Category Archives: $2.99

One of the most charming, lovable and fun games in the history of the App Store is Andreas Illiger's breakout hit Tiny Wings [$0.99]. Originally launched in early 2011, Tiny Wings took the world by storm with its simple, one-touch, belly-sliding gameplay, watercolor-like visuals, and absolutely killer music. It wasn't just that it was a great mobile game, but something about Tiny Wings hit players on an emotional level, and the game quickly topped the charts and dethroned the then king of the App Store Angry Birds. ..

'Astro Duel' for iPad Review - A Fabulous Single Device Local Multiplayer Arcade Game

With pixelated, triangular ships thrusting around an asteroid-studded starfield and issuing forth crunchy 8-bit sounds, the trappings of Astro Duel [$2.99 (HD)] would allow it to blend seamlessly into any eighties-era arcade. Yet, Astro Duel is timely, for it taps into the quiet renaissance currently unfolding in the mileu of razor-sharp in-person competition waged across a single screen. Whether sitting cheek-by-jowl around a Warlords machine, or in a tangle of controller cables strewn from a console running Bomberman or in front of a desktop PC running the latest indie sensation on Steam (if you're curious, try out Nidhogg, Samurai Gunn or Crawl), there is a particular intensity to testing your reflexes and tactics against those of your friends with no barriers between you...

For the most part, Regular Show games tend to fit the videogame mold far better than its Adventure Time brethren. Videogames are heavily cemented in the show itself, and there's hardly a season that passes by when stars Mordecai and Rigby veg out on the couch and game for hours on end. This time around the gang finds themselves in a tower defense-like situation, sparked by rival park manager Gene and The Great Prank War [$2.99]...

Back in October of 2011, Rocketcat Games blew our collective minds when they released Mage Gauntlet [$2.99] on the iPhone. No but really, Mage Gauntlet was a fantastic homage to 16-bit era action RPGs and we enjoyed it tremendously in our review. In the few months following release, several updates were released for Mage Gauntlet that tweaked things, fixed things, added some new things, and most significantly updated the game with Universal iPad support. But that was really the last time Mage Gauntlet got any serious update love, and ever since the iPhone 5 debuted in September of 2012, it's felt like it's sorely missing support for 4-inch widescreens...

Vivid Games have just released the first content update for their Greek mythology-based hack 'n slash game Godfire: Rise of Prometheus [$0.99]. While a free update with new content is always a welcome sight, this particular update, dubbed the Combat Update, seems to be sort of a mixed bag. First off, as the name implies, the combat has been significantly tweaked and in turn, according to Vivid, "the combat is now more dynamic, controls more responsive, animations more fluid, and finishers more vicious than before." Neat...

Duet [$2.99], Kumobious' take on the minimalist arcade challenge genre, has been steadily updated since its release last year, and it's getting an Epilogue update this Thursday that brings a ton of new levels and features...

'Traps N' Gemstones' Review - An Excellent Metroid-Style Indy Game

I hope no one takes this the wrong way, but Traps n' Gemstones [$2.99] isn't exactly the kind of game I've come to expect from prolific mobile developers Donut Games. Don't get me wrong, their games have a very consistent quality to them, and like their namesake, there isn't really a bad one in the bunch. Still, in the past, they've tended to put together highly-focused gameplay experiences, often building a game around mastery of a single concept, whether it be cutting grass, flinging monkeys, or batting a ball between cats. Short little score-attack affairs, for the most part, have been the bread and butter of Donut Games, and they've found a lot of success with that type of game...

It's been just over a month since Double Stallion's Big Action Mega Fight! [$0.99], or BAMF! for short, switched from being a free to play game and rejiggered itself to be a pay-once game with no in-app purchases. According to a recent interview with Pocketgamer, it looks like that decision is working out for the best. BAMF!'s designer Nicolas Barrière-Kucharski tells Pocketgamer "On a business level, during our $1.99 launch week June 25th to July 1st, revenue from the premium version of game across all versions surpassed lifetime revenue up to that point." That means in that in just that first week after switching to a paid game, BAMF! made more money than it had in the six months it existed as a free to play title. That's quite a turnaround...

We loved Paint it Back [Free] when it came out last year. After all, who doesn't love Picross? Only a complete monster. So, I have good news for you quality members of society: Paint it Back has new levels. The new levels come in a bonus room called The Archives. These levels are meant for advanced players who have torn through most of the game's rooms already, requiring 100 medals to unlock. Complete all of The Archives, and you'll unlock the Basement Dweller achievement...

I was sort of blown away last month when Semi Secret's seminal endless runner Canabalt [$2.99] received a substantial update for the first time in nearly three years, but apparently that was just a warmup. Today Canabalt version 2.0 has hit the App Store and it adds in all the additional modes and local multiplayer functionality that Android and Ouya players have been enjoying for the past couple of years, and which were hinted at for iOS players way back in 2012. The additional modes consist of eight variations of the original mode, which is now dubbed Origin, and they all focus on a single element of the Canabalt gameplay...

Panic Art Studios' Hero Siege [$2.99] is a frantic dual-stick shooter that released late last year. That initial version was fun, but certainly rough around the edges. Panic Art worked diligently to iron out its issues with many updates over the course of the last six months or so, and what we ended up with was a dual-stick shooter that we enjoyed very much, but felt that there was "tons of potential for Hero Siege to be more than what it is." Well, according to a post from Panic Art in our forums, some of that potential will be realized with a beefy update heading to the game adding tons of new stuff, chief among them cross-platform multiplayer. Here's a recent trailer dishing out all the details of the new update...

'Hellraid: The Escape' Review - First Person Puzzling at its Finest

Folks paying attention to the PC scene may have heard of a soon-to-be-released game called Hellraid. From the makers of Techland, it’s a dark fantasy co-op action title placing players in the role of repelling a demonic invasion. However, in its iOS debut, Hellraid: The Escape [$2.99] doesn’t share the action-oriented approach as its PC and console cousin. In fact, the action is eschewed pretty much in its entirety for a first person puzzler. While this change in genre may disappoint some hoping for something with a bad more action, Hellraid: The Escape offers a pretty impressive experience on iOS...

This past May, SMG Studio managed to do something with the release of OTTTD [$0.99] that few have managed before: they made me enjoy a tower defense game. For a genre that has been a staple of the iOS platform for years, there's surprisingly few tower defense games that have resonated with me, but OTTTD was definitely among them. With its cheeky humor, sci-fi theme and high level of polish, OTTTD wasn't just a great mobile tower defense game, it could easily shine on any platform you put it on...

Long time indie aficionados may remember Oscura, a somewhat obscure platformer with a beautiful art style reminiscent of Limbo. While the original is no longer on the App Store, Surprise Attack Games recently released a sequel in Oscura Second Shadow [$2.99]. Keeping to the themes of its predecessor, Second Shadow retains its visual flair and with a new set of levels, traps and baddies to avoid...

Just imagine how great the world would be if everything lived up to its potential. We'd have flying cars, safe clean-burning energy for all, a Stanley Cup-winning team in Vancouver, and Elthinia [$2.99] wouldn't be a terrible mess of a game. Unfortunately, here in the real world, potential sometimes amounts to very little except disappointment. If you play Elthinia, and I strongly assert that you should not, you can see the potential all over the place. The battle artwork is really good, the story is extremely detailed, character progression and customization are surprisingly deep, and the world seems like a place I'd like to explore. The first problem is that this is very clearly not a finished product. To be very fair, I waited until the game had its first patch since it was supposed to be coming quickly and fixing some very important things. Well, the game is still full of bugs, both major and minor, but the game is out there on the store for anyone to buy, so it's fair game for criticism...

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