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Archive for August, 2010

'Bumps' Review – Drop 'Em Like They're Hot

Tuesday, August 17th, 2010

Bumps is a new physics-based puzzle game from developer Utopian Games with a cute style and clever mechanics. Aliens have captured most of the population of a circular race known as bumps, and it's up to the few who haven't been caught to collect the keys on each level in order to release their friends from imprisonment. Don't let the lighthearted style of the game fool you, however, as some of the levels will really test your puzzle solving fortitude. With 54 unique levels and a number of interesting mini-games to play, Bumps will keep you entertained for quite some time.

To play each level, you'll strategically place bumps at various spots around the screen. Hitting a button then enables gravity, allowing the bumps to fall down and hopefully collect all the keys that correspond to each ones color. Oftentimes you'll even have to “bump” into another bump to push them and get them rolling towards a key. Other elements like springboards and moving platforms can help you accomplish your goal. There's even anti-gravity switches in certain levels, so once you drop the bumps to collect keys they will then hit the switch and have to float up to grab the others. It's a bit hard to explain but easy to get the hang of, and a nice tutorial introduces you to the concepts in Bumps. The levels are all really cleverly designed and will often have you smiling once you figure out the intended solutions.

Bumps is split into six differently themed worlds, with nine levels in each for a total of 54. Medals are awarded based on how many tries it takes you to complete a level, but every level can be retried as many times as needed if you get stuck. In a nice twist, each world begins with its own distinct mini-game to break up the action, and there are four other mini-games independent of the level structure that can be unlocked as well. The mini-games include variations on iPhone mainstays like air hockey, pinball, brickbreaker, and more. They're pretty simplified versions of these games but are a nice distraction from the puzzle solving.

While the gameplay in Bumps is well designed and fun, a couple issues about the game stick out as annoying. Hitting the retry button during a level resets the position of the bumps, so if you're just trying to make a small adjustment to one bump you'll have to reposition all of them over again. Also, by default the game zooms in when you touch a bump to give you a closer view. I didn't really like this zooming feature, and it can easily be disabled with an icon in the upper corner, but the game fails to remember that you disabled it from level to level, so it must be disabled each new level you play. These are relatively minor issues that don't affect the enjoyment of the game, and Utopian Games has already stated in our forums that both issues will be fixed in the next update, as well as adding a new world with nine brand new levels.

Overall, Bumps offers a good amount of gameplay wrapped in charming sound and visuals. The bouncy, floaty physics engine makes for an interesting way to solve puzzles, and is a lot of fun. iPad owners can look forward to a native version of Bumps coming to that device in the next couple of months. This version won't be a direct port, and will feature all new levels and graphics to take advantage of the extra screen size and higher resolution. The mini-games in the iPad version will have same device multiplayer for up to four players, which should make for some hectic fun in between solving puzzles. Until that time though, the iPhone version of Bumps is a blast, and is recommended if you're looking a new puzzler with some unique ideas.

App Store Link: Bumps, $0.99

TouchArcade Rating:
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Update to 'C64 for iPhone' Now Available in App Store

Tuesday, August 17th, 2010

Earlier this month, we detailed an update for the Commodore 64 iPhone app that developer Manomio had been busy working on for the past several months. This update would bring some much needed control optimizations both to the overall functionality of games and added flexibility for specific titles that would need more than a standard control stick and button setup. And of course, a nice selection of new downloadable titles would be included in this update as well.

As of earlier today, the update has gone live in the App Store. Here is the list of features from the App Store description:

  • NEW - Lots of new games, including Last Ninja series, International Karate, Armalyte and Druid
  • IMPROVED - Upgraded to OpenFeint 2.5
  • IMPROVED - Reimplementation of control layout system, to support the complex controls scenarios for games like The Last Ninja
  • IMPROVED - Display OF notifications at top rather than bottom
  • IMPROVED - Removed bottom bar in full-screen landscape to prevent obscuring screen in games like Wizball
  • NEW - Fixed-mode joystick in landscape mode, automatically selected for specific games
  • NEW - Option to force fixed-mode joystick in landscape mode for all games
  • FIX - Borders correctly drawn in landscape (Wizball)
  • FIX - Corrected dead zone area at side of screen in landscape, rendering controls unresponsive
  • NEW - Added grouping to In App Store to separate downloaded / purchases
  • IMPROVED - Hi-res icons added for retina and iPad displays
  • NEW - Option to adjust dead zone / sensitivity of joystick
  • IMPROVED - Shop now separates downloaded games

I've given the update a spin and can really tell the improvement in controls across all of the games that I tried. I'm especially fond of being able to adjust the dead zone of the control stick, as that has been a point of frustration for me when playing certain games before. Unfortunately, at the time of this writing, not every new game is available in the in-game store. Apparently the problem lies on Apple's end at the moment, and developer Stuart Carnie has stated in our forums that he contacted Apple to correct the situation, and is hoping to have the games become available in the next few days.

Until then, definitely make sure to update your C64 for iPhone app to take advantage of the revamped controls, as well as the other tweaks and optimizations contained within.

App Store Link: Commodore 64, $4.99

Blast from the Past: Grab 'Loopy Laboratory' for Free

Tuesday, August 17th, 2010

Bas Tossings' Loopy Laboratory has gone free for the day. The game was originally released in October 2008 -- nearly 2 years ago. I really enjoyed the game at the time:

One iTunes reviewer has described this as a remake of Chip's Challenge/Tile World which it does seem to resemble though the developer says he was inspired by a number of older puzzle games which came together for this project.

The game is set in the laboratory of the evil Dr. Heissenbad. You play the character of Lara. Your job is to escape the laboratory by collecting batteries to turn off electrical fences — at least that's what the developer description said. But there's actually a lot of variety in the level obstacles and battery collection is only one small component. There are 50 levels of play in all with a gradually increasing difficulty.

Loopy Laboratory is a level-based puzzle game where you need to collect all the batteries on each level. The same 1.0 version still runs well on the iPhone 4 and iOS 4.0.


The game has a certain charm that I really enjoyed at the time. My main criticism was that it stayed too easy for too long, and unfortunately the developer never followed up with additional levels. I do recommend picking it up while you can.

App Store Link: Loopy Laboratory, $0.99

One Man Left Announces 'Tilt to Live HD' for the iPad

Monday, August 16th, 2010

One Man Left's Tilt to Live [99¢] has been a favorite of mine for quite a while now. In our review we discuss just how much fun its avoidance based gameplay is, and since then they've updated the game to add new power-ups and game modes not once, but twice.

Announced mere moments ago is Tilt to Live HD for the iPad, which according to developers One Man Left won't just be a simple up-scaling, and instead will be a similar game with an arena that is four times as large... Best yet, it will be free to try with a demo mode and a $3.99 in-app purchase to unlock the rest of the content in the game. Tilt to Live HD will be tilt controlled much like its iPhone counterpart, and although the developers are claiming the controls have been optimized for the iPad, I'm curious to see how well the game works in practice as many tilt controlled iPad games get tiresome due to the weight of the device.

Tilt to Live HD is due to be released on the App Store this September, and as soon we we get our grubby little hands on it, we'll post some more details on the game.

'Puzzle Cosmos' Review - As If Tetris and Lumines Had a Kid, But One That Could Kick Your Ass

Monday, August 16th, 2010

Ponos is one of the App Store developers that always gets my attention when they release a new game. Their first title was the underappreciated Puzzle Prism, a 3D-tower take on Tetris. Their followup titles included the enjoyable and original Mr. AahH! and Mr. Space!!.

With Puzzle Cosmos they return to their block dropping roots and have released what can best be described as a cross between Tetris and Lumines.

In Puzzle Cosmos you are presented with dropping square shaped pieces made up of up to 4 different colored blocks. The goal is to match up to 4 different like colors in order to eliminate them from the board. Once a piece falls down, you are able to move it to the left or right on the board. The piece "rolls" along the board changing its orientation (along with the colors it is composed of). Once you are happy with the position, you can drop it into place. If you match up four colors they begin to glow. After a short period of time, those pieces are eliminated from the board. However, you can continue to add like-colored pieces during that small window to build up chains and increase your score.


Throughout the game, the board steadily rises pushing the entire board towards the top of the screen. So, it becomes a fast-paced race to stay ahead by eliminating blocks as quickly as possible.

The game comes with both flick and customizable button controls. I thought the button controls worked perfectly and never bothered switching from the defaults. Global high scores are included as well as 4 different game modes: Standard, Time Attack, Dead Line, and Flash / Rain.

In some ways, I love this game. There were a few people in our forums for which the game never seemed to "click". But for me, the fast paced nature of the game really gave me a frantic Tetris vibe that I hadn't had in a long time. Little design decisions like being able to rotate a block in place when it is up against a tall structure adds some strategy/skill beyond the luck of the drop. That said, this game is hard. Unlocking the additional modes require you to score 50,000 or higher in Standard. I've only been able to hit that score a handful of times, and when I do it seems as much to do with luck of the pieces as it does with my skill as a player. The game just ramps up really quickly, and I'd love to see a more casual mode where you could take your time.

App Store Link: PUZZLE COSMOS, $2.99

'MapleStory' Hits the App Store With the Single Player 'MapleStory: Thief Edition'

Monday, August 16th, 2010

MapleStory is a 2D MMORPG developed by South Korean company Wizet which has well over 100 million subscribers across the world. The MMO itself is completely free to play, and is monetized by selling various customizations and enhancements from an in-game shop purchasable with real money or gift cards which are even sold at Wal-Mart. MapleStory works like most MMORPG's where you fight monsters, earn experience, and otherwise develop your character while chatting, trading, and forming guilds with other players. Unfortunately, the social aspect is missing in the single player iPhone game, but otherwise the gameplay (or as much gameplay as I'm familiar when I had dabbled in MapleStory) seems intact.

On-screen controls move your little dude around and handle all the other functions in the game. There are two playable classes, both the thief and assassin with over 70 different pieces of swag to outfit yourself with. The graphics look like they're straight out of the original game, and in the brief time I've spent with it, it seems like there is tons to do with all kinds of quests to complete.

The appeal of MapleStory for me was always the sheer scale of the game world with tons of players, and Thief Edition just feels lonely in comparison without the constant chatter of other players in the game world. The game does play well enough with virtual controls, and I really hope that Nexon Mobile is just using MapleStory: Thief Edition to test the waters of the App Store before releasing a full MapleStory client because how awesome would that be.

You Want Some Lites to Try? Here is a Veritable Smorgasbord...!

Monday, August 16th, 2010

We haven't done a roundup of recently released lite versions to try in quite some time now, which means there is more than a heaping helping of them to download. I'm only going back through the past month or so of releases, and cherry picking the more interesting lite versions of games we've already mentioned in one way or another, but to see everything that has come out that is free, swing on over to AppShopper. Anyway, here is an alphabetical list of lite versions that you should try as all of these games are pretty awesome:

A PHYSICS GAMEBOX FREE

A PHYSICS GAMEBOX FREE, Free We thought Physics Gamebox was a great fit for the iPhone in our review, and now not only is this pair of physics puzzlers free to play on NewGrounds, but there's also a lite version on the App Store. If you liked Ragdoll Blaster at all, make sure you try Physics Gamebox.

Cubed Rally Racer Lite

Cubed Rally Racer Lite, Free The full version of Cubed Rally Racer is one of my favorite racing games, as it combines RC Pro-Am style retro racing with a fantastic random track generator and OpenFeint to send and receive ghost challenges between your friends. To see me gushing over the game even more, check out our review.

Daredevil Dave: Motorcycle Stuntman! FREE 2

Daredevil Dave: Motorcycle Stuntman! FREE 2, Free There's already one free version of Daredevil Dave, but this one adds another two jumps to try. This is basically a trial and error based trajectory game, but you hardly even notice because it has so much personality. Take a look at the trailer in our review to see exactly what kind of punishment is in store for poor ol' Daredevil Dave.

Flick Fishing HD FREE

Flick Fishing HD FREE, Free If you own an iPad and you've been looking to try Flick Fishing HD, here is your chance. The iPhone version has been downloaded millions of times and is almost constantly being featured in various "best of" and "most downloaded" listings on the App Store. The iPad version features high resolution graphics and slightly modified controls like most HD-ized games.

Giant Moto Lite

Giant Moto Lite, Free If you have fond memories of Excite Bike for the NES, you should give Giant Moto a try. It's a little basic, and desperately needs some kind of randomized track and/or track builder mode since even the full version is a little light on content... But as we mentioned in our original post on the game, it's hard to not see the potential for this game to be really rad with some updates.

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'Slingo Supreme' Review – Slots-Meets-Bingo Comes to iPhone

Monday, August 16th, 2010

I hesitate using the word "addicting" when talking about iPhone games anymore, as it's a pretty tired cliché, but I can't think of a better way to describe the new iPhone game Slingo Supreme. I use the term “new” loosely, as Slingo itself has been around since the mid-nineties, but is new to the iPhone platform. Many gamers will probably remember playing Slingo on AOL back when your 28.8k modem was the hotness. I remember the game from back then, but somehow managed never to have played it until this iPhone iteration. The game evolved a lot since the first release from 1995, and Slingo Supreme for iPhone is based on the PC game of the same name from 2008.

There's a lot going on in Slingo Supreme, but I'll do my best to sum it up for those not familiar with the game. In essence, it's exactly what the name implies – a mixture of slots and bingo. Each game starts with a 5 x 5 board of randomly set numbers, with a row of five numbers along the bottom that changes with each “pull” of the lever, like a slot machine. The task is to match each number from the bottom row with one from the corresponding column above it. You're given 20 pulls of the lever to accomplish this task, with the ultimate goal of racking up a high score and completely clearing the board of numbers. This is Slingo at its most basic level, but there are many twists to the formula.

For starters, you can randomly get jokers in the bottom row which allow you to choose any number in the column to clear, or super jokers which let you clear any number on the entire board. Sometimes you'll get a devil in the row which will deduct points from you, unless you get lucky and a cupid appears to block him. This all applies to Classic mode in the game, but there is also Supreme mode. In Supreme mode, you can choose from sixteen different powerups to use, which allow for bonuses such as earning extra spins, score multipliers, mystery chests, and more. Running into a devil is also a bit different, as it allows you to wager a portion of your score in one of several mini-games against him, with the possibility of doubling your entire score should you win.

There are eight slots to place powerups in Supreme mode, and the powerups and slots are initially locked and slowly unlock as you progress in the game. In fact, the unlocking aspect is what really hooks me about Slingo Supreme. It seems like every few games you're earning a new reward of some type, and it really compels you to keep playing. Games can be played fairly quickly, and they strike a great balance between strategic and mindless. Pulling the lever and matching numbers doesn't require a ton of skill, but smart use of powerups and efficient matching can take your scores to astronomical levels.  This video shows gameplay from the PC version of Slingo Supreme, which plays exactly like the iPhone version just with a different screen layout:

In addition to the Classic and Supreme modes, there is a Daily Challenge that tasks you with earning a certain high score using the specific powerups of the day. It's a fun mode as well, but unfortunately Slingo Supreme doesn't feature any kind of online scoring, which is a feature it definitely needs. The developer has stated in our forums that online scores will be coming in an update, but until that time there are four profile save slots so you can have some same device competition with family or friends.

Even without these additions, Slingo Supreme is an engaging affair that's well worth checking out if you're a fan of the series, or even a newbie like myself who just can't seem to put it down.

App Store Link: Slingo Supreme, $0.99

TouchArcade Rating:

'iShoot 2' Now Shelling the App Store

Sunday, August 15th, 2010

Ethan Nicholas grabbed headlines when his Scorched Earth-alike, iShoot [App Store] shot up the charts to grab the #1 spot in the top 100 paid apps category, dethroning the mighty iFart Mobile. What's particularly interesting about his success is that the game had been languishing in the App Store for several months until he released the free iShoot Lite [App Store], which instantly started to climb the charts, bringing the paid app with it and thereby defining a strategy that many would follow with varied success. For Nicholas, his success with iShoot was such that he was able to leave the day job behind and focus entirely on iPhone development.

In January, after his follow-up title Kim Rhodes' Outdoor Shooting [App Store] was out the door, Nichols began work on iShoot 2, sharing details of the development process in a few developer blog posts. And, after eight months' work, the game has just gone live in the App Store [link].

iShoot 2 is basically a reworked take on the Scorched Earth formula, but with some nice enhancements over the original iShoot. First of all, iShoot 2 is a universal application that takes full advantage of the screen resolution of the iPhone 4 and iPad. But, aside from the benefit gained by the physically higher resolution screens of Apple's latest devices, the graphical detail of the game itself is notably enhanced as compared to the original, lending a more polished feel to the game.

Like iShoot before it, iShoot 2 is a turn-based artillery game that delivers a kill-or-be-killed battlefield scenario to the player. You control a tank set on a hilly / craggy landscape, flanked by one or more enemy tanks. Your goal is to calculate the proper angle and velocity to deliver your projectile(s) to your enemy in as few attempts as possible. And then pound him until dead. In this go-round, you have more intricate control of your weapons, as the velocity setting is handled via on-screen slider, as opposed to the length of time the fire button is held down, as handled in the original.

The game offers both Skirmish and Campaign single-player modes, as well as local Bluetooth multiplayer, with four players total in each mode. An entirely new weapons system has been put in place, with not only single-projectile weapons, but particle-based weapons, flame weapons, and the like. Tanks can be upgraded to use more advanced ordnance as the game progresses. The battlefields of iShoot 2 are larger than those of the original, with scrolling and pinch / spread zooming used to keep enemies in view. A dramatic, original soundtrack backdrops the action. Basically, every area of the game has been in some way improved over the original.

I've personally long been a fan of these sorts of games, there being a sort of fulfillment gained from calculating a trajectory and watching your volley of fiery death rain down upon your enemy. If you can identify with that emotion, or simply enjoyed Scorched Earth and its ilk, you'll likely find iShoot 2 rather to your liking.

App Store Link: iShoot 2, $1.99 (Universal)

'TouchPets: Cats' Gameplay Video Released

Saturday, August 14th, 2010

Back in June at Apple's WWDC, we visited ngmoco's San Francisco studios and spent some time with the gamemaker's upcoming TouchPets: Cats, a virtual pet title that follows the studio's earlier TouchPets: Dogs.

Not simply a reissue TouchPets: Dogs -- but with cats -- the upcoming title takes a different approach to the virtual pet experience in a number of areas. Perhaps most notably, the feed-to-play mechanic of the earlier title is gone, so you need not feed your pet every time you want a few minutes of playtime. In its place is catnip, which can be used to jack your cat up in order to get it to perform certain actions, like collecting coins from the sofa cushions, in order to further the game. You can read more about what we found in our time with the game in our hands-on article.

Ngmoco has recently released a new gameplay video that should give readers a clear look at the play mechanics found in TouchPets: Cats.

TouchPets: Cats is expected to arrive in the App Store later this year.

'Solipskier' Review - Hit the Slopes in This Fast-Paced Flash Port

Friday, August 13th, 2010

It's not very often that a game comes along on the App Store that is too different to really liken it to anything. I suppose since the game involves going moving to the right it could be compared to Canabalt [$2.99] or Line Rider iRide [$1.99] since you're technically drawing the line that your character skis on, but neither seem like apt comparisons. In Solipskier [$2.99], you draw the mountain that your skier flies down by placing your finger on the screen. When you pick your finger up, you stop drawing but your skier keeps going-- So, by tapping and moving your finger around you can create slopes of all kinds, along with ramps and huge jumps.

The way this all works on the iPhone goes together so well with the touchscreen that I was more than a little surprised in researching this game for this review that it started its life as a completely free to play flash game that is played by clicking the mouse instead of dragging your finger around. The presentation is top notch too, with music that ranges from this really somber sounding piano piece in the menus to a fast paced heavy metal rock ballad while you're skiing.

Also, as you paint the slopes with your finger houses and trees spring up from, and despite being largely black and white and 2D, the scenery has quite a bit of depth to it, with trees and houses scrolling on front of the scoreboards. Yet another cool little flourish in the game is that the music you're listening to is actually emanating from your character's headphones. If you go fast enough for them to fall off, all you hear is the sound of the wind. Upon successfully landing a jump, you're judged by off-screen judges who hold signs up scoring it, and the name of the game is to just score as high as possible.

Included in the game is OpenFeint online leaderboards for tracking scores, although achievements are curiously absent. Scoring high seems to be highly dependent on keeping your combo going to keep the rainbow following your skier up, which involves constantly skiing through the gates and tunnels are they appear on screen. One mistake I initially made when playing the game was drawing my jumps far too steep, and seem to be having better luck with long slow inclines and then short ramps at no more than a 45 degree angle. Forum member Ataloss offers additional tips in the Solipskier thread.

If nothing else, you should really try the free flash version, but just be aware that the game seems to work even better using the touchscreen of iOS devices. Solipskier is universal, and even comes with high resolution graphics for the Retina Display of the iPhone 4 (which look excellent, by the way). The game plays nice with the fast app switching in iOS 4 and reloads instantly, but it would be really nice if the game resumed in a paused state to give you an opportunity to reorient yourself before playing instead of having your little dude just go right back to skiing almost always resulting in death.

Overall, it's really hard to ask for more in a Flash to iPhone port, and Solipskier is really worth grabbing if you're even the least bit captivated by the Flash game.

App Store Link: Solipskier, $0.99 (Universal)

Freebie Friday: 'Chop Chop Runner', 'Flipstones', 'Jelly Invaders', 'Starship Defense', and 'Touch Racing Nitro'

Friday, August 13th, 2010

With the week coming to a close and the weekend almost upon us, why not load up on freebies to spend your time playing iPhone games instead of going outside. (Or I suppose you could play them outside too if you really wanted.) These free game promotions are temporary, with some running longer than others so if you're interested in any of these games, it's best to snag them ASAP. For a listing of all paid games that recently went free, check out this page on AppShopper.

The game that everyone should download that's free right now is Touch Racing Nitro [Free]. I thought the game was great in our review, and is totally worth grabbing now that it's free. Take a peek at the trailer:

Other cool free games today include:

Chop Chop Runner

Chop Chop Runner, $0.99 The ninja from Chop Chop Ninja is back in this fast-paced single-button sidescroller. See how far you can go while unlocking a hand full of achievements and finally submitting your best scores to the game's OpenFeint-powered online leaderboards.

Flipstones

Flipstones, $0.99 This recently released puzzle game puts players to the task of drawing lines to flip different triangular stones around the screen to form larger gems which each have their own unique power-up effect such as exploding or speeding up the game. There are tons of levels included to be solved, as well as an endless mode.

Jelly Invaders

Jelly Invaders, Free An interesting take on the Space Invaders formula of shooting enemies invading from above. Jelly Invaders has two game modes, power-ups, cool graphics, and OpenFeint for online high scores, achievements, and all that other fun OpenFeinty stuff.

Starship Defense

Starship Defense, Free This is an odd conglomeration of gameplay mechanics that go together quite well. In Starship Defense as the title implies, you defend your starship. I'm not sure if it would make more sense to compare it to a tower defense game or a castle defense game, but if you like either genres you should check this out.

'Battle Bears -1' - 1.2 Update Adds New Content and Universal iPad Support

Friday, August 13th, 2010

Back in June, we reviewed the follow up release to last years successful Battle Bears: Zombies! [99¢], titled Battle Bears -1 [99¢]. While this new prequel to the original game contained the same humor and silly antics that we love about the series, it fell short in a few areas, which kept it from being an entirely enjoyable gaming experience. It was still a fair amount of fun, but the awkward control scheme, repetitive levels, and overall difficulty and brevity of the main campaign ultimately sucked a lot of the joy out of Battle Bears -1.

Now, nearly two months since release and two updates later, pretty much all of these issues have been addressed and then some, and Battle Bears -1 has evolved into a much more competent game than it started out as. For starters, the game is now universal and contains higher quality graphics for the iPad, iPhone 3Gs, and iPhone 4. Both of the campaigns (the included Oliver campaign and the 99¢ IAP Riggs campaign) have been doubled in length, and where you would originally fight the final boss of the game you now receive a new weapon for each character before continuing on.

Oliver's new weapon is a deadly katana, and Riggs gets a huggable head-powered laser gun. The katana is especially fun as it delivers one hit kills to any huggable that gets in the way of Oliver's wild swinging. In addition, the game now allows you to switch weapons at will by tapping an icon in the upper corner (or a button by the right analog stick on the iPad), and carry up to three clips of ammo for each one. The 1.1 update that came out early July let you aim by swiping the screen, allowing you to look around without wasting any ammo, as well as a slider to adjust sensitivity. These changes have really done away with the control issues that plagued the initial version of Battle Bears -1.

The added campaigns for each character take place in different settings as well, alleviating the repetitiveness of the scenery from version 1.0. New cutscenes and voice samples were also added into the game with this new update, and the game has been optimized to run smoother on older devices. And the updates won't stop here either, as developer SkyVu is already planning on adding more weapons, new bosses and enemies, multiplayer support, more cutscenes, and a new downloadable third character with their own unique storyline and campaign.

I'm already much more satisfied with Battle Bears -1 after these last two updates, and it's really become one of my favorite games to play. Further additions can only make it even better, but if any of these previous issues held you back from checking out the game, now is a good time to give it a second look.

App Store Link: BATTLE BEARS -1, $1.99 (Universal)

'MotoGP 2010' Review – Fairly Average Two-Wheeled Racer

Friday, August 13th, 2010

When it comes to racing leagues, MotoGP is to motorcycle racing what NASCAR is to stock car racing and IRL is to indy car racing. It's the premiere league for street racing of the two-wheeled variety, and has a fairly long history as a video game franchise. The MotoGP series of games are known for being something of a hybrid of simulation and arcade racing, and this still rings true with the release of MotoGP 2010 for iPhone. The iPhone version of the game, however, really doesn't impress much visually, and there are several quirks that keep it from being a very good racer.

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TouchArcade Rating:

'Splode' Review - A Beautiful Chain Reaction Game From the Makers of 'Doom Resurrection'

Thursday, August 12th, 2010

Escalation Studios have been the men behind the curtains of two great iPhone games, Dr. Awesome [99¢ / Free] published by ngmoco as well as Doom Resurrection [$1.99] published by id Software. Today they released Splode [99¢] on the App Store as the first game published under the Escalation Studios name. Splode has gameplay very similar to other chain reaction games like Sneezies [99¢ / Free / HD] in that you tap on the screen to start a reaction, and that reaction (if initiated properly) can clear the entire screen.

Like Sneezies, Splode has both a challenge mode where you try to clear a set number of splodes in one tap, and score attack mode where you can tap multiple times to see how many splodes you can explode. What sets Splode apart from similar games is the crazy amount of additional flourishes in the game, both in the musical and graphical departments.

The music begins almost spooky sounding with the game entirely in black and white. As your chain reaction involves more splodes, a series of flower buds that frame the screen open, and the scene slowly turns from night time and black and white to daytime and colorful. It's really a cool experience, and vaguely reminds me of the transition to color in The Wizard of Oz.

Splodes is launching at 99¢, is universal, and even has high resolution graphics for the Retina Display of the iPhone 4. One thing that is sorely lacking in Splodes is online leaderboards, something that I feel is almost mandatory for any high scoring game, and achievements would be awesome too. Even though the gameplay isn't that original, the experience of the music, ascending chords as the splodes explode, and the color changing mechanic is totally worth checking out if you enjoy simple but beautiful games.

App Store Link: Splode, $1.99 (Universal)


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