Category Archives: $2.99

'Rayman Fiesta Run' Review - Back With Another High Quality Showing

Rayman Jungle Run [$2.99] turned a lot of heads when it hit the App Store, and it's not hard to see why. The graphics were gorgeous, the music was infectious, the controls felt good, and the challenge offered something for players of all skill levels. It took console big brother Rayman Origins and distilled it down into its purest gaming form. So how do you follow that up? With a powerful extra helping of the same, it seems. Rayman Fiesta Run [$2.99] isn't doing a whole lot different from its predecessor, but when it's this good, it's hard to complain...

There are some franchises in gaming that are so well-known and revered that almost every gamer has played at least one: Super Mario, Sonic the Hedgehog, Final Fantasy, Metal Gear, The Legend of Zelda, and so on. While iOS gamers have seen some of these series come to the mobile platform over the years, the franchises that belong to first parties, and Nintendo in particular are locked down pretty tightly on their home platforms. It's understandable, but iOS gamers still want these types of experiences, and various developers have tried to fill the holes as best as they could. There are lots of attempts to fill the demand for Mario, but just like on consoles, relatively few make a serious attempt at imitating The Legend of Zelda...

Some games just leap out at you right off the bat with a mesmerizing style, leaving you unable to look away. With a decidedly Limbo-like style, Crowman & Wolfboy [$2.99] brings enough to the table in terms of style alone to warrant some attention...

Licensed games are often hit or miss. In the case of the popular Cartoon Network shows Regular Show and Adventure Time, it's really up in the air as to whether or not the game will be a bust. But thankfully, the newest Regular Show title Ghost Toasters - Regular Show [$2.99] takes more than a few pages from the indie darling Super Crate Box, and ends up delivering a few unique twists on the formula in the process...

When it comes to mobile games, I don't really expect them to last forever. There's no shortage of both quick, pick up and play titles as well as deeper experiences, but for the most part I'm content with just enjoying a game while it lasts and then moving on to something else. That's why it's so impressive to me that Disc Drivin' [$1.99 / Free / $2.99 (HD)], a game that came out late in 2010, is not only still on my device but it's still something I play almost every day. Its unique brand of asynchronous, flick-based racing clicked with me instantly, and not only did we love the game in our initial review but a ton of content updates have kept Disc Drivin' fresh for us hardcore players for a very long time, adding things like random matchmaking, customizable discs, and plenty of new tracks...

Although the concept of "dreaming" of joining the circus is a bit antiquated, Ring Run Circus [$2.99] sells it like it's still commonplace. The thrills, chills, and spills of the particularly dangerous profession are all here, in an extremely short yet enjoyable puzzle-action romp format...

'Duet' Review - Meditating on Deaths

As much as it might punish me for it, I have difficulty putting Duet [$2.99] down. As it did with both Bean's Quest [$2.99] and Time Surfer [$0.99], Kumobius has tapped into a potent combination in its new game, this time exploring simple action, electronic music and death. Quite a bit of the latter...

'Paint It Back' Review - The Picross Game You've Been Waiting For

Like many gamers, when I got my first iOS device, I was looking for a ton of recommendations. I wanted to know the best rogue-like, the best RPG, the best platformer, and so on. Little by little, I found satisfactory answers to virtually all of my requests. But it was only this last week when I finally had what I expected to be a simple request properly fulfilled. You see, I love Picross. Whenever I stumble on a new Picross game, it takes me over until I've finished every last puzzle. Given the natural fit of a touch screen and the relatively small-scope nature of putting a puzzle game together, I was sure the App Store was going to be a wealth of riches for Picross clones. Boy, was I wrong. There are some that are decent enough, but controls, polish, and puzzle design have always been an issue. The closest thing we've had is the well-done 3D Picross clone Oh! Cube [$0.99]. Today, however, we have Paint It Back [Free], and whether you are a fan of Picross or have no idea what it is, you're definitely going to want to give it a look...

'EMPIRE: The Deck Building Strategy Game' Review - An Empire of Rogues

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October 14th, 2013 12:49 PM EDT by Brad Cummings in $2.99, 4 stars, Board, Reviews, Strategy
$2.99 Buy Now

Occasionally a video game will come along that does something entirely unique and different. Sometimes these are art games and other times they bring fresh new mechanics. iOS is a great place for these as it has a low barrier of entry, typified in games like Year Walk [$3.99], Sword and Sworcery [$4.99], and others. Empire [$2.99] is one of those games. It is pushing boundaries by combining two different genres: 4X (think Civilazation) and rogue-likes. What emerges is an experience entirely its own. ..

'Type:Rider' Review - Twitchy And Glitchy, But A Must Play Anyway

I certainly do enjoy when a game provides its own pun, especially when the pun actually checks out in all respects. Type: Rider's [$2.99] clever, descriptive title is not only cute, but also the first sign of the deliberate care and design to come for the player. The game, which more or less is about riding type, has some of the finest design I've seen in a long time, with a constant barrage of new tricks and some details so subtle that you won't even pick up on them the first time through. It's also quite informative, particularly for someone like myself who knew very little of the history of type. It's like a beautiful, clever, interactive documentary, and although it stumbles a bit due to some technical issues, the end result is a wonderful, if sometimes aggravating, experience that I'd recommend to anyone...

I've slowly watched the mobile market develop more and more console-like experiences. While many gamers are quick to count out iOS and Android gaming as "casual" experiences, the gap is closing more and more each day. While it may have a few issues in tow, The Secret of Space Octopuses [Free] is one such game that pushes that boundary...

I like most of Hexage’s iOS offerings, Reaper: Tale of a Pale Swordsman [Free] included. They have worked consistently to cement a signature art direction with each of their IP - colorful, simpler art that is easy on the eyes – and have backed up each new game with engaging mechanics to solidify its gameplay...

Gaming Corps’ latest iOS stealth-action jam should have been more than just a famed-franchise tie-in, but it is not. Instead Riddick: The Merc Files [$2.99] simply uses the Riddick name to season up the stale stealth game it currently has on its hands...

Kevin Calderone's original Trace [Free] was one of those early App Store games that made you go "aha!" as you realized the sorts of experiences the newfangled touch interface of iOS devices could offer. Trace was a simple game in a visual sense, utilizing a stick-figure main character and level environments that could be confused for grade school refrigerator art, but it had a ton of charm. It was a pretty simplistic game in a mechanical sense too, as the ultimate goal was to get your little stick dude from one side of a level to the endpoint at the other. Along the way there are hazards to negotiate, and you'd accomplish this by literally drawing your own platforms in order to make your way by them. It was a novel idea for iOS at the time, though similar mechanics had been used with the Nintendo DS touchscreen. Still, the original Trace was a simple, clever and challenging title in a burgeoning world of smartphone gaming...

Revolutionary Concepts has given their lovingly-crafted iOS port of the classic fighting game Karate Champ [$2.99] a new update which adds support for Retina Display graphics, 4-inch wide screens, and iOS 7. The original Karate Champ launched in arcades back in 1984, and was one of the forefathers to the fighting game genre. It's not your typical fighting game though, with health bars and crazy special moves. Rather, it's a much more tactical affair more akin to an actual karate competition. The iOS version was recreated with an incredible attention to detail back in 2010, and we really enjoyed being able to carry around this classic in our pocket. The game has been stagnant since then though, so it's refreshing to see it still getting some love after all this time. Here's a couple comparison screens so you can see Karate Champ in its previous blurry form and its new high resolution, widescreen updated form...

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