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Archive for August, 2009

An Interview with Jon Kromrey of Namco Networks' Apple Games Group

Saturday, August 8th, 2009

namcoWe broke the news a few weeks back that Namco Networks had created a dedicated Apple Games group, separate from the rest of its mobile division, to allow a particularly strong focus on the iPhone as a games platform.  We recently had the chance to interview Jonathan Kromrey, head of the new Apple Games group, regarding the formation of the division and what it means to iPhone gaming.

Kromrey, who spent time as a producer at I-Play Mobile Gaming, has most recently been part of Apple's own, internal iPhone apps division and was involved with the phenomenally successful Apple iPhone game release of Texas Hold'em [App Store].  He came to Namco Networks, bringing with him a team of developers from both Apple and EA, with the goal of "bringing freshness and newness to iPhone gaming."  He indicates that his group has plans to not only bring a number of popular Japanese Namco titles to the iPhone, but also to generate wholly new titles written specifically for the platform.  And when asked if the division intends to act as a publishing arm for independent developers, his response was a definitive "hell yes!"  In fact, the group has signed two such deals, one of which will bear App Store fruit within the month.

804917Kromrey calls the iPhone "a wide open platform," ripe for both hardcore as well as casual game titles that everyone can enjoy.  And games along these lines should appear scattered across the price-point scale.  His group feels that a sound strategy for iPhone game releases involves basic, quick-play games at a low ($.99) price point, more involved and full-featured titles at a moderate ($4.99) price point, as well as long-play, large-scale games complete with microtransactions at a premium ($9.99) price point.  And, in our reckoning, this seems the right strategy to maximize a studio's market penetration.

iPhone 3GS owners have particular reason to be excited about Namco Network's newly formed division.  Kromrey calls the difference in capabilities between the iPhone 3G and 3GS "huge," and points to Namco's popular I Love Katamari [App Store] as an example of a title that illustrates the increased power of the 3GS.  And, more than just delivering games with higher framerates on Apples' new unit, Kromrey's team fully intends to exploit the features of the new device (such as the OpenGL ES 2.0 pipeline) in full.

Soul_Calibur_DCIn other, recent interviews, Namco Networks' Apple Games chief has been asked about the possible arrival of Tekken, Soulcalibur, and the like on the iPhone platform.  And while he would not confirm any specifics, Kromrey indicated that, with such titles, getting the controls exactly right is key, and that depending in particular on success in this area, the iPhone may indeed see such titles lighting up its four-inch touchscreen.

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'Galactic Gunner', 'TowerMadness', 'Moon Drop', and 'Parachute Panic' Lites Available

Saturday, August 8th, 2009

app_liteIf you've found yourself hopelessly scouring the App Store looking for new things to try, each of these new lites are worth a look, assuming you don't already own the full versions of course.

Galactic Gunner Lite - (Galactic Gunner, 99¢) - A sampling of the Edis Brothers' latest game from Ezone.com, Galactic Gunner is an immersive rail shooter set in outer space. You follow the adventure of the Galactic Captain, his two wingmen, and protect the universe from the Trepidoids. Galactic Gunner has a huge fan following on our forums, and is worth checking out if you like Australian accents and/or cheesy science fiction based shooters. We enjoyed the game in our review, and the YouTube video alternate reality game the Edis brothers cooked up for its release (They even made one for the release of the lite.) also was a ton of fun.


[ Full HD version | Low Bandwidth version ]

TowerMadness Lite - (TowerMadness, 99¢) - The App Store certainly has no shortage of tower defense games, but each of the better ones bring something new to the table that makes them worth a look. The allure to TowerMadness is its open field gameplay combined with full 3D graphics complete with various camera angles. If you enjoyed Fieldrunners, and are looking for another open field tower defense game to fill the void between now and the release of geoDefense Swarm, give Tower Madness a try.

[ Full HD version | Low Bandwidth version ]

Moon Drop Lite - (Moon Drop, 99¢) - NimbleBit games seem to be universally adored on our forums, and Moon Drop is a welcome addition to the rest of their simple pick up and play catalog. In the game, you help populate the moon by guiding the lunar landers filled with colonits to the landing pad. Simple gameplay combined with scoring bonuses for landing groups at the same time or hitting the bullseye on the landing pad creates an enjoyable experience for both casual gamers and high score online leaderboard fanatics.


[ Full HD version | Low Bandwidth version ]

Parachute Panic Lite - (Parachute Panic, 99¢) - Another game based on saving people who are falling, Parachute Panic has a great hand drawn art style, fun music, and gameplay which gets remarkably challenging. Stick men fall from the sky, the only things you have control over are when they deploy their parachutes and gusts of wind to blow them around a little bit. Storm clouds, UFO's, and other obstacles stand in between the plane they jump out of and the boats they land on. Parachute Panic 1.2 is coming soon which will add online leaderboards, extra lives, and bonus objects.


(Thanks to AppBank for the gameplay video.)

'Snood' Finally Coming to iPhone as 'Snood Redood'

Saturday, August 8th, 2009

snood

Snood is finally coming to the iPhone according to the official website as Snood Redood. The new Snood game offers both classic and revamped versions of the popular game.

  • All new Snoodity, with redesigned characters and levels!
  • Three gameplay modes for play in short bursts or for hours at at a time. Get your Snood on in Story Mode, Classic Mode, and an all new Time Attack Mode!
  • New magic Snoods, including Joker and Da Bomb, make puzzles and harder difficulty levels even more challenging.

Snood is a matching puzzle game that was originally released in 1996 and became very popular. Basic gameplay is described:

Each turn, the player launches a Snood of randomly-selected color into the play field. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The player's score increases with the number of Snoods eliminated.

The game is said to be "Coming Soon".

Thanks Steve

Introducing Mad Monkey Studios, an iPhone 3GS Exclusive Game Developer

Friday, August 7th, 2009

MMS_NewGamingExperience_iPhone3GS_r7_c2Since we first got word about the new iPhone 3GS at the WWDC keynote, we've all been wondering when we will be seeing the first 3GS-exclusive titles. We've seen a few games so far that have been optimized for the 3GS with fancy lighting, and even a few that take advantage of the compass. None of these games really provided much of a "Wow!" experience though, and basically just served as tech demos for some of the special effects found in the 3GS hardware. None have really pushed the hardware as far as it could go.

Mad Monkey Studios today announced they will be developing games exclusively for the iPhone 3GS, and released the following video benchmark demonstrating the performance difference between iPhone 3G and 3GS. It shouldn't come as a surprise that the 3GS mops the floor with the older iPhone hardware, but this raises the question of whether or not we're looking at a simple benchmark or a glimpse at their first 3GS-only game.

Their first game will be announced soon, and is said to include a "cutting edge 3D look never before seen on the iPhone." They also have "plans to use the shading capabilities to their full extent to create visually innovative games." Needless to say, we're going to be keeping a close eye on this project. It will be interesting to see the community reaction of this title, especially with the 40,000,000 iDevices in the wild which will quickly become obsolete for gamers if this trend catches on.

'Mini Golf Wacky Worlds' - Wacky Fun

Friday, August 7th, 2009

021811_2After a lot of disappointing efforts, I’ve finally found a good iPhone mini golf game with Glu Mobile's Mini Golf Wacky Worlds [$2.99], a fantasy golf game that delivers some creatively designed golf courses that are as fun as they are challenging.

The first thing that strikes you is the 3D visuals and the bright colors. Mini Golf Wacky Worlds seems to exude the idea of fun, which is essential to a game like this. The 3D animation tends to be smooth, although I did have an occasional lag here and there on my iPod Touch 2G 3.0.

The game offers 4 courses—Tiki Links, Sky Lands, Arctic Nine, and Cheese World—with Tiki Links being the only unlocked course to start. There are also three game modes: Tee Off!, Timed Golf and Gopher Golf, each has different rules and add a bit of variety that should keep you engaged for quite a while. Keep in mind, however, that only when a course is completed on or under par in Tee Off! mode will the remaining courses be unlocked for the other game modes.

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The game also has an achievement system and a Pro Shop for buying items and even characters. The four characters that you choose to play as are extremely different from each other and need to be unlocked based on points accumulated.

Besides these characters, additional items can be purchased to customize characters. While clothes and accessories don’t do much to improve your game, the putters can ratchet up swing control and power. I would’ve preferred more items that actually improve the golf game, but then again we are talking about mini golf.

shopA 9-hole golf game can be played under Tee Off! mode where the objective is to complete each hole on par with extra points are earned for each hole completed under par. In Timed Golf, the objective is to beat the clock with no par for each hole. You can whack away as many times as many times as you want. You start off with 1 minute on the clock on the first hole with more time added based on how quickly the previous hole was completed. Finally, the objective in Gopher Golf is to play a 9-hole round while avoiding gophers that pop up and steal the ball. Points can also be earned for hitting a gopher hard enough with a ball.

The game's controls are intuitive and relatively easy to learn and use. A slider is provided along the right of the side of the screen that controls power, and a single-tap put button is located below that. To shift a golfer left or right, a simple drag of the finger in the appropriate direction will do the job. During the game, you can also angle the ball by dragging your finger with the help of an on-screen guide line showing the direction of your swing. Four different camera angles are also available by tapping the camera icon in the bottom left corner. The camera angles, however, are on the weak side as they only provide an overhead view and tend to just zoom out farther and farther which doesn't usually help.

The gameplay of Mini Golf Wacky Worlds is fun and entertaining. There is a 2-3 second load time in between holes which isn’t long but worth mentioning. At the beginning of each hole, an aerial walkthrough is provided to show the length of the course and the obstacles. As in real mini golf, the objective is not to hit the longest ball, but the smartest one based on the layout. Most will require angling the ball accordingly. There are plenty of slides, slopes, bridges, and even liquid hazards (e.g. lava, fire, water, ice) to keep you busy, and in all cases, you need to be wary of knocking the ball out of bounds.

Ball physics are realistic in terms of bounces and rolls, but of course, the game is intended to provide an arcade experience and not a simulation. What the game doesn’t offer or have is a game mode to play against the CPU or another human player which would add considerably to the replay value.

Mini Golf Wacky Worlds is one of the most fun mini golf games you’ll find on the platform. While a computer/2-player mode and additional Pro Shop items would be welcome, Mini Golf Wacky Worlds in this current release is an entertaining game that many should enjoy.

App Store Link: Mini Golf Wacky Worlds, $2.99

'Faceoff' - An Upcoming Third Person Shooter

Friday, August 7th, 2009

FACEOFF - SPLASH SCREEN copyDeveloper Scott Schwarzhoff with Black Forest Interactive recently tipped us off to the project he's been working on that will be submitted to the App Store next week. Faceoff is billed as a third person free roaming shooter that was originally pitched to us via email as "Rolando in full 3D with guns" with controls that apparently haven't been used on an iPhone shooter before.

Controls really are make or break in a fast paced shooter like this, and Faceoff will be shipping with two control options. The first allows you to move by tilting the device, and panning the camera around with a two finger swipe. The second available control method is the standard dual virtual analog sticks seen in many other games. Taps or swipes fire your weapon, and by tapping an enemy on screen you can make the camera lock on to them which also shifts your left and right movement to strafing around your target.

The developer sent us the following gameplay video showing tilt and shooting controls and there is a trailer for Faceoff on the developer's web site.

The feature list for Faceoff is as follows:

  • 10 mission free roaming 3rd-person shooter campaign - face off and defeat the boss from each level to score his weapon. Progress through 10 missions with increasing difficulty.
  • Fully interactive maps - multi-level city streets, construction yard, underwater caverns, pirate's cove, roman arena, and an intergalactic space station.
  • 8 killer range AND melee weapons - mix it up with the Haymaker, Thor's Hammer, Lightning Whip, Peashooter, Gatling Gun, Heat Seeking Missile, Napalm Thrower, and an uber-Nuke named "Wee Willy"
  • Run and gun your way over ramps, bridges, climbable buildings and through powerups and unlockable areas.
  • Tilt Anywhere, Touch Anywhere iPhone Controls - navigating a 3D battlefield and blowing s!@#$ up has never been so easy... and fun!
  • Rockin' music, sound, and particle effects.

Faceoff2

It sounds great, but this is the kind of game we really need to have in your hands to make a final judgment on. Faceoff is being submitted to the App Store next week, and pending no problems with the approval process should appear for download in the following weeks. The game will be introduced at a $0.99 price point before going up to full price of $2.99.

Gameloft Also Entering the 99¢ Casual Market?

Thursday, August 6th, 2009

Picture 14In an interesting turn of events, Gameloft sent us notice of an upcoming 99¢ game of theirs called Bailout War$. From their faux newspaper press release they sent out (below), Bailout War$ is going to be a castle defense type game but instead of a castle, you are protecting the White House from greedy bankers coming to take the taxpayer's money.

The game's premise sounds questionable at best, and we would have likely just passed on the announcement if it hadn't come from Gameloft. What is most interesting about it all is seeing yet another App Store giant seemingly targetting the casual crowd with a game designed to be released at only 99¢. We first saw this with EA's micro-studio 8lb Gorilla and their first project Zombies & Me [App Store], a game which got featured by Apple but never made it very high on the sales charts.

bailout_wars

I just hope that the gameplay in Bailout War$ is good enough that the game is worth playing once the "humor" of protecting bailout money from bankers wears thin. Other bailout-related games like Bailout America [App Store] and Squash the $treet [App Store] have had decent gameplay elements, but largely felt cheapened by the addition of these topical elements.

Regardless, Gameloft has been on a roll lately with high production value 3D games and games based off popular board games and other valuable intellectual property. While it's unclear at this point if Gameloft is going to further pursue the 99¢ casual market, Bailout War$ seems to represent yet another industry giant encroaching on the App Store turf previously claimed by indie developers.

Graphic Adventure 'Simon the Sorcerer' Comes to the iPhone

Thursday, August 6th, 2009

simon the sorcerer screen

iPhSoft has just released an iPhone port of Simon the Sorcerer [link] through the App Store.  The first installment of a well reviewed adventure series that debuted in 1993, Simon the Sorcerer is a ScummVM title that has been compared to the Monkey Island series as far as its overall style and humor.

There are some things that kids just shouldn't have to put up with. Being transported to some weird dimension full of goblins, dwarves, swamplings, stupid wizards and sleeping giants is definitely one of them.
Simon is a teenager transported into a fantasy world as a sorcerer dressed in a cloak and pointy hat. He must use his logic and magical skills to solve puzzles as he progresses through the game.

547432_4The story begins with young Simon and his dog Chippy discovering a spellbook in his attic.  The spellbook opens a portal through which Simon and Chippy enter a strange and different world.  After dodging some hungry goblins, Simon discovers that he's been summoned to rescue the wizard Calypso from the evil sorcerer Sordid.  Simon must use his magical skills to solve puzzles in order to progress through the game, but this is made somewhat difficult by his overall rude manner, forcing him to go to great lengths to get the job done.

The game parodies a variety of popular works, including The Lord of the Rings, The Chronicles of Narnia (the first sequel is called The Lion, the Wizard, and the Wardrobe...), Jack and the Beanstalk, and Rapunzel.

Features listed by iPhSoft include:

  • A novel Touch Controls Mode, designed and highly optimized for touch screens.
  • Includes the acclaimed ScummVM project.
  • New Remastered Music by James Woodcock.
  • Currently available in English and will soon be available in French, German, Italian, Spanish and Hebrew.  Full voice acting in English and German editions.
  • Numerous locations to visit, including: Drunken Druid Tavern, Goblin Fortress, Dwarf Mine, Witch's House and resting places of fabulous creatures such as Sleeping Giant, Fearsome Dragon and a Sensitive Barbarian.
  • Dozens of interesting characters to talk and interact with, including: Wizards, Smart Owl, Swampling creature, Troll, Dwarfs, thousands of Woodworms, Two-Headed Store Owner, Dodgy Salesman and the local Barman.
  • Thousands lines of funny dialogue.

Have a look at the developer's video of the iPhone release.

Some early adopters in our forum seem to be enjoying the release.

App Store Link: Simon the Sorcerer 1, $4.99

3GS Specific Version of 'Blue Skies' Now Available

Thursday, August 6th, 2009

RockingPocketGames has released the 3GS specific of their Blue Skies [$0.99] helicopter shooter that was originally released back in August 2008. The new version is amongst the first few games to offer 3GS specific features:

The 3GS enhanced version makes use of the pixel shaders that are ONLY found in the new iPhone 3GS. It has per pixel bump mapping and amazing dynamic animated water that demonstrates the true power of the new iPhone 3GS!


[ Full HD version | Low Bandwidth version ]

Aside from the visual enhancements, the game content remains the same. If you've never played the game, it's was a solid shooter when it was originally released. For a side-by-side comparison, you can download the Lite version of the original [link].

App Store Link: Blue Skies 3GS, $0.99, Blue Skies Lite, Free, Blue Skies, $2.99.

Highly Rated 'Rally Master Pro' Coming to iPhone

Thursday, August 6th, 2009

rally-master-pro-splashscreen-iphoneFish Labs announced that they are working on porting the highly rated mobile game Rally Master Pro to the iPhone. Rally Master Pro was even named to be the Best Mobile Game of 2008 based on a aggregate of game review scores compiled by Pocket Gamer.

Fish Labs reports they are bringing the title to the iPhone and iPod Touch "in the autumn" with "revved up rally graphics". All the 3D models and textures have been enhanced with a 4x increase in polygons over the Java/mobile version.

The game comes with enhanced particle effects and dynamic lighting:

Depending on the track surface and weather, a variety of dust, spray, and even dirt particles will be generated for each individual tire. The various kinds of particles act quite differently. On dry, dusty tracks the car leaves a massive cloud of dust while racing through a forest on a rainy day you can literrally see the mud flying.
....
Thanks to the high-powered 3D chips (OpenGL graphics acceleration) in the iPhone, we can light the vehicle in a variety of ways, depending on the weather: with lots of light and shadows when it’s sunny, diffuse when the sky is overcast, and correspondingly dim in rain and storm.

The game will include 27 courses and weather effects for sun, rain, and snow.

rally-master-pro-iphone-game-16_02

rally-master-pro-iphone-game-0172

These early screenshots are from the beta build and may change as they continue work on the game.

Gameloft's 'NFL 2010' - Are You Ready For Some Football?

Thursday, August 6th, 2009

IMG_0414Surprisingly enough, Gameloft's NFL 2010 [App Store] came out tonight, only a couple days after it was first revealed. It truly is the App Store's first full football simulation, complete with NFL teams, players, and stadiums.

Inside the game are four modes of play: Quick Play, which just tosses you in to a game with your favorite team (set in the options), as well as the self-explanatory Exhibition, Season, and Playoffs modes. All NFL teams are included, and each are vaguely rated in their overall offensive and defensive power. Graphics are good for an iPhone game, especially considering how many players are on screen moving at once, and the sound can be incredibly immersive. The crowd cheers constantly, and the game comes with an announcer that provides a constant (although sometimes inaccurate) play by play.

nfl_2010_iphone_screen_3

Reactions on our forums seem largely positive so far, with most forum members agreeing that the controls are the weak link in the NFL 2010 chain. The game is controlled utilizing an on-screen virtual joystick and an array of buttons depending on what you're doing on the field. Most of the problems with the controls seem to be largely due to the lack of precision inherent in touch screen buttons not having any kind of tactile feedback.

One thing that I thought worked really well in the game is throwing the ball. When you select a throwing play, after the snap various shapes show up that can be touched to throw the ball to the corresponding player. These symbols change from red to green depending on how likely each player is to catch the ball. Also, instead of cycling through which player you're controlling with a button, tapping any character on screen selects them to be controlled.


[ Full HD version | Low Bandwidth version ]

Like most of these highly ambitious titles for the iPhone, they come with a decent amount of both good and bad things about them. It is really cool to be able to play as any of the NFL teams with the players on my phone, and the way passing works is great. Still, the controls could use some work, and the announcer isn't perfect by any means and can get repetitive. Regardless, NFL 2010 is now the best game on the App Store right now for football fans with a surprising amount of improvements already planned in a future update. Gameloft lists a number of features for the next update including full online, bluetooth, and WiFi multiplayer as well as Gameloft Live, YouTube replay uploads, and even a "Zombies vs Skeletons" special match.

Some other first impressions of the game were also posted by FearlessFreep, Sizzlakalonji, and Big Albie.

App Store Link: NFL 2010, $7.99

'Spy Bot Chronicles' - Just Go Ahead and Buy It Now

Thursday, August 6th, 2009

243808_5Sometimes it seems silly the amount of time we spend discussing the value of this $0.99 game or that $0.99 game. Thankfully, for IUGO's Spy Bot Chronicles [$0.99], the answer is easy... and you should just go ahead and buy it now. An original iPhone platformer with good controls, great level designs, and a lot of polish and charm for only $0.99? It's a no-brainer purchase.

If you still must be convinced, here's the spiel:

Spy Bot Chronicles is followup game to IUGO's popular Toy Bot Diaries series of iPhone games. While it exists in the same universe as Toy Bot, the game is actually structured very differently. Toy Bot was more of a physics/puzzle platformer while Spy Bot is more an action platformer with some puzzle elements. In the end, I suspect Spy Bot will be more universally appealing than Toy Bot ever was.

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Spy Bot introduces a brand new control system replacing the Tilt/Touch controls of Toy Bot with left/right virtual buttons and a virtual jump button. Now, before you start complaining, it seems that IUGO must have spent some time deciding on these controls as they seem to work quite well. By simplifying the buttons to left/right and jump alone, the controls seem much less prone to error than full direction d-pads. IUGO also adds a number of other elements through the use of on screen taps for lasers as well as manipulating on-screen objects.

Spy Bot's early level designs are very nicely done with clever obstacles, hidden areas, and nice iPhone-specific elements. Spy Bot's different capabilities are slowly introduced across the levels. Tapping on screen will fire lasers to disable your enemies but can also be used to affect objects. Some objects, such as platforms or wheels can be activated by simply tapping on them. These elements all work together very well and results in a very iPhone-y platformer.

Here's a video of some of the gameplay:

The game comes with 4 different zones (worlds) and is said to be larger than the entire Toy Bot trilogy in content. Overall, it's a great package for only $0.99 and we highly recommend it. Meanwhile, more rave reviews are filtering into the Spy Bot discussion thread in our forums.

App Store Link: Spy Bot Chronicles, $0.99 (limited intro pricing)

First Impressions of 'Gomi' - A Unique iPhone Platformer

Wednesday, August 5th, 2009

288931_3Bovine Dragon Software's curious original iPhone game Gomi has just been released into the App Store. The premise of the game is as follows:

The world has been overrun by civilization. With the expansion of mankind, the amount of preserved ecosystems is dwindling. It's up to the gomies to make the world beautiful again!

You play Gomi who is a round creature that is on a mission to save the planet.

The game is structured as a cross between Rolando and I Love Katamari. The game is controlled using the iPhone's tilt control to roll Gomi left and right. Tapping anywhere on the screen makes him jump. Gomi can jump over objects or onto other platforms which influence the direction of gravity, so you the world might turn 90 degrees or even upside down once when you jump -- overall, this actually works pretty well.

Gomi can consume objects he rolls over. This includes pretty much anything in his path, including trash, equipment, cars, buildings and even people. At the start of each level, Gomi can only consume the smallest items but as he eats more he can progressively eat larger and larger objects. This progression becomes the basis for some of the stage-specific goals that you have to achieve. Each stage asks you to accomplish a certain task. This could include eating up all the cars on the level, or eating two shopping centers. Obviously, you can't just eat a shopping center right off, so you're left exploring and consuming all the small items first.

Gomis are also customizable as you unlock special abilities. At first the only special ability you have is a super jump that is invoked when you tap on the Gomi itself. This special ability needs time to recharge, so you can't use it in rapid sequence. Other abilities are unlocked over time - the second unlockable allows Gomi to inflate to a large size to eat larger items and jump further.

288931_5The game is said to include over 140 stages across 8 unique worlds with 12 hours of play. Gomi also includes 8 mini-games (including a Match 3) that can be played with the Gomi characters. High scores for all regular stages and these mini games are syncable to a global high score server.

Since the game just came out tonight, we've only had a short amount of time with it. When first approaching the game, if you approach it like I did, you're going too feel that Gomi rolls to slowly. This is not a fast action platformer, and despite the timed trials, there's more of a methodical pace to the game. You do adjust to this slower pace, which then gives way to a certain satisfaction as you systematically consume the objects in your path. I expect it feeds the same compulsion for those gamers who enjoyed Katarmi Damacy.

To be honest, I wasn't quite sure what I thought of the game until I hit the boss level of World 1, and after I made it past that, I became eager to see what was next. From what I've seen so far, there is a cleverness to the level design and the intentionally primitive graphics contribute to the overall feel of the game. It's clear that a lot of effort went into this game.

While it's hard to give a final verdict without completing the game (I'm on World 2), it seems clear that if you are looking for a different or original game, Gomi is one to try, especially at only $1.99. More impressions will be rolling into the forum discussion thread.

App Store Link: Gomi, $1.99

'100 Rogues' - An Upcoming Rogue-Like RPG with Personality

Wednesday, August 5th, 2009

6011_109782750046_109776630046_2674834_4807161_nDinofarm Games released word today about their upcoming "rogue-like" dungeon crawler called 100 Rogues coming for the iPhone and iPod Touch. The lead designer Keith Burgun wrote in an email, "While most roguelikes are very dry, usually with no art or animation and clumsy interfaces, ours is exactly the opposite. We have turn based gameplay, randomly generated maps, permadeath, and online leaderboards, but we also have full 2D animation, original music, and I dare say a lot of personality."

In a recent interview, Burgun describes how they are trying to bring a Roguelike game to the masses with much improved user interface and personality. They are trying to make everything work as obviously as possible so it's accessible to anyone. They estimate a 30-45 play time per session and with randomly generated content, you'll be able to play again and again. Longer term plans include the addition more more classes and content:

We are planning to add a lot of content to the game post-release (something on the order of two to three times what will be there on release), but I am personally against adding anything that requires arbitrary knowledge. I want all of the elements to be there, simple, visible, but add up to something complex.

An early gameplay video from the early prototype is posted to Facebook and is worth a watch.

rogue

Grab Your Passport, 'Paper Toss World Tour' Now Available

Wednesday, August 5th, 2009

736010_2Backflip Studios' Paper Toss World Tour [App Store] finally got approved and is now available for download. Utilizing the same strangely appealing gameplay element of the free Paper Toss [App Store], World Tour takes the show on the road across 8 exotic locales.

Gameplay is basic and simply involves flicking a wad of paper in to a trash can, correcting for the constantly changing wind, and seeing how many shots you can get in a row. There's not much to it, but similar to Doodle Jump [App Store], it's just one of those extremely simple games that you can find yourself spending a ridiculous amount of time playing.

There's not much different in gameplay between the free version of Paper Toss and World Tour. You get more levels, some new music, outdoor wind and weather effects (outside the pyramids you are throwing paper in a sand storm) and some new sounds and animations. World Tour is basically a "premium" version of the original with improved graphics and an unlockable level progression, and is worth a dollar if you want to support the developers or you find yourself amused by silly things like tossing paper in garbage cans outside the Taj Mahal.

Just like the free version, you can upload your scores to the online leaderboards, and it shares the same satisfying metallic thunks when you successfully sink one in to the trash can. If you found yourself enjoying Paper Toss, but felt constrained by the confines of the game's office, you can try taking your throwing skills on the road with World Tour

App Store Link: Paper Toss World Tour, 99¢


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