path, but comes with limited uses.

If you were a fan of the first Blue Defense! then you will most certainly enjoy this new sequel. If you somehow missed out on the first game, then Blue Defense: Second Wave! offers a stimulating shooter experience with unique mechanics that have evolved and been refined in the nearly two years since the first release. Best of all, Blue Defense: Second Wave! is launching at a special introductory price of just 99¢ through this weekend. It's also a universal app that will run on all iOS devices and has graphics that support the Retina Display. With 64 levels to play, more than 200 medals to earn, multiple modes of play, online leaderboards, and more, there is a ton of content for the price and Blue Defense: Second Wave! is a game that's not to be missed.

App Store Link: Blue Defense: Second Wave!, $1.99 (Universal)

'ARDefender' Augmented Reality Defense Game Now Available

Wednesday, September 29th, 2010

Just two days after we took a hands-on look at ARDefender from developer Int13, the game has now become available in the App Store as of this morning. What is a nice surprise is that the game has launched for just 99¢. In ARDefender, you'll print out a special PDF image from ARDefender.com that is read by the software and creates a 3D tower in the real-life space of the iOS device camera's view. Enemies then attack the tower from all angles, and you fend them off with a weapon placed on top of the tower. You'll have a machine gun, rockets, and a laser at your disposal as you take on the endless waves of increasingly difficult enemies.

It's a cool concept and one that works really well in practice. I was blown away with how convincingly the tower seems to actually exist in the area where you're playing the game. The gameplay itself is also quite fun, although pretty bare bones. There's really only one mode to play through in ARDefender which has you defending against seemingly endless waves of enemies. Beyond that, there's not a whole lot more to the game. I'd love to see something along the lines of a story mode, different styles of towers, or online leaderboards and achievements. Still, what's here in terms of gameplay is pretty darn fun anyway. This video shows off one round of ARDefender as well as me playing around a little with how the technology works:

One thing that is important to take note of is that ARDefender will not work with the original iPhone or iPhone 3G. It would make sense that the older iPod touches would not run the game as they don't have an external camera (the game does run on the new camera-enabled 4th generation iPod touches by the way), but apparently ARDefender requires some processing power that needs at least a 3Gs iPhone or above.

Normally when a game only has one mode to play with not a lot of bells and whistles, it can be hard to recommend as those games tend to get old pretty quickly. In ARDefender's case however, the technology is just so impressive and the gameplay is so well done that it's hard to pass on the game when it's only a dollar. It's definitely something you'll want to show off to your friends because it's so neat, and players in our forums are already finding all of the wacky places they can place the PDF image and play the game (including pulling up the image on a second Apple device and growing the tower right out of that device's screen). If you have a dollar to spare and a capable device, you should definitely give ARDefender a try.

App Store Link: ARDefender, $0.99 (Universal)

John Carmack Asks the TouchArcade Forums, "What things do you commonly see apps screw up?"

Wednesday, September 29th, 2010

John Carmack, technical director of Id Software and founder of Armadillo Aerospace, has a lot on his hands these days. Aside from building rockets, he's also been hard at work on Rage, an upcoming first person shooter. Not much is known about Rage yet, aside from a few details that have leaked out along side the various game trailers over the years it has been in the works.

Carmack went on to surprise everyone at QuakeCon this year when he showed the game running at a solid 60 fps on an iPhone 4. Rage is still in development for both the PC and iPhone, and won't be released until next year. In the meantime, John Carmack has stopped by our forums and is asking forum members what things they commonly see developers doing wrong in iPhone games. He's compiling these suggestions in to a list that Id Software is going to do their best to adhere to them in future titles.

If you've got something you'd like to see become standard in iPhone games, please leave your comments in John's thread.

'Catan HD' Settles on the App Store

Wednesday, September 29th, 2010

Board games and other games with single device local multiplayer have been a real hit around my house on the iPad. The large screen of the device really shines in any kind of local multiplayer scenario, and I've had a ton of fun playing everything from single-screen racing games like Danger Derby [$4.99] to excellent adaptations of board games like Small World [$6.99]. We were happy to see the original release of Catan for the iPhone last year, and ever since I realized how much fun board games are on the device, I've been looking for Catan on the iPad.

Unfortunately, there are two notable issues with this release. First off, Catan HD [$4.99] is yet another HD version of a game with no real noteworthy differences between the iPhone game aside from higher resolution art and a different UI. (Something several people on our forums are voicing their disappointment about.) Secondly, in the shadow of games like Small World for the iPad or Carcassonne [$4.99] for the iPhone, Catan HD feels lackluster in comparison.

The high resolution graphics don't look that great, and are made even worse by slowly animating between a few frames, giving the whole game a jerky appearance. Also, Carcassonne really set the standard for multiplayer options in a board game, and it's unfortunate to see that even the iPad version of the game launching without bluetooth or online multiplayer.

If you're looking to play Settlers of Catan without dealing with all the pieces of the physical game, Catan HD is a decent alternative, just don't expect anything more than the iPhone game running at a higher resolution.

App Store Links:
    Catan, $4.99
    Catan HD, $4.99 (iPad Only)

Quiz Game 'Go Native!' Goes Free

Wednesday, September 29th, 2010

Last week we took a look on a clever multiplayer quiz game called Go Native! [Free]. Instead of needing to guess the correct answer like most trivia games, Go Native! asks you to choose the most popular answer amongst all of the other players playing the game. We explained how this all works in our review:

In Go Native! you play the role of a native trying to, well, fit in with the natives. Fitting in involves answering an onslaught of questions, but instead of needing to answer questions correctly, you're trying to guess the answer that the majority of other players picked.

This involves a silly thought process that forces you to decide whether the players you're playing with are going to answer questions seriously or just pick whatever the silliest response is to the question asked. You can play with up to 30 players at once, and questions range from multiple choice, simple yes/no, or even filling in the blank where you're able to type whatever answer you'd like.

In our review we thought the game could be a lot of fun, but like a lot of online games, required a large active player base to really ever see its full potential. Realizing they needed to seed their online community with a load of players, the developers dropped the price of Go Native! to free. If our review at all piqued your interest, but you were reluctant to take the plunge on a paid online game with very few players, now is your chance to give it a spin for free. With any luck, a lot of other people will too because I'd really like to play a full 30 person game of Go Native!

App Store Link: Go Native!, $0.99

Price Drop Alert - 'Final Fantasy' and 'Final Fantasy II' On Sale for One Week

Wednesday, September 29th, 2010

One of the great things about the App Store is the many retro titles that have either been ported or remade for iOS devices. In terms of role-playing games, they don't get much more classic than Final Fantasy and Final Fantasy II from Square Enix. These two titles were remade for the PSP a few years back with improved graphics and tweaked gameplay, and earlier this year those enhanced versions made their way to the App Store. Both games made the transition to the touch screen rather well, and offered a great old-school RPG experience for gamers on the go.

Just a few hours ago, both Final Fantasy and Final Fantasy II were updated to include Chinese and French language support. To celebrate these updates, Square Enix has dropped the price of each title from $8.99 to $3.99 for one week only. Admittedly it's kind of a weird thing to celebrate with a 55% off sale, but if you've previously been on the fence about picking up either game then I don't think you'll be arguing about their decision. Here's a lengthy video showing the first ten minutes of gameplay from Final Fantasy on the iPhone:

Make sure to take a look at our extensive review of both titles from February for more information. Additionally, you can join the discussion in the Final Fantasy thread or Final Fantasy II thread in our forums if you're looking for help or just want to talk about either game.

App Store Links:

Taito Announces 'Bubble Bobble Double' for iPhone and iPod touch

Wednesday, September 29th, 2010

Earlier this morning, developer Taito briefly announced on their Twitter the existence of a game called Bubble Bobble Double for iPhone and iPod touch devices. The initial tweet had nothing more than the shot of the title screen that you can see to the right, but just about an hour ago they uploaded a video of early in-game footage of Bubble Bobble Double. Taito had originally announced the existence of a Bubble Bobble game for iOS devices back at E3 in June, and this is what our own Eli Hodapp had to say about the possibility of such an immense classic coming to the iPhone:

The next retro classic Taito is bringing to the App Store is Bubble Bobble, and I doubt I'm alone in hoping this game gets the same amazing treatment as Space Invaders did in Space Invaders Infinity Gene [$4.99]. Today all they were able to show is a basic demo of the game running with touch controls, but they assured me that Bubble Bobble for the iPhone would feature both a "retro" mode, and a new game mode they weren't willing to talk any specifics beyond telling me to not "expect something just like the original."

The video that Taito released tonight shows the new gameplay mode hinted at at E3:

I have to admit, I have no idea what is going on in this video. But I'm definitely intrigued. Taito notes in one of their tweets that Bubble Bobble Double will include a faithful recreation of the original arcade game as well as this brand new mode. A decent version of the original running on my iPhone is enough reason for me to get excited about this release, and Taito has proven that they can deliver a fresh take on an old gameplay concept with Space Invaders Infinity Gene giving me reason to be excited about this new mode as well. No word on a release date or pricing yet, but you can join in on the discussion of the game in our forums and we'll bring you any new information on Bubble Bobble Double as it becomes available.


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