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Archive for June, 2010

Exclusive: The 'Aralon: Sword and Shadow' RPG Extreme Make Over Continues

Monday, June 28th, 2010

In early May we first posted about Crescent Moon Games getting involved in the development of Aralon: Sword and Shadow, an RPG by Galoobeth Games that had been in development long before Crescent Moon even started on their previous RPG, Ravensword: The Fallen King [$4.99 / Free]. In essence, Aralon had been the project of two developers who were extremely passionate about building an immersive RPG with levels of detail seldom seen on mobile platforms... But neither of them were artists. Aralon was filled with what amounted to mediocre character animations, place holder art, and 3D models that were beyond basic.

Crescent Moon saw the potential this game had if the graphical front-end could be brought up to par with all of the various subsystems powering the game world that Galoobeth had spent so much time working on. With artist Mark Jones, Aralon had the last piece of the puzzle it was missing to be the game it needed to be.

This is what the world of Aralon was going to look like:

And this is what Aralon will look like now, running at the Retina Display resolution of the iPhone 4:

The night and day difference continues through the rest of the screenshots we were provided:

The time that's being put in to the complete artistic makeover of the game has allowed Galoobeth to add even more to Aralon than they were originally even planning on launching with. For instance, the game now has a complete pet system where any NPC (even a human) can be charmed and serve as your pet. The game now includes well over 30 hours of gameplay, what has been described to us as a "massive" world that players can completely explore, hundreds of items, mounts, four playable classes across three races, and other gameplay mechanics such as faction systems, herb gathering, crafting, and more.

Aralon: Sword and Shadow is planned for a fall release, and if they manage to deliver on the things they're promising, Crescent Moon and Galoobeth games will likely have a hit on their hands. For more on Aralon, take a look at our previous post on the game or the thread on our forums. If you like seeing these kind of drastic before and after shots, swing on by this thread on our forums where other developers are posting shots of their placeholder art compared to their final release art as well.

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Monday Freebies: 'Saving Private Sheep', 'Dirt Moto Racing', 'Super KO Boxing 2', 'Dawn of the Dead', 'Action Buggy', 'Car Mania', 'Mr.Space!!', and 'Superblox: Powers Unleashed'

Monday, June 28th, 2010

Alright, this is a ridiculous amount of good freebies out there for a Monday afternoon, and really, nothing should stop you from downloading all of these games as soon as possible. Of course, the standard App Store disclaimer applies here in that freebie promotions are often for a very limited time, everything is free as of the time of this posting, but if you delay they may return to their normal prices before you get a chance to snag 'em.

Saving Private Sheep - A fun physics puzzler by Bulkypix with over 80 included levels, and even more available via 99¢ level packs. Set in a silly game world where wolves are at war with sheep, Saving Private Sheep has a great difficulty ramp and a funny atmosphere which significantly adds to the game. (App Store)

Dirt Moto Racing - Resolution Interactive has released several racing games (which are all worth a look if you like this one) that all have great controls and graphics. Dirt Moto Racing has a career mode, vehicle upgrades, and everything else you'd expect from a full racing game. (App Store)

Super KO Boxing 2 - Now this is a game I can't believe is free. Super KO Boxing 2 looks and feels a lot like Super Punch Out for the Super Nintendo, with 15 opponents that cover a wide range of stereotypes, tons of achievements, multiple game modes, and tons of other fun stuff. Don't miss this one while it's free. (App Store)

Dawn of the Dead - I wasn't that impressed by this game when it was originally released, but you can now give it a spin for free. Three characters are included, along with a bunch of weaponry, five different levels, and both a story and survival mode to play through. The iTunes description mentions iOS 4 issues, so you might need to wait for an update if you've already upgraded. (App Store)

Action Buggy - All Donut Games seem to be universally loved around here, and Action Buggy is no different. In the game, you pilot a, well, action buggy, on the rocky surfaces of a distant moon. Like all Donut Games, the gameplay mechanics are simple enough that anyone can play it, but gets difficult surprisingly quickly. (App Store)

Car Mania - Route traffic through a variety of different maps while juggling drivers' road rage, construction sites, and other obstacles. Multiple game modes keep things fresh, and there's even a Road Rage mode where the goal is to crash the cars instead of routing them safely to their destinations. (App Store)

Mr.Space!! - A fast paced game with simple graphics, fun sound effects, and stick figures. Mr. Space has found his way in what appears to be some kind of trash compactor, and you have to move him from side to side to fit in a hole to not get squished. If you like this game, give its sister game, Mr.AahH!! a try. (App Store)

Superblox: Powers Unleashed - As the iTunes description mentions, this is NOT your Grandma's puzzle game. What might initially sound like a simple matching game actually turns out to be tons of fun, filled with crazy powerups, enemies, tons of game modes, and outstanding controls. (App Store)

Three 99¢ Games Worth a Look: 'iHook', 'Infection:Zombies', and 'Crazy Parachute'

Monday, June 28th, 2010

Three games came out recently which are all fun in their own way, but not really deep enough to warrant their own individual reviews. This isn't necessarily a bad thing by any means, as some of my absolute favorite iPhone games are the ones you only play for 30 seconds at a time. So if you're looking for a new game to play while you're waiting for your microwave popcorn to finish popping, consider any of these:

iHook, 99¢ - With controls that feel a little bit like Rocket Jockey for the PC, you pilot a tiny space ship through 20 different levels. Each level is host to a set of pylons you must grab on to with your hook (by tapping) in order to change the trajectory of your ship. Tapping again disengages your hook and sends you flying in whatever direction you were headed when you let go, and tapping your ship makes you turn around and head the opposite direction.

Completing the included levels involves flying around and picking up enough of the fuel tanks strewn about to open the exit portal. From there, you make your way to the exit, and go on to the next level. It's a simple gameplay concept that should be simple enough to execute, but it doesn't take long before iHook starts throwing out narrow corridors, bombs, moving barricades and other obstacles which left me crashing my ship and retrying levels more times than I'd care to admit. Thankfully, there are checkpoints.


Infection:Zombies, 99¢ - Yes, yes, I know, few things on the App Store are more played out at this point than zombies, but a few things sets Infection:Zombies apart. First off, instead of simply slaying zombies, you play as a zombie and are tasked with converting as many humans to undead as possible. People on our forums are loving it, and what really sold me on the game was the ability to upgrade your zombie's stats between levels, as the concept of upgrading a zombie just seems beyond ridiculous to me.

Initially you can only play as Micky the zombie, but other zombies are unlocked as you infect more humans with different starting stats that either move faster or do more damage when attacking. Gameplay consists of tilting your device to move your zombie around, bumping in to humans to either eat their brains or optionally infect them. Infected zombies join you in your fight and infect other humans on screen until there is no one left living. Simple, a little repetitive, but oddly enjoyable.


Crazy Parachute, 99¢ - In Crazy Parachute, you play as one of four skydivers who jump from a blimp on the count of three and plummet towards the ground collecting power ups and avoiding obstacles on the way. Three other AI controlled players are doing the same thing, and the first person to the bottom wins. The game is controlled by tapping to jump initially, tilting, then tapping again to open your parachute.

With each completed level you jump from higher and higher, and the gameplay mechanic of timing when to open your chute really reminds me of my old days playing Pilotwings on the Super Nintendo. Because you're racing, you want to open it at the absolute last second, but open it too late and you're going to find yourself cratering in to the ground... Which is what I usually find myself doing, getting far too greedy and waiting way too long to pull the rip cord. I could see Crazy Parachute multiplayer being a ton of fun, a game mode which is sadly nowhere to be found in the initial release.

App Store Links:
    iHook, $0.99
    Infect Them All, $0.99
    Crazy Parachute, Free

'Giana Sisters HD' Coming Soon for iPad

Monday, June 28th, 2010

Giana Sisters [$4.99] was originally released all the way back in 1987 for the Amiga, C64, and similar platforms of the era. Surrounded by legal troubles due to its similarity with Super Mario Bros., the game was pulled almost as soon as it was released-- Making original copies of the game highly valued by vintage video game collectors. In 2005, Giana Sisters made the jump to mobile phones, and a few years later found a home on the Nintendo DS following an extensive graphical overhaul.

Earlier this year, the sisters hopped platforms once again to the iPhone, and on July 9th will be jumping, tossing fireballs, and smashing bricks on the iPad. Developers Bad Monkee sent us a bunch of screenshots, and we're really excited to see the game in motion on our iPads.


We really liked Giana Sisters in our review, and later went on to award it a solid four star rating when we did our Best iPhone Games February 2010 round up. If this is the first you've heard of the game, if you like platformers with a classic feel, Giana Sisters is really worth checking out. If you own an iPad, hold off until the 9th to pick up the HD version.

Exclusive 'Ultra Kid: Mystery of the Mutants' Teaser Trailer

Monday, June 28th, 2010

We first heard about Crescent Moon Games' Ultra Kid: Mystery of the Mutants back in late April of this year. Back then we only had a few screenshots and were told the game was inspired by classics such as MegaMan, Kid Icarus, Super Mario Galaxy and others. It's not hard to see elements of those games coming together in the following teaser video:

A new set of screenshots have also been released:

Ultra Kid is still in development, and the guys at Crescent Moon are shooting for a release this fall. We enjoyed their other game, Ravensword: The Fallen King [$4.99 / Free] quite a bit, and are expecting some great things from Ultra Kid.

Neon-Glowing 'Tunnel Shoot' Is Fun for All Devices

Sunday, June 27th, 2010

Earlier this month at Apple's WWDC 2010 in San Francisco, we had a chance to sit down with Julian Farrior and Dale Thoms of Backflip Studios, who brought us Ragdoll Blaster and Paper Toss, among others. The group has shown real App Store savvy, with eight of their 12 titles reaching the top five overall ranking. What's more, they're presently serving one million unique players per day.

In our time together, the folks from Backflip demonstrated four new titles -- three free games along with the paid arcade shooter Tunnel Shoot, a collaboration between Backflip Studios and Team Phobic (Bounce On, Bounce On 2). We liked what we saw of them all, but it was the last that really had us excited -- and now it's here. Tunnel Shoot [link] has recently gone live in the App Store.

Now, right off the bat -- aside from anything relating to gameplay -- Backflip / Team Phobic impress with Tunnel Shoot in that it's a Universal iOS game that graphically renders natively to all three iOS platform devices: the iPhone / iPod touch, the iPhone 4, and the iPad. Everybody wins, here.

Tunnel Shoot is, perhaps unsurprisingly, a tunnel shooter in the vein of N2O: Nitrous Oxide for the Playstation (and is somewhat reminiscent of the iPhone's own Boost 3D). The goal of the game is to survive as long as possible, travelling down a neon-vector tunnel while dodging obstacles, blasting enemies, and collecting green gems for points. You're placed in tilt-control of your craft, with a tap / hold mechanic for firing your blaster and bombs.

Your ship's blasters, when first activated, fire bursts of three bolts per shot, but as you hold down the fire "button," that soon drops to two bolts, and then to just a stream of single bolts. Let up on the button and your blasters quickly recharge and it's back to three bolts per shot. (Read: don't just lay on the fire button, folks.) You start off with one bomb which, when activated, flies down the tunnel destroying all enemies in its path. More are accumulated along the way. Your damage bar replenishes over time, and fairly quickly. A nice touch is that when you get blown up, the force of the explosion sends a destructive shockwave down the tunnel before you respawn.

The farther you go, the harder things get. After you get a little ways into the game, the obstacle layouts become rather complex. The arrangement of oncoming pylons and walls becomes difficult to visually comprehend between their appearance on the screen and their crushing impact with your ship. Here, I experience a definite advantage in playing on the iPad and, to a lesser extent, the iPhone 4 as compared to the earlier iOS devices. It's just easier to make out distant structures on larger and / or higher resolution displays. That said -- the game is great on the older devices. I've, in fact, spent the most time with it on my 3GS.

As mentioned earlier, the game utilizes accelerometer-based tilt controls for steering. Tilt controls for fast paced shooters can often come up short, given their generally slower reaction time and lesser precision as compared to onscreen swipes. That's really not a problem in Tunnel Shoot as, although the action is intense, the velocity at which you're hurtling down the tunnel is a bit slower than that of some, similar games. I don't mean to indicate that it's some sort of "sluggish" or "laggy" affair, it's just that you're being challenged to dodge hither and yon, choosing your path and placing your shots wisely, as opposed to emphasis being on go, go, go!

The long and short of it is that Tunnel Shoot is a stylized shooter that feels very well implemented, delivers real challenge, supports all iOS devices natively, and costs $0.99. The only gripe I've got is that there's no real explanation as to the specifics, in-game -- how the multi-blaster works, that green gems are good, that your damage repairs over time, etc. Nonetheless, it should be an instant buy for anyone that even approximates a shooter fan -- especially if you've got multiple devices.

App Store Link: Tunnel Shoot Pro, $0.99 (Universal)

TouchArcade Rating:

Namco's PAC-MAN-Themed 'PAC-Match Party' for iPhone, iPad

Sunday, June 27th, 2010

As we mentioned late last month, everybody's favorite little yellow dot-eating friend just turned 30. Namco marked the occasion with a sale on most of their App Store PAC-MAN titles. Earlier this month the studio further celebrated the occasion with the release of PAC-Match Party for the iPhone [App Store], a PAC-MAN themed match-three title. This weekend an iPad version of the game, PAC-Match Party HD [App Store] landed in the App Store.

Now, if I had a nickel for every match-three title in the App Store, well, I'd have quite a few nickels. But PAC-Match Party stands out from the crowd thanks to a few nice innovations -- and it's not just the retro gamer nut in me, giddy about the PAC-MAN tile set and spacey retro soundtrack. No, it's a pretty solid game, retro aside -- as far as match-threes go.

Being a match-three title, the core mechanic is swapping tiles on the playfield to line up three-of-a-kind eliminations. But the whole thing is set against a ghost chasing PAC-MAN in the playfield border. Every match causes PAC-MAN to gobble a dot and move one space away from the ghost in pursuit. It's just a fancy way to present a timed match, but it's nicely done. What's more, a column of bonus tokens appears to the right of the playfield that, when tapped, performs certain power moves such as a row + column elimination and a sort of ghost attack.

The iPhone version of the game features a 5x8 play grid, while the iPad version sports a 10x8 arrangement, taking advantage of the device's larger display.

My only real complaint about the title is that, when next-move hints are enabled, they appear after just five seconds of idle time. That's offering up the goods pretty quickly. They can be disabled, happily, but it would be nice if the wait period there were 2-3x longer.

Those wanting to get a feel for the title can check out the free, Flash-based web version that lives here.

App Store Link: PAC-Match Party, $0.99
App Store Link: PAC-Match Party HD, $0.99 (iPad Only)

TouchArcade Rating:

'eBoy FixPix' - An Isometric 8-bit Art Experience

Saturday, June 26th, 2010

Last month we previewed the isometric 8-bit graphics puzzler eBoy FixPix [App Store] from eBoy / Delicious Toys. Heavy on the pixel art (in a very good way), the game challenges you to tilt your iPhone to and fro in order to arrange the various layers of the onscreen scene into a coherent view, in an exercise that should be linked in Webster's entry for the word "parallax." Tilt, tilt, score! is the name of the game here. It's one that gets definite points for uniqueness. The game went live in the App Store a few weeks back and somehow slipped past our radar.

I played through the game this morning and found it to be a charming title that's half puzzle game, half graphical toy. To win the game you must "fix" 100 scenes, but you are able to skip ones that are too mind-bogglingly difficult. (I noted that some of the skipped scenes did not repeat in my play-through, so there are more than 100 scenes provided in the app.) It's up to you to form the lovely pixellated scenes into full coherency, which is at times a particularly challenging task, and the reward is seeing the scene properly rendered.

I, personally, love 8-bit art and am highly impressed by what's presented here. Those who are not enamored of the style might find the experience wanting, however, as the game can be played from start to finish in under half an hour. I was pleased to see a link to some of the included 8-bit art as wallpaper on the victory screen.

Have a look at the developer's gameplay video to get a feel for the experience.

You can decide for yourself whether this is a game or a work of art. Whatever the case, eBoy FixPix is a very unique iPhone experience and I urge readers to have a look.

App Store Link: eBoy FixPix, $0.99 (Universal)

TouchArcade Rating:

'ZX Nostalgia' Brings Just That to the App Store

Saturday, June 26th, 2010

Many who grew up on "home computers" in the '80s, and retro gaming fans in general, have been enjoying Manomio's Commodore 64 emulator on the iPhone. A new app that appeared in the App Store this morning should have particular appeal to our European readers who match that description. ZX Nostalgia [App Store], from Manuel Cabello, is a Sinclair ZX Spectrum emulator that comes bundled with 14 games that, according to the developer, run at full ZX Spectrum speed on all models of the iPhone and iPod touch.

ZX Nostalgia sports a minimal, multitouch interface that provides interaction with the bundled games via screen taps (for in-game menu selection), virtual joystick, and a fire / action button. Games are selected for execution in the emulator by way of a simple menu and can be played in both portrait and landscape mode, depending on the device's orientation.

The following games are included:

  • Ad Astra
  • Android Two
  • Barmy Burgers
  • Bugaboo the Flea
  • Chuckie Egg
  • Deathchase
  • Fantastic Voyage
  • Fred
  • Horace Goes Skiing
  • Manic Miner
  • Rescate del Tesoro
  • Starstrike 3D
  • Trashman
  • Wheelie

It's a rather solid list of games, with a few true classics in the mix. Unfortunately, it's unclear what the developer's plans are concerning the potential addition of more games down the road. A screenshot of the game's App Store page shows an "ADD" button on the game list screen that is not present in the release version, and there's scant contact info for the developer on the web, so that's a big question mark right now.

ZX Nostalgia does a rather nice job of running the included games, with a very functional control system to boot. Readers who have already grabbed the title are impressed. If you've ever been faced with the dreaded "R Tape loading error," then this one's probably for you.

(ZX Nostalgia is not the first Spectrum emulator to appear in the App Store. ZXGamer was released last year, but offered abysmal performance and was pulled after it became apparent that it was a WebKit-based rip of another's emulator.)

The ZX Spectrum is an 8-bit home computer that was released by Sinclair Research in the UK in 1982. It is based on the Z-80 processor running at 3.5MHz and features a 256x192 pixel display in 16 colors (with notable restrictions). The Spectrum was available with either 16K or 48K of RAM and was followed up by several models offering more memory, enhanced audio, and such. The American gamer who was around to see home computers in the '80s probably best remembers Sinclair Research from the Timex Sinclair 1000, an extremely inexpensive, black & white 4K computer sold in America, itself a take on the European Sinclair Zx81. A later attempt was made to actually bring a modified version of the ZX Spectrum to the US in the form of the Timex Sinclair 2068, but it failed badly for a number of reasons and is remembered by few.

App Store Link: ZX Nostalgia, $0.99

'Street Fighter IV' Update – Fighting Fans Can Finally Say Hello to Zangief and Cammy

Saturday, June 26th, 2010

Back in early March of this year, a port of Street Fighter IV was released for the iPhone to much positive fanfare. The graphics and sounds were incredible, but the biggest doubt on everyone's mind leading up to release was how well the game could work with virtual touch screen controls. In the end, SFIV for iPhone turned out to be a highly playable and fun affair. Rather than the controls, the biggest complaint from gamers regarding this otherwise excellent fighter was the slim roster of characters. Featuring just 8 playable combatants (the same number of the original SFII mind you), many fan favorites from from the Street Fighter universe were notably absent.

A little more than a month later, Capcom took a step to address those complaints by announcing the addition of Cammy to the roster in a forthcoming update. But the weeks passed by with no sign of Cammy, and fans of the series grew increasingly impatient and even skeptical that Capcom would follow through on their promise. Then earlier this month, they announced that another new character – Zangief – would be entering the fray as well. With such a long span of time since their previous announcement, gamers who had been anticipating the arrival of Cammy weren't feeling especially confident that they'd be playing either character anytime soon.

Thankfully those concerns proved erroneous, as earlier this week the update featuring both characters finally arrived on the App Store. And it's pretty much exactly what you would expect – it's the Cammy and Zangief you know and love now playable in Street Fighter IV for iPhone. While not exactly surprising, they are a welcome free addition to arguably the best 2D fighter available. They fit right into the roster and feature just about all of the moves of their console counterparts. Hopefully this leads to more and more characters being added down the line, and were E. Honda to enter the mix then the original cast of characters would finally be complete. Like many others, I'm personally keeping my fingers crossed for an Akuma appearance someday.

This update was free, but it remains to be seen if future updates will be too. If you're a fan of Street Fighter IV for iPhone, then make sure you download this latest update and give Cammy and Zangief a spin for yourself.

App Store Link: STREET FIGHTER IV, $4.99

Konami's 'Pro Evolution Soccer 2010' Finally Makes Its Way to U.S.

Saturday, June 26th, 2010

Konami's Pro Evolution Soccer 2010 has finally made its way to the U.S. The game was originally launched internationally back on June 14th.

The game has received favorable feedback on our forums and in a surprise move the U.S. version is priced only at $1.99. In contrast the U.K. version remains at £5.99.

Here's the official trailer:


We're not sure if the $1.99 is a temporary sale or not, but it's a great time to pick this one up if you're in the U.S.

'Battle Bears -1' Review – Indulge in Your Hatred of Fuzzy Pink Bears

Friday, June 25th, 2010

Battle Bears -1 is the follow-up prequel to last years incredibly popular Battle Bears: Zombies! If you aren't familiar with the first Battle Bears game, you play the role of Oliver the bear, stranded and forced to fight back against near-endless waves of adorable pink bears (called huggables) that want nothing more than to hug the life out of him. An assortment of clever weaponry was at your disposal to battle against this pink menace. The gameplay wasn't bad, but it was the hilariously bizarre storyline and cutscenes that really made the game a hit, which we highlighted in our review.

Now, Battle Bears -1 takes the storyline a step backwards while taking the gameplay a step forwards, alleviating Oliver from his stationary position and allowing him full mobility in a third-person shooter. Battle Bears -1 succeeds in emulating the formula of it's precursor, offering satisfying – if not groundbreaking – shooting action that is drenched in undeniably appealing visuals, humor, and pop culture references. A couple of minor issues plague this initial version, but whether you are a fan of the first game or are new to the series, Battle Bears -1 is a ride that's well worth taking.

Since this is a prequel, the game's story sets up the events for Battle Bears: Zombies! The Battle Bears crew are on their spaceship Ursa Major transporting a batch of mystical treasures when hundreds of pink bears begin invading the ship. The main campaign that comes loaded with Battle Bears -1 has you again playing Oliver as he traverses through progressively more difficult rooms of huggables, with each room needing to be cleared before moving onto the next. Sadly, there's not the arsenal of awesome weapons we saw in the first game, rather you're limited to the default machine gun, a spread shot, or a rocket launcher. They're still fun to use and pack quite a punch, just don't match the intensity of the Unicorn Crossbow or Swear-a-phone. Huggables come in different sizes, colors, and attack types and there can literally be dozens of them swarming you inside a room at once. The amount of carnage on screen as you hurl rockets at a swarm of brightly colored bears can hardly be described, and the action in Battle Bears -1 is intense.

(more...)

TouchArcade Rating:

'Doodle Jump' Surpasses 5 Million Downloads

Friday, June 25th, 2010

It's amazing to see the success of Doodle Jump [99¢], especially when you consider the meager beginnings of Lima Sky, which essentially is little more than two brothers building simple games for the iPhone. Igor and Marko Pusenjak announced this afternoon that since its release, the game has been downloaded over 5 million times, which they believe is a first on the App Store.

Since its initial release, Doodle Jump has become somewhat of a pop culture phenomenon. It's been mentioned on the show Big Bang Theory, spoofed on the Jimmy Fallon Show, and the doodler himself has even been spotted on stage with Lady Gaga.

Doodle Jump like so many other games built in one or two man teams perfectly embodies the indie spirit of the App Store. It's hard to say what really made Doodle Jump take off like it has, but it's unreal to think that the $99 a year Lima Sky pays for their iPhone SDK license has given them access to their pool of 5 million customers, and even more remarkable to think that this is barely 5% market penetration, per the "over 100 million devices" figure Steve Jobs quoted in his latest keynote address.

The Pusenjak brothers seem to be planning to keep the regular updates coming, with an underwater Doodle Jump theme in the works. After winning an Apple Design Award this year at WWDC, I'm confident that Lima Sky will keep the updates rolling for some time to come. Either way, it's no secret that we love Doodle Jump around here. If you haven't yet, give episode #10 of our podcast a listen, we interviewed Igor regarding the game and his company a few million downloads ago.

Pangea Software Updates Games with iPhone 4 Retina Display Support

Friday, June 25th, 2010

Austin, Texas based iPhone developer Pangea Softwarehave been making video games since their inception in the late 80's. Originally targeting the Apple IIGS, Pangea has been hopping to each new Apple platform as they're released, this time tweaking their existing iPhone games to run at the native 960x640 resolution of the iPhone 4's Retina Display. As mentioned in our first impressions post on gaming with the iPhone 4, increasing the output resolution of existing games doesn't really add to gameplay at all... But it sure does look good.

Noteworthy games that have been updated include:

Enigmo - Starting its life as a Mac game, Enigmo is a physics puzzle game that was voted Best iPhone Game at WWDC in 2008. In the game you move various objects around the game board to direct water droplets to their destination. Levels start easy and get so hard you will be desperately searching Google for the solution. (App Store)

Enigmo 2 - This sequel takes the same basic gameplay of the original and adds a third dimension to the puzzles, which makes things even more difficult. Before long, you're not only routing water droplets around, but also laser beams. Both games are worth having, although you should probably start with Enigmo before adding the complexity of moving puzzle pieces in 3D in Enigmo 2. (Review, App Store)

Warheads - Warheads is basically Missile Command combined with one of those oddly elaborate 3D fireworks screensavers. The gameplay is classic Missile Command with four directions to defend from instead of just one. The eye candy combined with the frantic camera shaking as missiles are exploding make for a pretty cool experience, especially on the iPhone 4. (Review, App Store)

Nanosaur 2 - Also starting as a Mac game, Nanosaur 2 was ported to the iPhone in late 2008. It hasn't aged very well compared to Pangea's other games, but the premise of piloting a massive dinosaur from the future who is equipped with a massive arsenal of weaponry couldn't get much more ridiculous and/or awesome. (App Store)

I'm glad to see so many iPhone 4 Retina Display updates coming along, especially this soon after the launch of the device. These are just my favorite games of theirs, they have many other iPhone and iPad games on the App Store that are worth checking out as well.

'Lemmings' Coming Soon to the App Store for Free - Watch its Development Live

Friday, June 25th, 2010

Mobile 1UP announced on our forums that they've "bitten the bullet" and are working on a port of Lemmings for the iPhone and iPod touch. They've got plans to submit it to the App Store for free as soon as the port is complete, and it will even include all 120 levels from the original Lemmings.

If you're curious what goes in to porting a game like this, Mobile 1UP is live blogging the whole process. So far they've covered everything from undoing hacks added to the source to make it run on Palm OS nearly ten years ago to the logic the lemmings use to move, and even fixing some cut and paste bugs. It's an amazingly interesting read, just make sure you scroll all the way down to the bottom and read from the start to follow along.

If this is the first you've heard of Lemmings, the game actually has a remarkable history. It began as a computer game nearly 20 years ago, originally developed by DMA Design which we now know as Rockstar North and published by Psygnosis, now a fully owned subsidiary of Sony. Much like Duke Nukem the game has been licensed a ridiculous amount of times and ported to every platform imaginable.

In the game, players complete a series of levels by guiding the dim-witted lemmings to the exit. It's not that easy though, as getting to the end of the level requires players to assign lemmings certain skills such as a digger that is capable of digging through earth to cut a path for other lemmings, or builders that can build a staircase for lemmings to ascend. The gameplay is so classic that even if you've never played the original Lemmings, you've likely played a similar game inspired by it.

As mentioned, Mobile 1UP will be submitting it to the App Store as soon as the port is released, and you can bet we'll post something on TouchArcade as soon as it gets approved.


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